Ciarre Posted March 27, 2012 Share Posted March 27, 2012 The 0% growths draft has finished drafting! No RNG screwage, at least :P 0% Growths Draft #31316 TheToad: Vanessa, Garcia, Dozla, Moulder, Marisa, Neimi, Ross, Ewan, Amelia *CR-S01: Saleh, Franz, Joshua, Syrene, Knoll, Lute, Ross, Ewan, Amelia PKL: Tana, Gerik, Artur, Innes, Rennac, Gilliam, Ross, Ewan, Amelia Naglfar: Cormag, Kyle, Forde, Colm, Natasha, L'Arachel, Ross, Ewan, Amelia Link to comment Share on other sites More sharing options...
riariadne Posted March 27, 2012 Share Posted March 27, 2012 2: If said player has Vanessa, they might actually be able to beat Franz in use. I don't think this is a very good reason at all. So what? They picked two units who work together better than 1 units. Penalizing them for that reason seems dumb. Don't necessarily disagree with her being free, I just don't think that's a point against her. Link to comment Share on other sites More sharing options...
Ciarre Posted March 27, 2012 Share Posted March 27, 2012 It's even better if you get both Franz and Tethys Link to comment Share on other sites More sharing options...
Jave Posted March 28, 2012 Share Posted March 28, 2012 Chain Support Draft #31403 1.- CR-S01 - Tana, Syrene, Kyle, Colm, Moulder, Rennac, L'Arachel 2.- Hawk King - Forde, Franz, Natasha, Joshua, Gerik, Saleh, Ewan 3.- Jave - Innes, Vanessa, Lute, Ross, Garcia, Dozla, Knoll 4.- Tycho - Artur, Cormag, Duessel, Amelia, Neimi, Gilliam, Marisa Link to comment Share on other sites More sharing options...
Quintessence Posted March 28, 2012 Share Posted March 28, 2012 Shouldn't the dancers/herons/refreshers be free in FE draft? I think it's a bit unfair/unbalanced for someone to take advantage of their abilities and leaving the rest without them...=( Link to comment Share on other sites More sharing options...
Sunwoo Posted March 28, 2012 Share Posted March 28, 2012 I finished Insane's "fe7 exp draft 2" 30867 with 403.8 points. Link to comment Share on other sites More sharing options...
Integrity Posted March 28, 2012 Author Share Posted March 28, 2012 The 0% growths draft has finished drafting! No RNG screwage, at least :P oh my god that formatting is literally physically perfect all of my love take all of my love, you devil-devil woman @Quin: Not necessarily. Sylvia/LayLeen make an effective barrier against Leaf as the rules stand right now - if the guy who had Leaf was guaranteed to have even just Laylea (heaven forbid sylvia/leen) he'd be a right shoe-in for victory. As it is, chances are modestly good (depends on the opponents) that the guy who picks up Leaf won't get Laylea on the first loop of drafts. And LayLeaf is just ...just silly for turnsaving potential. Link to comment Share on other sites More sharing options...
CT075 Posted March 28, 2012 Share Posted March 28, 2012 Sylvia and Layleen are actually not as gamebreaking as some of the other dancers (okay they kind of are but they're not the sole ones - Aless, any kind of pairing that passes down Rescue, potentially Lachesis and of course motherfucking LEAF are at least equally so). And if a person gets both Layleen and Leaf, that's not really their fault (that people let him/her). That's just game over (unless you're stupid, like Dr. Dokushin). Link to comment Share on other sites More sharing options...
Refa Posted March 28, 2012 Share Posted March 28, 2012 Finished [FE8] Some Auction Draft 31204 in 136 turns. Link to comment Share on other sites More sharing options...
MacLovin Posted March 28, 2012 Share Posted March 28, 2012 finished exp draft no. 2 final score is 391. Final tc is 313 Link to comment Share on other sites More sharing options...
PKL Posted March 28, 2012 Share Posted March 28, 2012 Finished [FE8] Harry Potter and the Sacred Stones Draft in 114 turns. Link to comment Share on other sites More sharing options...
