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PKL

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Everything posted by PKL

  1. Drafting: 1. This draft is for 4 players. 2. Eirika/Ephraim, Orson, Tethys, and Myrrh are free for all to use. 3. Seth is banned from all use. 4. The game will be played on Hard Mode. 5. Last round is reverse order. Rules: 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, and opening Doors or Chests. 3. Map shopping is allowed. 4. Skirmishes/use of the Tower or Ruins is allowed. There is no turn limit to them being free. 5. Defend chapters count the last played Player Phase for turns if the timer is waited out. Penalties: 1. Undrafted units have a 4 turn penalty, per unit per chapter. 2. Seth has a special 8 turn penalty per chapter. Teams: 1. ZM456: Vanessa, Kyle, Ewan, Neimi, Saleh, Duessel, Dozla 2. Kalas: Joshua, Moulder, Gilliam, L'Arachel, Marisa, Colm, Rennac 3. PKL: Franz, Lute, Ross, Natasha, Gerik, Syrene, Innes 4. Lucina: Tana, Garcia, Artur, Forde, Cormag, Amelia, Knoll [spoiler=Units Remaining] yes
  2. Chapter 14 Eirika 7/82 Everyone ferries Eirika and Tethys to throne. Recruited Rennac but skipped the SS. Dozla got the Energy Ring and Dragonspear on his own. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 20 -- 28 14 20 20 20 10 8 Sword A Ewan 6 84 32 24 17 21 19 8 20 Anima S Staff A Tethys A Dozla C Saleh C Neimi 6 97 33 20 17 25 16 9 13 Sword A Bow A Gilliam C Dozla 11 61 51 19 17 14 6 13 8 Axe S Tethys 16 00 33 1 2 23 22 9 13 Ewan A Saleh 7 14 34 22 19 16 13 9 15 Anima S Light B Staff A Ewan C Gilliam 12 76 54 28 17 16 12 29 10 Sword E Axe S Lance A Neimi C Vanessa 14 86 50 24 27 29 20 18 15 Lance S Chapter 15 Eirika 4/86 Vanessa carries Saleh down and drops him in a palm tree. Ewan solos Caellach's side and picks up Warp. Rennac gets ferried by Tana and Boots get. Dozla takes the peg reinforcements. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 20 -- 28 14 20 20 20 10 8 Sword A Ewan 8 18 34 24 17 21 21 8 22 Anima S Staff A Tethys A Saleh C Dozla C Neimi 7 31 34 21 17 26 17 9 14 Sword A Bow A Gilliam C Dozla 11 86 51 19 17 14 6 13 8 Axe S Ewan C Tethys 16 31 33 1 2 23 22 9 13 Ewan A Saleh 9 18 34 26 19 17 15 10 15 Anima S Staff A Ewan C Gilliam 12 96 54 28 17 16 12 29 10 Sword E Axe S Lance A Neimi C Vanessa 15 76 50 24 27 29 20 18 15 Lance S Ephraim 15 00 32 10 13 11 13 12 6 Lance C Wow...not even a remote possibility of being salvageable. Those autolevels were pretty bad. Chapter 16 Eirika 2/88 Ewan uses Barrier on Eirika. Eirika is unequipped. Vanessa rescues her. Tethys dances nessie. Saleh warps Nessie. Nessie drops Eirika and stands in front of Orson. Then she kills Orson and Eirika seizes. