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Jotari

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Everything posted by Jotari

  1. Content's in the title really. Which of the Rally Skills do you think are super helpful, and which do you think are just meh (taking Rally Spectrum by it's nerfed Fates version).
  2. Of course, it's just ideas to play around with. Another problem is that if you make him use his main tome several times in a row some how, then his number of Siege Tomes can exceed his inventory, which brings up a weird error where he has to send one to the convoy, your convoy. Which obviously shouldn't be the case. I really wish there was a skill in Fire Emblem proper that allows unit to swap to a weapon they can defend themselves with. Also I can't seem to edit the comment. Serenes is glitching on me saying it's too old or something. Sorry about that.
  3. So thinking on that stationary final boss (and just generally experimenting with Fire Emblem GBA Builder), I concluded that a counter attack could be avoided by making him attack with a siege tome on player phase. Of course, that runs the problem of him being stuck with said siege tome on player phase, so no knowing how to make him swap weapons at the end of the turn, I worked around it by giving him multiple 1 use tomes that get restocked at the end of the turn (so he'll always break it and default back to his main weapon for player phase). Here's the result. I actually found it harder than the warping version, as I was forced to fight him on the adjacent res boosting tiles, which meant Breyett couldn't do sizable damage with the Brave Bow. All my physical units suffered too much damage to be useful, so I was forced to just use Cassius and Fodra to deal damage. I did get into a comfortable routine (and then messed up by forgetting about Breyett), but that's also without any reinforcements to apply pressure. I had to use most of my army anyway between rescue chaining the weaker units out of his 1-3 range, with monsters constantly spawning and the boss having 1-10 attack, it could prove to be very challenging.
  4. Durability, con, biorhythm, give me it all.
  5. Re: The level 15 skills, I only got a single character to Level 15 (Breyett) and his skill was Bow Breaker. Which would be good for a kind of meta game Apotheosis event or PVP, but in a campaign, it means there's like five monsters that'll have a hard time hitting him. More than just a bit underwhelming. And it's not like I was dispersing my exp too widely either, most of my characters ended the game at around level 6-8 promoted. Maybe I could have stood to promote a little earlier, I was using every new Master Seal basically right away, but some times I wanted a character to get that last 25exp for a level first. But for my style of play, at least, the level 15 skills basically didn't exist. If the level was reduced to 12, then only Cassius and Fodra would be the characters joining Breyett with a Level 15 skill.
  6. Reached the end. Here are my overall notes. -Story was okay. Nonthing amazing, but also far from terrible. The supports on the other hand, were absolutely great. Really eager to see more. Curse that five support limit! I know you said earlier that you only had the overviews saved, but couldn't you rip them from the rom or something? --Addendum, I like the title, but the name drop in the story was atrocious. Just leave it as the Final Chapter name. -Lay off on the siege tomes a bit in early game. It's nice that there's some droppable Boltings to try and strive for, but it seems like every map has a mage somewhere about to ruin your day by bolting your weaker units. It never did actually screw me over, but it meant a lot of times where there was a 20% I'd fail the level, just because there was a bolting mage somewhere on the otherside of the map I hadn't accounted for. There's a reason they're used sparingly and only in late game throughout the series. -Already addressed, but give the Swap Stone infinite uses. I never actually did run out of uses on it, despite using it much, but the player does feel a twinge of waste whenever Orciel pointlessly doubles with it. -Hands speed is so bad, he'll basically never use Desperation. Either give him a different skill or a bit of a speed buff. -Those units defending Janessa during her join chapter, the ones that'll inevitably die because of their poor hit rates and crit evade, it'd be kind of cool if they were actual characters. They already have a bare amount of characterisation and the playable cast is kind of small. Though I guess you want some kind of Genealogy Style full deployment and they might push that limit a bit (and also ruin the difficulty curve of all succeeding maps). Still, I'd like a Shaman so I have the option of summoner and it could also be a good way of introducing Sylvie before she's recruited. -On that note, the three bosses during the riot chapter don't have faces either. I think they should. They're certainly memorable enough in terms of gameplay. -Favorite Chapter was probably chapter 8, the one with the Pegasus Knights and Wyvrens. It was tough due to their high movement and miracle protection, but they also didn't hit that hard so it was also manageable. Their ability to Triangle Attacks also still made them threatening and giving a lot of focus on who to take out on player phase. The bosses were also really powerful, but also not impossible to deal with due to being fliers, and even though they were optional, the fact that they all had Master Seals was a large incentive to take them out. As I said before, another axe user would have been very much appreciated however. -A lot of bosses seem to be over powered, yet sleep also trivializes all of them, at least until you encounter some mage bosses late game, which face the problem of being nigh unbeatable (as I made a video about). I'm not sure if the stats I faced were a glitch or intentional, but it should be addressed, because some of them are beyond unreasonable. -The deployment cast is so big and the game short, that the level 15 skills are mostly wasted. I'd adjust them so you can get them at level 10 promoted. -I liked the idea of the final boss, but I found the fact that he warped around the place really obnoxious. I guess the idea is that you're meant to slowly whittle him down each turn, but he recovers so much HP, that approach was basically impossible. I just organised my army where I knew he'd be (as his warp pattern is always the same) and then one turned him. It was still a nice challenging battle, as one turning him required careful use of Holy Water, Supports and Skills (Sedry's Super Resistance was vital), but the warping really didn't add anything. If he just remained stationary with the pressure being on from his HP recovery and the oncoming monsters, then it would probably be better than 90%~ of the final bosses in the series. But with the warping, it's just sort of annoying. At the very least make it so the distance between his warp points are smaller so I can actually get a significant number of units close to him to deal more damage than he recovers (Renewal seems to encourage the one turn kill rather than the battle of attrition, as he has something like 150 HP and recovers a third of it at the start of his turn).
