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dragonlordsd

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Posts posted by dragonlordsd

  1. 5 minutes ago, Xenomata said:

    If she is doing 20 damage per Death Blow boosted attack, the enemy Sword Infantry only has 20 defense. That doesn't seem right, most Sword Infantries in the game have at least 25 or 28 defense, if not more.

    Interesting... well, that's one patch of good news.

  2.  

    1 minute ago, phineas81707 said:

    This better not be real. They better not be chickening out of giving us a Black Knight GHB!

    Tempest rewards are better.

    I'm only reporting what they've said. I am also disappointed by no GHB this month.

    But yeah, at least we'll have some idea of what he'll be like when he shows up in the story missions.

    On discussing the actual units,

    Elinicia herself is a big question mark, since it's entirely possible she'll be statistically like Caeda: 25 att/ 36 spd. Something along those lines.

    That would only give her 36 attack with Amiti, (42 with death blow) basically making her a second Olwen (awesome brave weapon, very low attack)

    What worries me is flier formation. That will be NASTY.

  3. Just pointing this out, this confirms the leak that was posted two weeks ago was real.

    Here's the full timeline:

    One month ago, a guy posted on Reddit two things:

    1. There would be a "mini-tempest trial" in September

    2. There would be a "Narcian + whitewings" event.

    Everyone blew him off at first, but then both of those predictions came true.

    Then, two weeks ago, he predicted the following:

    1. There would be a Path of Radiance banner, featuring Elincia, Oscar, and Nephenee

    2. The Black Knight is the full tempest trial reward

    3. The next GHB will be Alvis, in October

    4. There will be an FE4 banner in October

    5. L'archel is not coming for "at least 2 more months" 

    In fact, I posted these predictions in the mega thread two weeks ago.

    Now, this still isn't confirmed, but this guy has hit 3 for 3 so far, so I think it's safe to say this leak may be legit.

  4. 46 minutes ago, Rafiel's Aria said:

    A banner with just three characters seems really awkward, especially when those three characters don't have much to do with each other. XD They kind of feel like leftovers tossed in together, and there's still plenty you can do with PoR theme-wise. Heroes loves its balance too, so we'd probably need another guy on the banner.

    There may be other characters on the banner, idk.

    None of this is confirmed, though, just the source has been right before. I'd say keep it in the back of your mind, and if you really want those characters start saving.

    The banner feels like a pretty obvious prediction, with a PoR tt, they'd have to do some banner for it.

  5. Just mentioning this for those interested, there's a rumored leak that states the following:

    1. Black Knight will be the full Tempest Trial Reward

    2. Path of Radiance banner is coming with Nephenee, Elincia, and Oscar

    3. There will be a FE4 banner in October

    4. There will be an Alvis GHB

    None of this is confirmed, but the source of the leak correctly predicted a "mini-tempest trial" and narcian + white wings banner in the past.

  6. 6 minutes ago, SatsumaFSoysoy said:

    First of all, since your topic deals with datamine stuff, you might want to put that in a disclaimer in the topic title or something, lest you be murdered in your sleep.

    CYL Ike isn't entirely terrible. With his unique A-skill, Steady Breath, he gets Def +4 when attacked AND Heavy Blade (on top of Urvan's Special charge -1). This puts him at 39 Def at neutral when defending, and Aether is charging crazy fast. His biggest problem is that he might want to drop Beorc's Blessing for Quick Riposte, since leaving enemies alive kinda sucks.

    With Aether, if Ike gets doubled (which will happen a lot) and he has Quick Riposte, the first hit from an enemy reduces the Special counter from 4 to 3, then Ike's counterattack takes it down to 1. After his opponent's second hit, Aether will be charged, and his second QR hit will be quite painful. This works with Ignis too, and his Ignis does 31 damage.

    But if you don't want to drop Beorc's Blessing for QR, you can change the Special to Bonfire, and put Quickened Pulse on him for the instant 19 damage Bonfire. 

    Well, I did use the word "may" in the title, as all of this is just speculation right now, but idk, may have to change it.

    The hard part that I see is how exactly to stack skills on him.

    He doesn't have a distant counter weapon, so he'd have to drop his unique A skill to run that (although DC may be totally irrelevant with the rise of  Bow!Lyn, so he may not even want it), but the B slot is tricky.