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 1 00 39 16 22 21 20 13 13 Sword S Ewan 8 39 34 24 17 21 21 8 22 Anima S Staff A Tethys A Saleh C Dozla C Neimi 7 37 34 21 17 26 17 9 14 Sword A Bow A Gilliam C Dozla 11 91 51 19 17 14 6 13 8 Axe S Ewan C Tethys 16 51 33 1 2 23 22 9 13 Ewan A Saleh 9 60 34 26 19 17 15 10 15 Anima S Staff A Ewan C Gilliam 13 00 54 28 18 16 12 29 11 Sword E Axe S Lance A Neimi C Vanessa 16 57 50 24 27 29 21 18 15 Lance S Myrrh 3 04 17 5 3 7 4 4 8 Ephraim 15 00 32 10 13 11 13 12 6 Lance C Chapter 17 Eirika 1/89 Barrier Nessie. Dance. Warp. 4HKO with spear. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 10 35 46 19 26 28 24 16 15 Sword S Ewan 8 47 34 24 17 21 21 8 22 Anima S Staff A Tethys A Saleh C Dozla C Neimi 7 37 34 21 17 26 17 9 14 Sword A Bow A Gilliam C Dozla 11 91 51 19 17 14 6 13 8 Axe S Ewan C Tethys 16 61 33 1 2 23 22 9 13 Ewan A Saleh 10 02 34 27 19 18 15 11 15 Anima S Staff A Ewan C Gilliam 13 00 54 28 18 16 12 29 11 Sword E Axe S Lance A Neimi C Vanessa 17 53 51 24 27 29 21 18 15 Lance S Myrrh 3 04 17 5 3 7 4 4 8 Trained Syrene to Level 20 in the Tower. She's +1HP, average Str, +2Skl, +2Spd, +5Lck, -1Def, -1Res. Not bad.
  3. Chapter 10 Eirika 3/61 Vanessa airlines transports Eirika to win spot. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 20 -- 28 14 20 20 20 10 8 Sword A Vanessa 10 82 47 21 26 29 18 16 15 Lance S Gilliam 3 11 45 23 14 13 11 23 7 Sword E Axe D Lance A Neimi C Neimi 2 08 30 18 15 22 15 8 13 Sword D Bow A Gilliam C Chapter 11 Eirika 5/66 Vanessa goes right then down. Gilliam goes left then down then right. Neimi longbows stuff then takes on reinforcements. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 20 -- 28 14 20 20 20 10 8 Sword A Gilliam 12 01 54 28 17 16 12 29 10 Sword E Axe S Lance A Neimi C Vanessa 11 60 48 22 26 29 18 17 15 Lance S Neimi 3 36 31 18 15 23 16 8 13 Sword C Bow A Gilliam C Tethys 1 50 18 1 2 12 10 5 4 Chapter 12 Eirika 7/73 Stupid spiders still costed a turn lol. Vanessa went up and solo'd everything. Neimi and Gilliam headed to the center. Saleh took the reinforcements and a few spiders along with Dozla. Eirika just ran. Got the Barrier in the last turn. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 20 -- 28 14 20 20 20 10 8 Sword A Saleh 1 66 30 16 18 14 11 8 13 Anima A Light B Staff C Gilliam 12 27 54 28 17 16 12 29 10 Sword E Axe S Lance A Neimi C Vanessa 13 19 49 24 27 29 19 18 15 Lance S Neimi 3 46 31 18 15 23 16 8 13 Sword C Bow A Gilliam C Tethys 2 20 19 1 2 13 11 5 5 Dozla 1 37 43 16 11 9 4 11 6 Axe B Ewan 1 00 15 3 2 5 5 0 3 Anima E Chapter 13 Eirika 2/75 Vanessa ORKOs the boss. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 20 -- 28 14 20 20 20 10 8 Sword A Ewan 6 25 32 24 17 21 19 8 22 Anima S Staff A Tethys A Dozla C Neimi 6 85 33 20 17 25 16 9 13 Sword A Bow A Gilliam C Dozla 11 17 51 19 17 14 6 13 8 Axe S Ewan C Tethys 15 40 32 1 2 23 21 9 13 Ewan A Saleh 6 72 34 21 19 16 12 9 15 Anima S Light B Staff A Gilliam 12 76 54 28 17 16 12 29 10 Sword E Axe S Lance A Neimi C Vanessa 13 92 49 24 27 29 19 18 15 Lance S So much grinding lool
  4. PKL

