Lews Therin Posted July 14, 2011 Share Posted July 14, 2011 Maybe Its Zephiels training practice. just pulling out random guesses Link to comment Share on other sites More sharing options...
Arch Posted July 19, 2011 Author Share Posted July 19, 2011 (edited) Hope you've all gotten the chance to check out the Elibian Nights trailer! It's part of the FEE3 event. Anyways, I'm hard at work doing all the little features. If it weren't for all these little features and my attention to details, a patch might be out already . Today, I've finally got it to where your character's gender effects the royal brat's gender. Credit goes to Nintenlord for making the unit swap possible. Edited July 19, 2011 by Rodimus Supreme OVERTROLL Link to comment Share on other sites More sharing options...
Taku Posted July 19, 2011 Share Posted July 19, 2011 (edited) She looks cute. Thank you, Nintenlord! Edited July 19, 2011 by Taku Link to comment Share on other sites More sharing options...
-Cynthia- Posted July 19, 2011 Share Posted July 19, 2011 Awesome, it's little things like this that make Elibian Nights a great hack. Link to comment Share on other sites More sharing options...
Dark Sage Posted July 19, 2011 Share Posted July 19, 2011 As always, it's the little things that help make or break something, and the little things are certainly making this hack epic. Link to comment Share on other sites More sharing options...
Taku Posted July 20, 2011 Share Posted July 20, 2011 I was replaying Chapter 4 Part 2, and I found a minor spelling error. When Canas leaves and gives Pent his tome of information, he says "It these notes are information about every discovery I've made." I'm sure "It" should be "In." Not sure if this was already brought up and/or already fixed, but thought you ought to know anyways, especially with the detail you put into this work. Link to comment Share on other sites More sharing options...
Crimson Red Posted July 20, 2011 Share Posted July 20, 2011 I'm totally not picking female just so I can see the new dialog. :P Link to comment Share on other sites More sharing options...
Arch Posted July 25, 2011 Author Share Posted July 25, 2011 (edited) http://twitter.com/#!/ElibianNights So yes, at some point in the day I thought an Elibian Nights twitter account would be a brilliant idea. Follow EN on twitter for up-to-date information on the project always. Edited July 25, 2011 by Rodimus Supreme OVERTROLL Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted July 25, 2011 Share Posted July 25, 2011 facebook page This may in fact motivate me to get a Twitter. Or reactivate my old one. Link to comment Share on other sites More sharing options...
Arch Posted July 25, 2011 Author Share Posted July 25, 2011 Why not complete the social networking integration? Go nuts, bookface users! http://www.facebook.com/pages/Elibian-Nights/142225849192643?sk=wall Link to comment Share on other sites More sharing options...
Crimson Red Posted July 26, 2011 Share Posted July 26, 2011 lolol this is better advertised than the original FE7 :D and just as good IMO Link to comment Share on other sites More sharing options...
Celice Posted July 26, 2011 Share Posted July 26, 2011 He has yet to overcome the milk Link to comment Share on other sites More sharing options...
CT075 Posted July 26, 2011 Share Posted July 26, 2011 ...I actually laughed. Link to comment Share on other sites More sharing options...
The Blind Archer Posted July 26, 2011 Share Posted July 26, 2011 I remember seeing that all of once on TV. Man, Nintendo hasn't put nearly as much into advertising FE since that. ... now I feel old. brb, gonna wallow in pity for a while. Link to comment Share on other sites More sharing options...
Lews Therin Posted July 26, 2011 Share Posted July 26, 2011 What the fuck? Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted July 26, 2011 Share Posted July 26, 2011 this was clearly a sign to NOT use dorcas before the game was out. i think it was a good warning considering his low speed growth Link to comment Share on other sites More sharing options...
Arch Posted July 26, 2011 Author Share Posted July 26, 2011 I need to make an Elibian Nights commercial now... Back to the small detail, more work than is necessary updates. Say hello to palettes for generic enemies. Even generic morphs now fit the mold (gray hair, purple outfits, pale skin, etc.)! Link to comment Share on other sites More sharing options...
ShinKuma Posted July 27, 2011 Share Posted July 27, 2011 Man it is nice to see others doing enemy palette thing now I see. Link to comment Share on other sites More sharing options...
Blademaster! Posted July 27, 2011 Share Posted July 27, 2011 How many palettes do you need to make to get that to work? Did you just use one for all the units or multiple ones depending on whether or not a certain class makes good "use" of it or not? Link to comment Share on other sites More sharing options...
CT075 Posted July 27, 2011 Share Posted July 27, 2011 IIRC they're all the same palette. Link to comment Share on other sites More sharing options...
Nanami Touko Posted July 27, 2011 Share Posted July 27, 2011 Certain animations share the same palette string, that is to say, they share the same string and the colors still fit. Myrmidon, Shaman, Swordmaster, General, Druid, Snipers, Dark Druid, Summoner, Kishuna, Male Sage; these all share the same, or close enough to, the same palette line. So Arch made a single palette, and applied it to the enemies of Tale 3. Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted July 27, 2011 Share Posted July 27, 2011 you're welcome uncle Yeah, all one palette, makes life a lot easier. Link to comment Share on other sites More sharing options...
ShinKuma Posted July 27, 2011 Share Posted July 27, 2011 Any other classes share similar palettes like the ones mentioned? At least people will be able to enjoy the difference in enemies now. Link to comment Share on other sites More sharing options...
Blademaster! Posted July 27, 2011 Share Posted July 27, 2011 (edited) Certain animations share the same palette string, that is to say, they share the same string and the colors still fit. Myrmidon, Shaman, Swordmaster, General, Druid, Snipers, Dark Druid, Summoner, Kishuna, Male Sage; these all share the same, or close enough to, the same palette line. So Arch made a single palette, and applied it to the enemies of Tale 3. I realize that, which is why I asked how many did he make depending on how many different "class strings" he had to use. In case he found more exceptions to the below: Any other classes share similar palettes like the ones mentioned? I believe only Mercenaries and mounted units (horse, Pegasus, wyvern) cause the most noticeable differences between "strings". Well, from what I've seen anyway. Edited July 27, 2011 by Blademaster! Link to comment Share on other sites More sharing options...
Celice Posted July 27, 2011 Share Posted July 27, 2011 (edited) This is 'cause Intelligent Systems went the easy path where instead of having two separate sprites--so that there's enough colors for both the person and the horse/pegasus/dragon--they just opted for one sprite and made another palette for them specifically. One could technically make the other classes use the other slots by manually redistributing the palette indexes around... or in other words, recoloring the color IDs, but you're gonna run into some issues on whether you want your horse to look like your skin tones or your dragon to be a mix of your color and armor shades, whereas currently they just use their own separate palette created specifically for use with the sprites where there's an efficient distribution of colors between each. I think someone of the class sprites already show that behaviour, where some of the colors of a horse are both unique to the horse, and some also shared by the actual colors for the person. at least you're not on a 6502 system XD Edited July 27, 2011 by Celice Link to comment Share on other sites More sharing options...
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