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Dayni

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Everything posted by Dayni

  1. I was referring to some of the other options for promotion, but she is certainly one of the better choices.
  2. I'd probably have promoted Klein already if he wasn't -Spd to be honest. Cordelia is probably the one I'd be least likely to promote of these four on the basis that she's in a competitive field already, much as that +Spd is great on her. Cecilia already has regular Gronnblade, and she would fit on a team quite well with all the horses I already have, probably promote her. Fae's probably one I should just get on with as well, regardless of the lack of Lightning Breath fodder. She has TA inherited too, she'll be a great blue counter.
  3. I hadn't given it to Nephenee because she has 40 speed already. The pain train is real with her. Probably should forge something like Spd if I got +Atk/-Res actually or Def on this one.
  4. Hopefully a bad Nephenne (for me anything that isn't +Spd/-Res because I already have one that's -Def) drops into my lap: I'd definitely go with Wrath. I have none currently, I only got her recently and the options for inheritance haven't been amazing from all my pulls. Still need to figure out a better A skill than TA2 or Defiant Atk 3 as well.
  5. I have a ton of feathers. While I have to keep around 14,000 for some 3* units, I've got about 100k right now. Naturally, I have no idea who to spend it on. I'll put what I already have up and what I'm considering as worth the upgrade. Or if I should go for merges, say so.
  6. I finally bought an upgrade for a legendary weapon: Lyn has the Sol Katti upgraded now. I think that'l be fun. Especially if it can be passed onto a merge with a better nature.
  7. His strength works well with the mercenary class once he can catch up: the promotion bonuses cover his weaknesses well. Archer is probably the best niche though: archer accuracy is a concern, but the only other option is Leon and Atlas can fill in really well, especially if you decide to go with the Killer bow. Being mounted in swamp maps might be a concern, but it's not a likely occurrence. Mage does eventually give some yucks with Rescue, but he's unlikely to benefit much from it or other classes.
  8. II and III are good fun, got both still. Will see how this one turns out, IV and V were offputting for me in the end. Seems to be a reboot of SC I, which isn't an easy title to access, is it?
  9. Zigludo is currently in a multiplier. I wonder how much that might lead to this early on.
  10. Actually took a few tries to use an infantry team on Berkut, but Sharena, Nohrzura, Arvis and Joshua (all 5*) were able to pull it off. This despite me assuming I screwed it up as the green mage, the archer and Berkut were descending on Arvis and Nohrzura. Berkut even ran for Sharena instead of fighting Nohrzura. Joshua takes the northern half of the map and goes near the fort, while the other three wait outside of combat. He tanks the axe cav and the red mage, while the others move for Arvis and Nohrzura. Sharena moves into range of Berkut, Arvis takes out the green mage and Nohrzura dances him out of range. the archer attacks Nohrzura and Berkut attacks Sharena. She finishes him of player phase and Nohrzura and Arvis take out the archer together. Joshua has not got Windsweep, Sharena has Luna and Desperation, Nohrzura has WoM, Arvis has Darting Blow, Ardent Sacrifice and Iceberg Berkut facing himself also took a bit, but I cleared with Brave Lyn (with Summoner support), Eliwood (5*), Berkut and Cecilia (4*) (Cecilia did nothing). Brave Lyn with Obstruct (critical to this strat) takes out the archer first from the fort, Eliwood sits 2 spaces below, Berkut moves into the fort in enemy Berkut's range and Cecilia sits outside. The other enemies fight Lyn and die (except for the axe cav), while Berkut starts attacking Berkut. Because my Berkut has Lancereaver 2, he doubles this round. On player phase, Lyn swaps with Eliwood, who stays in place, Berkut and Cecilia also wait. Enemy Berkut activates Blazing Flame, leaving my Berkut badly injured and with a Blazing flame of his own. The axe cav dies to Eliwood. Berkut does just enough damage to finish enemy Berkut himself on player phase. Cecilia did nothing. This requires Obstruct 2 on Brave Lyn and Berkut having Lancereaver (at least 1). Eliwood could be altered to fit this battle better as well, but Ward Cav is important.
  11. When it comes to the postgame, I get the criticisms. Especially the balance. Then again, it seems like they weren't too worried about that. Maybe the intention was to encourage purchase of the DLC? I think part of my optimism about the postgame was linked to actually managing to beat The Creation without the grinding DLC or overclasses. It makes sense the criticisms didn't sink in when I first posted. I still think it's the best postgame for the 3DS era (which is up against Awakening throwing (imo) non-canonical paralogues and Fates not having one, not much of a feat)
  12. The real shitstorm: Chrom/F!Robin fans having that pairing deconfirmed. That would be a firestorm of an incident. It's funny, because Kaga seemed a bit more okay with shipping in TearRing, at least for some units. Wonder why that changed?