    SSBB Draft

    Lol knife. That often happens with inexperience in a matchup. I destroyed Kall's Ganon because I pretty much know the entire cast by now due to my tournament experience except for Olimar lol who I have no idea how to play against.
  5. I just did Chapter 8 in a draft and know what is missing. Basically, in the end of the cutscene, the game spawns enemies and makes them move. By altering the ID of the enemies in the chapter, I also messed with that cutscene.
  6. Chapter 9 Eirika 7/58 Couldve gotten 6 if it werent for Gilliam missing once and a 2 range enemy going for Eirika. Extra turn allowed Nessie to get the Robe though so it isnt all that bad. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 20 -- 28 14 20 20 20 10 8 Sword A Gilliam 3 00 45 23 14 13 11 23 7 Sword E Axe D Lance A Neimi C Vanessa 1 69 42 17 21 22 11 12 12 Lance S Neimi 1 68 29 17 15 21 14 8 12 Sword D Bow A Gilliam C More tomorrow
  7. Vanessa, Gilliam, Neimi, Ewan, Saleh, Syrene, Dozla Prologue 2/2 Chapter 1 5/7 Chapter 2 5/12 Chapter 3 6/18 Chapter 4 5/23 Nessie heads down. Gilliam takes the reinforcements. Neimi and Eirika take the snag. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 7 92 19 7 12 13 9 5 2 Sword C Gilliam 7 87 28 12 8 4 5 12 4 Lance C Vanessa 8 08 23 8 12 16 7 6 8 Lance C Neimi 3 00 18 5 7 8 5 3 3 Bow D Chapter 5 4/27 Vanessa ferries Eirika, gets the Armorslayer, drops Eirika behind her, kills soldiers in EP and Eirika Armorslayers bossman. Gilliam tanked hits like a mofo and killed Joshua because hes amazing. Neimi got me the Dracoshield. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 8 65 19 8 12 14 9 5 3 Sword C Gilliam 9 46 30 14 9 5 7 13 4 Lance B Vanessa 8 66 23 8 12 16 7 6 8 Lance C Neimi 3 00 18 5 7 8 5 3 3 Bow D Chapter 5x 7/34 Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Ephraim 6 06 24 9 9 11 9 8 4 Lance D Chapter 6 4/38 Vanessa gets help from Neimi Gilliam and Eirika in distracting enemies then goes for Novala and 2RKOs him. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 9 71 20 8 13 15 10 5 4 Sword C Gilliam 10 58 31 14 10 6 7 14 4 Lance B Vanessa 10 61 25 10 13 17 7 9 8 Lance C Neimi 3 62 18 5 7 8 5 3 3 Bow D Chapter 7 4/42 Vanessa airlines rescue drops Eirika. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 10 79 20 9 14 15 11 6 5 Sword C Gilliam 11 34 32 15 11 6 7 15 4 Lance B Vanessa 11 66 26 10 14 18 7 9 8 Lance B Neimi 4 46 18 6 8 9 5 3 3 Bow D Chapter 8 9/51 Vanessa went to get the Whip. Forde went with Chest Key in hand and gave it to Neimi so she could obtain Seraph Robe. Eirika killed Tirado with Rapier. Unit Lv Xp HP Str Skl Spd Lck Def Res WLv Support Eirika 13 08 22 10 15 17 13 7 6 Sword B Gilliam 15 06 36 17 12 6 8 18 4 Lance A Vanessa 14 51 28 11 17 20 8 9 9 Lance B Neimi 5 37 18 7 9 10 5 3 4 Bow D Vanessa wont promote until after she drops Gilliam in Turn 3 of Chapter 9 Eirika :p
