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Crimson Red

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Everything posted by Crimson Red

  1. it'll be fine I'm going to personally buy like, 100 copies of FC that I will give away to people, including key people who I can trust will enjoy the game and spread the word and who will want to play SC as well, and then purchase another 20 copies of SC as well that I will also give away, while concurrently running other elements of my marketing campaign across the internet I won't fail *game face* *takes this too seriously*
  2. *claps* people think I'M crazy, not that I think you're crazy, but at least compared to you, I'm pretty average. I only bought one 3DS for Awakening and I only have one extra copy and one booklet that I happened to get, with no other special stuff (mostly because I'm broke, I'm not against getting it at some point...). in other words, I'm just using you so people focus less on my own crazy purchases
  3. some of us have been waiting longer tbh I haven't even been waiting that long but still regardless, that's super sad indeed, I was seriously looking forward to it coming soon >_>; I mean, I'll play FC and Sen no Kiseki II to bide me in the mean time, but SC is the only new English Trails game I'll be playing anytime soon, so <___<'
  4. As it turns out I can't check because both copies of Awakening I have are digital and I haven't yet gotten a physical one but Powersave codes in general tend to be pretty lacking They also tend to edit like, universal/general values over specific ones e.g. max money, infinite lives, all worlds unlocked instead of max stats for X character, change X character's job/class/something to Y, etc. Point being, I wouldn't be super surprised if max money is the only code, despite how disappointing that is :\
  5. Same: I was born here Opposite: A happy tale in that sense can't say my whole life is a happy tale though
  6. it's just a character, I'm not going to be butthurt about it, there are plenty of awesome characters already in, and the nice thing about Smash is that it's a good game in its own right and I enjoy both Melee and Brawl in terms of gameplay, though I think Melee isn't as fun on a super competitive level just due to how crazy it gets maybe but not only do I think such a thing is way, way off and might not even ever happen but I definitely wouldn't ditch the originals for Project M I played Project M but just as a side thing for fun, mainly because of Roy and such, I don't really think less of Brawl or anything nor would i be like "sorry I only play Project M because SSB4 cut out my fave character/doesn't play the way Melee does/whatever"
  7. there's a lot more to complain about than the weather, at least in Cleveland :\ I could say some positive things too, but the general consensus tends to be "we don't talk very highly of our city... or our state" I've sort of got out of habit of checking the weather and just prepare for all sorts of situations at this point because lolweather the roads here are terrible too, 50 yard stretches of huge potholes and broken roads and stuff, you can look up pictures but tbh I looked some up and they didn't really do the roads I drive on almost every day justice all that being said I didn't know that "so many people live in Ohio" assuming by that you mean, of the people on SF, and not in general, because yes, "so many people live in" every state of the U.S. except North Dakota *shot* too bad I don't like any of you or I'd totez meet you IRL *shot again*
  8. hmm, a new hack that looks good? hype might do some coverage on this... would be open to an LP, podcast, or other stuff to help advertise etc. lol
  9. http://gyazo.com/742f4f710ff0af4a08409c891881a59e ??? random centering ??? http://gyazo.com/d5ba380e637ba853dbbdf42913dee629 random text ??? PMs are also funky SF looks worse than usualbad but I have this feeling it's just me *starts trying stuff* EDIT: nope, don't think it's just me anymore
  10. Rarely ever found it lagging the game (only a couple times IIRC). Just sayin'
  11. Well, this topic sure did derail a bit, haha I've sort of done that myself, except I'm usually okay with waiting if it's going to get localized. I think the only exception was Sword Art Online: Hollow Fragment, which I pre-ordered and paid off before the localization was announced, so I was sort of screwed already. But the Limited Edition contents were pretty awesome, and I prefer physical copies over digital, so it's not all bad. Naturally, I'll still get the English version to support such localizations (as well as hopefully have a better understanding of the game). Hey, a bunch of people on this forum worked on the FE12 translation! You should've played ours! XD Jokes aside, I also imported Tales of Vesperia but I had already played the 360 version 