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Mekkah

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Everything posted by Mekkah

  1. Not now. And I don't want to restart my White file since I did a lot of stuff there. I *think* but I'm not sure that I got around 400 for one Herdier when Cheren had something alive, and 800 when I didn't. Even if that's not the case, no regrets about killing Cheren's Pokémon at all.
  2. That stuff happens. I'll be trying to get up a new version sometime soon. I already edited Ch11 and Ch12, trying to think of things to do for Ch13. Hopefully the next patch will have all of Ephraim's route finished.
  3. It's after the Elite Four, not after the Champ. And the latter. You get to send one of your mons to the PC to make room for Reshiram.
  4. One of my favourite things to say about Sawk is that if he were the only Pokémon to learn Double Kick, we would never get to know it can hit more than once. It's just that good. So I decided to see if he was so good that he could take on the entire game by himself, in a game with a curved EXP formula. Up until the 2nd gym city, Sawk is unobtainable, so I used Oshawott and Pansear. I looked in the tall grass and found a Docile Sawk that took me only one Great Ball to catch. 01[21:50:25] <&Mekkah> Dageki - #539 (Docile) 01[21:50:25] <&Mekkah> HP: 0 - 3 01[21:50:25] <&Mekkah> Att: 24 - 28 01[21:50:25] <&Mekkah> Def: 10 - 16 01[21:50:25] <&Mekkah> SpA: 14 - 19 01[21:50:25] <&Mekkah> SpD: 28 01[21:50:25] <&Mekkah> Speed: 0 - 3 The Atk and SpD are great, but regardless I kept looking. The Speed and HP are just really unacceptable after all. Then I found this one. 01[21:56:00] <&Mekkah> Dageki - #539 (Adamant) 01[21:56:00] <&Mekkah> HP: 10 - 16 01[21:56:00] <&Mekkah> Att: 4 - 9 01[21:56:00] <&Mekkah> Def: 24 - 28 01[21:56:00] <&Mekkah> SpA: 14 - 19 01[21:56:00] <&Mekkah> SpD: 28 01[21:56:00] <&Mekkah> Speed: Impossible The IVs are overall worse, but agydfgyufwgf Adamant! The Speed was weird, I tried to see what'd happen if I reduced it by one in the IV calculator and it showed me something like 25-29 range, which means this was prolly about as fast as they get. Natures are much more important than IVs imo, and neither of them are strictly necessary to beat the game, so I decided to run with this one. 2nd gym: OHKO everything all the way up to the leader. The leader's Herdier used Leer on me, so I was like "ohshit Watchog is going to OHKO me with Retaliate"...and then Sturdy procs and I win. Lovely. Team Plasma isn't even worth talking about ever. They love using Patrat and Sandile lines which tend to get OHKO'd by the first hit of Double Kick. I avoid most other trainers when I can. So after I come out of the forest, I'm hoping to get Rock Tomb (and Dig, but less so) from the desert before I'd have to face the Bug gym. I heard you could get Pokémon from the desert so I assumed you could get the items too, but it turns out that's just because there's dark sand before the roadblock led by the guy telling you to go challenge the gym. Bummer. So I went back and gave Sawk the Retaliate TM, since his only other attacking moves are Double Kick and Low Sweep. Retaliate only has 5 PP but it's the best I can do. I make sure to get Amulet Coin from the dancers. Going through the gym is painful, since Retaliate is only a 2HKO, but thankfully Retaliate + Fighting move does KO all of the unevolved Bugs. And Swebble is Rock/Bug, so I can just use Fighting moves. Still, I have to go back several times to refill PP. When I'm at the leader, I check my TM case and notice Sawk learns Work Up. I teach it to him, getting a set of Work Up/Low Sweep/Double Kick/Retaliate, and face the leader's Whirlipede. I set up Work Up while healing off Poison Tail damage, 2HKO Whirlipede, then Leavanny comes out. It's faster than me but misses with Razor Leaf, and I OHKO with Retaliate. Dwebble falls to Retaliate as well. Easy. In the desert I grab Rock Tomb and Dig, after having to fight both of my annoying rivals, neither of which provide a challenge at all. After crossing the desert there's some minor Plasma-ing going on. I get the Bike, heal, and fight N, with Sigilyph providing the largest challenge (I hadn't put Rock Tomb on yet). He's already working hard on that Fighting weak. I also go to the musical building. 