Ansem Posted August 31, 2011 Share Posted August 31, 2011 For me, bases. I could care less what growths the character has, besides, you can rng abuse perfect level ups easily nowadays. Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted August 31, 2011 Share Posted August 31, 2011 Bases. If your bases aren't good, then your growths will never come into play. How many growth units are considered all that good? How many units with good bases are considered all that good? Besides, as dondon has shown, you can get through FE just fine without any growths at all. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted August 31, 2011 Share Posted August 31, 2011 (edited) Growths are nice to have, but I'd rather take a base unit that's good off the bat than a growth unit that needs babying. Takes too long and I get impatient. I mean, there's a Pent that's good to go for like, ever, with amazing ranks to boot, why still grind for Nino? I won't complain when good growths and good bases coexist, though~ Plus, bases are reliable. Even with amazing growths, unless they're all 100+ or something, RNG could still fuck you in the ass. Like that time when my Seth got terribly HP screwed with his 90%. Bluh. Edited August 31, 2011 by Luminescent Kitty Quote Link to comment Share on other sites More sharing options...
Florete Posted August 31, 2011 Share Posted August 31, 2011 Base units are better from a statistical and efficient standpoint in the majority of cases, but I tend to have more fun using growth units. I like seeing a character who started weak running around soloing maps later on . Quote Link to comment Share on other sites More sharing options...
Chalis Posted August 31, 2011 Share Posted August 31, 2011 Depends on class type. If it's a frail physical unit, bases. If it's something you naturally have to baby like a magical unit, growths. Then there's join time. Later on, of course bases. Quote Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted August 31, 2011 Share Posted August 31, 2011 bases without a doubt Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted August 31, 2011 Share Posted August 31, 2011 (edited) Well, I do value growths over base stats, you can't abuse your growths if your bases aren't good enough. However, you won't be a very good long term unit if your growths aren't good enough unless your bases are so good you can get away with not getting any stats upon level up(see: Percival, Pent, Harken.) So while bases are more important than growths, most units still need their growths to get anywhere once their bases become obsolete(see: Dieck, Rutgar) Edited August 31, 2011 by James Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted August 31, 2011 Share Posted August 31, 2011 Bases by far. Growths are too shaky to rely on all the time, but hardcore base stats stay concrete for the whole game and aren't up to chance. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 31, 2011 Share Posted August 31, 2011 Bases, but growths are an advantage in FE9 where we do have free EXP to give. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted August 31, 2011 Share Posted August 31, 2011 (edited) FE9 is the only game where you could argue growths > bases, and maybe FE2, FE8 and/or FE10. Every other game, bases > growths easily. Edited August 31, 2011 by Radiant Kitty Quote Link to comment Share on other sites More sharing options...
Darros Posted August 31, 2011 Share Posted August 31, 2011 I prefer growths to bases. But if a unit's bases are so high despite terrible growths (Horace, Percival) I'll use 'em anyway. But I prefer growth units that don't join too late than better base/lower growth ones. Quote Link to comment Share on other sites More sharing options...
Ein Posted August 31, 2011 Share Posted August 31, 2011 Neither. I just use whoever I like. Quote Link to comment Share on other sites More sharing options...
Celice Posted August 31, 2011 Share Posted August 31, 2011 Neither. I just use whoever I like. C'est vrai. Quote Link to comment Share on other sites More sharing options...
Othin Posted August 31, 2011 Share Posted August 31, 2011 Bases alone absolutely determine a unit's stats at at least one point in the game and determine the minimum in those stats throughout the rest of the game. Growths don't necessarily determine a character's stats at any point in the game. Statistically speaking, there's no question about it. Quote Link to comment Share on other sites More sharing options...
