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Posts posted by Interceptor
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Topic needs massive spoiler alert. Also:
Gangrel would have killed them anyway, sorry.
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Knives were great in Radiant Dawn. Daggers were a failed experiment, but forgeable 1-2 range on Thieves was actually kind of nice.
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It crunches the money supply to make them reliable, which was the point of talking about that in the first place. Tonics can be really important in the earlygame. Waiting for impossible Skirmishes to de-spawn, is a really crappy Plan B.Yeah, that happened to me on many occasions and it is rather annoying and makes the tonics (sort of) less than reliable. I have no problem justifying waiting for them to disappear though as long as I don't screw with Anna merchants or barracks in the meantime.
I'll be doing a little bit of testing on this casually as I play through, maybe shed a little light on it. I've already noticed the "prefers to deal damage" behavior when it comes to counter-attacks (that's how I trained Lon'qu).What he said. I've found the AI behavior is really screwy especially with regards to counter, but it likes to ignore that counter even exists (see the wyvern in my chapter 9 log) except in extreme circumstances where it likes to go kamikaze on you (this happened to me once as I briefly mentioned in chapter 6), but there is probably some other explanation for this.
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The second thing. Picking up children gives you a lot of extra EXP. I think that the story is balanced (to the extent that it's balanced at all) around not doing Paralogues.Either it's these Paralogues or this game got easy again real fast. Or doing every Paralogue just allows for too much extra leveling.
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Spare me. You make an case for weapon weight from the standpoint of strategic depth, and when someone points out that you don't have a leg to stand on (you're ignoring opportunity cost, and inherent usefulness of weaker weapons), your retort is to use DLC/skirmishes to grind, which... removes strategic depth.It's called Infinite Regalia and/or Golden Gaffe.
This is an argument straight out of a Cracker Jack box. Your complaints are dismissed.
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This is
SpartaFire Emblem, not Shakespeare. The story is not great. It is not bad. Some of the cutscenes are pretty neat. This is enough. -
I guess that since I've missed my earlygame Longbow window, I might as well just try to make it to Morgan. At least he'll come with Veteran to start with, which means that I can pass him Armsthrift or something. I should be able to make it to the end of Ch13, and I can spend the training in the meantime on Cordelia (though I have no idea who to support her with now).I tried using Virion on my run that allowed grinding and he didn't get too much less squishy throughout the game and had some speed issues (although not huge issues, just that very average place where he couldn't double, even with a tonic, but wasn't in danger of being doubled, either). He could generally survive one hit from just about anything, two from some ranged attackers. He does have a pretty nice niche early on with the Renown Longbow too. All in all, though, I think you might be happier with the results if you put the effort for this plan into Morgan instead.
I guess that this is an argument to have a Warrior on your team, since they can fight effectively at both 1-2 range and 2-range (with the beef to survive a few hits) as the situation dictates. Does the enemy AI take Counter into account? i.e., I know that mages will close to 1-range if they can against a bow user, but will enemies prefer fighting someone whom they can Counter against (a 1-range target that fights back) over a 2-range target that can't retaliate?My go-to strategy is to hit them at range. However, I prefer to use 1~2 range weapons as it allows the pairs to fight back against other enemies. This allows me to safely deal with a number of Counter enemies equal to pairs I have 1~2 range weapons on. The issue, as I stated before, is that because the randomizer isn't policed beyond chapter 2, this is sometimes (and surprisingly often) not enough (maybe I'm just unlucky, but I routinely see 75%+ of the enemies toting Counter).
EDIT:
I know, right? Best-kept secret of vanilla Lunatic. Nosferatu is over-rated.Whoever suggested using Nowi thank you very much. I loved her impenetrable wall status so much that I ended up training all 3 of the manaketes and using them in the last 4-5 levels XD.
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Unless you consider getting locked out of tonics by a Skrimish to be a problem (I do, because Lunatic+ skirmishes quickly become effectively impossible). The possibility usually means you want to stock up, which isn't cheap early.Yeah, but tonics are actually really cheap so it shouldn't be too much of a problem.