  8. So, I was editing enemies in Chapter 8, playtested my patch and: Stumbled upon this. It happens in the cutscene when Tirado leaves and explodes the bridge. Eirika and Seth suddenly turn into that and after a while the game does a weird screeching sound. If I skip the cutscene, It is completely playable. I honestly have no idea what caused this and need you guys help. Here's the events for the chapter (note: I didnt actually mess with events but It must be related to them): [spoiler=Ch8 events] ////////////////////////////////////////////////////// // // // Disassembled with Nintenlord's Event Assembler // // Version: 9.8.4585.20791 // // Game: FE8 // // File: Fire Emblem - the Sacred Stones - Copy.GBA // // Offset: $9E8FE4 // // // ////////////////////////////////////////////////////// ORG $591F40 label27: _0x1020 0x1 _0x0220 0x2 _0x0320 0x8 _SETCONDITION 0x0 0xC 0x0 FADU 16 ENIF 0x0 _0x1020 0x0 ENDA label15: _0x1020 0x1 _0x0220 0x2 _0x0320 0x8 _SETCONDITION2 0x0 0xC 0x0 FADI 16 ENIF 0x0 _0x1020 0x0 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $591F88 and the new ending offset is CURRENTOFFSET ORG $591FD8 label35: CALL label15 _0x2220 _0x3E20 _0x2220 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $591FF0 and the new ending offset is CURRENTOFFSET ORG $592104 label24: _0x1020 0x4 ASMC 0x85375 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $592114 and the new ending offset is CURRENTOFFSET ORG $8B7300 Units1: UNIT 0x1 0x2 0x0 0x40 [19,20] 0b 0x0 0x1 0x8B7170 [0x9,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x5 0x45 0x0 0x18 [20,22] 0b 0x0 0x1 0x8B7178 [0x4B,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x9 0xD 0x0 0x10 [19,22] 0b 0x0 0x1 0x8B7180 [0x1,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x6 0x48 0x0 0x10 [19,18] 0b 0x0 0x1 0x8B7188 [0x15,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x3 0x9 0x0 0x28 [20,20] 0b 0x0 0x1 0x8B7190 [0x14,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x4 0x5 0x0 0x8 [20,18] 0b 0x0 0x1 0x8B7198 [0x1,0x14,0x6C,0x0] [0x0,0x0,0x0,0x0] UNIT 0x7 0x3D 0x0 0x8 [20,17] 0b 0x0 0x0 0x0 [0x2C,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0xA 0x3F 0x0 0x20 [19,18] 0b 0x0 0x0 0x0 [0x1F,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x13 0x44 0x0 0x8 [19,20] 0b 0x0 0x0 0x0 [0x3F,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label33: UNIT 0x4D 0xB 0x0 0x1C [10,2] 0b 0x0 0x1 0x8B71A0 [0x1D,0x1D,0x1D,0x7C] [0x3,0x3,0x9,0x20] UNIT 0x35 0xB 0x0 0xC [19,4] 0b 0x0 0x1 0x8B71A8 [0x21,0x7C,0x0,0x0] [0x0,0x0,0x9,0x0] UNIT 0x35 0xB 0x0 0xC [20,3] 0b 0x0 0x1 0x8B71B0 [0x17,0x7C,0x0,0x0] [0x0,0x0,0x9,0x0] UNIT 0x35 0xB 0x0 0xC [18,3] 0b 0x0 0x1 0x8B71B8 [0x4,0x7C,0x0,0x0] [0x0,0x0,0x9,0x0] UNIT 0x78 0xD 0x0 0x5C [17,21] 0b 0x0 0x1 0x8B71C0 [0xD,0x6B,0x0,0x0] [0x0,0x2,0x9,0x0] UNIT 0x78 0xD 0x0 0x5D [18,5] 0b 0x0 0x1 0x8B71C8 [0xD,0x6B,0x0,0x0] [0x0,0x0,0x9,0x0] UNIT 0x36 0x11 0x0 0xC [1,6] 0b 0x0 0x1 0x8B71D0 [0x21,0x0,0x0,0x0] [0x3,0x3,0x9,0x20] UNIT 0x73 0x4E 0x0 0x5C [9,5] 0b 0x0 0x1 0x8B71D8 [0x17,0x0,0x0,0x0] [0x0,0x3,0x9,0x20] UNIT 0x35 0xB 0x0 0xD [10,5] 0b 0x0 0x1 0x8B71E0 [0x1B,0x0,0x0,0x0] [0x3,0x3,0x9,0x20] UNIT 0x35 0xB 0x0 0xC [20,10] 10b 0x0 0x1 0x8B71E8 [0x28,0x6A,0x0,0x0] [0x3,0x3,0x0,0x20] UNIT 0x38 0x13 0x0 0x5C [19,10] 0b 0x0 0x1 0x8B71F0 [0x4,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x73 0x4E 0x0 0x5C [7,17] 0b 0x0 0x1 0x8B71F8 [0x17,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x2F 0x5 0x0 0x54 [0,10] 0b 0x0 0x1 0x8B7200 [0x4,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x7F 0x5 0x0 0x54 [0,16] 0b 0x0 0x1 0x8B7208 [0x4,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x73 0x4E 0x0 0x5C [7,17] 0b 0x0 0x1 0x8B7210 [0x17,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x31 0x2D 0x0 