4th gym is the worst gym ever. I hate the coaster with the carriages that never come when I want them to, I hate how they only know of 2 Electric mons, and I hate Emolga especially with a passion. Fortunately, Sawk is a king. He usually OHKOs Emolga with Rock Tomb as long as he hits...the first one managed to set up 2 Double Teams before that happened. I used my only Paralyz Heal before the leader, so I go in with my fingers crossed. Emolga gets OHKO'd by Rock Tomb. Emolga gets OHKO'd by Rock Tomb. Zebstrika gets OHKO'd by Dig. gg Then I go west. More rival fighting. Bianca provides the first legit challenge: Musharna. Fuck that thing. I had deleted Dig and Retaliate at this point so all I could do was repeatedly hit it, or try to Bulk Up, all while healing off 3HKOing Psybeams. Lucky Chant prevented crits, and Defense Curl kinda negated Bulk Up. I won in the end but it took more time than it should have. Then Alder wants me and Cheren to beat up Toddlers. I want my Sawk to get all the EXP and beating 2 Herdier is just too easy, so I decide to try and KO all of Cheren's Pokémon without dying myself. Sadly the Herdier liked to target Sawk with Take Down so I didn't quite manage to kill them all but...with more healing I could have done it. Some cowboy wants us to find Team Plasma and beat them so that he can release them again right after arresting, so I do that. At this point there is absolutely nothing that survives Sawk, except evolved Pokémon that aren't weak to Fighting like Gurrdurr. Plasma doesn't use that though. 5th gym is easy mode, just OHKO everything with Brick Break except the occasional Palpitoad (as in, it occasionally survives). The leader leads with Krokrokrokrrokrrkkrok. I Bulk Up like two times while it Bulldozes my speed down, but I don't care because now I can OHKO all he has. His Palpitoad misses with Mud Shot and Excadrill tries to Hone Claws. That's where I am now. That ^ was all from memory. More detail might follow. So now I'm in Chargestone beating up Plasmas and random scientists with Klink. Lucky Egg rules. N is still weak to Fighting. More at eleven. Had a Rotation Battle on the Route after 6th gym city. Wotter and the Pidove I caught for Fly got a bunch of levels and Wotter even evolved, even though they didn't do anything. Stupid Celestial Tower is full of Psychic/Ghost stuff and I only have 10 Payback PP. Went through the whole tower, gratefully made use of the healing on 3F. I like how the FLYING gym leader walks back from the top of the tower. Flew back to the city, went through the whole gym Brick Breaking members of the Tranquill line while Rock Tombing everything else (missed like 1 out of 2 against the mooks). Went back to heal before taking on the leader. OHKO'd Swoobat with Rock Tomb, probably rolled low damage against Unpheasant with Brick Break on the first try. She used Hyper Potion and my next Brick Break OHKOs. Then I miss Rock Tomb once or twice against Swanna and get in somewhat critical HP range, so I use a Hyper Potion, then OHKO with Rock Tomb. Owned the hell out of Cheren. Went through Twist Mountain. Doctor was actually the hardest guy to beat since he has Musharna and Duosis. List of things in the Ice gym that survived the first kick of Double Kick: - leader's Beartic More Team Plasma storyline. Next eventful event is Bianca battle. After being Intimidated by her Stoutland it's pretty hard to kill her Musharna. I was about to cheat but then I realized I could just spam Bulk Up on Stoutland then kill Musharna in one hit with Payback. Skip some boring walking and talking, and I'm at the Dragon gym. Boring puzzle. My PP nearly runs out after all the trainers so I go back, heal and do the stupid puzzle again. Get to the leader, Bulk Up vs Dragon Dance Fraxure for two turns, then OHKO everything with Brick Break (I was still faster). Sawk is L60 now. Crossed the Victory Road, nothing notable, Sawk OHKO'd everything with Brick Break or Close Combat. Now gonna buy X Items for the Elite Four. Beat the Ghost Elite Four. Mummymon survived +1 Payback, nothing else did. Psychic Elite Four was going to be the hardest part of the run. I planned to use Guard Specs/X SpDef/Bulk Up to set up, but I got critted, so instead I went with an aggro approach. Used Bulk Up, survived Reuniclus Psychic, KO'd it with +1 Payback. Musharna got OHKO'd to my surprise, then I saw I critted. The other 2 mons got OHKO'd as well. The rest will be easy. OHKO'd all of Dark Elite Four with Brick Break. Guard Spec + Bulk Upped a few times against Throh before OHKOing all Fighting Elite Four's mons with Brick Break. Well, except...Sawk! Fucking Sturdy + Full Restore. Caught Reshiram with third Ultra Ball. I had to Brick Break to weaken it, since Close Combat OHKOs. 