Integrity Posted March 28, 2012 Author Share Posted March 28, 2012 3x logged, cheers all Link to comment Share on other sites More sharing options...
General Horace Posted March 29, 2012 Share Posted March 29, 2012 The FE4 Political draft is actually #28976, not whatever number you have it in the OP. /nitpick Link to comment Share on other sites More sharing options...
Mikado Posted March 29, 2012 Share Posted March 29, 2012 (edited) Finished [FE11] Infantry Draft #30886 in 204 turns. I'm Iron Champion btw Edited March 29, 2012 by Passive Knight Link to comment Share on other sites More sharing options...
RNG Princess Posted March 29, 2012 Share Posted March 29, 2012 could you update my Emelina's FE8 draft ^^' I finished in 136 turns Link to comment Share on other sites More sharing options...
Integrity Posted March 29, 2012 Author Share Posted March 29, 2012 Check, it's done. Link to comment Share on other sites More sharing options...
charlie_ Posted March 29, 2012 Share Posted March 29, 2012 Finished that one LHM+EHM draft in 219 turns. Link to comment Share on other sites More sharing options...
Integrity Posted March 29, 2012 Author Share Posted March 29, 2012 Logged, sir. Also got the two things before Emelina's post that I missed earlier. Link to comment Share on other sites More sharing options...
PKL Posted March 30, 2012 Share Posted March 30, 2012 Finished that one LHM+EHM draft in 196 turns. Link to comment Share on other sites More sharing options...
Elieson Posted March 30, 2012 Share Posted March 30, 2012 Fe9 generic ruleset. 3. Once you reach Endgame, you may distribute BEXP freely to whoever you wish. Proper term is whomever, not whoever. Just FYI. Link to comment Share on other sites More sharing options...
Vicious Sal Posted March 30, 2012 Share Posted March 30, 2012 Rescue chains must be banned in fe 12. I had malliesia and a b staff level arran, and i completed a draft in 110 turns or so, mostly by one turning chapters like 20, 20x, 19.All of those are seize chapters that are long and usually take 5 turns minimum to complete. And hammerne should be disallowed on rescue anyway. Link to comment Share on other sites More sharing options...
Integrity Posted March 30, 2012 Author Share Posted March 30, 2012 (edited) @PKL: ok @Elie: ok @Sal: so why can't we just ban warp and rescue again? I have never understood this. Edited March 30, 2012 by Integrity Link to comment Share on other sites More sharing options...
PKL Posted March 30, 2012 Share Posted March 30, 2012 Rescue isnt broken without those chains/hammerne and is needed for low turns in some maps. Warp, well, it comes late and isnt as broken as fE11's when its not on marth/feena. And it makes life easier in a lot of chapters. Link to comment Share on other sites More sharing options...
Integrity Posted March 30, 2012 Author Share Posted March 30, 2012 You can say every line of that about Warp in FE6 and it's still banned in the GRs. So *still* nobody's given me a clear answer as to why we need all these convoluted rules for Warp/Rescue instead of just banning the fucking things. And no, "oh because they're necessary for lowturning" doesn't count as a clear answer. Link to comment Share on other sites More sharing options...
Vicious Sal Posted March 30, 2012 Share Posted March 30, 2012 Warp can be used from chapter 15 onwards, 14 is redundant, so pah. You get only one warp staff and most of its use is for warping to chests etc. i tried repairing warp twice to be able to warp feena more, but lategame has low tc and specific strats that cant be improved, i had no use for the extra warp, (hence i restarted and havent lgged that draft here yet.) Rescue is perfectly fine, as long as it isnt used to do the same thing as warpskipping, hammerne & rescue together are an unfair advantage, whereas seperate they lose that. Hammerne costs six extra turns to get, and only rescue saves an additional 30 turns, warp breaks roughly even and again breaks exactly even. Link to comment Share on other sites More sharing options...
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