  13. Because they themselves are an exception that proves the rule. Besides, it's obvious that the tragedy there is the better knight is sidelined after the war. I also don't see Clive himself being okay with that. (I'm a bit serious here to be fair, though that's as much because Mathilda's so much better) There's also the awkwardness of Leaf and Nanna's background and how they're pushed together in Thracia as a result of said background. Also Linoan and Deen, another pair that Kaga pulled the rug under.
  14. Eliwood still kills his most plot-focused interest. Leaving it to the player indirectly is also a concern. So shipping lord seems the most sensible option.
  15. My first attempt at beating the E4 in Pokemon Moon. I was running out of power, realised I forgot my charging cable and lost it all. It's not like Decidueye was an easy opponent to begin with. I also knocked out Tapu Koko, so not a waste I lost it. I can't really recall losing a lot of progress due to forgetting to save otherwise. On a tangential note, I had my finished save of Spirit Tracks overwritten by my niece. Needless to say I still have trust issues.
  16. Free pull is free. 3 Green, 1 each Red, Colourless (Shoot, another change at Ephraim gone) 4* Tharja (Already have a great one: her nature sucks: Free Darting Blow Fodder (Also Raoudrblade, but most units wouldn't use it anyway)
  17. So if I did decide to get it, as someone who has Moon, does it matter enough to get UM like with B/W with B2/W2 or is it more worthwhile to get US?
  18. Well, after a mediocre 8% banner barring Ayra, it's new character time again. But after all the orb spending, I don't even care all that much about the new units. Though if I got any I wouldn't complain. 2 Green, 1 each Red, Blue, Colourless 3* Olivia (Hone Atk 3 is nice. I just wish Hone Speed was more common), 4* Oscar (That was a risky click. +Spd/-Res is really good though. Better than the other one who inherited nothing. So I have to level him again. :P) Lancebreaker and Hone Atk 3. I've had worse pulls.
  19. Kliff needs to be level 9 sadly, but he will still do it well. The general strategy is distracting Slayde so that he chases after a pegasus rider, then proceeding to block his way (not fully though, he'll attack and die) so that he has to take a long way around as long as possible to get to the heal tiles while you deal with the rest of the army. Once you've dealt with most of them and you've pulled out Desaix, surround him and do as much damage as you can with your ranged units (especially an Excaliber mage) and whoever has the Lighting Sword to whittle him down. It won't be quick, but it's doable.
  20. I must try again. But there's something else first: Block A: 3 Blue, 1 each Red, Green (Lucky me) 3* Nino (Number 16 guys. Her nature sucks.) Block B: 3 Red, 1 each Blue, Colourless (Not lucky me) 4* Marth (It's been a long seeing him again: +Def/-HP is better than the first one I pulled) Now, back to tears. 2 each Green, Colourless, 1 Blue (No Celica for me then...) 4* Camilla (Well, least I have Savage Blow for Asshat. She is +Spd though. Is that worth is?), 5* Spring Camilla (Well, it took 7 months, but I have the first magic flier. Frankly, I'd prefer Summer Corrin, but whatever. +HP/-Spd sadly, she won't be doubling Rein any time soon.), 3* Setsuna (Well, it's more Bowbreaker.), 4* Klein (This is more like it for fodder.Neutral, so worse than my +Atk. Who wants DB?), 4* Abel (Another +Atk Abel, but he's -Def. Good fodder.) It could have been saltier. No Celica, Genny or Bridelia for me though. :( Least I have a lot of fodder while I save away.
  21. Rubenio's NMotE: Where Matthis destroys the world. At least, I think that was what happened....... I assume "Wee ones", which is referring to little kids. It's an archaic phrase, doesn't come up much any more. If that was just a joke and you did get it, apologies. Now things get wild. This of course means things won't end well. For anyone. Of course, that means Wrys died twice. Dangit. YOU WERE NOT KIDDING. I DIDN'T THINK THIS WOULD BE THE CASE. WHAT IS BALANCE, RIGHT? What was the person who thought adding Imhullu to a map was the right idea on? So, the timeline's strung out like a piece of melted cheese, Ruben's about to screw up leaving and we still don't know how this is supposed to resolve everything. Who wants to bet on Pretzel being the hero we needed?
  22. She's great for avoiding because of her luck and speed. Her offense, sadly, is not as solid, that amount of magic gain certainly isn't impossible, but it's unlucky. She can dodge, and res still hits a lot of enemies hard. So while she might not be the most powerful, she does fit as a dodgetank when promoted.
  23. Turns out I was wrong. Eh, I'll support Sigurd. Man on Fire deserves that much.
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