    That's really the question for me: If he runs quick riposte, he'll lose his ability to negate Horse Buffs, and may still get wrecked by Reinhardt, even with the Urvans effect (+12 attack is not something to take lightly, and he only has 20 res)

    If he doesn't run quick riposte, he's safe from horse and flier buffs, but still risks getting wrecked in straight up duels. (New Roy naturally doubles him and hits like a truck with blazing durandal)

    If Urvans definitely worked on ALL follow up attacks, all the time, he'd be a lot safer, but without it, I fear he won't hit nearly hard enough.

  7. 6 minutes ago, Thane said:

    Even if we assume the worst about all of Ike's skills, they are not going to make a CYL Hero bad, and he would at worst merely be "good".

    True. I guess I should contextualize what I mean by "bad:"

    I don't mean "bad" like, "Odin is just bad"

    I mean "bad" like, "Seriously, when was the last time anyone saw Takumi in the arena?"

    That kind of "bad."

    @NekoKnightThis is very true, my main concern is that the meta will shift heavily away from Rein in favor of Bow!Lyn

  8. So, they've announced the stat totals for the CYL units, and Ike's are... less than spectacular.

    In fact, Ike's been a series of bad news since he first was announced.

    In his initial announcement, he looked to easily be the best of the bunch, a completely broken unit. But with each new piece of information, he's gotten steadily worse.

    First off, there was the mistranslation on his B skill, which initially implied he would be "Effective against Horses and Fliers," but an examination of the Japanese text actually revealed it to only say "Nullifies buffs on cavalry and fliers." Now, it's still possible that the English version was right and the Japanese version was wrong, but that seems... very unlikely.

    Second, there has been a great deal of debate on the exact meaning of Urvans' effect, which reads "reduce consecutive damage by 80%" Again, this was initially thought to be amazing. All follow up attacks would be greatly reduced in effectiveness. But then, questions were raised on what exactly "consecutive" means. Does it only mean brave-effect weapons? Brave and desperation? Or was the original version right all along?

    Finally, we get to his stat total, which is... very underwhelming.

    He is literally Michalis, but with two more attack and speed. That's it. Or, to make another comparison, +spd/-def hector.... but with 10 less hp. Literally, the worst possible Hector IV.

    Michalis isn't a popular unit even in flier emblem. And with his skills turning out to be less than what we originally thought, things aren't looking good for Ike.

    Or have I missed something? Please let me know. Thanks.

  9. This post appeared on Reddit, and it is an interesting speculation: 

     

    Can confirm the lines were in the original datamine, but we all just assumed they referred to the "first free summon." which was implemented a few days later.

    However, these lines were actually not used at all, and now are being speculated to refer to CYL.

    Significant things to note:

    1. "This session ends when you select a hero" - this was not how the free summon feature worked at all, as you could still keep summoning after your free pull. Further, the phrase "select a hero" implies you can see who you're getting.

    2. "You can only choose one right now" - this is a warning message, which doesn't usually appear.

    But, as people have pointed out, these may just be from an earlier version of the free summon feature that was later revised.

    Just putting this out for interest.

  10. 2 hours ago, Othin said:

    This is Squad Assault, not TT. New game mode that's being added in the 1.5 update, just with some similarities to TT. (Along with the new TT around the same time.)

    Lol... totally messed that up.

    Huh. Still probably will use a variant of that though, as I'm too lazy to make that many new team sets.

  11. For this next one, I'm running:

    Alm - Mostly for bonus, as he's pretty useless otherwise, I haven't invested any SI on him, but also for Falchion's incidental healing. Renewal is a huge boost in TTs.

    Hector - Swapping his normal vantage for renewal 3, hector is all tank all the time. Getting back 10 hp every other turn, means I can continually run him as a tank to absorb any hits and keep everyone else at full health.

    Ryoma - +Att, -Spd, he runs a defiant attack/vantage build. Once he drops below 50% hp, he has a whopping 60 base attack, and I threw draconic aura on top to add a little extra. Mostly used to take out Ninos, Celicas, Lilinas, Sorens, etc, all the glass cannon mages that he can one shot with his massive attack.

    Reinhardt - The final piece. Basically used to snipe anything Ryoma can't kill. He's stuck with attack +3, as I haven't gotten a single deathblow unit other than Ursula. (no Hawkeye or Klein, what?!?)

