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I really hope we get a female axe user this time...


deuxhero
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Hopefully the female axe user would emphasis on Skill and Speed as a representative that 'fighters' are fighters not thugish blow trading muscle man...instead of our standard array of High Hp Fighters that emphasis on Str and usually miss stuff...

Well, the Fighters were like that in FE5, but that was a completely different class.

They were basically like Mercs with Axes and it was actually pretty cool, a female one of those would probably be just like a girl Merc, perhaps like an unpromoted Echidna.

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@Kiryn: Doeet. 8D

I think it would be nice to see a few more str-based (growth or base-wise) female characters aside from Palla. Most of them are skl-spd based to start anyway. But a Skl/Spd fighter would be nice, as well, since the high mt of axes makes having lower str not too bad of an issue. Or a chick with higher def (but lower HP) than her male counterpart.

They should make the bord/cord both chicks. 8D

Edited by Luminescent Kitty
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To be honest, I don't really understand why people care so much about the sex of their characters. As long as the characters are cool and fun to use, their genitalia shouldn't matter.

it probley has something to do with masterbaition and porn.

i just want a good axe user, like Boyd in FE9 or Nolan in FE10

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In a perfect world it wouldn't matter, but for now, badassery in gaming is still pretty skewed in the direction of those with Y chromosomes, especially badassery without the side of cheesecake. It would be nice to see that disparity eventually go away someday.

FE has been a lot better than a lot of series with regard to equality, but it could be a lot better than what it is now, too.

Edited by Kiryn
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Given that in the whole of Fire Emblem, there have only been 6 Shaman/Druids (and that only if you count Ewan), I think that 1/3 is actually quite good. Dark magic just... isn't very common.

You could expand that to Dark Magic users and include Pelleas, as well as Athos and Lehran. Still 7/9 users in 12 games is a little ridiculous.

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To be honest, I don't really understand why people care so much about the sex of their characters. As long as the characters are cool and fun to use, their genitalia shouldn't matter.

The problem is that everyone deserves representation. Why should axe users just be guys? It's more fun for them to be diverse.

On that note, we need more characters that aren't white.

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The problem is that everyone deserves representation. Why should axe users just be guys? It's more fun for them to be diverse.

On that note, we need more characters that aren't white.

Actually, speaking of that...

We should have a black character who's actually GOOD as a unit, not like Devdan (He's a great character, but a really poor unit).

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On that note, we need more characters that aren't white.

Most of the J-centric RPGs I've played, I never saw the character's as white. I always saw them as Anime.

Unless there's a clear intent behind the artist, it's kind of hard to suppose them all to be "white." Especially when all could look equally Asian-esque under the same style with very little difference.

Moreover, these are caricatures, meant to embody a certain element. Skin pigments are more reserved for that certain thematic element, moreso than an alluded race. Again, unless it's specifically stated one character is meant to be of a certain race, one shouldn't try to apply the same definitions. It's a brute-force method that doesn't sync--the viewer starts to suppose where there's not a need for it.

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Most of the J-centric RPGs I've played, I never saw the character's as white. I always saw them as Anime.

Unless there's a clear intent behind the artist, it's kind of hard to suppose them all to be "white." Especially when all could look equally Asian-esque under the same style with very little difference.

Moreover, these are caricatures, meant to embody a certain element. Skin pigments are more reserved for that certain thematic element, moreso than an alluded race. Again, unless it's specifically stated one character is meant to be of a certain race, one shouldn't try to apply the same definitions. It's a brute-force method that doesn't sync--the viewer starts to suppose where there's not a need for it.

The race of "stateless" animated characters is up for interpretation, and it isn't. Yes, this light-skinned stylized character could maybe be white or maybe be Asian or maybe be something not known to Earth. But it's incredibly unlikely that they're any number of other things, because you can read big round eyes as stylizations of different real eye shapes, but it's a stretch at best to read light skin as a stylization of dark. And when your fantasy world is full of these light-skinned stylized characters and few or no others, then groups get erased. When you're sufficiently well-represented to have the privilege of not worrying about erasure, it's difficult to understand how it can hurt.