2HKO'd Zekrom with Dragonbreath. Its two counterattacks: Fusion Bolt and a missed Zen Headbutt. Then I realized that would be not solo'ing with Sawk. So I switched Sawk in on some attack (Fusion Bolt I think), tried to OHKO with Close Combat but didn't manage to while it Light Screened. Used Brick Break to break the Light Screen and finish it off but he used Full Restore, so that'll be a 2HKO then. vs N: OHKO'd Klinklang, Vanilluxe, Zoroark (he didn't even Illusion), Archeops, Carracosta. Carracosta survived with Sturdy and hurt me with Waterfall (46 HP to spare) but that's all. Game still won't let me change leads so I switched Sawk into Cofag's Toxic. Once again I fail to OHKO with +1 Payback but he offers me so much free turns between Psychic being a 4-5HKO, Protect and Toxic that it doesn't matter. OHKO Bouffalant, Hydreigon, Eelektross with +2 Brick Break. OHKO Seismitoad with Close Combat. OHKO Bisharp with Brick Break. Solo complete. Playing time: 22:50
  5. Selphina is "great". She does have deathchanceritis because of Charge. I recently learned that Charge's activation is based on the amount of HP the Charge unit has compared to the opposing unit at the start of the battle, which means anything that 2HKOs Selphina can ORKO her if both hits connect. Thankfully, she has the best class for staying out of range, and her offense is awesome. Brave Bow when you need it, Killer when you don't. Her Bld blows though so sometimes she can whiff on doubling normally, but with 60 Brave Bow uses it's really a non-issue. Granted, this is more speaking about casual playthroughs rather than S and higher ranks, which have so many Warpskipped chapters that nullify her strengths that she isn't worth more than your basic benched scrub. In fact, she probably gets left behind in an escape map.
  6. You know, there really should be some kind of index of these somewhere...
  7. I'll be the last one to take a dump on many, many hours of hard work of hacking. But while some of the critique sounds harsh, you have to realize that most of it is true. The map design doesn't look too great (speaking from a strategic stand point, rather than graphics-wise here), and all I just saw is Eliwood and Hector with different names attacking enemies. In the case of Eliwood, obliterating them. I'll agree this hack has potential. Almost any hack does. Right now, this hack is indeed...acceptable. It looks playable. But it doesn't make you go "wow". It doesn't stand out. What makes a hack stand out these days is _being finished_. Because I honestly can't think of any FEGBA hack that has been finished, except maybe MK404's FE7 (only one mode, but still).
  8. Stop spreading misinformation, both Seth and Titania have more lines (and thus more canon) than Wendy and Sophia combined.
  9. Canon demands we solo the game with Roy, so this whole thing is invalid to begin with.
  10. It costs 40k to buy but it's doable in normal play. Return Ring can be nice on Patty or even Leaf/Nanna/Fin but it really doesn't matter who you give it to. You get two, anyhow.
  11. Leaf inherits items from Ethlin. I recommend that you let the kids from Ch6 inherit everything they can, so they can make use of it the most. Especially Leg Ring and Elite Ring. I usually let both of those go to Celice, as well as the Silver Sword. Leaf is a nice candidate for Pursuit Ring, though Levin!Arthur is better.
  12. Those weapons generally ORKO everything, so the minor differences between them don't matter. It's more important what weapon type is most convenient throughout the game to use (and therefore, to S rank). For Seth or any other mounted unit, that's lances, so they can fight over Vidofnir. Pretty much all the primary axe users are equally slow, so they can all function well with Garm. You'll usually only have one bow user, if not zero, so that's Nidhogg for you. Same for swords and all those magic types.
  13. I can't even come up with a comprehensive post to reply to this stupidity. Either I would be saying something I already did, or I would make some smartass but probably witty comment. Both would be appropiate, but I'm going to do neither. Instead, I hit the report button. I hope you get banned soon.
  14. Wow. Can you go do something more productive than being a baby in an advice thread? Please?
  15. It's one thing to rely on them, it's another to throw resources out of the window because of personal preferences and to recommend that to others as well.
