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Roflolxp54

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Posts posted by Roflolxp54

  1. Oh, it's quite dangerous. I never had it delete Pokemon or anything but I do know that if you keep an item with unlimited uses in the sixth slot like the Pokeflute or whatever, that item essentially becomes cursed. If you try to move it away from the sixth slot, it will instead create a copy of the item. So you can never remove it from the sixth slot, trying to move it will just waste your limited inventory space on useless copies that you can't throw away.

    Really now? That's news to me. Well, I guess that people who plan on abusing the glitch would have to be careful then.

  2. It's going to be awkward to play these games without the support of Pokemon Stadium. Because of that game, I am used to play RBY at triple speed and to use Stadium's extensive Pokemon management features. Not to mention, the ability to store items (I mean, you can only keep 70 items in those game in total. And HMs and TMs make for 55 items by themselves.) and Pokemon on the cartridge, which was also a convenient way to move Pokemon between versions. The map was also useful sometimes since I always skipped the map of Blue's sister in order to save valuable inventory space.

    Something that I am wondering is if they will fix the Missingno glitch. That would probably be a reasonable thing to do, it is a dangerous bug after all. But I consider the ability to multiply TMs essentially a basic game features.in the first two generations, so it's absence would be frustrating.

    The Missingno glitch is actually pretty harmless -- the most harm it could do is mess up the Hall of Fame data. Otherwise, nothing else. The whole lost save data thing is due to the internal battery running out, which wouldn't be an issue in the 3DS Virtual Console.

    Another thing to add is that TMs are 1-time use and that there's no move deleter for those crappy HM moves. Also, Pokemon that know HM moves cannot stay at the Day Care.

  3. Dear God, imagine all the Mewtwos and Dragonites in WiFi battles. So god damn OP (I can't wait)

    Also, I hope they keep the Mew glitch in at least so one can get all 151.

    I'm not sure, but the wireless communication thing is most likely local only.

    Dragonite isn't that great in RGBY but it's only listed as OU in Smogon due to Wrap, which was gamebreaking in Gen. 1 since the target gets trapped and Dragonite can still be switched out right after getting Wrap to connect. It also has Agility which allows it to get the speed needed to basically Wrap Pokemon first.

    Persian is also pretty OP due to the mechanics of critical hits -- the faster you are, the higher your crit rate, not to mention that crits deal triple damage IIRC in Gen. 1 -- Persian can pretty much get guaranteed critical hits using Slash. Snorlax and Tauros are also dangerous Normal Pokemon in RGBY though for different reasons.

    Psychic-type Pokemon rule in general but some are better than others (Mewtwo, Mew, Slowbro, Alakazam, Exeggutor, Jynx, and Starmie)

    Gen. 1 is pretty much the only generation in which you can see Hyper Beam being used in competitive play!

  4. Are there any dlc's that can give you second seals?, because I need them pretty bad in my lunatic playthrough

    Any DLC map that has a village that you can visit can randomly give you a Second Seal or even an Arms Scroll or statbooster, but that's very rare (since you can get one of many other items as well instead). You can also try and hope that an Anna merchant or a Streetpass shop may be carrying one.

    Roster Rescue features treasure chests that pretty much have the same drop table as the villages in other DLC maps but require chest keys or Locktouch.

  5. If you ever intend to do Donnel's paralogue...

    1. Give Donnel Tiki's Tear/Tonics

    2. Give him a forged bronze lance (+5 Mt, +15 Hit?)

    3. Bring in Rallybots (preferably unarmed -- just unequip the weapon -- so mooks may target them instead of Donnel)

    4. Have him pair up with a maxed out promoted unit (preferably one that boosts Strength and Defense and has Dual Support+ and Dual Guard+)

    Optional: bring in a maxed unit with the Bond skill (passive healing for Donnel as long as they're 3 tiles or less from each other (preferably unarmed for the same reason as the Rallybots)

    The tactics hear works even in Lunatic difficulty. For Lunatic+, Donnel just has to be more selective on which enemies to pick on.

  6. Japan gets a bit more out of the whole thing: those in Japan or willing to import can get a magnet of the Game Boy cartridge of Japanese Pokemon Red, Green, Blue, or Yellow, and get a download code for the 3DS Virtual Console game, a map of Kanto, and a manual.

  7. Wow!

    The same already happened to the Xenoblade Chronicles X Edition pack. Both which are 80 dollars. This pack is cheaper than Japan's pack. Why?! The Jap one was over 120 dollars.

    I'm not sure why but it doesn't change the fact that I'm still feeling salty for missing out on the preorders. Jeez, has scalping struck again or something?

    December Knight, on 13 Nov 2015 - 12:22 AM, said:snapback.png

    Hmm? What do you mean, I'm sure you can still order the speacial edition on Playasia.

    http://www.play-asia...ition/13/708pvh

    Unless you meant something else, then I'm sorry for not understanding.

    That's the Japanese version, not the American version.

  8. When I read the title for chapter 6, it kinda explained everything to me.

    Another two (sorry for the multiple questions),

    1. Why don't you like archers? They can be excellent at accuracy and having a Lou'qu father for Noire means DEATH for everyone :3

    2. Do you have Rogues and Redeemer's 3? Because from that you can get a broken skill called Limit Breaker, that allows you to make every skill have 10 more stats, cause I got a Berserker, with strength 2 AND Limit breaker as he #REKTS EVERYTHIN'!

    Archers, for the most part, are mediocre outside of Lunatic+ difficulty (as bow wielders are immune to the Counter skill). However, certain snipers can make really good Pair-Up partners (looking at Chrom and Lucina).

    Snipers, before other support bonuses are applied, have the highest Dual Strike rate by having the highest max Skill cap. Chrom and Lucina have the Dual Strike+ skill at the start, which allows them to potentially get guaranteed Dual Strike rates if paired with their S-supports and if equipped with Limit Break. This is hilarious when combined with the (forged) Brave Bow, Bowfaire and All Stats +2 and possible Rally skills.

  9. @Roflolxp54, hmm, you've got a point about Infinite Regalia. I guess if I'm just going for the Silver Card I can one-turn it with the Logbook characters without steamrolling through the Counter-wielding annoyances for the actual, er, Regalia. A "real" playthrough with a playlog will still wait on the kids, though. As for Rallybots, I don't use them as often as I could - I usually want everything killing everything rather than spending a turn on rallies - but they are useful in certain situations, so I had Katarina go get all the ones I care about (along with a bunch of other skills) before I updated her in the Logbook. I use staffbots a bit more - especially flying ones - but those are pretty easy to make; I prefer a Dark Flier with Shadowgift on easier difficulties because those are rarer and fun to play around with. Between Mire and the extra movement and Galeforce, NOTHING will escape. Nothing. (Later addition to this note: I have the Silver Card now.)

    I'd prefer forged Celica's Gale or forged Waste as Mire cannot double and cannot use any attack skill and therefore may not OHKO/ORKO. But Mire certainly works early game -- great for taking out pesky plumbers thieves before they make off with the booty.

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