0x54 [2,9] 0b 0x0 0x1 0x8B7218 [0x46,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x7F 0x5 0x0 0x54 [7,17] 0b 0x0 0x1 0x8B7220 [0x4,0x0,0x0,0x0] [0x0,0x22,0x9,0x0] UNIT 0x31 0x2D 0x0 0x54 [19,10] 0b 0x0 0x1 0x8B7228 [0x45,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x77 0x1B 0x0 0xC [8,16] 0b 0x0 0x1 0x8B7230 [0x2F,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x77 0x1B 0x0 0xC [3,7] 0b 0x0 0x1 0x8B7238 [0x2F,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x32 0x25 0x0 0x5C [1,8] 0b 0x0 0x1 0x8B7240 [0x3A,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x73 0x4E 0x0 0x54 [5,3] 0b 0x0 0x1 0x8B7248 [0x17,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x7F 0x5 0x0 0x54 [15,2] 0b 0x0 0x1 0x8B7250 [0x4,0x0,0x0,0x0] [0x0,0x22,0x9,0x0] UNIT 0x31 0x2D 0x0 0x3D [16,10] 0b 0x0 0x1 0x8B7258 [0x46,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x73 0x4E 0x0 0x45 [11,5] 0b 0x0 0x1 0x8B7260 [0x17,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x73 0x4E 0x0 0x54 [20,11] 0b 0x0 0x1 0x8B7268 [0x17,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x73 0x4E 0x0 0x54 [19,11] 0b 0x0 0x1 0x8B7270 [0x17,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT label36: UNIT 0xF 0x1 0x0 0x20 [0,21] 0b 0x0 0x1 0x8B7278 [0x78,0x16,0x6D,0x0] [0x0,0x0,0x0,0x0] UNIT 0x10 0x5 0x0 0x30 [0,22] 0b 0x0 0x1 0x8B7280 [0x3,0x1C,0x6C,0x0] [0x0,0x0,0x0,0x0] UNIT 0x11 0x5 0x0 0x28 [0,22] 0b 0x0 0x1 0x8B7288 [0x3,0x16,0x6C,0x0] [0x0,0x0,0x0,0x0] UNIT //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $8B7648 and the new ending offset is CURRENTOFFSET ORG $8B76FC label30: UNIT 0x42 0x7 0x0 0x8 [19,22] 0b 0x0 0x1 0x8B72B8 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x1 0x2 0x0 0x40 [19,23] 0b 0x0 0x1 0x8B72C0 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x0 0x8 [20,23] 0b 0x0 0x1 0x8B72C8 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label31: UNIT 0x4D 0xB 0x0 0x55 [19,11] 0b 0x0 0x1 0x8B72D0 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x80 0x4E 0x0 0x45 [19,10] 0b 0x0 0x2 0x8B72D8 [0x0,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x80 0x4E 0x0 0x45 [19,9] 0b 0x0 0x1 0x8B72E8 [0x0,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $8B779C and the new ending offset is CURRENTOFFSET ORG $9E8EC0 TurnBasedEvents: TURN 0x0 label16 [2,2] 0x0 TURN 0xC label17 [1,255] 0x0 TURN 0x0 label18 [5,0] 0x0 AFEV CharacterBasedEvents: CHAR 0x7 label19 [0x1,0xF] 0x0 CHAR 0x7 label19 [0xF,0x1] 0x0 CHAR 0x8 label20 [0xF,0x2] 0x0 CHAR 0x8 label20 [0x2,0xF] 0x0 CHAR 0x9 label21 [0x2,0x11] 0x0 CHAR 0x9 label21 [0x11,0x2] 0x0 CHAR 0xA label22 [0x4,0x10] 0x0 CHAR 0xA label22 [0x10,0x4] 0x0 AFEV LocationBasedEvents: DOOR 0x0 [20,7] 0x12 DOOR 0x0 [1,5] 0x12 CHES 0x0 0x4 [1,3] 0x14 CHES 0x0 0x67 [2,3] 0x14 LOCA 0x3 [10,2] 0x11 CHES 0x0 0x5B [19,4] 0x14 AFEV MiscBasedEvents: AREA 0xB label23 [5,0] [15,10] AFEV 0x0 label24 0x65 AFEV Dunno1: AFEV Dunno2: AFEV Dunno3: AFEV Tutorial: AFEV PointerList: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno1 Dunno2 Dunno3 Tutorial POIN Traps1 Traps2 POIN Units1 Units1 POIN $0 $0 $0 POIN $0 $0 $0 POIN BeginningScene EndingScene //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9E9034 and the new ending offset is CURRENTOFFSET ORG $9ED9C5 Traps1: ENDTRAP //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9ED9C6 and