Shuuda Posted July 6, 2009 Share Posted July 6, 2009 This is the truth really. It's worked remarkably well so far. <3 Weavile. Sneasel/Weavile are only good now because of physical dark and ice moves. I love him anyway. Quote Link to comment Share on other sites More sharing options...
Crystal Shards Posted July 6, 2009 Share Posted July 6, 2009 (edited) Wow most of this crap went over my head. Shows how much has changed since Crystal (the last game I played to the end). I might finish off Sapphire, I dunno. You know what would be cool? If Pokemon healed (albeit slowly) as you walked. I dunno if that's an option in the newer games but that'd be cool. Edited July 6, 2009 by Crystal Shards Quote Link to comment Share on other sites More sharing options...
Cynthia Posted July 6, 2009 Share Posted July 6, 2009 Wow most of this crap went over my head. Shows how much has changed since Crystal (the last game I played to the end).I might finish off Sapphire, I dunno. You know what would be cool? If Pokemon healed (albeit slowly) as you walked. I dunno if that's an option in the newer games but that'd be cool. It is actually a good idea that hasn't been implemented. It makes sense as they "faint" and they can be healed when you take a rest at your home. So it only makes sense that they heal over time. The only problem with the idea is it might make the game significantly easier, especially at the elite four. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted July 6, 2009 Share Posted July 6, 2009 Think about this scenario. You're in a double battle. One of your Pokemon uses protect. One Pokemon explodes, killing or mortally wounding two opponents for the price of one. I'd say that's damn useful and cheap. I was actually thinking about a 1vs1 scenario, with both trainers at their 1st or 2nd poke. However, yeah, the move can be frustrating for the one that is taking it, and awesome for the one that uses it the way you described, or killing off the strongest of the opponent's poke, while still having one left etc It is actually a good idea that hasn't been implemented.It makes sense as they "faint" and they can be healed when you take a rest at your home. So it only makes sense that they heal over time. The only problem with the idea is it might make the game significantly easier, especially at the elite four. Maybe they could disable this on Gyms and on the Elite 4. Or maybe having Faint as not being on 0hp, but just being unable to battle. It could be healed on the PokeCenter only. Quote Link to comment Share on other sites More sharing options...
Zkirsche Posted July 6, 2009 Share Posted July 6, 2009 The only problem with the idea is it might make the game significantly easier, especially at the elite four. This is pretty much why I wouldn't implement it. You coudld just spam it at the elite four, walk around in circles or something. It would take the whole point of teh elite four away. Quote Link to comment Share on other sites More sharing options...
burning_phoneix Posted July 6, 2009 Share Posted July 6, 2009 (edited) Would it really matter though? You're already rich enough to stock up on a hospital's worth of healing items by the time you reach the Elite Four anyway. They could compensate by making the Elite Four....you know tough. Edited July 6, 2009 by burning_phoneix Quote Link to comment Share on other sites More sharing options...
Crystal Shards Posted July 6, 2009 Share Posted July 6, 2009 This is pretty much why I wouldn't implement it.You coudld just spam it at the elite four, walk around in circles or something. It would take the whole point of teh elite four away. Technically, so does owning 99 super potions and the like, and there's nothing against that with the Elite Four. Though I mean it could just be an "in the wild" type of deal, like Smooth Criminal was talking about. You could make it so it doesn't work inside buildings or during special tournaments. Quote Link to comment Share on other sites More sharing options...
Zkirsche Posted July 6, 2009 Share Posted July 6, 2009 Would it really matter though? You're already rich enough to stock up on a hospital's worth of healing items by the time you reach the Elite Four anyway.They could compensate by making the Elite Four....you know tough. It wouldn't matter if they were tough or not. After you defeat one you'd be fully healed. What they should do is reduce the amount of money given from trainers to help make the Elite four harder. Though I mean it could just be an "in the wild" type of deal, like Smooth Criminal was talking about. You could make it so it doesn't work inside buildings or during special tournaments. Still, it'd make thigns too easy IMO. Quote Link to comment Share on other sites More sharing options...
Tino Posted July 6, 2009 Share Posted July 6, 2009 So long as they don't give all generic trainers' pokemon horrible movesets, incredibly low levels, etc. I don't think it'd make things "too easy". I think that, to somewhat add to the difficulty, generic trainers should automatically have their pokemon at similar levels as the pokemon you have yourself. I believe it's a concept already introduced in battle tower-like things; the trainer's pokemon are at the same level as your highest levelled pokemon. Quote Link to comment Share on other sites More sharing options...
Meteor Posted July 6, 2009 Share Posted July 6, 2009 Explosion ignores defense? D: It halves defense. Quote Link to comment Share on other sites More sharing options...