Precisely.What?
I don't remember saying that it was difficult. The point was that if training a 1-range locked unit is feasible (that's Lon'qu in this example), it's surely not a problem for a 2-range unit that can fire over someone's head and/or not even worry about Counter in the first place. Virion's only big disadvantage is getting ORKO'ed early. As long as you can set up training scenarios to get him out of that, it's no issue.Lon'Qu is actually really easy to train even on Luna+ because every axe user without hawkeye still misses him. Sure, counter is a nuisance as it is with anyone else, but the low damage Lon'Qu does to high defense enemies like knights and cavs actually helps him in this case. The only real problem is getting him strength tonics, pair up bonuses etc. to make sure he can 2HKO counter fighters and barbarians.
Incidentally, I wasn't able to train him in Ch9, the pace of the chapter is too manic with the wyvern reinforcements. Paralogue 4 isn't looking great either, due to the vulnerable starting positions and the need to grab Anna quickly.
But in positive news, Assassin Lon'qu is a total badass. He can't take too many hits yet, but he's getting there (Nowi support), and is already ORKO on ordinary targets with a Bronze Bow, to say nothing of what he can do with Swords.
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Ricken is doing pretty alright. Someday, Maribelle will get that last SPD proc that she needs.
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The middle of the Valm arc is such a slugfest on Lunatic... thank goodness that you have some Kill Boss victory conditions, otherwise it would be Radiant Dawn Part IV Redux.
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Gold is a limited resource regardless of your opinion on the scarity. The ability to use cheap junk weapons allows you to divert funds into more lucrative things than silvers.Money is so scarce in this game.
It's possible that you don't understand the nuances of strategy. Weakening but not killing is useful for things like training other units, or preventing a unit from clearing so much space that they kill themselves on EP.I was under the impression killing things was better than weakening them.
No, it's exactly inferior. Less HIT is less HIT. You can deal with being wrong in whatever fashion you'd prefer.(hardly "inferior")
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No, they'll just break your checkbook, make it harder to weaken things, and have inferior hit rates. Units are equally good, because all units have the same class sets and stats. It will remove all strategic choice, if one didn't have much depth to begin with.WGT = Weight, it was used in the older fire emblem games. Removal of weapon weight removed all penalty for using the best weapons thus making all units equally good and removing any strategic choice in your weaponry. If you can afford it, just use legendary/brave/other powerful weapons, not like they'll slow you down or anything.
Chrom is mediocre at worst. He's probably the best Support unit in the game because of Dual Strike+, and he hits a lot of effective types for free.Chrom is just terribad. Once I completed story mode I never touched him again.
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Lucina, if her mother is Femvatar.
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He's clearly going to be limited to just weakening things early on, but he's completely trainable in a babysitting situation once you get past that stage of the game. You have to be a little bit choosier about your targets, but I managed to train Lon'qu (who gets eaten alive by Counter), so it's not impossible.I still don't see how a unit like Virion is getting high mileage when he gets doubled/ORKO'd at base and you might miiiiiight have 2 units that can temporarily shield
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Tons of semi-classics in here; by far that appears to be how most everyone plays. I would have voted for it myself if the "challenge" option didn't exist. I feel like that belongs on its own question, like a "do you use Spotpass/DLC" sort of deal.
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I'm starting to become a believer, honestly. Counter enemies are completely toothless if you have a bow, and if I have two bow users that can stand side-by-side, you can't even box them in. Warrior has Counter/Axes, Assassin has Lethality/Pass, Bow Knight has... convenience, and Archer/Sniper have Longbow access and crazy good HIT.Yeah, I'm curious if people particularly upset with Counter just aren't using enough ranged attacks. Virion is a beast.
I'm regretting not training Virion, but it might not be too scary to get him going in the next few chapters and see what happens. I want a Galeforce unit, so perhaps I'll pair him with Cordelia. At least Lon'qu would be a serviceable replacement bow user; he's currently level 19 and eligible for promotion if I so choose.