  7. Crimea falling to Ludveck would have had a major impact on the world, depending on Ludvecks's actions in the war. It very easily could have resulted in the Liberation Army not getting to Begnion via Daein, which would have meant no battle against Micaiah and thus no awakening of Ashera via the Galdr of Release which (ostensibly) would have made Ashera worse (or could possibly have woken Ashera without waking Yune in which case everyone would have been absolutely screwed).
  8. Based on the fact that he actually tries to fight the Black Knight in the Tower, but Ike like holds up his hand and says "Nah bro, I got more beef with him than you."
  9. The very fact that Maria exists means the Imperial Family did have more than one child. The only difference is that Maria was exiled and hidden from public knowledge. The other, non royal, Loptyr decedents would have been powerful nobles like dukes of Veltomher or Edda etc that would have been killed by the crusaders during or after the war. I know what you're saying, if Galle ever had more than one children, there should be lopt blood everywhere, and I do frequently mention how ridiculous it is for characters to have blood connections after a thousand years (Priam is a really egregious case, his connection to Ike on a genetic level is basically non existent unless he came from the Outrealms and is really Ike's grandson or something), but two hundred years is different. Especially when it precludes to royal families that have a vested interest in documenting their blood lines. The idea that they practiced incest, as Etrurian Emperor brought up (and has support in game), would also serve the existence of siblings but also a limit on how wide the family branches out.
  10. Saw this video which (spoiler alert) ends with Ike losing the fight and it kind of got me thinking, what would happen if Ike straight up did die at that point in the story? The Crimean forces still had an overwhelming advantage at that point in the story, and unlike the Barhara Barbecue, Ike's army still would have been intact even with their leader killed. Nasir still would have shown up to resuce Ena and collapse the castle, so the Black Knight would have been taken out of the conflict. The Laguz Kings still would have shown up and Ashnard would have eventually been defeated. So I don't think anything would have changed in Path of Radiance if Ike died after defeating Petrine and making a foot hold in Crimea. Now for Radiant Dawn, the most immediate and obvious impact that would have had would be Lucia would have been killed...but like, tragic as that might be, what does Lucia even do for the plot? Elincia had still resolved to sacrifice her friend, so it's not like much of the Crimean plot would have changed. And then in part 3, the Laguz Alliance still would have been pushed back by Zelgius, probably earlier without Ike's help, and maybe with a few more casualties, but Sanaki eventually would have escaped anyway and flew to the Crimean border to take back half her army and march on Begnion via Daein. Then the judgement would have still happened, three army split (maybe with Nailah controlling Ike's army) and Tower of Guidance trek. He does deal the final blow to Ashera, but presumably Yune could have given all her power to anyone, like say Tibarn (who almost certainly would have replaced Ike for the Round 4 Black Knight duel). Guys...is Ike...kind of superfluous in Radiant Dawn?
  11. Hey, if GBABuilder works by just replacing a stat, couldn't one replace con with Magic to have true hybridization without any merged stats (I mean, you'd lose Con, which I care about, but the majority doesn't). Of course given Con doesn't have growth rates (or does it? It appears on the level up screen, maybe every character just has a 0% con growth) you'd have to assign it to resistance and make it a static stat like in Gaiden.
  12. It's absolutely true that Maria's descendants had a strict one child policy and that his line is the reason Lopt blood survived (enforced by the people of the Spirit Forest more so than Maria's line however, given Cigyun broke the rule). But that doesn't inherently mean Galle's line also had a one child policy. Galle having more than one child each generation makes absolute sense, as does his known decedents getting burned once the Empire collapsed.
  13. Well they certainly discovered two minor holy bloods create a major one by trying it out at some point. Alvis and Manfroy certainly seem to believe he'd be burnt if word got out of his heritage, so I don't think it's at all unlikely there were more people with the blood originally that met their fate in the flames. Innocent people almost certainly burned too (like the in laws for example), but that doesn't mean the guilty people (for a given definition of guilty, they're still pretty blameless just being unfortunate enough to have an evil dragon ancestor) weren't killed as well. And there's absolutely no evidence that Loptyr lost his body by making the blood bond, to my knowledge. The Lopt tome seems to be, for all intents and purposes, completely the same as the Forseti and Naga tomes (and while we don't know about Forseti, Naga certainly survived the blood bond for another sixty years or so).
