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Eltosian Kadath

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Everything posted by Eltosian Kadath

  1. I never really liked them in either game much, other than Dragonstone users in Fates I suppose. That ability to mix standard weapons and shifting is actually kinda interesting, and seems in line with other multiweapon type classes. Tomes are great weapons in Fates, you just don't like how the units that have access to them play. ...This is Fates, where attack stance lets your units contribute more than once each player phase. Did you forget we were talking about Fates? Units can pair-swtich-transfer to use the movement range of their allies with relative ease.
  2. Its such a great series, I like to jokingly think of it as the anime Perry Mason games. Sounds like you played through the orig trig, which are true classics. Apollo Justice gets more flack than it really deserves for trying to give the series to a new protagonist, although leaving Dick Gumshoe behind is the greatest travesty the latter games do, as odd as this sounds he really was the heart of the trilogy. Dual Destines is a great followup (and even managed to give Justice a bit of a Raiden treatment) and Spirit of Justice is where they finally bring the Fey family medium powers to the forefront, and I feel set the series up for Justice to take the series for real without fan backlash.
  3. True, it really is his time to shine...This is a little random, but that does remind me of something, was Edgiest Ka a Witch by that chapter, as the Warp skill hilariously breaks the gimmick of that map.
  4. It does, but I kinda like that. The super harsh deployment limit on the Conquest version has such a large impact on that map, that getting the chance to play that gimmick/map with a full army is a different experience.
  5. A small part of it is just a personal preference to play units in their base class. A big part of it was that I was getting the skills I felt I really needed already (sorta, my original plan for Corrin's talent was to grab speed rally, but I ended up changing the plans a little as things developed, which I did not regret), And the opportunity cost of reclassing is higher with lower deployment. A lot of times reclassing is making a unit temporarily weaker (or at least changing up their role that then has to be filled in other ways) for future benefit, and a lot of the skills that might be worth it tend to be level 15 promoted skills, the issue there is by the time you can get your first level 15 promoted skills (without a lot of paralogue grinding, or early promotion) is around Takumi's wall (maybe at the end of Sakura's map if you are really focusing), and the chapters that late into the game are difficult enough that I felt I needed my units at their best.The reclasses I did have targeted the level 5 promoted skill I wanted at highest, and I worked towards mitigating that opportunity cost. Beruka switched over to a class that let her use her axe rank, and at a time when her low speed (she was a few points below her averages) was really holding her back (as the switch over gave her +3 speed while in that class), while Corrin switched over when flyer utility was at a premium, and with the opportunity to pick up a few effective damage strikes for exp (was kinshi for Fuga's wild ride, and the endless staircase, although he did have to grab a little extra exp in Sakura's chapter to grab that last skill, even though he switched over with exp in the high 90s to effectively need one less level-up in this otherwise far weaker class). This is all before considering the financial cost of buying a lot of seals, as the money I saved there let me buy up some expensive beneficial things like brave weapons to get the most out of my attack stances, effective weapons, blessed weapons (to help with the eternal staircase and my path to vengeance against Hans and Iago and a little on the final chapter as well), and expensive staff like all the entraps, and getting a full suite of tonics for endgame. I ended with about 1k gold in the bank, now admittedly I could have sold the Augilmyr and scrapped together a little more from redundant equipment, but I couldn't afford too much extra reclassing with the equipment I bought. In retrospect reclassing Felicia a little more would have been more beneficial, for some early Inspiration for instance, but beyond that I would be hard pressed to think of more reclassing that fells worth the cost with those restrictions, and that team. Maybe I could have pulled off Elise as Maligknight late into the game for trample, especially if I got Inspiration early on Felicia, but it would force me to have lower odds with the vital late game entrap uses, which could easily add a few late into the map resets, and her being able to reach such a high staff avoid in Strategist really saved my butt against Azama in Hinoka's chapter, and as Maligknight it would not be as high.
  6. Happy Birthday @Wraith, may this last year of your twenties be a great one! I will drink a beer in your honor on this auspicious day!