Oh, and I had a nice surprise during Paralogue 3: the Blessed Bow. Normally never even bother to acquire it, but it's completely hilarious on my Bow Knight Avatar that has Armsthrift and 30+ Paired-Up LCK. The 10 HP auto-heal is nice for surviving the bumps and bruises of tanking a bunch of 1-range guys, 11mt is pretty nice, and it's not breaking any time soon (the Bronze Bow that took Avatar almost all the way to B-rank, still has 20 uses left on it).
For vanilla Lunatic, the super-unit rule applies. Anyone who can ORKO everything and never die is a good unit. That's why the top units tend to be Avatar, Nosferatu users, Manaketes, etc. Things like strong fliers are helpful, but when you get down to it, Lunatic is beaten by being really good at killing the hell out of things.Oh yeah. Besides MU, Chrom (already level 13 Oo) and Lon'qu, which unit is cool in Luna ? There are Anna and Libra who gain sexy lunatic bonus and what about Cordelia and Tharja ? Cordelia has decent bases and can use staff and rally speed early and Tharja (without Nosferatu) has some interesting skills and an decent durability, that should be useful...
And maybe I will train Vaike until level 10 in order to promote him and get an excellent pair up partner for Lon'qu.
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^ Somewhat offtopic, but FE9's Fixed Mode would be hot shit. I'd jump on that bandwagon, too.
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^ Anna comes through, as usual.
Lunatic+ update for anyone interested: I managed to power through Chapter 6 by using a somewhat unconventional strategy. Since only Avatar and Fred have the ability to take more than a couple hits, there's no way to avoid getting over-run. So I had FredxChrom hold the LHS as long as possible (he can ORKO a lot with Tonic, Chrom support, and a Hand Axe, plus they can recruit Gaius), and Avatar went head-hunting for Thieves, since they are the only units that can open the door to get to Emm.
Once it started getting Realâ„¢, I had Lissa Rescue Avatar into the Alamo Room, which I pre-packed full of garbage units (high RES ones against the walls, due to Nosferatu), in order to prevent enemies with Pass from getting inside. I was going to have Marth go there too, but she died bravely fighting outside. The entrance is only one space wide once the doors are secured, so I had Avatar
woman-mode the gap, whittling down the crowd until it was safe to get some additional offense from Fred and Lon'qu.It might be on the top ten list of dumbest things I've ever done in a Fire Emblem game, but you can't argue with the results.
Sticking with the Bow Knight thing for now. I got Lon'qu to level 15 by the end of Chapter 7 (desert was very simple), and I am thinking about making him an Assassin to secure another bow user. The turnaround is kind of hilarious, since if a map spawns with 90% Counter enemies, they are super-easy, as it means they can only have one dangerous skill.
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Stahl doesn't stay slow for very long. By the time he can reclass, he's already equal to Fred's starting SPD. Also has access to a faster class type (Myrmidon tree), and doesn't lose 2 SPD off the max of anything that he goes into like Fred does. Never mind that Fred's class options -- Cav/Knight/WK -- aren't burning anyone's shorts off, either.So, Stahl isn't like molasses, but Frederick is despite being faster than him? I don't understand what you're telling me here. :/
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A 50% SPD growth is nothing special. He's only 5% better than the slowest characters in the game (like Stahl), and he loses 2 SPD off the max of every class (like Kellam and Nowi... this is the largest penalty of the story characters other than -SPD Avatar). Someone has to be the molasses guy; that's pretty much where Fred is.
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Fred is alright. He has a decent class set, good growths, and doesn't even know what weapon training is. He's slow though, and his personal bases are garbage, so it's hardly worth the effort to make him useful unless you really like him or something.
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The first two are straightforward, but strategy sort of depends on the situation...
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There is a 100% chance that by the time you grind yourself two lolOHKO skills, you're at the point where you are destroying things with basic weapons anyway.
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Make sure to bring Sully for that one.oh it gets better
99 luck Sorceror with forged Nosferatu, Miracle, and Vantage+ (and Luna+ and Pavise+)
I'll kill you twice!
This sucks
in Fire Emblem: Awakening
Posted