2 or 3 times (can't remember), so I was pretty solid with the story and such except for some of the extra parts. Managing skills and trying to remember which artes were which was super painful and tedious, but with online guides and just working my memory I managed eventually. Took quite a while, but the PS3 version adds some really fun elements over the 360 version, so I think it was worth it, even if the 360 English dub is much more preferable for me (I prefer English games and I liked the voice acting in ToV360). Kirby I haven't played and since I figured it'd get localized (which it did) I didn't really have any motivation to import it, but it's still cool you did. I wanted to get it when it came out but I'm low on money so I'm waiting a bit. Aside from Tales of Vespera PS3, I've imported: - Sword Art Online: Infinity Moment - played this, didn't get too far, it was okay but I sort of got lazy and it was really repetitive... and then SAO: HF came out and as it turns out it pretty much includes this game but with better graphics and the new battle system, making this game obsolete (I'd be willing to sell it to anyone if they want it, lol). - Sword Art Online: Hollow Fragment - the newest SAO game that I mentioned before - Legend of Heroes: Sen no Kiseki - the newest entry in the Trails or Kiseki series, with a sequel coming soon. It was a total blast, and I didn't have a very hard time with the gameplay because I'm able to read katakana pretty well for quartz and arts names (which tends to be the most important as far as setting up characters goes) and I'm familiar with the battle system thanks to Trails in the Sky, but I *did* have a pretty hard time with the story as a good portion of it isn't voiced and I can't actually read Japanese, I can only understand some voiced Japanese and only if I focus (something that easily tires me out because well, I *really* have to focus and I can't like, re-read what they said to reconfirm anything--I only get one shot at translating it in my head, lol). Thankfully though I had TheEnd to help me and fill in some gaps so I understood a good portion of the story, albeit missed out on a lot of secret details and NPC stuff, but hey it was enjoyable so whatever, waiting for the English translation would mean waiting for like, 10 years or something... >_>; That's pretty much it for imports, only PS systems because lolRegionLock on Nintendo systems and I don't have money (yet) to import hardware too. I've played lots of other Japanese games but I didn't import them from overseas... including but not limited to: Fairy Tail Gekitotsu! Kardia Daiseidou - a Fairy Tail fighting game for the DS, idk what the English title would be... fighting games are pretty freaking easy to play in any language though Ys V: Lost Kefin, Kingdom of Sand - the fifth entry in the Ys series, I think it was for the SNES, it got a translation patch sometime after I played it in Japanese One Piece: Giganto Battle 2 - New World! - a One Piece fighting game for the DS Fire Emblem 12: Heroes of Light and Shadow - you know, before the translation came out, I think I had to play it once XP Summon Night X: Tears Crown - I'm still in the middle of playing this one, it's a cool RPG, I kinda need to make more progress in it since I'm working on the translation patch for it but I'm simultaneously playing Swordcraft Story 2 (which I haven't made progress in for a while...), so yeah... not enough time >_<; I've played lots of games with translation patches (i.e. never got official English releases) or with Japanese voices as well which is sometimes annoying since it's not a 100% full translation and I like to know everything and if possible, hear only English voices since it's my native language and I already hear more than enough Japanese (nothing against it I'm just more comfortable with English!) So yeah, I have quite a bit of experience with it compared to some people and even without really trying I managed to learn enough to make my way through games and understand some of the voiced dialog (which is partially thanks to watching too much anime...). I think if you know katakana, can look up kanji, are willing to do a bit of trial and error, and can do google searches for other stuff, you'll be fine in making your way through most games--actually knowing the story is pretty freaking hard though, and that's a serious commitment to learning the language. I kinda wish I didn't have to because #laziness but I'll probably learn Japanese eventually since I don't like missing out on good games and though a lot more games are getting localized (and faster at that), there are still lots of games that we're missing out here in the West, so there's not much for me to do except play those as they are or else accept the fact that I'm missing out on great games (something I don't like to do :P). I