Zkirsche Posted July 6, 2009 Share Posted July 6, 2009 So long as they don't give all generic trainers' pokemon horrible movesets, incredibly low levels, etc. I don't think it'd make things "too easy". You just have to get through one battle and your pokemon can get to insta-full health. It makes the game much, much harder if you have to fight multiple trainers at the same health that you left the last one, or with less resources. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted July 6, 2009 Share Posted July 6, 2009 You just have to get through one battle and your pokemon can get to insta-full health. It makes the game much, much harder if you have to fight multiple trainers at the same health that you left the last one, or with less resources. It doesn't have to be a marathon of death, just some battles that actually require more thought. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted July 6, 2009 Share Posted July 6, 2009 you know what i'd like multiple saving slots. i hate my brother beating things in my pokemon game. i wanted to fight volkner and flint T_T Quote Link to comment Share on other sites More sharing options...
Zkirsche Posted July 6, 2009 Share Posted July 6, 2009 you know what i'd like multiple saving slots. i hate my brother beating things in my pokemon game. i wanted to fight volkner and flint T_T I can agree with this. I hated erasing my Leafgreen team, but I was too bored with it. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted July 6, 2009 Share Posted July 6, 2009 you know what i'd like multiple saving slots. i hate my brother beating things in my pokemon game. i wanted to fight volkner and flint T_T Good idea, but how many? 3-4 slots? Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted July 6, 2009 Share Posted July 6, 2009 Good idea, but how many?3-4 slots? i don't really know rhough 3 would be a good amount. Quote Link to comment Share on other sites More sharing options...
Roxas Posted July 6, 2009 Share Posted July 6, 2009 So long as they don't give all generic trainers' pokemon horrible movesets, incredibly low levels, etc. I don't think it'd make things "too easy". This. Also, you know those trainers with pokemon that have a "normal" level for your team to fight? Like a pokemon trainer has one level 28 pokemon. Then another trainer has two level 24 pokemon. And then you see a fisher with six level 15 magikarp. <-- screw this. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted July 6, 2009 Share Posted July 6, 2009 This.Also, you know those trainers with pokemon that have a "normal" level for your team to fight? Like a pokemon trainer has one level 28 pokemon. Then another trainer has two level 24 pokemon. And then you see a fisher with six level 15 magikarp. <-- screw this. lol magikarp i hated. not enough exp given after a kill <_< Quote Link to comment Share on other sites More sharing options...
Roxas Posted July 6, 2009 Share Posted July 6, 2009 lol magikarp i hated. not enough exp given after a kill <_< Or those pokefans with 5 level 15 Skitty and a level 35 Delcatty. o_O Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted July 6, 2009 Share Posted July 6, 2009 I'd like to see the computer's AI ramped up a couple of notches. Many a time I have been in a fight against a Geodude/Graveler/ground pokemon, and the first thing that they do is Mud Sport (increasing their resistance against a move that they are already immune to). The computer will repeatedly do this, even if I'm not using an electric-type pokemon. Quote Link to comment Share on other sites More sharing options...
Knife Posted July 7, 2009 Share Posted July 7, 2009 Better balance with types? I mean make it so that each type has an = amount of Strengths, Weaknesses, and Resistances. I laugh at 5 weaknesses for grass types. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted July 7, 2009 Share Posted July 7, 2009 (edited) You know what would be cool? If Pokemon healed (albeit slowly) as you walked. I dunno if that's an option in the newer games but that'd be cool.Yes, let's make healing items completely pointless outside of battles.I'm sick of hand holding ideas like this in games. Edited July 7, 2009 by Chainey Quote Link to comment Share on other sites More sharing options...
grandjackal Posted July 7, 2009 Share Posted July 7, 2009 Yes, let's make healing items completely pointless outside of battles.I'm sick of hand holding ideas like this in games. Healing items are of no issue throughout the game, as the game gives you whatever you'll need throughout the adventure, and by the time it DOES become an issue (Elite 4), you have all the money in the goddamn world and could personally make Bill Gates ask to be bitchslapped for a nominal fee. However, the idea is still dumb because it would just add tedium. Lot of fun to be walking around until you're all healed up (keep in mind healing a pokemon like Snorlax...), so unmonotonous and action packed. There's a pokecenter, just run back to it and it works just as fine. My suggestion is give more pokemon healing abilities and make them like 5 point moves. Some pokemon just outright suck, give a reason to at least bring them along for the maingame. Quote Link to comment Share on other sites More sharing options...
Roxas Posted July 7, 2009 Share Posted July 7, 2009 Better rivals pl0cks. Seriously, Blue and Silver were kickass true rivals.Now, we just have a bunch of the opposite sex running around trying to be your "best friend" and suck your dick >_> Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted July 7, 2009 Share Posted July 7, 2009 In other words, make them rivals. Blue and Silver were major assholes, and ppl liked to hate them for that reason. Now it's just too friendly, seems more like a sparring fella. Quote Link to comment Share on other sites More sharing options...
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