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Jotari

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Everything posted by Jotari

  1. "I know of no epidemic that would be so quick and widespread that they wouldn't be able to identify as the problem," Constance said. "And the captain appears to have stopped writing mid sentence, such a malady would need to take hold instantaneously. No, this is magical based, and most definitely related to Malaphar in some way."
  2. Well I suspected as much, but when it comes to text, sometimes this stuff can be a Russian roulette.
  3. He must have some kind of temporal ammo storing capacity. Because he fired far too many times to only reload once!
  4. Oh I most certainly will report. I'm not sure this radio silence of content is the best way to build hype overall, but it's certainly piqued my interest in what kind of beast this game will be.
  5. The Awakening kids might have gone through more than any one else in the story (and lived), but I don't think it's accurate to say the Genealogy kids have no experience. They were also hunted and hungry for large portions of their life. Awakening still comes out on top, but I think they are comparable when it comes to experience. Julia doesn't have a weakness to dragon slaying weapons. That's only a Julius thing, per Heroes (he's weak to Dragon Slaying weapon in that game even though he doesn't have a breath weapon, Julia is not). Even if you discount Heroes, there's basically nothing to imply any of the Holy Blood characters are weak to dragon slaying weapons. Hell Lucina herself has Holy Blood and she's not weak to her own Falchion. It's not just gameplay that suggest Holy Blood characters are OP. The game's story directly supports the idea with Seliph (or was it Leif?) saying that everyone who doesn't have Holy Blood should probably be benched for the final chapter. And in addition to what everyone else has said, I'd like to point out that Genealogy and Fates have the ability to revive a party member (or even multiple in Genealogy's case, it the battle takes place on a Genealogy map). That's a pretty big advantage as it essentially gives them two Ceds or Kanas.
  6. Wait a second! I'm in Japan! I can go to those events! Finally news like that isn't some remote thing applicable to only people on the other side of the planet!
  7. Constance took the lantern without saying a word. Her face was furrowed with worry and concern, hidden from the others beneath the helmet.
  8. That's probably a coding error. Well, error might not be the right term, but if I'm to guess, the Overclasses weren't coded to literally be fourth tier classes, because characters were coded to have their internal level cap at 60. So the Overclasses simply reduced the character level by 20 whenever you promote, which resulted in the loss of any spells gained in those levels. Not an elegant solution, but probably easier than breaking the level cap. Not sure why they didn't just edit the lost spells into the spell list of the new class though, so you can pick them all up again at level 2. Maybe they just didn't realize it was a byproduct, which is actually pretty pisspoor testing as it should be immediately obvious to any one seriously playing the game.
  9. And that's why it would matter if they didn't waste Mikoto as a character and kept her alive. But without her, it's people you spend two or three years with as a toddler, vs people you've spent fourteen or fifteen years with.
  10. Yeah, but for the most part it's entirely accidental. He also is receiving orders from Grandbell at several points, most critically when he's ordered to first hold Evans and then later the half of Agustria he's conquered. A lot of the time he's just defending himself (really, really effectively). The only times he really attacks any one by his own volition is when he finishes of Verdane in Chapter 1 (that is to say after Adean is rescued) and then moves against Grandbell in Chapter 5, even the Silesea civil war probably has more to do with helping the woman that took him in more so than stamping out the corruption of Levin's uncles.
  11. Those chapters completely pale in comparison to the hypocrisy he retroactively shows by lying to Corrin about their birthright to try and get them to join Hoshido. I know "Don't join them, they're not your real family. We're you're real family, because you spent a weak with us when you were six," wouldn't be the best argument to get someone on your side, but the fact remains that Ryoma actively lied about the connection Corrin has to Hoshido and only ever thinks to bring it up if things start getting too incestuous. I don't think Sigurd was even that overzealous. Pretty much any protagonist would have made the same decisions as him. He just happened to have shit luck.
  12. Oh yeah, they should have kept some of the Japanese script intact for Lehran. Specifically the bit where he's barraged by all the voices from the past and then murders a bunch of people during the Serenes massacre.
  13. But it's really not any more tedious to do away with classes. In fact, from the developers perspective, it would be less tedious when it comes to fielding generic enemies. As it would come down to assigning weapons in sets rather than going through every individual enemy in the game and coding their weapons. Even if you have only ten enemies in the game, spread out from each other, that are sword-spear infantry, it's ten times as tedious to individually make them all sword-spear infantry rather than quickly making a sword-spear infantry class and assigning it to them. Even if they did away with class names on a surface level for players, they'd still undoubtedly code them into the game just for neatness and ease of use.
  14. He has a pretty good conversation with Walhart in Hot Spring Scramble. Can't quite remember what it was about specifically, just that Basilio's uncouth personality clashed well with Walhart's formality.
  15. Serra's dress seems to be tied at the side. Perhaps during battle it can be untied to make it distinctly less skirt like and thus suitable (if still not entirely practical) for running in. On the subject of Binding Blade, you know who's character design works as practical and visual appeal? Sonia. She's pure fan service done right, as in game she's meant to be this sexy temptress character that Nergal built specifically to seduce Brandon. There's no reason a design can't cater to visual and practicality.
  16. Haha. Glasses Grandma is way better than Sad Grandma.
  17. Once again, there's absolutely no reason why a transforming unit can't use an axe or a sword or a bow, regardless of what it's fellow tribe members do under the current system. It's not that there's no advantage to what you want, it's that what you want isn't really that extraordinary at all.
  18. Speed only applies to attack speed. Agility would be a more fitting term. Move would be the star you'd need for a race (and if we're to take fatigue into account, high HP).
  19. Now I miss Jake. Bring him back IS!
  20. I don't agree. To me, the class system isn't all that limited (even though by its very definition it's a limitation on the unit). I think they can make any combination of traits they want and call it a class. Take the Dread Fighter in Awakening for example, that's a Hero that also uses Magic. It's not like there was even precedent for that with the class in Gaiden, where it only used Swords (though I suppose it did have RES) they just said "Hey, we want this DLC class to stand out with physical and magical attacks". The class system has also given us loads of esoteric things like Xanes ability to transform, Ballisticians and Laguz. It's not like those things would be any easier or harder to come by if you ditch the class view point. It's all completely possible, with Berwick Saga having almost entirely unique playable cast (assuming what people say is true, I haven't played it). What it really sounds like you want is just more variety among the classes, which I'd totally be on for. Just look how crazy my class tree is.
  21. I'd be very anxious about such a project. It takes really good writing to pull off black comedy well and my fate in modern IS is shaky at best.
  22. Yeah, but I think that's more down to his stats and the fact that he gets killed than any of his personality traits.
  23. That's not ditching classes then, just ditching class names. Because if a character has defined and limited traits, then they're in a class, even if every class in the game is unique. A system without classes would be every character being physically possible of developing in any way the player chooses, even if their base stats lean in one particular direction. Like Final Fantasy II or XII.
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