HongLei Posted August 31, 2011 Share Posted August 31, 2011 Neither. I just use whoever I like. This just about sums it up, would your rather use someone who looks ridiculous or someone who looks ... the way you want a character to look at the moment? Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted August 31, 2011 Share Posted August 31, 2011 If it's something you naturally have to baby like a magical unit, growths. I'd like to point out that the magic units that are generally considered good don't need to be babied, or at least don't need much. Sety and Pent, for example, are considered great, and their bases are good enough to last the whole game. There are also ones that are considered good, but not great, that need some EXP but don't require babying. Also, I know this probably isn't what the OP was talking about, but there are also weapon levels to take into account. Growth units generally have poor weapon levels relative to those who have high bases. If you count those as bases as well, then that, IMO, puts bases quite easily ahead of growths. Quote Link to comment Share on other sites More sharing options...
Rothene Posted August 31, 2011 Share Posted August 31, 2011 I enjoy babying stuff. Nothing beats the feeling that a unit has untapped potential, and it's your care that brings the most out of it. Besides, high base low growth characters are too consistent, high growths leaves a lot of room for different end stats for each playthrough which is always enjoyable. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted August 31, 2011 Share Posted August 31, 2011 I just use whoever I like. That. And many growth units just do NOT look like fighters. Nino...is not a Sage. I refuse to think of her as such. I refuse to allow it to occur. Same with Druid!Ewan, General!Amelia, High Priest Sharlow. (Exception is Ross, and even then only to Hero, and I'll cheerfully admit he isn't particularly great.) From a pure gameplay perspective, bases. Quote Link to comment Share on other sites More sharing options...
Joerachi Posted August 31, 2011 Share Posted August 31, 2011 I like growth units so I can bitch about units getting screwed/brag about being blessed. I won't deny Bases > Growths, though. Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted August 31, 2011 Share Posted August 31, 2011 Bases except in FE9 are better. Personal preference is however having Fiona red rumming everything in sight. Quote Link to comment Share on other sites More sharing options...
Eminescence Posted August 31, 2011 Share Posted August 31, 2011 Bases are probably more important, but I definitely have much more fun with higher growths, since I can watch originally crappy units become unarguably awesome by the next chapter or so, and it gives a bit more challenge in the short term as well. Quote Link to comment Share on other sites More sharing options...
Aethereal Posted August 31, 2011 Share Posted August 31, 2011 Maybe I'm too bitter from being screwed, but I feel like growth units can almost ruin playthroughs (From a fun stand point at the least) if you get screwed. Guy strength screwed? Harhar too bad. All those resources and effort gave you a shitty unit. Harken gains 0 stats on every level up? Don't give a damn, still badass. Quote Link to comment Share on other sites More sharing options...
Agro Posted August 31, 2011 Share Posted August 31, 2011 I enjoy a mix of both. I've a tendency towards growth units, but only when they're fun to baby, and not tedious. Like, I hate babying Rebecca because even if you do she only gets the same amount of experience as everyone else, whereas babying Nino at that point in the game feels faster because she's gaining more experience. Actually maybe I love growth units. I find using FE10 Astrid and Fiona incredibly fun simply because it's so nice to see a crappy unit do well. Using Ike? Pfft. No fun. Quote Link to comment Share on other sites More sharing options...
geozeldadude Posted August 31, 2011 Share Posted August 31, 2011 I enjoy babying stuff. Nothing beats the feeling that a unit has untapped potential, and it's your care that brings the most out of it. Besides, high base low growth characters are too consistent, high growths leaves a lot of room for different end stats for each playthrough which is always enjoyable. QFT. this is an interesting topic. i'd never actually even really thought about it, b/c i almost always just use whoever i want and enjoy the challenge of babying characters and seeing how they end up (although generally it seems when i compare my characters' to the expected averages they usually end up a few points under). Quote Link to comment Share on other sites More sharing options...
Ein Posted August 31, 2011 Share Posted August 31, 2011 (edited) That. And many growth units just do NOT look like fighters. This applies to so many characters, the kids mostly, it's not even funny. Still, it's kind of amusing leveling them up and having them own face. I forgot to mention characters like Pent and Louise. They seem so out of place. Edited August 31, 2011 by Ein Silver Rose Quote Link to comment Share on other sites More sharing options...
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