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Jotari

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Everything posted by Jotari

  1. Ah, but can one use the time stone after their brain has ceased to function? Because that makes a massive difference in how useful it it compared to the dagger of time.
  2. I'd like to see Hand Axes/Javelins/Wind Edge included as inheritable weapons that grant distant counter, although obviously weaker than the legendary weapons that do the same thing. I'd also like to see stuff like Tomahawks and Spears (and I guess the Tempest Blade would be the equivalent for swords) that are dedicated 2 Range physical colored weapons. I don't like the idea of Lyn's green bow, bows should be colourless. The games already give us plenty of content to work with when it comes to ranged physical attacking in the weapon triangle. Utilize it. And for crying out loud, give us some of those wicked Jugdral Mage Armours. You don't need to invent seasonal when the things already exist.
  3. Yes to both Sword Pegs and Axe Wyverns.
  4. Mystery of the Emblem confirms that Arran was the canon choice.
  5. Well recall Xavier has a high bow rank in Thracia, so making him a dedicated bow knight could be a way of giving him a unique niche to distinguish him from the other Armours (like Heroes should). Or at worst, make him an actual boss in the level that you can't recruit, because who seriously has the will power to get him without abusing save states or expending all their resources? Thracia Spoilers Also I think Arthur should have a Wind Tome like in the original game. I know you've made him Azelle's son, but regardless of his lineage, he's always from Sileese, and I believe Levin actually trained him with magic, so Wind just makes sense for him. Lastly, I concur with the report that Oifey is way too OP. The exp drain he causes would not nearly balance out how much he trivilizes the first half a dozen maps of the game. He can still be useful, just nerf his defense a bit, because even the Zambato's barely scratch him.
  6. i doubt there was ever any question that Sonya was the "canonical" choice, as far as there being any sort of canonical choice for a game that will never have a direct sequel is. After all, Sonia has some kind of plot to her, while Deen is just Deen. For what it's worth, Hestia directly talks about Sonya in the game even if you killed her and recruited Deen.
  7. Oh wow. I didn't know that. Finally explains why crits have been so unkind to me in Fates. I knew it wasn't just the removal of true hit.
  8. Wow. Mouthful of a title. Hard to even parse what it is from the main page. As far as things go though, give me a flier, we haven't seen a flying lord yet (unless you go Wyveren or Pegasus with Corrin).
  9. Rally luck actually increases units luck by 8, so it's +8 crit evade/hit/avoid. Which can usually outright negate the crit of those random bosses that ruin your day by hitting a 6% critical.
  10. J...Julius? I really dislike stuff like the Briggid twist for lessening the impact of the Barhara Massacre, but I can't help but love this Arden appearance, because it's just so damn plausible. I'd like it if he had another weapon in addition to swords though, faithfulness be damned. He might not have promoted in those twenty years, but he could have taken some archery lessons. RE: Chapter 3: I don't think it's intentional, but you can get two Shamshirs, one from Johalva and one from the village, though you need to rescue the mercenary to get the one on the village. The plot heavily indicates its the same sword. Also Larcei daughter of Lex. Do Johan and Johalva not know she's their cousin, or is it huray for more incest? Strange choice having Evyel with Leif in Leinster. Is that planned for the full version? She doesn't seem to have any lines, so maybe not. I guess it'd be kind of odd to have her join at Munster without properly establishing her arc first, but does this also mean there won't be a Veld and Raydrick fight (also, she shouldn't have Astra. Not from Isaac)? Is this the only bit of Thracia 776 that will get it's way in? Also, I felt the dozen or so name drops in the opening to the chapter felt very forced. I think it's better to leave that stuff to character conversations or something. I just can't imagine real people listing off their friends like that. Also...no Xavier?
  11. Re Lilina, why not give her a promotion that uses magic AND axes? Well I guess the answer is because hybrid classes aren't possible in GBA Fire Emblem, but there's a hack for that, right?
  12. Jeweled Sword Zeltetch would probably beat Ea as it allows the user to harness infinite energy. Though, I suppose, unlike Ea, it's has a limit on how much power can be used at once based on the wielders capabilities. Still, there's very little a talented person couldn't do with infinite energy. The Dagger of Time from Prince of Persia would also be pretty useful, as that can somehow rewind time even after it's user has been killed.
  13. Content's in the title really. Which of the Rally Skills do you think are super helpful, and which do you think are just meh (taking Rally Spectrum by it's nerfed Fates version).