  14. Something I've always been madly curious about is what things were like for the Loptyr royal family in Jugdral's past. We know a dude called Galle was always emperor and he was possessed by an evil dragon god, so he was bound to be a pretty terrible king. But what about all his siblings and uncles etc? They existed, we know of at least Maria and presumably the witch hunts were performed against people with known blood connections to the royal throne. It must be such a strange life to get all this privilege and status, while knowing it's coming from an unabashedly evil entity wearing the corpse of your former son or brother. We see shades of what it could be like in Julius, but it'd be way weirder in an established system where people have lived under those circumstances for generations. Anyway, something I just noticed on the timeline that adds new light to what things might have been like. The Lopt Empire lasted 200 hundred years, from 448 to 648, in that time they had seventeen emperors named Galle. Which seems like an oddly high number. It means the average length of a rein for any individual emperor was less than 12 years. And any given Galle is basically immune to assassination or just plain accidents thanks to the Loptyr tome, we can assume they all died of natural (or rather supernatural) causes. IE, having an ancient dragon possess you for an extended period of time will kill you in about a dozen years (Lewyn seems to have lasted longer, but I think we can assume Forseti's possession was less aggressive). This also means Julius was basically going to die anyway within the next four or five years regardless as to what Seliph would do, meaning the Lopt Sect probably would have rinsed and repeated the process of possessing a seven year old with Ishtar's hypothetical child (which also lends a bit more credence to the idea that Julius is so obsessed with Ishtar because he's geared to pass on his blood as soon as possible). It also begs the question, of how you can fit seventeen generations into a span of two hundred years (generally it should be about half that, even in a medieval period). Either a lot of siblings to the various emperors became Galle (which would rise some more questions about the inconsistencies of Holy Blood), or child emperors was basically the norm and they were all reproducing as young teenagers. I guess another possibility is that Loptyr possession doesn't always take and there's a bunch of Galles that only ruled for a month or two that boost the count. Or like, Kaga didn't consider these implications at all when he just said the last Galle was Galle XVII. But what do you think of these implications, intentional or otherwise?
  15. Of course the foundations are there, but like I said, it's more people (and that's myself included) wishing for a complex relationship than one tangibly existing. Those are some great foundations, Azelle is Alvis' morality pet but Azelle is terrified of the only family member he's ever known. Still, even for a SNES game, the fact that Alvis goes and seemingly kills Azelle (or at least puts him in an extremely dangerous situation where many people do die) and it doesn't get a slightest reference at all, is a bit more than a bit underdeveloped. They easily could have fitted in like a single line from Alvis in Chapter 5 wondering if Azelle is still with Sigurd or showing regret that he might have to sacrifice his brother.
  16. Alvis once mentions how Azelle is important to him (without even a passing reference later when he orders the group, Azelle included, to be slaughtered) and Azelle admits in an easily missed conversation that he finds Alvis scary. We get some more information from Kaga's notes and stuff, but the game gives us basically nothing between the Azelle and Alvis relationship, the sole two references paints an interesting picture, but it's our own desire to see a complex relationship more so than something that is actually contained in the game. This is one thing in particular I'd like to see expanded upon.
  17. Jotari

    FEBuilderGBA

    Downloaded this to just mess about with it, not plans to make a proper hack (yet). Something very worrisome is occurring however, when ever I go to the edit weapons, AVG Antivirus immediately flags the executable as hazardous and quarantines the program. Does anyone know why this is? I could tell AVG not to do that, but I'm not sure I'd feel safe doing so unless I understand why that problem is happening.
  18. I really don't like the idea of the same stat determining magic and strength. I'm okay with it in Heroes where units will only ever have one weapon, but in GBA it just felt like classes were being limited in what they could do with it. While in Gaiden it just seemed weird to have frail priestess dealing massive damage with sword attacks. Or that equipping a sword increased power but doesn't(?) increase magic attacks even though they work of the power stat (to be honest, that'd feel weird either way). I wouldn't like the combined Magic Res stat to be a standard for the series, however, I do find it interesting for an occasional game here in there. Especially in the way you can use Barriers or Holy Water to super charge your mages briefly. It made those items much more desirable when they're usually throw aways.
  19. Binding Blade was probably the reason things shifted away from replacement units too, as it was the one to introduce personalized support conversation for the entire cast, making them all unique. As good as Jugdrals's story is, even some of the plot relevant characters are very underdeveloped making it easier to just have replacement units (Jugdral even literally had replacement characters with the identical characters the game gives you if you didn't breed the first gen mother's).
  20. That's something I actually really like about the Paper Mario series (or at least the first two games). All the stats are really low, so if your facing an enemy with just 1 defense, it really means something.
  21. Fe16 will jarringly end after beating the Zephiel expy, confronting the Idoun expy will be DLC.
  22. I actually used her FE5 pic instead of her standard one in an effort to make it smaller. For some reason the pics on the Fire Emblem wiki where I copied them from have been blown up to the enlarged size.
  23. Just look to Mystery of the Emblem Book 1 for a legit list of characters too boring to get into the game. Of course IS didn't include Wyrs, so what do they know?
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