  16. If you play on VBA you can just press F12 every time you see an error, then when you're done upload all the images!
  17. You can dance to Restore users. And of course you can kill the guys with Sleep staves. Beating the game with a pretty low turn count isn't too difficult, even with subs. I believe the biggest obstacle will always be EXP.
  18. Beat the game. Forgot how epic the game is between here and the ending. Victory Road was fun. The most exciting thing was probably Golurk getting OHKO'd by an enemy Darmanitan Flare Blitz. vs Elite Four: - Fighting: Reflect Sigilyph (now with Psychic/Air Slash) was going to be my killer of choice but the asshole put Stone Edge on everything so I got critted to death by Conkeldurr after beating both Bert and Ernie. No problem, Golurk is the best anti Fighting possible. - Ghost: Crunch Druddigon with Expert Belt did the work here, critting the sarcophagus (but Mummy made me lose Sheer Force). Chandelure proved to be too much of a force though, so I had Alomomola (!) clean that part up. - Psychic: Probably the hardest one. Once again Crunch Druddigon was clutch. I tried to put up a Light Screen for it with Sigilyph and then learned the hard way that it had Ice Beam. I used Fire Punch with Darmanitan, and noticed I might have been able to OHKO it with Flare Blitz, heh. - Dark: Scraggy critted the mon I led with but I pulled through anyway. Druddigon's Revenge and Golurk's Dynamicpunch were used here. Castle and Dragon scenes are soooo cool. Caught Zekrom with my second Ultra Ball while it was at full health. vs N: I don't remember many details. Zekrom 3HKOs with Dragonbreath while he used his Fire attack, then Hyper Beam (and recharged). Highlights include sending in Darmanatican when the game said he was going to use Klinklang, then getting Night Slashed and OHKOing what turned out to be Zoroark as well as myself with Flare Blitz. I don't think anything else actually caused trouble. vs Ghetsis: Sarcophagus makes a return vs Druddigon and wastes some Full Heals with Toxic but I anticipate the Protect uses and stall him out of Full Restores so it goes down. He sends in Afrobullshit which Golurk couldn't stand up to despite hitting with Dynamicpunch. Stupid Earthquake. But that trouble was nothing compared to Hydreigon, who I quickly learned after some experimentation, OHKOs Zekrom with Dragon Pulse, and Darmanatican with Surf. So I Light Screen with Sigilyph because it doesn't have or doesn't use Dark Pulse for some reason, and my low damage rolls on Zekrom's Dragonbreath are compensated for by a lucky paralysis, so it goes down. I remember that Simisage killed Seismitoad, but at some point all I had left was Zekrom. Eelektross couldn't do jack to it so after wearing it down with Dragonbreath, I used a Hyper Potion, killed it, and then 2HKO'd Bisharp with Fusion Bolt. I win. Assuming High/Mid/Low since I don't believe having 4+ tiers is productive by any means: 4)Mekkah (Darumaka/Darmanitian, Sigilyph, Pansage/Simisagee, Druddigon, Golett/Golurk, Alomomola) Darumaka/Darmanatian - Amazing, that's why I picked it first. I do hate the training stage because of Hustle, but even in its unevolved form it's just so powerful. And I didn't even use the Bug gym to raise it. High. Sigilyph - Beautiful, even endgame this thing never stops shining. Magic Guard came in handy before but most of this Pokémon's utility comes from being powerful off the bat. High. Pansage/Simisagee - MVP of the first gym of course, but I wouldn't have to draft it to that. I'd say he was worth being my third pick (taking into consideration that I was not willing to pick Sawk). Once I had Seed Bomb and Grass Knot, it simply did what it had to do, especially when all I had was Pignite. It does slow down over the course of the game but having a solid answer to Water types just speeds things up. Not so much for Electrics since apparently IS decided they should all have Acrobatics or Flame Charge or fucking Acid. BUT it did beat Emolga and anything that does that is cool in my book. Mid Druddigon - He earned his reputation as a strong endgame mon. You wouldn't think so when you look at the theory - it's one of these things you have to actually use to see how useful they are. The weird AI in the Dragon gym definitely helped him, I'll grant him that. I'm not sure if that can be consistently replicated - I actually got Dragon Clawed once, but that was somewhere on the Victory Road. Still, his type versatility is insane and his Atk is sky high. And I have to note that I _did not grind_ this thing. I got maybe one level out of killing wild Golett, but everything else is all Dragon gym, Galactic and Elite Four. Mid, but only for availability reasons Golett/Golurk - I didn't expect much from my fifth pick and that's what made him a fun project instead of a pain. This thing is slooooooow. I took it at least 10 levels with wild Audino. Even after getting Earthquake and evolving, he didn't really pay his own bill. The one thing he is useful for is beating Electrics and, even moreso, Fighters. His typing is perfect for it, since he's also immune to random Normal moves. Oh, and he was also good at using Strength! Low Alomomola - Like Golett, the key was to not expect much. I did enjoy having ridiculous amounts of HP, it practically never got OHKO'd. Had to grind it, of course. I had a running joke of killing super strong Pokémon with it, like Chandelure and no less than two Excadrill, but there's just no question that this thing sucks. He's also proof that you can make any Pokémon "work" if you want them to in B/W, and more easily than in the older gens thanks to the grinding methods available. He was my only Water type (other than the tadpole I caught in order to get him) and I did switch him into Fire/Rock/Ground mons whenever I could. Low I'll also briefly comment on Tepig. It's a starter and it's not nearly as awful as Smugleaf - that makes it High in my book. Mine only got to L30 or so before I ditched it, but from what I could see, he's good.
