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CocoaGalaxy

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Everything posted by CocoaGalaxy

  1. Asura isn't on Nohr? In any case, "even with so much done" it still feels like we're missing some stuff. Maybe.
  2. Took me awhile, but it's done https://docs.google.com/spreadsheets/d/1BqeVX2KLY8DcKrHhVM1Rp4WZBiBNtjMxRKDB7fK8lrQ/edit?usp=sharing Inventories may not be totally 100% correct. Specific ones are highlighted Missing Stats: Anyone that isn't recruited in the main storyline (Izana, Fuuga, etc). Mozume is listed at the end, under Paralogue Avatar, because it's different and I'm not gonna do it. I can, but I have other things to do Child Characters, because from what I can tell, they're scaled. DLC/Amiibo characters Actual Missing Stats: H16 Jakob N11 Kaze N16 Felicia N16 Jakob N Asura H6 Ryoma, Takumi, Hinoka N6 Xander, Leo, Camilla, Elise Now if you'll excuse me it's been 7 hours since I stopped working on the H6/N6 enemy stats, time to go back to it
  3. Eh sure. I'll have to make a new document though, and..shenanigans I doubt a string of numbers would be really fun
  4. I've added most if not all of the characters base stats on the wiki already, though it's slightly questionable at times, inventory for some as well
  5. It's hard for me to confirm, but it's "exactly as written on the weapon"
  6. They join at the end of the chapter. Since I might as well, there are several types of recruitment 1: Automatic at chapter start: The characters must take part in the chapter they start in, aka they're "predeployed", and you cannot adjust their inventory/other things during that chapter. 2: Automatic on turn X: Characters appear as allies on turn x 3: NPC: Self explanatory 4: End of chapter: They appear after you clear the chapter, so you can fiddle around with my castle/inventory/etc before sending them into battle 5: Others? So far I believe there's only 1 unit that is recruited as "talk to enemy" In a sense, (1) is basically (2), except it's "Automatic on turn 1" It's reflected in your unit count though.
  7. AFAIK, the seals function like the dread fighter class change item, i.e. you change, but you still need the item to change into that particular class Not sure, but max level shop sells infinite number of seals
  8. Brave Weapons are a stat change, not a stat debuff
  9. Also on Nohr, I'm not sure if you'd have enough gold to actually buy sufficient seals (because I don't think you get many, if any non-master seals in the game anyway)
  10. I think "more worrisome" might be the number of reinforcements. While I have no proof the reinforcements might be infinite, and all the debuffing in the world isn't going to save you from that. Who knows
  11. Final map has 16 slots. I wouldn't try fighting the final boss with kunais though
  12. I'd still say Lunatic mode is doable without Phoenix mode. The funny thing is I find Lunatic mode "doable without Phoenix mode" but Normal Classic becomes a slaughter, how funny
  13. AFAIK, some inventory for some characters (Kagerou, Ryoma, Crimson, others, etc), I'm mostly done with characters base stats. Mostly because I still don't have information on Asura's base stats in Nohr, nor Jakob's stats in Chapter 16. That being said, I technically need to confirm if the Chapter 16 stats for Felicia and Jakob are the same on both routes. An odd question is what happens to the inventory of the characters who leave? Hmmm
  14. Wait there's data on Kaze? Well he is a bit special, along with Gunter, in that he leaves and then rejoins. I couldn't tell nearly as much, because he's liable to get several level ups (which I think affects his rejoining stats? Correct me if I'm wrong) On the other hand, I'm pretty sure nobody is crazy enough to get Gunter level ups, even if he steals kills, so everyone has more or less the same Gunter when he rejoins, with maybe some minor variance in weapon levels. The Ironic thing is that comparing Hoshido! Silas to Nohr! Silas, Hoshido Silas has higher rank, and consequently (or is it the other way around?) better inventory