  14. Of course, it's just ideas to play around with. Another problem is that if you make him use his main tome several times in a row some how, then his number of Siege Tomes can exceed his inventory, which brings up a weird error where he has to send one to the convoy, your convoy. Which obviously shouldn't be the case. I really wish there was a skill in Fire Emblem proper that allows unit to swap to a weapon they can defend themselves with. Also I can't seem to edit the comment. Serenes is glitching on me saying it's too old or something. Sorry about that.
  15. So thinking on that stationary final boss (and just generally experimenting with Fire Emblem GBA Builder), I concluded that a counter attack could be avoided by making him attack with a siege tome on player phase. Of course, that runs the problem of him being stuck with said siege tome on player phase, so no knowing how to make him swap weapons at the end of the turn, I worked around it by giving him multiple 1 use tomes that get restocked at the end of the turn (so he'll always break it and default back to his main weapon for player phase). Here's the result. I actually found it harder than the warping version, as I was forced to fight him on the adjacent res boosting tiles, which meant Breyett couldn't do sizable damage with the Brave Bow. All my physical units suffered too much damage to be useful, so I was forced to just use Cassius and Fodra to deal damage. I did get into a comfortable routine (and then messed up by forgetting about Breyett), but that's also without any reinforcements to apply pressure. I had to use most of my army anyway between rescue chaining the weaker units out of his 1-3 range, with monsters constantly spawning and the boss having 1-10 attack, it could prove to be very challenging.
  16. Durability, con, biorhythm, give me it all.
  17. Re: The level 15 skills, I only got a single character to Level 15 (Breyett) and his skill was Bow Breaker. Which would be good for a kind of meta game Apotheosis event or PVP, but in a campaign, it means there's like five monsters that'll have a hard time hitting him. More than just a bit underwhelming. And it's not like I was dispersing my exp too widely either, most of my characters ended the game at around level 6-8 promoted. Maybe I could have stood to promote a little earlier, I was using every new Master Seal basically right away, but some times I wanted a character to get that last 25exp for a level first. But for my style of play, at least, the level 15 skills basically didn't exist. If the level was reduced to 12, then only Cassius and Fodra would be the characters joining Breyett with a Level 15 skill.
  18. Reached the end. Here are my overall notes. -Story was okay. Nonthing amazing, but also far from terrible. The supports on the other hand, were absolutely great. Really eager to see more. Curse that five support limit! I know you said earlier that you only had the overviews saved, but couldn't you rip them from the rom or something? --Addendum, I like the title, but the name drop in the story was atrocious. Just leave it as the Final Chapter name. -Lay off on the siege tomes a bit in early game. It's nice that there's some droppable Boltings to try and strive for, but it seems like every map has a mage somewhere about to ruin your day by bolting your weaker units. It never did actually screw me over, but it meant a lot of times where there was a 20% I'd fail the level, just because there was a bolting mage somewhere on the otherside of the map I hadn't accounted for. There's a reason they're used sparingly and only in late game throughout the series. -Already addressed, but give the Swap Stone infinite uses. I never actually did run out of uses on it, despite using it much, but the player does feel a twinge of waste whenever Orciel pointlessly doubles with it. -Hands speed is so bad, he'll basically never use Desperation. Either give him a different skill or a bit of a speed buff. -Those units defending Janessa during her join chapter, the ones that'll inevitably die because of their poor hit rates and crit evade, it'd be kind of cool if they were actual characters. They already have a bare amount of characterisation and the playable cast is kind of small. Though I guess you want some kind of Genealogy Style full deployment and they might push that limit a bit (and also ruin the difficulty curve of all succeeding maps). Still, I'd like a Shaman so I have the option of summoner and it could also be a good way of introducing Sylvie before she's recruited. -On that note, the three bosses during the riot chapter don't have faces either. I think they should. They're certainly memorable enough in terms of gameplay. -Favorite Chapter was probably chapter 8, the one with the Pegasus Knights and Wyvrens. It was tough due to their high movement and miracle protection, but they also didn't hit that hard so it was also manageable. Their ability to Triangle Attacks also still made them threatening and giving a lot of focus on who to take out on player phase. The bosses were also really powerful, but also not impossible to deal with due to being fliers, and even though they were optional, the fact that they all had Master Seals was a large incentive to take them out. As I said before, another axe user would have been very much appreciated however. -A lot of bosses seem to be over powered, yet sleep also trivializes all of them, at least until you encounter some mage bosses late game, which face the problem of being nigh unbeatable (as I made a video about). I'm not sure if the stats I faced were a glitch or intentional, but it should be addressed, because some of them are beyond unreasonable. -The deployment cast is so big and the game short, that the level 15 skills are mostly wasted. I'd adjust them so you can get them at level 10 promoted. -I liked the idea of the final boss, but I found the fact that he warped around the place really obnoxious. I guess the idea is that you're meant to slowly whittle him down each turn, but he recovers so much HP, that approach was basically impossible. I just organised my army where I knew he'd be (as his warp pattern is always the same) and then one turned him. It was still a nice challenging battle, as one turning him required careful use of Holy Water, Supports and Skills (Sedry's Super Resistance was vital), but the warping really didn't add anything. If he just remained stationary with the pressure being on from his HP recovery and the oncoming monsters, then it would probably be better than 90%~ of the final bosses in the series. But with the warping, it's just sort of annoying. At the very least make it so the distance between his warp points are smaller so I can actually get a significant number of units close to him to deal more damage than he recovers (Renewal seems to encourage the one turn kill rather than the battle of attrition, as he has something like 150 HP and recovers a third of it at the start of his turn).
