MacLovin Posted April 24, 2012 Share Posted April 24, 2012 ^^Title Personally, Axe infantry men have always been reliable for me. Like fe7 Hawkeye and Bartre, fe8 Ross, and Tellius!Boyd/Nolan. Quote Link to comment Share on other sites More sharing options...
13th Posted April 24, 2012 Share Posted April 24, 2012 Sages are bro. Pent, Saleh, and all the others. Quote Link to comment Share on other sites More sharing options...
whase Posted April 24, 2012 Share Posted April 24, 2012 sages, they never fail. swordmasters are only bad against lance generals, they get a good 2nd place Quote Link to comment Share on other sites More sharing options...
Silent Mercenary Posted April 24, 2012 Share Posted April 24, 2012 Axe infantry and Sages have been reliable for me too, but FE6's making me reconsider that for axe users (even if I like Lot, Gonzales and Geese, they have serious flaws compared to Dart and the other guys Folgore Green mentioned, though that's also a matter of low hit axes). Sages are weak at the start, but as long as they can heal (*glares at Calill and Bastian*), they are reliable to me. Overall, I think the one that has always been reliable is my namesake, the mercenary/hero. From the games I've played (5-12), all of mine have turned up great and helped protect everyone without consistently dying. Quote Link to comment Share on other sites More sharing options...
Arngrim Posted April 24, 2012 Share Posted April 24, 2012 The cavaliers always pull thru for me, as well as the mercenaries Quote Link to comment Share on other sites More sharing options...
XiSrOn Posted April 24, 2012 Share Posted April 24, 2012 Knights/Generals were always the most reliable to me, but Cavaliers/Pallies were a close second. Quote Link to comment Share on other sites More sharing options...
Shin Posted April 24, 2012 Share Posted April 24, 2012 Dragon Knights have never let me down. Junior Lords aren't too bad either! Quote Link to comment Share on other sites More sharing options...
Colonel M Posted April 24, 2012 Share Posted April 24, 2012 Anything that flies is always reliable to me. Having combat is icing on the cake. Quote Link to comment Share on other sites More sharing options...
Elieson Posted April 24, 2012 Share Posted April 24, 2012 (edited) Peg knights. Always ramcaps speed and skill, and usually str/res blessed for some unknown reason. I'M LOOKIN AT YOU, FLORINA Edited April 24, 2012 by Elieson Quote Link to comment Share on other sites More sharing options...
Arngrim Posted April 24, 2012 Share Posted April 24, 2012 Damn how could I forget about the fliers Quote Link to comment Share on other sites More sharing options...
sunshineYON Posted April 24, 2012 Share Posted April 24, 2012 Pegasus Knights, Cavaliers and Mercs. They get the job done. Quote Link to comment Share on other sites More sharing options...
Biabarr Posted April 24, 2012 Share Posted April 24, 2012 Cavaliers/Paladins There is always a good one that I like in pretty much every FE game. They get to places fast and can always yield swords and lances (and in FE6 even get S in the entire weapon triangle). Quote Link to comment Share on other sites More sharing options...
Rapier Posted April 24, 2012 Share Posted April 24, 2012 Cavaliers, because they can rescue, use lances and swords, they oftenly have good HP, def and str to survive and they have high movement and more reliability than a Pegasus Knight/Wyvern Knight and no issues with def/res respectively. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted April 24, 2012 Share Posted April 24, 2012 (edited) Dracos and Pallies. Also healer. Need to bring an extra character in FEDS for something but they suck at fighting or just aren't trained? Reclass to cleric! :P Edited April 24, 2012 by Luminescent Blade Quote Link to comment Share on other sites More sharing options...
General Horace Posted April 24, 2012 Share Posted April 24, 2012 I'd have to say merc/heroes. Quote Link to comment Share on other sites More sharing options...
PKL Posted April 24, 2012 Share Posted April 24, 2012 Pegasus Knights, myrmidons and cavaliers mostly. Quote Link to comment Share on other sites More sharing options...
Ein Posted April 24, 2012 Share Posted April 24, 2012 Peg knights. Always ramcaps speed and skill, and usually str/res blessed for some unknown reason. I'M LOOKIN AT YOU, FLORINA This pretty much. Especially Florina. She always turns out AMAZINGLY AWESOME. I wonder why... Bad Elie. My Florina. Quote Link to comment Share on other sites More sharing options...
Laureola Posted April 24, 2012 Share Posted April 24, 2012 My Pegasus Knights always seem to get a early STR level or two, which just makes them into flying death early on. Lots of PK blessing from everyone here. Aside from 6, Generals have never let me down when I go tell them to hold the rine somewhere. Mages, Wyvern lords, lancereaver spam it doesn't matter because the rine will hold(triple if Hector counts that's not even fair). Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted April 24, 2012 Share Posted April 24, 2012 (edited) I'm changing to this: Always the Valkyries. And often Pegasus Knights. Also, I like cavaliers. Edited April 25, 2012 by Metal King Slime Quote Link to comment Share on other sites More sharing options...
BrightBow Posted April 24, 2012 Share Posted April 24, 2012 Cavaliers They can do anything. And usually just as good as classes who are specialized into those things. Well, they can't fly but at least they don't die from bows. Quote Link to comment Share on other sites More sharing options...
eclipse Posted April 24, 2012 Share Posted April 24, 2012 (edited) Any unpromoted, bow-locked dude on a horse. Dunno why they always end up pulling through, but I'm not complaining! Edited April 24, 2012 by eclipse Quote Link to comment Share on other sites More sharing options...
ZemZem Posted April 24, 2012 Share Posted April 24, 2012 Troubadours/Valkyries, because mounted healers that can soon fight back and do it well are awesome. Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted April 24, 2012 Share Posted April 24, 2012 Well, I haven't played FE6 yet, but FE7 Rath is the only nomad in that game and he's never failed me yet. He's been awesome, slightly more awesome than usual, and not as awesome as usual, but still always great for me. I do give him the Afa's Drops, but +5% to your growths isn't supposed to make THAT much of a difference. Mages/sages as well, although a bit less consistently. Especially on FE7. If I'm using both Erk and Nino, at least one of them turns out good. Tormod is awesome in both FE9 and FE10, with a little BEXP. Lute usually turns out well for me as well. Usually. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted April 24, 2012 Share Posted April 24, 2012 Prepromoted Snipers and Berserkers. Otherwise, mercenaries and cavaliers. Quote Link to comment Share on other sites More sharing options...
Mirron Posted April 24, 2012 Share Posted April 24, 2012 Magic wielding units are pretty reliable. Might be that I give them a little more attention, but along with Myrmidons (and Soldiers in 9/10) they're usually the focus of my groups, and they turn out pretty well. Rutger in 6 was particularly reliable, though not a mage, remember him essentially plowing through wave after wave of reinforcements one time. Lugh was reliable in 6 too. It being the game where things went wrong most often, I notice the units in it a little better. Quote Link to comment Share on other sites More sharing options...
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