spoon98 Posted August 26, 2012 Share Posted August 26, 2012 Can the Sidequest characters (Gangrel, Renha, Inverse, Valhart, Emelina, and Paris) support characters other than MU? No Quote Link to comment Share on other sites More sharing options...
Gold Vanguard Posted August 26, 2012 Share Posted August 26, 2012 How hard is paris? Quote Link to comment Share on other sites More sharing options...
Othin Posted August 26, 2012 Share Posted August 26, 2012 How hard is paris? His chapter? Much harder than the Final. The difficulty is around the level of the LvD maps, if not harder. Quote Link to comment Share on other sites More sharing options...
spoon98 Posted August 27, 2012 Share Posted August 27, 2012 For movement do you always gain it for every promotion unit you max out or no because if you do then whats the point of boots if movement is so easy to max out? Quote Link to comment Share on other sites More sharing options...
Othin Posted August 27, 2012 Share Posted August 27, 2012 For movement do you always gain it for every promotion unit you max out or no because if you do then whats the point of boots if movement is so easy to max out? Each class has a set Move score. Characters can exceed that score by two by using Boots. Each character can only ever use one pair of Boots; they don't stack. Quote Link to comment Share on other sites More sharing options...
Jave Posted August 27, 2012 Share Posted August 27, 2012 Is Frederick more like a Jeigan, an Oifaye or a Seth? Quote Link to comment Share on other sites More sharing options...
Othin Posted August 27, 2012 Share Posted August 27, 2012 Is Frederick more like a Jeigan, an Oifaye or a Seth? He's basically FE7 Marcus as a Great Knight. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 27, 2012 Share Posted August 27, 2012 That's an interesting assessment. He really has a depressing second half of the game; FE7 Marcus doesn't quite have a shitty second half. Quote Link to comment Share on other sites More sharing options...
Just call me AL Posted August 27, 2012 Share Posted August 27, 2012 (edited) Each class has a set Move score. Characters can exceed that score by two by using Boots. Each character can only ever use one pair of Boots; they don't stack. If I'm not mistaken, that movement value can be augmented by doubling with either a Thief, a Trickster, a Bow Knight, a Dark Knight, a Griffon Knight, a Great Knight, and an Overlord, and further augmented via the Carrier ability. Right?I also have a question that was on my mind for some time, is there any voice acting outside of skill activations and CG cutscenes? Edited August 27, 2012 by Little Al Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 27, 2012 Share Posted August 27, 2012 Killing an enemy gets you something. Henry says "bye bye!" Quote Link to comment Share on other sites More sharing options...
Othin Posted August 27, 2012 Share Posted August 27, 2012 (edited) Battles have voice acting even for regular combat, and there's also brief, generic voice acted lines in regular dialogue. That's an interesting assessment. He really has a depressing second half of the game; FE7 Marcus doesn't quite have a shitty second half. True. FE7 Marcus in a game where enemies grow properly, then. If I'm not mistaken, that movement value can be augmented by doubling with either a thief, a trickster, a Bow Knight, a Dark Knight, a Griffon Knight, a Great Knight, and an Overlord, and further augmented via the Carrier ability. Right? You can get temporary bonuses totaling up to +6, yes, by having the Movement +1 and Carrier skills, backed up in Double by a character in one of those classes, and under the effects of Movement Cry and Love Cry. This all goes on top of the base Move, which can be up to 10 with Boots included, for a potential total of up to 16 when including the bonuses. Edited August 27, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
Just call me AL Posted August 27, 2012 Share Posted August 27, 2012 Battles have voice acting even for regular combat, and there's also brief, generic voice acted lines in regular dialogue.By generic voice acted lines in regular dialogue, do you mean anything like what Valkyria Chronicles 2 has with some examples such as various characters cuckling and, just for the sake of naming specifics, Zeri saying "honestly..." in exasperation? Quote Link to comment Share on other sites More sharing options...
Othin Posted August 27, 2012 Share Posted August 27, 2012 I haven't played Valkyrie Chronicles, but that sounds about right. Quote Link to comment Share on other sites More sharing options...