  7. This isn't quite what you are asking about, as there were a few sections where I buffed Niles enough to enemy phase some Ninja, but this is from the write-up I did of my no guard stance on the defense (so a paired up unit being in range of an enemy on enemy phase was a reset worth offense), with only 10 units deployed, and none of the prepromoted royals allowed run, no reward/bonus items (technically no forges too, but less as a rule, and more because I didn't bother with them). For a little extra context the ten units were Corrin M (Nohrian Noble), Felicia (Maid), Elise (Strategist), Silas (Paladin), Effie (Great Knight), Niles (Bow Knight), Azura (Songstress), Ophelia (Sorceress), Beruka (Wyvern Lord), and Peri (Great Knight). Only reclassing was Corrin was in Kinshi long enough to get air superiority, and Beruka was in Berserker long enough to get rally strength. That feels like such a massive oversight for earlier parts of the playthrough, as that staff is such a life saver.
  8. Its not a joke, he used to have an image of the Castlevania Order of Ecclesia character Barlowe, as a profile pic for a while. Hopefully @Saint Rubenio can supply the image and better sate your curiosity..
  9. As I think my long standing E shows, I have never been enough of a picture person to bother with a Profile Pic, on basically any of the accounts I use. I don't know, I have never actually done any Wii emulation, as I still use my old one when I want to play Wii games.
  10. Yeah, Dark Souls 1 has the clunkiest combat of the series. Do you mean Havel? You don't have to fight him yet (or ever, but it makes things easier to traverse latter on if you do...), fairly certain you can head up instead of down to progress. That is only really in DS2 (and I think Deomons Souls...its been a long time since I played that so I don't quite remember how it works...), although DS3 has embers that can increase max health, but you lose that bonus after you die.
  11. Sorry to hear that, just out of curiosity, how far did you get?
  12. Having played a bit of Other M back when it was new, figured I would add my two cents. Gameplay wise, as long as you don't need the missiles it plays well, you have to get a little used to the movement first, bit that doesn't take that long to figure out. The big issue with missiles is that need to change hand positions to use them, if you want them in combat, or any moment where timing matters, then you are in for a bad time. Storywise, it sucked, and was what really killed the experience for me. A few too many cut scenes about the baby (metroid), and I was done with its crap. Didn't even reach the infamous don't activate the varia suit despite almost dying until Adam commands it moment...
  13. Part of it is that he starts in the worst magic class in Conquest, plus his personal skill is harder to take advantage, and less useful than it seems. I remember looking through his averages once, when trying to jusstify my Ophelia best mage of Fates claim, and in Sorceror he is comparable to a well bred Ophelia, but Ophelia's better magic caps proved the tipping point in me calling her best mage thanks to how many spirit dusts are available in the game that she can take advantage of, but he can't due to his caps... That has been my assessment using her on my Lunatic run. Very similar to Elise's combat after she promotes, but with more time to train up weapon ranks. The thing about Odin is his other classes have skills that synergize really well with Nosfreatu, so switching him over to grab some of those can keep his Nostanking abilities from falling off, if you are willing to spend the resources getting him some of those skills. Beruka's access to Berserker is an interesting niche she can jump through to avoid that. Its more of a mid to endgame solution to that problem but an interesting one. Plus the Wyvern classline is useful enough to warrant a second on some teams, and she requires no resources to be used as such. People like to gloss over the drawbacks of the Royals a lot. Xander has the big glaring one in his speed, which requires some in demand resources to fix. I talked a little about Leo already above. Camilla is probably the best of the royals (personally I think Elise can surpass her if you really know how to use her personal skill, but the skill barrier for that is high for that, especially when compared to one of the easiest to use units in the game), but the meme about her falling off hold some truth to it, as by the endgame most of your trained units will outclass her (although she usually isn't bad enough to bench even then). As for Elise, she is the only unit that needs to promote or class change to attack, and she ends up with the same min-maxing stat spread as Nyx in most cases.
  14. Did you start with the master key? Normally you get through the undead burg long before blighttown...it sounds like you are taking an interesting path through the game.
  15. I think for now you are just trying to ring the bells at the top of the cathedral, and then bottom of blighttown... You should give her a chance on a run. She starts a little under-leveled but train her and she becomes a power house with the chance of killing enemies with her attack stance hits... Part of the reason it always feel so unlucky is that I want to use him for similar reasons Good luck, poison is a real pain, and hopefully you have some poison and toxic cures stocked up... There is one in there, and another one that is sorta between the depths and blighttown (although I have the funny feeling you got there from a different entrance...) Sorry if that is so vague, but I am not really sure where you are in that mess of a location Edit: its in this tunnel in the swampy part of it...yeah I am bad at describing locations... I will keep an eye out, and worst comes to worst I will dig through to see. Not sure if this helps, but a short break for some brain food is one thing I try when faced with some writers block.