the new ending offset is CURRENTOFFSET ORG $9EDEAA Traps2: ENDTRAP //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EDEAB and the new ending offset is CURRENTOFFSET ORG $9EE1B8 label37: _0x3325 0xFFFF _SETCONDITION 0x0 0xC 0x2 CALL label25 ENIF 0x0 ENDA label25: _0x1929 _0x0620 0xC2 _0x0221 0xFFFF _0x0228 0x7 ENDB label26: _SETCONDITION 0x0 0xC 0x0 _LOAD_WHATEVER 0x1 ENUN ELSE 0x1 ENIF 0x0 _LOAD_WHATEVER 0x0 ENUN ENIF 0x1 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE218 and the new ending offset is CURRENTOFFSET ORG $9EE248 label34: _0x1927 _SETCONDITION2 0x0 0xC 0x0 _0x1922 _SETCONDITION 0x0 0xC 0x0 _0x0620 0x3C CALL label26 ENIF 0x0 ENDA label38: _0x1020 0x4 CALL label27 _0x0228 0x9 _LOAD_WHATEVER 0x1 ENUN _0x0220 0x9 _0x1020 0x0 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE29C and the new ending offset is CURRENTOFFSET ORG $9EE2C4 label29: _0x0320 0x8 _SETCONDITION2 0x80BD 0xC 0x0 FADI 16 ENIF 0x80BD TEXTSTART _0x2220 FADU 16 ENDA label28: _0x0320 0x8 _SETCONDITION2 0x80D2 0xC 0x0 FADI 16 ENIF 0x80D2 _0x1A21 _0x2140 0xFFFF 0x0 0x0 FADU 16 ENDA label32: CALL label28 _0x0620 0x32 TEXTSHOW 0xFFFF TEXTEND CALL label29 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE330 and the new ending offset is CURRENTOFFSET ORG $9F2F38 BeginningScene: MUS1 0x25 _LOAD2 0x1 label30 ENUN CUMO 0x42 STAL 60 CURE _SETVAL 0x2 0x10 CALL label28 TEXTSHOW 0xA08 TEXTEND _0x1324 0x7FFF TEXTCONT TEXTEND CALL label29 _LOAD1 0x1 label31 ENUN CUMO 0x4D STAL 60 CURE MUS1 0x26 TEXTSTART TEXTSHOW 0xA09 TEXTEND REMA STAL 30 CUSE 0x42 CUMO 0x42 STAL 60 CURE MOVE 0x42 [20,19] _SETVAL 0xB 0x100014 _MOVE2 0x0 0xFFFE 0x1 ENUN MOVE 0x42 [20,15] ENUN _SETVAL 0xB 0x100015 _MOVE2 0x0 0xFFFE 0x0 MOVE 0x42 [19,10] ENUN DISA 0x42 CUMO 0x4D STAL 60 CURE _SETVAL 0x2 0x10 _SETVAL 0x3 0xA0A CALL label32 _SETVAL 0xB 0x100013 _MOVE2 0x0 0xFFFE 0x0 ENUN MOVE 0x4D [19,14] ENUN _SETVAL 0xB 0x100012 _MOVE2 0x0 0xFFFE 0x1 ENUN MOVE 0x4D [19,14] ENUN CUMO 0x4D STAL 60 CURE TEXTSTART TEXTSHOW 0xA0B TEXTEND REMA _SETVAL 0xB 0x150014 _0x1620 0xAB _0x2720 0xFFFF MOVE 0x4D [19,10] _SETVAL 0xB 0x100013 _MOVE 0x10 0xFFFE [19,11] _SETVAL 0xB 0x100014 _MOVE 0x10 0xFFFE [20,11] ENUN _0x342C 0x0 _LOAD1 0x1 label33 ENUN _SETVAL 0x2 0x88B77C4 _SETVAL 0x3 0x1 CALL label34 CUMO 0x1 STAL 60 CURE _SETVAL 0x2 0x10 CALL label28 TEXTSHOW 0xA0C TEXTEND REMA CALL label35 _0x0229 0xC ENDA label16: _0x2620 0x1700 _LOAD1 0x1 label36 ENUN _0x3421 0xF _0x3421 0x10 _0x3421 0x11 _SETVAL 0x1 0x1 _0x3428 0xF _SETVAL 0x1 0x1 _0x3428 0x10 _SETVAL 0x1 0x1 _0x3428 0x11 CUMO 0xF STAL 60 CURE MUS1 0x25 TEXTSTART TEXTSHOW 0xA0D TEXTEND REMA _0x0228 0x7 ENDA EndingScene: MUS1 0x31 _SETVAL 0x2 0x10 CALL label28 TEXTSHOW 0xA10 TEXTEND REMA _0x0229 0xDF MNCH 0x6 ENDA label19: MUS1 0x27 TEXTSTART TEXTSHOW 0xA11 TEXTEND REMA _0x0228 0x7 ENDA label20: MUNO TEXTSTART TEXTSHOW 0xA12 TEXTEND REMA MUSI _0x0228 0x7 ENDA label21: MUNO TEXTSTART TEXTSHOW 0xA13 TEXTEND REMA MUSI _0x0228 0x7 ENDA label22: MUNO TEXTSTART TEXTSHOW 0xA14 TEXTEND REMA MUSI _0x0228 0x7 ENDA label23: _SETVAL 0x2 0x0 CALL label37 _0x0221 0xC _0x0228 0x7 ENDA label17: _SETVAL 0x2 0x88B7648 CALL label38 _0x0228 0x7 ENDA label18: _SETVAL 0x2 0x88B7698 CALL label38 _0x0228 0x7 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9F3280 and the new ending offset is CURRENTOFFSET
  9. PKL