    There are no set teams after that. The initial team is designed to take us through at least the first five maps. Everything else is just a pool of units to specifically adapt to whatever took out the main team, but key players are:

    Tsubaki and Narcian - Triangle adept fliers. They can get around any terrain, and can be used to wipe out all blue or all red teams.

    Ursula - Hugely important last time around, due to the fact that Veronica always brought mage cavalry. Massive resistance, death blow, and effective against cavalry made her a great choice for clearing out veronica's teams.

    Lloyd - Another hugely important unit last time around, due to being able to one shot veronica (fury 3 + Glacies proc) Probably not as useful this time.

    Julia - Super tanky mage, with incidental healing to boot. Dragon fang proc let her do 44 damage to veronica, making her a solid back up.

  12. 22 minutes ago, phineas81707 said:

    He's more of one of many Donnel/Mozu archetypes. The game recommends you make him an archer, but I'm less sure on conventional wisdom.

    I'm not sure if Leon/Python are suitable Gordins, though...

    Recommended, but not required. Interesting.

    It is still really weird to make him a swordy when there already are so many but, eh, who knows.

  13. So. Tobin. Frickin' Tobin. As opposed to anyone else we could have possibly gotten from that game.

    Can anyone, anyone at all explain why they would have Tobin as a prize?

    I mean, as far as I can tell, he's basically a Gordin archetype, right? I haven't played Echoes yet.

  14. On 6/30/2017 at 1:37 AM, Vaximillian said:

    Did you read what I posted? Forts do not increase defence. Forts reduce damage by a fraction of defence.

    Which is exactly what it says in the KC comment.

    Oh, I get it. Forts "reduce" as in, subtract, not by a percentage reduction.

    so 5 damage - 6 (damage reduction from fort) = 0,

    not 5 damage - (.3*5) = 3

  15. 21 hours ago, Ice Dragon said:

    No calculation in this game, if performed in the same order as the game, rounds up.

     

    Olwen has 30 Res base. Life and Death 3 subtracts 5 and Fortify Cavalry adds 6 for a total of 31 Res.

    No rounding: good to know. Thanks. I did wonder about that.

    That must be where the mistake was. If it rounded up, Fortify Cavalry wouldn't be enough to survive, so she'd have to run two ward cavalry, which would cut her offense down.

    So she would survive with 1 hp.... good thing I run hone attack hector/reinhardt. Account for those inconsistencies.

  16. 15 hours ago, JSND said:

     

    4B Life and Death Olwen vs +5 Fury 3 Julia

    • Olwen adds total bonuses to attack, increasing attack by 24 [Blárblade+].
    • Julia gains 2 defense by getting attacked [Naga].
    • Julia gains 2 resistance by getting attacked [Naga].
    • Olwen attacks. Triangle disadvantage reduces attack by 20%. 21 damage dealt.
      Julia HP: 40 → 19
    • Julia counter-attacks. Triangle advantage boosts attack by 20%. 33 damage dealt.
      Olwen HP: 34 → 1
    • Olwen makes a follow-up attack. Triangle disadvantage reduces attack by 20%. 21 damage dealt.
      Julia HP: 19 → 0

     

    Yes this is a lopsided 4B Horse vs normal unit match up, but i already gave Julia a realistic +5 merge advantage over Olwen so it evens out to simulate Arena situation. On equal footing(as in, both Olwen and Julia have close merge level), Julia have no chance to beat 4B Olwen even as +ATK

    Look, I'm not trying to say Olwen is a bad unit. She is a great unit. I was just trying to make a point about cost/value ratio for more players.

     

    That said, I do believe you are incorrect in your math, although I may have made a mistake.

    +5 Julia has 54 attack, +20% from weapon triangle advantage gives her +10.8, which I believe rounds up to be 65.

    Olwen has 25 res thanks to life and death, and takes 40 damage, if all offense buffs. (side note, at +5, her res is still only 27, within margin of error)

    If only one ward cavalry, she gets +4, bringing her up to 29. Still takes 36 damage, which is fatal. Two ward cavalry brings her up to 33, which is enough to survive.

    However, if she is receiving two ward cavalry buffs, that means she can only be receiving at most one offense buff (+4att/spd), which, the battle sim calculates as meaning she will do a total of 18 damage.