Cammy white Posted August 27, 2012 Share Posted August 27, 2012 question how are tricksters in the game? are they useful .they don't have hats right? lol (the deym sprites) Quote Link to comment Share on other sites More sharing options...
Othin Posted August 27, 2012 Share Posted August 27, 2012 (edited) Thief promotions are kinda eh. As Assassins, they get better combat and bows, but they still have awful combat and won't be good with bows at all. As Tricksters, they get better Mag/Res and staffs, but they'll be pretty bad with staffs, as well. The prepromote Tricksters, however - Anna, Leaf, and Gangrel - all are great with both swords and staffs, especially if you can get them any Thunder Swords. Leaf's staff rank is low, but his Mag is high enough to use Rescue to greta effect, anyway, making him able to support a lot with that staff. I needed several characters spamming Rescue constantly throughout Lunatic, especially later in the game, so it was a great boon. Edited August 27, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
Cammy white Posted August 27, 2012 Share Posted August 27, 2012 oh i see thank you for the answer :D Quote Link to comment Share on other sites More sharing options...
Dat Mattress Posted August 28, 2012 Share Posted August 28, 2012 Does anyone know the highest evade (avoid?) a character can get WITHOUT temporary boosts? (Cry abilities, temporary items, etc.) Quote Link to comment Share on other sites More sharing options...
spoon98 Posted August 28, 2012 Share Posted August 28, 2012 Is their a reward for five Annas? Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted August 28, 2012 Share Posted August 28, 2012 (edited) We won't know until we play the map... which won't happen until Wednesday night anyways. ETA: Highest avoid... Velvet x Ronku -> Chambray X FeMU (best: SPD, worst: STR) results in SPD+11 and LCK+2 modifiers for Mark. Taguel: SPD51+8 LCK47+6 -> Avoid 115 Bump it up to 135 if you apply Limit Breaker. Someone else check if the results are right? Edited August 28, 2012 by Remnant Sage Quote Link to comment Share on other sites More sharing options...
spoon98 Posted August 28, 2012 Share Posted August 28, 2012 We won't know until we play the map... which won't happen until Wednesday night anyways. ETA: Highest avoid... Velvet x Ronku -> Chambray X FeMU (best: SPD, worst: STR) results in SPD+11 and LCK+2 modifiers for Mark. Taguel: SPD51+8 LCK47+6 -> Avoid 115 Bump it up to 135 if you apply Limit Breaker. Someone else check if the results are right? woops im srry i thought it came out already the news update mislead me Quote Link to comment Share on other sites More sharing options...
Dat Mattress Posted August 28, 2012 Share Posted August 28, 2012 So i'm guessing it can easily break 150 with cries and other abilities (like the first myrmidon ability and proper slayer abilities, specifically) lol i dunno how to formerly reply by reposting your response, but thanks! Quote Link to comment Share on other sites More sharing options...
Cammy white Posted August 28, 2012 Share Posted August 28, 2012 i have a question does astra decrease the weapon's usage and secondly how does vengeance work because i saw lots of videos involving vengeance and i don't get how they are used in battle Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted August 28, 2012 Share Posted August 28, 2012 Astra decreases durability by 1 upon activation (0 if Weapon Saver procs), not 1 use per hit. Vengeance adds damage based on how much HP the unit has lost. It also has a high activation rate (SKL*2 %), so it can pop up quite often if the unit doesn't have a bunch of other skills equipped. Anyways, let's take an example: Sarya has max 80HP, but she's down to 30HP. When she activates Vengeance, she will add (80-30)/2 points of damage to her attack (+25). It's rather situational, but can come in handy as a bit of a desperation move, or even adding a little more damage. Wouldn't want to leave the unit with so little HP for too long though... Quote Link to comment Share on other sites More sharing options...
Othin Posted August 28, 2012 Share Posted August 28, 2012 Aether also only consumes 1 durability. And yeah, if necessary for clarification: Weapon Saver can stack with the other chance-activated skills and activate on Dual Attacks, despite other chance skills being unable to. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 28, 2012 Share Posted August 28, 2012 Weapon saver doesn't seem to have a visual indicator that it activated. Quote Link to comment Share on other sites More sharing options...
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