guess I'll end with this: Biggest Tips for People Trying to Play Japanese Games Who Don't Know Japanese And Can't Magically Learn it In A Short Time: - Learn katakana and hiragana. Maybe not in that order, but katakana is mostly used for names and will help a *lot* if all you're trying to do is make it through a game. Knowing who is who and what items/weapons are what is a great start. Hiragana is more useful for dialog and some menus, it's also useful but you're not going to understand a lot of the dialog without kanji anyhow, and kanji is sort of where you draw the line with "short time investment" and "huge time investment". - Perfect the art of trial and error. That's how you'll learn to work your way around the game. - Watch other people play the game online. You can learn quite a bit just from that, even if there's no commentary or subs. Watch the gameplay parts of the game, not the cutscene parts, though. - Take breaks. Playing Japanese games can get tiring. You're dealing with moonrunes. Your brain needs a break dealing with a totally foreign language, especially if it's only used to speaking one language. - Look up stuff online. Plenty of other people import, sometimes you'll find people have asked the same questions you have or such. You might also find places where you can ask people questions. It's not as easy as it is for English games, but for instance, Tales of Vesperia has a wiki with all the skills names in both Japanese and English with decsriptions and such which helped a LOT, and there's a blog for SAO:IM which helped me learn how to play that game and understand the battle and sword skills (and in turn Hollow Fragment, since so much of the game is similar and the such). - This is mostly a personal approach to them, but don't be afraid. In the end it's just a game, try to have a fun time. We play these games because they're fun and we don't want to miss out on them or whatever, but if you stress too much over moonrunes it might ruin it for you. Again, personally speaking, I sometimes want to know everything that happens in the story and make sure I have the best equipment setups and such, but it turns out to be too stressful and I just give up and take things at my own pace, as I feel like it, and while I do sometimes regret missing out on story or not being able to find secret parts of the game or OP skill sets or whatever if it's an RPG (...I tend to import JRPGs, in case it wasn't obvious), overall it's a better time when I take it easy, because I'm not spending dozens of hours looking stuff up and progressing through the game at a snail's pace. (This is especially true when I actually try to translate the dialog and there are super long cutscenes... gosh it gets so tiring I can't take it and just say "screw it" in the end, lol)
  12. I like it a lot, it's pretty awesome. I don't always use it but I tend to turn it on to see how good it is and use it for as long as I can handle it (using it more than like 45-60 minutes tends to be a bit of a drag on the eyes/brain). Part of the problem is that a lot of people don't know how to hold it to get the best depth perception, which is something that sort of comes with practice (I can manage to get it right pretty naturally now, even when I'm lying down on my side, haha). As far as gameplay goes, it's mostly not useful and is more of a visual effect, but games like Fire Emblem: Awakening, Kid Icarus: Uprising, and Animal Crossing: New Leaf, and Mario & Luigi: Dream Team have some *great* usage of 3D where it's seriously visually stunning, so it all depends on how much effort is put into the effect and such, which differs from game to game. I think people are missing out a bit if they don't use the 3D, but it's not a *huge* deal--it's not like turning off the sound or something. At the very least I'd suggest trying to use it during boss battles or such--that way it's not strenuous if you don't have a lot of tolerance for 3D but at the same time you get to feel like you experienced it and what makes it cool and such. (I mean, it IS part of the selling point of the 3DS and some of the included applications like the 3D camera [which honestly isn't even that good lol], I think never making use of it is kind of a waste/calls more for a 2DS at this point haha.)
  13. Fun stuff, I like the ideas, I think to some extent getting quantity is going to be a deal, what with the droughts of games and just lack of hearing good stuff about the Wii U in general (outside of indie games that tend to not get much coverage), even releasing small titles like NES Remix helps, we just need more of them (e.g. Mario Paint U sounds like a boss idea and spin-offs like Hyrule Warriors are welcome so long as they come a little faster/we get more info on them... something Nintendo has been neglecting to do even with the few titles we *have* heard of).