  19. IOS because you keep on hinting not-so-subtly that you are more clever than anyone else with your nicknames since no one gets the reference, Google gives me Donkey Kong...... Ice gym was a cakewalk. Or cakeslide, whatever. I thought I couldn't get my last two guys (Druddigon and Golett) before this gym so I just went to sweep it with Alomomola (Wake-Up Slap is a 2HKO on everything, sometimes I can even finish off with Aqua Jet). I just abused Lucky Egg and Amulet Coin as much as I could, and Darmanitan did most of the work on the leader. Then in the tower I caught like a million Golett, all of them having Klutz, so I just went with the Brave one. At least Klutz doesn't block Amulet Coin and Lucky Egg. Why did he have to forget Shadow Punch at this level though... I couldn't find Druddigon even after wandering around all day long, but when I went outside to grind on Audino and accidentally went into the normal grass I got jumped by one...it was Naive with Sheer Force and I just went with it. Smogon's in-game article mentions how Druddigon is easy to train on the wild Pokémon in Dragon Spiral. Sure, he is. Except Golett doesn't give a lot of EXP and fighting other Druddigon isn't guaranteed to turn out well. The Plasma members, however, fall pretty easily to it once it has a few levels under its belt. So it's better than I thought when I first looked into it more closely, but not the late-game juggernaut it was said to me. Still very satisfied though. By the way, Golett is an absolute champ against Audino. Unaffected by Normal moves, changing its ability doesn't do anything, and Attract doesn't work since it's genderless. If I can find a Heart Scale I'm so getting Shadow Punch on it, since right now every single move it has is unreliable. 50% Dynamicpunch, random Magnitude, or perhaps Mega Punch? I replaced the latter with Night Shade anyway. So Druddigon is getting better and better while Golett still hasn't evolved...what a slow Pokémon, sheesh. I thought the 8th gym would be pretty hard considering how hard Dragons tend to hit and how slow Druddigon is supposed to be, but Druddigon absolutely demolished it. It probably should have been fainted ten times over, but for some strange reason every single opposing Dragon that it couldn't OHKO, with the exception of other Druddigon, try to Dragon Dance or Taunt against it. It actually loses versus other Druddigon despite being faster, because they have Rough Skin and I can't OHKO. Well, I can OHKO with Expert Belt (which I used against the leader), but I wanted to use Lucky Egg. Even the leader's Pokémon weren't any smarter. I thought I'd be screwed against her Haxorus so I switched to Sigilyph and set up a Reflect while being Dragon Danced on, and weakened it to about 60% with Air Slash until I died to a Slash crit. I brought out Druddigon and, you guessed it, it used Dragon Dance and I KO'd. Now I'm going to train Golett until it's a Golurk with Earthquake (Golett gets it at 45, Golurk at 50, it evolves at 43). I had boxed Alomomola for the time being so I could use Fly without teaching it to Sigilyph, since I wanted to keep dual screen + dual STAB. edit: Mission accomplished.
