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CocoaGalaxy

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Everything posted by CocoaGalaxy

  1. I see. Regarding the formatting, our current (by our, I mean I'm using the FE12-13 Format) lacks an "Avoid" column, so I have to type in "Avoid + X" in the description. I have no idea how to touch the formatting, not that I would dare do something like that anyway. I've also added Oboro (Weapon) to the wiki, so we'll need to actually make a Kunai page, and the Kunainav. Regarding the Javelin shenanigans, well I guess it does make sense, so I guess we need to update the descriptions. So much trouble. In any case though, there's still the whole trouble of Swords/Katana. Previously I wrote the Fuujin Bow as a Bow/Yumi, though it was edited to be just a bow, though I believe it is classified as a Yumi in game. I've not actually added misc things, so far I've added the Brave Sword/Lance/Axe, adding the throwables, etc. Enough of me rambling about the wiki, for now, what I feel is that, the Spear/Tomahawk/Flying Dagger (Range 2 throwables) seem to be kinda useless, because unless you really need a +5 damage for the Kodachi, it feels a bit silly. I suppose if you have really nothing better to carry you could use them, but otherwise I'm not so sure, weapon inventory seems to be a bit more important. Somewhat anyway, when you are spoilt for choice (I think Nohr has less weapon variety though)
  2. I dunno very much about the story, but from what I can tell (this is all hearsay though, I don't know japanese)
  3. You can grind supports in streetpass battles in Nohr. You just get no exp, you can still get support points. Slightly off topic, while a EXP for Nohr "would be nice", it'd kinda break the idea of "no unlimited grinding for exp in Nohr" To the best of my ability, I do recall Leo casting a spell, basically Spells are "Fans", and they seem to have their own animation, so I'd assume that magic casters have separate animations for Spells and Tomes.
  4. It's not really that difficult. ..Sort of. Then again I am a girl so technically I'm trying to pick a HUSBANDO ...lol that sounds weird. Very weird. In any case, for me it's "too easy" because it's "obviously" Ryoma and Xander You can skip this if you want to see me just talk about the real WAIFUS Now on to the REAL WAIFU talk (why am I doing this?), Sakura and Elise steal the show, though how do I say this. For Sakura, her main "problem" seems to be kind of lack of screentime, and the fact that in Hoshido (in my opinion anyway) you're not that desperate for healers actually. In Nohr Elise is kinda mandatory since you lack healers of sorts (not seriously but....well what can I say) In a sense, Sakura also kind of feels like she gets not a lot of screentime. Sakura's main advantage over Elise is that in my opinion, she's a bit more well behaved than Elise, though I find myself "reversing opinions" (or at least changing a bit) after watching Nohr, since Elise is not nearly as outspoken as I make her sound like. And with that I apparently covered Elise as well. Elise is more outspoken, so she gains and also loses some points in that regard, but what can I say Slightly off tangent is that I'm still trying to figure out how her hair works. Oh well Not gonna talk about Hinoka and Camilla for odd reasons, hohoho In Nohr side I actually prefer Effie. It's a bit funny because Effie's voice actor sounds very, very boyish at times (Besides the fact that I know her voice actor's debut role in a certain...series. Hohohoho). So it can be a bit dissonant, at times. Plus the fact that Effie isn't very, you know, girly. No further comments on Nohr, rip. It may change in the future For Hoshido, it's pretty obvious that I'm extremely biased towards Hana, she's just..awesome, of sorts. Her only real downfall is her poor defense, she gets like 1HKO'd by ....ok why am I talking about gameplay here, nevermind all that. Hana is pretty good, her victory lines are actually some of the best I've heard (though in your defense I didn't actually hear that many victory lines, or remember them anyway). Hana and well, her connection to Sakura also make it even better. I can't say much more because I don't understand japanese and hence know very little about everything else, so hohoho, I hope you had fun reading this. Maybe
  5. Er, by map, I mean, the option should appear below the "Chapter X", where X is the next chapter you're going to of sorts. If it still hasn't unlocked them I'm honestly not sure, I don't know japanese so I can't tell the requirements, but the marth amiibo battle was available by selecting from the map options. Though if that's what you mean that I honestly have nothing to add I guess
  6. It may just be me (since I can't read japanese) but from my own "guesses/looking around", the lower level staves actually have a cap to how much you can heal, obviously to "force" you to use the higher level staves. Otherwise uh.. Also this is still somewhat hearsay unless I can verify (Still need to figure out the healing formula, etc) Regarding the "warp enemy to self staff", honestly I'm not sure. The only reliable methods are to either stay out of range, long range the enemy (are there any options though?) or to use your own "warp enemy to self" staff to annihilate the wielder. More Importantly, so..what about the formatting? The other additional one was, regarding the double attack threshold thing. The previous talk seemed to have said that "Double Attack Threshold" only affects your own double attack, but if that's so, why is it present on stuff like the Javelin, which automatically prevent you from double attacking? Am I missing something or is something going on?