  14. restarting the chapter only works for class-changing if it's in the chapter they join just restarting any chapter isn't the same as reloading the character from scratch the only time the class is read is when they're loaded the first-time, so yeah
  15. ^That's what you'd think, but I'm pretty sure most games have series wikis (unless it's you know, a stand-alone title) http://legendofheroes.wikia.com/wiki/The_Legend_Of_Heroes That being said it's for The Legend of Heroes as a whole, not the Kiseki/Trails subseries which is more of what you were talking about and is kind of it own series, honestly (the "Legend of Heroes" part is just sort of tagged along with everything at this point, if you ask me, barring... Nayuta no Kiseki, was it?). But yeah I can't really think of serierrs that don't have wikis, it's so easy to create a wiki so even if there's nearly no information IN said wiki I feel like games will still have them just because it's something that happens I mean I could probably find some indie games that don't have wikia's (Toki Tori has at least 2 games and doesn't have a wiki) but eh, those are indie games, I feel like that's cheating for whatever reason (like it'd be too easy in that case because indie games tend to be obscure by nature)
  16. terrible logic I already discussed this idea thoroughly a few months back on a podcast as well as twitter but I'm all for it as long as they made sure to fix a few things too and not just port the games over with slightly updated graphics like with many HD remakes (e.g. ToS Chronicles was not graphically impressive in the least) they could have another company help while they focused the bulk of their efforts on something else it'd help bridge the gap between games etc. as well and make Ike more relevant for a reappearance in Smash (though it's a bit late for that, I think) people who didn't get to play those would get to play them as well (PoR is kinda old and for GC and RD is hard to find... rather, they're both hard to find) lots of positives and I don't see many actual negatives
  17. that's ... kinda freaking crazy but hella interesting at the same time o_O
  18. I personally don't think the character roster is a huge deal (or rather, I hardly care at all), but I have a different perception of MK games and such, so yeah It'd be nice if they included other characters as DLC but don't get your hopes up... I can see there being problems with this approach anyhow ... Yeah I just don't get why people are getting soooo mad just because there are a few extra characters and some obscure characters that hardly have a role in Mario aren't in it. It's just one of those things I have to accept even if I don't understand, I guess all that being said I'm not usually hyped for Mario Kart games in the least, but after the Nintendo Direct and other stuff, I actually *am* looking forward to this a bit. I mean, I already had it pre-ordered but now it's actually a date to look forward to. Kinda unfortunate that I have all 4 freebie games they're offering, but I'll figure out something. I do like the deal though, it's seriously nice and it's going to be a great time to pick up a Wii U--people will be able to pick up deluxe systems with an awesome game, awesome accessories, and get a free game along with it (all of which are solid titles in their own way: NSMBU isn't very original/plays like other Mario platformers but is still very fun, Pikmin 3 is awesome albeit doesn't appeal to as many people as some titles, LoZ WWHD is awesome albeit some people played it already for GC, and Wii Party U is super fun if you have people to play with, but... not everyone has people to play with, of course).
  19. oh uh hey someone posted ... uh, did I ever give this to you? I forgot it can definitely be used as the oft sought-after Escape command... maybe IIRC the unit still doesn't go to the "waiting" turn status which is sort of problematic haha You could probably use this + Xeld's hack which changes the seize command name + some hack to make the unit removed from the map to make it work I'm not really interested in the 3rd hack though since it's a pain + I'm retired anyhow PM me if you need anything because otherwise I won't pay attention (I at least pay attention to my PMs here even if I don't want to lol)
  20. Release date? Holy crap! :O Al you're not allowed to release the game until you talk to me on SkypeThis is awesome, maybe we could get a showing from you on our podcast to talk about the hack before it's released? generate hype and all, go the full mile just for fun? *shot*
  21. disagree entirely you're definitely much, much smarter than the average person with a much larger background in this sort of thing what matters more than age or even the years of experience is the actual quantity of experience, knowledge, and ability to learn that somebody has, IMO you can't really quantify this so we tend to so with "years" of experience but even that isn't consistent the average person, IMO, isn't up to certain tasks (in this case doing the stuff you did, Cam) unless they had something to back them up in the way like previous experience, a tutor, etc. I don't have a source for this, it's an opinion based on my own experiences, talking to countless new hackers and other people throughout the years, etc., I've literally met hundreds of "newbie" hackers over the years thanks to my contact information being in the Ultimate Tutorial and FEShrine being a sort of hacking haven for newer hackers, It's not just a matter of effort, I wish it were, but part of the point of making tools and documentation and tutorials is to make things more