  20. I got Surf, so it was time to catch Alomomola. I didn't have any Water mons so I caught a tadpole, taught it Surf, then Surfed around for a bit in places where it was supposed to be, only to get swarmed by Frillish. Turns out you have to look in those special spots, but once I got one to appear I caught a L19 Alomomola, which is nice. It's Hasty though. =/ It's a pathetic Pokémon but its HP is ridiculously high - I think it had around 95 when I got it, with my other mons having somewhere between 110 and 140. Every time it levels up, it gets +4 or +5 HP. I didn't get EXP Share when I was in the big city, so I flew back there, taught Alomomola Surf, then beat the floor needed to get EXP Share. Mostly because I wanted an excuse to train it, but after this I decided I should try out Audino grinding. I went to do that in a few different spots, all the way to level 30, where it learned Wake Up Slap. Changed the 5HKO on these things to 2HKO. Turns out this thing has 75 Atk and 40 SpAtk...pathetic. It also gets a boost from rain on all these routes but it stopped raining for some reason. Since the rest of my team is pretty much L40, I figure it's time to move on to the next town.
  21. Always hated the fourth gym. I did some training with Sigilyph but went through the gym mostly with Simisagee. I wanted to train Darumakka more but between Hustle, Static and Double Team, it just...doesn't do very well versus Emolga. This gym leader has Whitney beat when it comes to being an annoying cunt in my opinion. I managed to waste her Hyper Potions with Daramakka until it got killed with Volt Change, then killed both Emolga with Simisagee. Sadly they knew Aerial Ace or it would've been a cakewalk. Avoided having to walk the Static plank by using Work Up and Seed Bomb. Then her Zebra just outsped and KO'd me with Flame Charge, so I had to use Pignite even though I am working towards ditching it. Spark did like 45% so when I was very low on health the AI chose Quick Attack which allowed me to heal up, and then finish it off. Trained my mons some more on the way to the fifth gym. Sigilyph is really really good, at one point it faced an unevolved Zebra. I used Light Screen and braced myself...and I didn't even notice the damage it did with Shock Wave. Then I used Psybeam and OHKO'd it. Heh. It made short work of all those Timburrrrrr in the ice container. For the fifth gym I tried to use Daramakka when I could but I mostly OHKO'd things with Simisagee. The gym leader took a few tries since Excadrill was really really strong and OHKO'd both of my Fire mons (Rock Slide for Dara, Bulldoze for Pignite). So what I did was use Sigilyph to throw up a Reflect and 2HKO the first stage crocodile he leads with, then use Darumakka..but it'd barely miss out on KOing with Fire Punch and trigger the AI to use Hyper Potion, running out my Reflect. But I had an Expert Belt so I just used that, and then the first stage toad went down to Simisagee. Really liking my team so far. edit: During Electric cave, Darumakka learned Flare Blitz, evolved, then learned Hammer Arm. Now it's invincible. Simisagee is lagging a few levels behind because I didn't use it at all during the Flying gym for what I hope to be obvious reasons. The leader had nothing on Reflect Sigilyph, which grew to level 41 and learned Air Slash after killing Swanna. It held the Lucky Egg during the whole gym session.
  22. Arrived in Hiun City and did a lot of business, most importantly evolving Pansage and getting Amulet Coin from the dancers. Beat the third gym with ease thanks to Pignite. Caught Darumakka and, after a bit of searching, Sigilyph. Had a fun ride in the Battle Subway with Sigilyph, Pignite and Simisagee. Daramakka is pretty much on par with my team, Sigilyph will have to play catch up later since this Electric gym will own him. But I'm sure he'll do well.
  23. I started as well, picked Pignite in order to get Pansage, which I just did. Those two will carry me all the way to the Desert, where I'll get my two best mons. edit: Owned the first gym's Water Monkey with Pansage, but Pansage is worse than Tepig vs everything but those, so I'm rocking mostly him for the time being. He just learned Flame Dance so his speed isn't really an issue anymore. Second gym leader was proving impossible to beat in the state my Pokémon were, but Tepig was only one level from evolving into Pignite, gaining a STAB Arm Thrust and a much needed durability increase. So I took it to fight on the trainers west of the town and a wild tadpole, evolved it, then went back to crush the leader. I wanted to avoid Herdier's Intimidate so I sent Pansage up first as a sacrifice to Leech Seed it. No matter how often I reset, I couldn't hit with Leech Seed in the one chance I have before getting KO'd by Take Down, so I "cheated" and sacrificed my caught Patrat, then successfully Leech Seeded it. Then Pignite comes in, used Flame Dance once for the +Spd. To my surprise I was already faster than Herdier, heh. Then KO'd it with Arm Thrust, and got a miracle 5-hit Arm Thrust on evolved drugs beaver (Watchog) which killed it before I could do anything. brb saving skull
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