  7. I think I prefer the normal animation though, the dual style seems a little...too many swords? They are full sized swords so yeah.. Update for Wiki Shenanigans: So, I'm not sure if we've done a list of all the classes yet, which classes should be linked to which page, and which classes need new pages. For example, Lancer (the tier 1 class) now links to..you guessed it, Sentinel. I don't mind Holy Lancer linking to Sentinel, though does this mean Holy Bowman should be linked to Marksman? I currently linked them to Sniper though, how problematic, problems, etc. Creating new pages is another thing though, though I suppose it's not nearly as problematic The "other" problem is how to differentiate Lance Fighter (the Hoshido class) vs the enemy only Lancer class. Or do we just stash them in the same page? (Whatever that is, soldier?)
  8. I'm fairly sure that that's actually due to a specific weapon. It should be the "Blessed Katana/Sword", the one that's effective on monsters.
  9. Lutz's Wyvern is named Michalis eh? Well the cycle's never going to end it seems
  10. To clarify, assuming you're saying what I think you're saying 4: All units have a "fancier/flashier" animation for the killing blow. Enemy units as well
  11. Hmm now that I think about it Ganglari was given to you by Garon, could it all have been a set up so that It seems a bit complicated though, since a few chapters pass in between
  12. I'm not fully sure, but what I saw is that there should be an option of sorts on the map to challenge them
  13. Oh so basically it acts on a different scale of the speed. Classically, without Brave weapons, you could only have 3 attacks per fight. This weapon basically says "well screw you all, both sides get to double attack" This is what you mean right? ...So that means, Attack, Counter, Attack, Counter? Sounds ridiculous, but four attacks per fight does sound ridiculous anyway.
  14. From what I can tell, either 1: We just got confused 2: Someone (or more than just one person) is lying, for miscellaneous reasons, intentionally 3: Characters forgot 4: Errors in programming, etc 5: Writing Clash 6: They Retconned it 7: They just didn't care Either way, we all know they're trying to milk awakening (of sorts, cash in, whatever term you want) by throwing in all the callbacks
  15. This is just rough, take with a pinch of salt or so Regarding Hoshido Endgame
  16. 1: It's basically awakening style as far as I can tell. There are cutscenes which are fully voiced, and yes the Avatar does speak in them..some of them anyway. 2: Yes you are. Technically for plot reasons
  17. It still absorbs half HP only though. Otherwise the rest is correct, though the "Mage classes only" is complicated, not sure
  18. Nobody has dug out a name yet though. In retrospect it seems odd since all the previous games had stated their continent though. Maybe it's just been skipped over, or they're trying to pull some shenanigans on us
  19. My savior! Somewhat anyway, hoho. Let's see er... Er..so about the format thing? Also regarding the above, I was talking about the Oboro Shuriken, which has both effects which kind of sounds silly, because don't they together cancel out? Oboro S 11 95 10 -10 1~2 0 Defence and Resistance -5, user and enemy’s double attack threshold +5 [Enemy’s Str/Mag/Def/Res -6 until next turn]
  20. It's a bit odd to say this here To clarify, so, what I had presumed was that, after beating Takumi in Chapter 23, something happens, and he falls off the castle thingy or whatever In Endgame, Takumi is apparently possessed and is sent to fight you of sorts, though the real Takumi is already dead. Since what was said was that apparently Takumi wasn't possessed, and rather, it was his "lingering hate"? If so, where did all the "Invisible Kingdom enemies" come from? Assuming I'm getting everything right though. I just thought it'd make more sense if some third party interfered to ruin your victory over Garon. That and the whole, where did the army come from thing
  21. If we're recalling the same thing, what happened was There were three sentences for Camilla, Leon, Elise, they were all the same exact sentence with the names swapped accordingly. Or something like that
  22. Also I haven't seen any evidence that says you must use Hoshido/Nohr classes in the respective games. Then again, I should probably at least try to get some confirmation on this (the game is in japanese which I can't read though, in my defense) before shooting my mouth off like that
  23. Hi folks, seems like lots of things Well yes, they are trying to
  24. I'm not sure of her bases though, apparently they're awesome from what I see above. I wish she at least had Ryoma Level growths, but she has like, 30s in everything from what I recall Update: I evidently failed at getting proper growths, she has about 260 in base before adding the class growths, which isn't the 200 I was thinking of. Well er.....
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