accessible for those who can't figure things out on their own and aren't able to achieve higher-end stuff other advice for ROM hackers? don't hack, lol. wait for BwdYeti's FE engine or whatever. However hard you think hacking is, it's probably harder. If you insist on hacking, go small, don't rework chapters, and learn from actual game developing protocol and such. Biggest downfall of people is that they insist on perfectionism and don't know when to draw the line or just don't draw a line at all. You need to at some point say "this isn't great/how I want it but I can't spend anymore time here or the success of the project is at stake". You might think "I can just take as much time as I need to" but no, that's not how it really works for successful people and projects, you'll lose motivation, so will the people around you (like the ones helping you), if you're into having "fans" of your hack they'll also lose interest, and 9 times out of 10 the hack either ends up dying or becomes so inactive (as far as having visible progress or a presence goes) you'd mistake it for a corpse. I mean, I guess if you're okay with not finishing or you're okay with 10 year development cycles, go ahead. But the biggest thing that ROM hackers can't do is actually finish anything. If you can finish something, you're already a more successful hacker than 80% of the other ones. If you can finish something more than 5 chapters, you're more successful than 95% of them. This applies more to full custom hacks (which is kinda the norm) than reskins or balance patches. These too are hacks in a general sense but don't usually change the core of the game and therefore have extremely short development cycles (and yet they still often end up taking ages). in short ur all fgts get rekt n00bsin short, your own work ethic, goals, and willingness to learn are the most important factors to actually making a successful hack. If you want to make a hack in the first place, chances are you already have ideas, and you'll probably come up with new ideas along the way. If you need inspiration, playing other games and also knowing the limits of what you can do as a hacker--there are a lot of them--are great. As far as becoming an actual accomplished hacker goes, you'll need to step out of the realm of just Nightmare, FEditor Adv, and the Event Assembler. GBAGE, ASM debuggers and compilers, and a hex editor... A lot of people think hex editing is obsolete or whatever but hex editing is how Nintenlord and I originally found out most of the event codes, not to mention it's also what let me find out stuff like where the sound room data is, where other random bytes are, let me fix glitches so that I never had to deal with a game-breaking glitch that rendered my game totally broken, forcing me to go back ages... (hex editor + NUPS + back-ups + knowledge of how everything works = I could solve almost any problem on my own, a skill really important because there would've been absolutely no one I could go to if I encountered a glitch otherwise). Hex editing can also be helpful for ASM hacking, repointing data, using patches... for smaller hacks it might not be necessary but again, without a full working of your game don't expect to do anything as massive as TLP (I'm not saying TLP is good but it's certainly massive being that people have told me they've played for 80 hours before IIRC, I think some people may have played for over a 100 due to the post-game and replay value--point being that the amount of background work that went into getting it to all function is beyond the scope of any tutorial and in some ways can't be taught). As a final word I'd like to point out I'm not against Arch's #3 But a smart person thinks for themselves and has to trust their own instinct to some extent. You can't please everyone, there are always going to be trolls and haters, you don't have infinite time or resources or ability, and you have to know what you want from your hack. If your goal is to please everyone, or as many people as you possibly can, expect a super long and tedious process that may never really end. If your goal is to make yourself happy, you can expect to please some people and not please a lot of other people. Dealing with it, especially when hackers are so open to the people who play their projects, is tough but another aspect of hacking. Unlike in game development, you don't have the liberty of hiding behind communication walls and other things. We can praise or complain about professional, commercial games as much as we want but those people who actually make the game never have to interact with us directly. At best, an in-between will confirm that they hear our words or something, and even then that's just a sort of acknowledgement at best--they don't argue or respond directly to comments nor are they really expected to because they're "big, professional companies" and they can hide behind that. As a modder, you can't, and people know that and will take advantage of that. Don't let them stop you like they've stopped so many others. Don't let them rule your hack for you. But don't ignore them because the fact that so many people are willing to help you and take an interest in your project in the first place is a blessing and the end result of at least hearing out what they have to say is that your own project will probably end up better and you all the happier. tl;dr Know what you want, know your limits, and come up with a reasonable compromise. Put in the work and it is possible for the average person to make a good hack. Certainly not easy, but definitely possible.
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