  19. Crimea falling to Ludveck would have had a major impact on the world, depending on Ludvecks's actions in the war. It very easily could have resulted in the Liberation Army not getting to Begnion via Daein, which would have meant no battle against Micaiah and thus no awakening of Ashera via the Galdr of Release which (ostensibly) would have made Ashera worse (or could possibly have woken Ashera without waking Yune in which case everyone would have been absolutely screwed).
  20. Based on the fact that he actually tries to fight the Black Knight in the Tower, but Ike like holds up his hand and says "Nah bro, I got more beef with him than you."
  21. The very fact that Maria exists means the Imperial Family did have more than one child. The only difference is that Maria was exiled and hidden from public knowledge. The other, non royal, Loptyr decedents would have been powerful nobles like dukes of Veltomher or Edda etc that would have been killed by the crusaders during or after the war. I know what you're saying, if Galle ever had more than one children, there should be lopt blood everywhere, and I do frequently mention how ridiculous it is for characters to have blood connections after a thousand years (Priam is a really egregious case, his connection to Ike on a genetic level is basically non existent unless he came from the Outrealms and is really Ike's grandson or something), but two hundred years is different. Especially when it precludes to royal families that have a vested interest in documenting their blood lines. The idea that they practiced incest, as Etrurian Emperor brought up (and has support in game), would also serve the existence of siblings but also a limit on how wide the family branches out.
  22. Saw this video which (spoiler alert) ends with Ike losing the fight and it kind of got me thinking, what would happen if Ike straight up did die at that point in the story? The Crimean forces still had an overwhelming advantage at that point in the story, and unlike the Barhara Barbecue, Ike's army still would have been intact even with their leader killed. Nasir still would have shown up to resuce Ena and collapse the castle, so the Black Knight would have been taken out of the conflict. The Laguz Kings still would have shown up and Ashnard would have eventually been defeated. So I don't think anything would have changed in Path of Radiance if Ike died after defeating Petrine and making a foot hold in Crimea. Now for Radiant Dawn, the most immediate and obvious impact that would have had would be Lucia would have been killed...but like, tragic as that might be, what does Lucia even do for the plot? Elincia had still resolved to sacrifice her friend, so it's not like much of the Crimean plot would have changed. And then in part 3, the Laguz Alliance still would have been pushed back by Zelgius, probably earlier without Ike's help, and maybe with a few more casualties, but Sanaki eventually would have escaped anyway and flew to the Crimean border to take back half her army and march on Begnion via Daein. Then the judgement would have still happened, three army split (maybe with Nailah controlling Ike's army) and Tower of Guidance trek. He does deal the final blow to Ashera, but presumably Yune could have given all her power to anyone, like say Tibarn (who almost certainly would have replaced Ike for the Round 4 Black Knight duel). Guys...is Ike...kind of superfluous in Radiant Dawn?
  23. Hey, if GBABuilder works by just replacing a stat, couldn't one replace con with Magic to have true hybridization without any merged stats (I mean, you'd lose Con, which I care about, but the majority doesn't). Of course given Con doesn't have growth rates (or does it? It appears on the level up screen, maybe every character just has a 0% con growth) you'd have to assign it to resistance and make it a static stat like in Gaiden.
  24. It's absolutely true that Maria's descendants had a strict one child policy and that his line is the reason Lopt blood survived (enforced by the people of the Spirit Forest more so than Maria's line however, given Cigyun broke the rule). But that doesn't inherently mean Galle's line also had a one child policy. Galle having more than one child each generation makes absolute sense, as does his known decedents getting burned once the Empire collapsed.
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