  17. 2 hours ago, JSND said:

    4B LnD Olwen survives, and ORKO +5 Fury Neutral Julia in combat

    She's basically set up fodder under this condition

    Umm.... No she doesn't. Calculations?

    Yeah, doing the math, unless the battle sims calculations are off, there's no way Olwen can one shot fury 3 Julia, or survive the counter, even with cavalry bonuses.

    Neutral Julia counters for 37, which is enough to take out a +hp or + res Olwen. Unless you're running ward cavalry, but that's a whole second set of maths that I don't have time for.

    edit: ok, I do have time for the maths. If you run ward cavalry instead, the most a fully buffed Olwen can possibly hit for is 18. That's with life and death, +att nature, fully buffed, with attack deal, and with blade tome. Neutral Julia has 38 hp. So yes, it is completely impossible for Olwen to ORKO Julia under any circumstances. (Unless she's like +5 or whatever, but I've thrown you enough bones for this argument.)

  18. 3 hours ago, XRay said:

    Olwen needing investment does not discount how powerful she is. +Atk, Blade, L&D, Lbreaker, and vanilla Eirika buff allows her to kill 125 neutral vanilla units. That is enough to carry a team. With a Hone Cavalry teammate, Olwen can kill 133.

    +Atk Hector with Moonbow on enemy phase with vanilla Eirika buff kills 108.

    +Atk Olwen with Dire Thunder, L&D, Lbreaker, and no buffs can achieve 106 kills.

    Factoring in their movement range, Olwen is going to do a lot more work than Hector.

    GHB battles are predictable, so Hector's low movement can be mitigated.

    Your calculations are right, but, here's the problem. In the arena, you're much, much more likely to be seeing the handful of units that Olwen can't kill than the 133 units she can.

    (cough) Julia (cough)

    This really does warp the viability of certain unit types. Life and Death I believe also opens her up to a few hard counters that she doesn't have to worry about otherwise...

  19. 37 minutes ago, Tenzen12 said:

    You forgot Strange Fake and Ataraxia. So yeah he is everywhere.

     

    Anyway this banner seems pretty rollable, but I am quite hesitant isn't CYL banner supposed come out in nearby months?

    Ah, I figured he'd be in those too. Yup.

    CYL should be coming up.... but not for another month at least. Remember, there are only two banners in a month, so you've got a whole month after this before it should show up.

  20. 19 minutes ago, XRay said:

    I am pretty sure you are avoiding the fact that Hector cannot carry a team while Olwen can. Hector cannot function well without a strong teammate to back him up, and even then, he is at most doing half the kills.

    Olwen requires an absurd amount of investment to be worthwhile, though, so that is a problem. And no Olwen can truly carry a team, regardless of what set up you use.

    Rather, Olwen can be carried BY a team, assuming you have the proper set up.

    Hector does have a long history of being able to solo Lunatic GHBs (Ursula, F. Robin, etc.), which no other unit in the game can do, so there is that.

  21. 4 minutes ago, Anacybele said:

    Yeah, and I think this is why Gaius is in this banner. The four characters in Awakening who got beach DLC pics were Chrom, Cordelia, Tharja, and Gaius. Chrom already got to be in the Easter banner, and Cordelia in the bride one, while Tharja will be in the Christmas one. That leaves Gaius as the only one left of the four to get special banner treatment.

    For Tiki, she's kinda popular as a character.

    Female Robin is there to contrast male Robin being in the Christmas one. Summer female Robin, Winter male Robin!

    Frederick...is a mystery to me, honestly, as much as I love him. My best guess is the seashell/pebble collecting thing makes him an amusing (and sexy) choice. XD

    Yeah, I believe, based on what I know about working on mobile games, that most of the banners to date were planned out in advance, and reflect IS's predictions of character popularity, rather than the actual results of the popularity poll.

    A good example of this would be how the Christmas art was finished before the game even released. I believe that most banners have been finalized for well over a year now, as they would have to have commissioned the art in advance, as well as prepared the sprites.

    Thus, it makes sense that we're getting mostly awakening and fates characters, as those were the best selling games.

    There is an interview floating around where the developers claim that Ike's popularity caught them totally off guard, and they really didn't expect him to take first.

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