  16. That is going to interesting...good luck, you are going to need it, as it is aggressively unfriendly to blind players. This is starting up too? Glad I checked through instead of jumping to the end of the thread Glad you liked it more on this playthrough Charlotte is massively under appreciated, so many people just make her Xander's backpack to try and fix his glaring weaknesses without seeing her awesome combat potential. That is an interesting choice...I have never had luck with Forrest, by the time he was avaiable he always ened up looking underwhelming. GAZAK! Excellent choice of recruitable boss there. Fun fact, he Arthur is mistaken for Gazak in Percy's paralogue due to their shared prominent chins Shelter and other support skills are really useful to have around. Being the only shelter you are using certainly justifies an endgame slot. The Royals are overrated anyway. I think the big problems with your last team were the horrible avatar, and having no shelter or lunge available, although adding more Berserkers certainly powered up this second team a lot as well. It is what the series is bets known for... Already? you are working your way through that game fairy well then...although I must admit the drakes are annoying to deal with...
  17. I have used at least one of them on every run I have done of conquest, and two is fairly common. Although I tend to not do as much reclassing as a lot of people, so having the arms scrolls lying around is kinda common for me. As for class composition, I have always had a Sorcerer on my team, I am a fan of how fun a Berserker is to use in Conquest, and keeping one of the maid/butlers around is kinda common for me. I almost used all three on my first ever run, but I only had 2 arms scrolls left, and the god of death that was a trained Charlotte didn't quite reach S Axes before the end.
  18. I did it once on Lunatic, but I know the mage side is easier. Going that direction let me cheese that last Berserker and General room, which my no guard stance on the defense run NEEDED to do... it was not easy, and relied on some intense dancer-shelter strats to open the door while fleeing enemy range, debuffing the stone born using the dragon hex skill before opening, spawn blocking an extra stoneborn, and getting as many stoneborn as I could to stay in the room an extra turn to separate them from the advancing faceless by having people in range...below is an excerpt from a writeup of it for all of the details... Its really easy to have tomebreaker at that point, and as long as you aren't playing lunatic you can wait out the staff uses before opening the door, and wiping them on player phase is a lot easier to do on that side. Now that is how you play Conquest. That room is brutal.... If you have someone that can use them (or the arms scroll to get someone there) I have always found them useful...
  19. You do have to pass by it to get there, which is what she says. I was thinking it was supposed to be a space where they can pepper anyone passing through with range attacks through the walls, to make one last ditch deadly defense in front of the throne, although they aren't as mechanically clear about that as the FE5 chapter about that idea...
  20. ...I mean Soleil's S support with Kamui has her explicitly say she fell in love with the female Kamui and loves both gendered versions, something the US versions noticeably shies away from to emphasize that she only loves the real, male version of Corrin. I think its more that the western audience focus more on that kind of interaction than a Japanese one does, so the fact that it is MORE present in the Japanese one is glossed over in favor of a narrative that supports the view that it should support the status quo of both regions. I kinda figured she was talking about those sections of the wall that you fight in around the Ryoma duel. Yeah, the reinforcements on that one can be rather harrowing, and the timer on Forrest's life means you can't take it slowly... Best Mage of Fates at work. Not to pry too much, but is this the last shot that tends to hit hard?
  21. No, that skill (and staff savant) are enemy only, if someone with one of those skills is captured they lose it...
  22. From what I remember he was shocked that he even had a Western Fanbase, and discovering that they exist is part of the reason Vesteria Saga got a translation. To be fair that was literally the first of his games to leave Japan. I don't remember having much issues with crits, but if you are having issues with them a few ways to mitigate them come to mind. The first is to grab Percy (Arthur's son) as his personal skill increases the crit avoid of all allies within 2 spaces of him by 15, another is to have some of the basic E rank weapons on hand for the +10 crit avoid they give when equipped (not always an ideal option, but if you can forge some those they are alright weapons), another is that being in defense stance gives a +5 crit avoid in combat, I think someone already mentioned luck rally (the dance bonus also adds a little luck as well, but that bonus tends to be incidental...), and finally some adjacent support partners also add crit avoid based on support level (see here for details: https://serenesforest.net/fire-emblem-fates/nohrian-characters/supports/support-bonus/)
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