  15. I'm a little confused Uhm..Wellgo's has easy access to all the map locations I believe. There are a few others though, like the Paralogues Also finally progress! I've been trying to note starting enemy counts for all the maps. I've been keeping a lot of information (basically everything) in my own personal google sheet, what can I say though (Mostly so that I don't have to go to SF every time I want to check what does X Weapon do) I've also added all the chapters to the wiki, though there are some er...minor (soon to be, of sorts) clashes with the english names However, there's a wrench in the plan in that some maps (for example, Hoshido 8) change location during the plot I would make an album with all the map locations (the easy to find ones anyway), except it might get out of hand Update http://i.imgur.com/FadwoaS.png This particular image doesn't seem to be in the list, suggesting that it's merely a ..whatever you call it. Basically it's a plot only location, by plot I mean storyline, that you don't actually go to from the map. Blah For example, I'm pretty sure you can go back to the chapters you've done before for "grinding skirmish thingies", because I recall the Chapter 3 and Chapter 6 map. Not sure about some other maps though Update 2: Hoshido Maps 7-27 added Update 3: "More effort down the drain", but whatever Anyway it seems the translation patch thingy has done alot. E.G. Location names Update 4: To anyone who's interested, my current "Public FE14" doc is here https://docs.google.com/spreadsheets/d/1BqeVX2KLY8DcKrHhVM1Rp4WZBiBNtjMxRKDB7fK8lrQ/edit?usp=sharing The base stat section is kinda obsolete now since Vincent has added them to the main site anyway. Hoshido/Nohr Normal isn't too difficult to find information on. Nohr Hard is being done by Omega, right now he's at Chapter 20 Hoshido Lunatic is being done by Rey, right now he's at Chapter 9 The rest is unknown though. A few of the data isn't there because I'm honestly too lazy to make pages for Kumegera, Clear, etc
  16. In my opinion, the fact that you have the Yato, which is a sword, swings it (further) to Samurai over Lance Fighter. Both options are actually overly good though, in a sense Anyway the Avatar also has the minorly complex "problem" of the fact that it has two different promotions that are route locked. Since you said Belka, I'm assuming the Nohr and hence Dark Blood route. Technically Draconic Curse is "superior" to any and all other seal skills, meaning "less" of a reason for Lance Fighter, though I'd imagine the seal skills aren't the first priority. The other one is that the whole Breaking Sky doesn't work as well with the tomes in Dark Blood, nor does it work as well with Dragonstone either way. (Plus the fact that Dragon Fang is superior most of the time, and it might even be superior to Astra against higher defense foes) (I wonder how Astra Dragonstone would look like..that'd be a rolling larf) Er..there's nothing wrong with Lance Fighter per say, I guess to sum it up would be the whole "Yato is a sword, use swords"
  17. The effective damage formula is a bit wonky, or something is up. I would gather more information for that except it's a bit sparse. I think Chapter 5 would be easy enough, though it might not be enough data sets. 14 Str, 9MT , +2 from B Rank, 19 Damage, 24 Defense, seems like it's the old formula though
  18. Well that further solidifies it, basically 1 Range S Ranks: Hagakure, Suisha, Aurgelmir - No defensive drawbacks Hagakure: +20 Avoid Suisha: +20 Critical Evade (wat) Aurgelmir: + 15 Crit Ranged S Ranks: Excalibur, Zanshin, Oboro - Reduces Def/Res, user and enemy's ability to double + 5, bonus crit, reduced avoid Oboro has some pretty nice debuffs though, and the main point of the ranged ones is to not get countered anyway
  19. Exclamation marks seem to also appear when enemies have a critical based weapon (that can potentially 1hko you?)
  20. Hmm, so I came across this picture, it seems like Excalibur may debuff Defence and Resistance? Hmm
  21. Lunatic now seems to be more about "strategy" than numbers, though we already know that. To be precise, from what little data I've seen so far, the enemy stats are still mostly the same I only have 2 data sets anyway. Normal>Lunatic, HP + 5 (?), Strength/Magic + 2? Normal>Hard, all Weapon Ranks go to maximum Inventory changes are fairly minor, like even though they do have B ranks they won't be using Silvers in like chapter 7 or 8 Mostly I think the enemy number rises alot. E.G: Hoshido Chapter 7 jumps from 11 enemies to 27, Hoshido Chapter 8 jumps from 11 to 26
  22. You can grind supports for free by playing my castle battles
  23. 1: Nope. It's hard to say, because it depends on what you mean by a traditional manakete. Not in the vein of Tiki/Nowi anyway 2: You can choose any option regardless of the route (the options that you can normally choose anyway) 3: There is technically no postgame. For grinding in general, I'm not too sure either, but you're supposed to make a profit anyway
  24. Exp is finite, but it doesn't mean that it's insufficient
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