Whenever this sort of discussion comes up, it seems like there are a lot of arguments along the lines of "well, but they don't really need to include [oft-erased group]". And yeah, it's incredibly unlikely that someone with power in the industry is going to go, "You need more [oft-erased group] in your game." But what have they really got to lose by being more inclusive? In most genres, including strong, non-stereotypical characters who are female, or nonwhite, or marginalized in any other way is unlikely to drive away a large enough portion of the fanbase to worry about, but it may well attract more players for having a character they can relate to on an even closer level than the majority of protagonists out there. Yes, we don't have to make things more awesome for various groups of people, but why not?

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The race of "stateless" animated characters is up for interpretation

This. Japanese people think that animated characters are shown to be Asian, even though they look white, while Non-Japanese people think the characters look white. Though most Japanese, and maybe Asians in general, consider themselves to have "white" skin anyway (as in they don't think they have "yellow" skin or something like that).

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This would all be true if the games didn't take place in psudo-European countries. Because of that I say these characters are quite clearly supposed to be white instead of asian. There are probably a few that are supposed to be a different ethnicity (Soren maybe, Navarre, etc) but as a whole it's just a bunch of white people.

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The Ragz are all suppose to be white? And the nomads? And the Thracians? And the Isaacians? And Macedonians? And people of Verdane? The people on those islands north-east of Etruria, and the Nabata desert? Silesia/Ilia/Dein?

Again, it's caricatures that are depicted.

Edited by Celice
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What's all this talk about tits and females? Are we all not proper, well-behaved, well-to-do youths, especially the Asian forumites out there? Harharhar, just kidding.

I wouldn't mind a female zerker, just have her character make sense. It'd be nice to give her str-based growth, although spd-based would be...alright..I guess, albeit boring.

@Rothene - I'm down.

Edited by skitarii
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I think the traditional growth set up for fighters (high HP/STR, low everything else) is just a really bad set up for fighters in general. I think one that focuses on SKL/SPD would be much better. Notice that the only good fighters out there are much closer to that than the ones who are bad.

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So what are everyone's thoughts if IS made a female fighter that looks similar to the chick in the picture... http://www.siliconer.../?p_gal=93428|6

Oh hell yessssssss

Approved.

...what about a female version of Gonzo statwise? High HP/STR/SPD and such, and low other stats.

Edited by Luminescent Kitty
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Oh hell yessssssss

Approved.

...what about a female version of Gonzo statwise? High HP/STR/SPD and such, and low other stats.

Yes.

I'd also like to see how her supports with potential lovers will work out. Girl on top? HEHEHEHEHEHEHEHEH

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In a perfect world it wouldn't matter, but for now, badassery in gaming is still pretty skewed in the direction of those with Y chromosomes, especially badassery without the side of cheesecake.

I'm of the opinion that there are plenty of badass females, enough that I don't feel that they've been shortchanged in that department. I think that Tanith alone precludes that possibility.

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I just want a chick that looks like she can fight. Not an anorexic stick that looks like she can be snapped in half in a split second (JAPAAAAAAAAAAAAAAN.wav) nor a ball aka Meg.

Like, more Echidna/Malice/Nailah/Titania build type women. It'd just be nice to have her main axes for a change as well, since there are plenty of female sword/lance/bow/magic/staff mainers, and the only chicks that really main axes are Echidna, Titania, and DS!Minerva. Variety is good, and more badass is good badass.

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I'm of the opinion that there are plenty of badass females, enough that I don't feel that they've been shortchanged in that department. I think that Tanith alone precludes that possibility.

In the Fire Emblem series in particular, we have it pretty good, yes. Pretty good, but as with all things, still could improve-- badassery is still a bit skewed in favor of lighter weapons, which is how we get this topic.

FE is one of the good ones, though, and I'd estimate that on average, the rest of gaming has it a fair bit worse, either by not including badass females, or by having some, but making them all into ridiculous cheesecake. So we can point to FE and go, "Hey everyone, this series has the right idea." The better FE gets in that regard, the better example it is, so why not?

Also what Lumi said. Like a million times.

(I'd add that I wouldn't be opposed to more varied body types in terms of weight, either, but only if they're handled well instead of the typical "lol ur fat" usage. But I'm not going to start that argument now.)

also Lumi I did it I did it I did it it's in my art thread

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