    SSBB Draft

    Of course you can use them silly :S
  10. Too pricey and unreliable. Like, seriously, I can count the amount of enemies she has killed with one hand. And Im nearing endgame. She also has Adept and a few Steel Knife forges with crit so yeah...
  11. Killed Ludveck in 2-E with Meteor! Calill in 3 turns. Used Lyre in a draft til endgame thanks to the magic of blossom and SS strike. Killed Nailah in 3-E. Killed Ludveck in 1 turn with Nealuchi in 2-E. And of course, the craziest thing: Trying to use Heather in combat. She's hopeless. Has 19 str after promotion. Non-LTC related: Solo'd the game with Asstrid in her maps.
  12. You all suck for not restarting.
  13. It should go to the best character: Fiora
  14. PKL

    SSBB Draft

    Yeah, dont quit like that :/
  15. 53 turns better than your previous run. :o
  16. Looking forward to this. Why the wing on Caeda btw?
  17. Yeah, in SSBB. I turn off tap jump because I feel uncomfortable with it around. And I also change Y to grab for faster Zairing with Toon Link because I use X instead for jumping. I also change the L trigger to attack (I use R to shield) so I can DACUS with sheik easier.
  18. PKL

    SSBB Draft

    Knife vs me Pokemon Trainer vs Link 1-0 Pokemon Trainer vs Sonic 0-2 Diddy Kong vs Sonic 3-0 Diddy Kong vs Mario 2-0 Diddy Kong vs Fox 2-0 Diddy Kong vs Lucario 1-0 Diddy Kong vs Lucario 0-1 Toon Link vs Lucario 3-0 Toon Link vs Luigi 2-0 My Wii had trouble reading even Toon Link. But it worked somehow. Yoshi and Wolf dont work at all though :(. Nominating Diddy Kong for stock stealer.
  19. PKL

    SSBB Draft

    Well, its morning here Kall so if you want to play, im free until its evening.
  20. PKL

    SSBB Draft

    Results: Pokemon Trainer Squirtle vs Captain Falcon 3-0 Squirtle vs Marth 2-0 Ivysaur vs Sheik 2-0 Charizard vs Samus 1-0 Charizard vs Ike 0-3 Metaknight vs Ike 3-0 Metaknight vs Pit 3-0 Metaknight vs Wario 3-0 GGs Kalas. Sorry about being your first opponent here. I heard playing me can be a rough experience >_>
  21. PKL

    SSBB Draft

    Nvm, youre not actually quitting are you?
  22. PKL

    SSBB Draft

    Items should be off :P
  23. PKL

    SSBB Draft

    Did you add me? I dont see you in my friend list
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