Jedi Posted September 3, 2015 Author Share Posted September 3, 2015 What if Marth/Lucina and Luigi switched grabs? I don't think those would perfectly space tipper hits like they did in Brawl and Melee. Quote Link to comment Share on other sites More sharing options...
Icemario Posted September 3, 2015 Share Posted September 3, 2015 · Hidden by Florete, September 3, 2015 - No reason given Hidden by Florete, September 3, 2015 - No reason given Lucina doesn't have the benefit of the tipper. Yes, you can play Marth aggressively, but that's wasting his potential. With Marth, you want to space his HITBOXES. With Lucina, you don't need to worry about that. And yes, that all does indeed apply to Lucina. I apologize, as I main Marth, and therefor anything I cover NOT involving Marth's tipper-effect also applies to Lucina. Now, I didn't get to cover everything yet, and I haven't even STARTED covering matchups with my mains. But I suppose I will discuss Counter: Counter can be used as a threshold of things, such as edgeguarding, punishing, reads, and more. But Counter should be a card that is rarely played, because doing Counter in situations, such as offstage or returning to the ground, can lead to a hard punish, so my advice is to use Counter sparingly: you want your foe to forget you even have it. I'd like to mention that Marth has a killthrow, and in a game where shields are so powerful, a killthrow is a godsend straight from Naga. Up Throw can kill at around a 150% range, give-or-take rage. Speaking of throws, Forward Throw and Back Throw aren't anything to write home to Caeda about, but the real deal here is Down Throw, which can combo into a Back-Air, and at low enough per cents/Non-tippered Back-Airs can lead to a couple Forward Airs. Link to comment
Jedi Posted September 3, 2015 Author Share Posted September 3, 2015 Speaking of that "Kill Throw" It's quite lame and doesn't KO till the upper 150's. It was much better when it led into utilts and uairs and such. Quote Link to comment Share on other sites More sharing options...
Elieson Posted September 3, 2015 Share Posted September 3, 2015 Speaking of that "Kill Throw" It's quite lame and doesn't KO till the upper 150's. It was much better when it led into utilts and uairs and such. what's lame is D3's throws and Mac's throws and those don't kill ever, After a while, you're hard-pressed to even combo off of them Quote Link to comment Share on other sites More sharing options...
Jedi Posted September 3, 2015 Author Share Posted September 3, 2015 what's lame is D3's throws and Mac's throws and those don't kill ever, After a while, you're hard-pressed to even combo off of them Well in one case, you're expecting a Boxer to grab someone with PUNCHING GLOVES. Quote Link to comment Share on other sites More sharing options...
Elieson Posted September 3, 2015 Share Posted September 3, 2015 Well i expect his incredible ground game to include more than a small handful of combos! Quote Link to comment Share on other sites More sharing options...
Florete Posted September 3, 2015 Share Posted September 3, 2015 Horizontal knock back knocks Luma off way easier. This is partly why Nairo switches between both Pits, their knock back differences make them better in certain matchups.Oh, that's a good point, I hadn't thought of that. what's lame is D3's throws and Mac's throws and those don't kill ever, After a while, you're hard-pressed to even combo off of themBe sure to bring it up on their days! Quote Link to comment Share on other sites More sharing options...
Tamarsamar Posted September 3, 2015 Share Posted September 3, 2015 Because super armor every smash attack clearly isn't drastic enough. Also this discussion is now about Little Mac apparently. The Two Falchions have been dissected pretty thoroughly. (One of my favorite things is when I don't even need to argue my own points.) I will say about their Forward Smashes, though: never discount the reverse tipper hitbox at the startup of Marth's. Quote Link to comment Share on other sites More sharing options...
Elieson Posted September 3, 2015 Share Posted September 3, 2015 Basically Marth's better for better players Lunchcina speaks english though, so she earns points with me. That and I like her Shield Breaker charge animation. Quote Link to comment Share on other sites More sharing options...
~Silver Posted September 3, 2015 Share Posted September 3, 2015 Looking back at what I said, I hope I did the Hero King and the Time Traveling Princess a justice. There's also the whole, "Lucina is slightly shorter than Marth," thing, but... I really don't believe its a big enough difference to even pay attention to. Quote Link to comment Share on other sites More sharing options...
Zera Posted September 3, 2015 Share Posted September 3, 2015 Looking back at what I said, I hope I did the Hero King and the Time Traveling Princess a justice. There's also the whole, "Lucina is slightly shorter than Marth," thing, but... I really don't believe its a big enough difference to even pay attention to. Science comes to save the day - http://serenesforest.net/forums/index.php?showtopic=55251&p=3914124 Quote Link to comment Share on other sites More sharing options...
Jedi Posted September 3, 2015 Author Share Posted September 3, 2015 Shield breaker is really fun to use a B-Reverse with as it can throw people off when you shift your momentum like that. Quote Link to comment Share on other sites More sharing options...
Jave Posted September 4, 2015 Share Posted September 4, 2015 The best thing about Marthcina is landing Shield Breaker on Jiggs. Quote Link to comment Share on other sites More sharing options...
Jedi Posted September 4, 2015 Author Share Posted September 4, 2015 The best thing about Marthcina is landing Shield Breaker on Jiggs. Of course, poor Jigglypuff, she's had that weakness since 64. Quote Link to comment Share on other sites More sharing options...
Zera Posted September 5, 2015 Share Posted September 5, 2015 The best thing about Marthcina is landing Shield Breaker on Jiggs. Of course, poor Jigglypuff, she's had that weakness since 64. It's a needle popping a balloon. https://gifsound.com/?gif=cdn.makeagif.com/media/9-05-2015/c-tJ9I.gif&v=6gkiuVz-Ryo Quote Link to comment Share on other sites More sharing options...
euklyd Posted September 6, 2015 Share Posted September 6, 2015 http://kuroganehammer.com/Smash4/Lucina lol, Lucina's style is "Forward Smash". That sounds like fun. http://kuroganehammer.com/Smash4/Marth Here's Marth's frame data as well, so you can compare them side by side. these are pretty useless for straight up stats about how well things kill, since you're mixing BKB changes with damage changes, and things don't scale linearly anyways like if you're used to the numbers and formulas then maybe, but.... Quote Link to comment Share on other sites More sharing options...
Jedi Posted September 6, 2015 Author Share Posted September 6, 2015 (edited) these are pretty useless for straight up stats about how well things kill, since you're mixing BKB changes with damage changes, and things don't scale linearly anyways like if you're used to the numbers and formulas then maybe, but.... Marths fsmash tippered ko's around 70% while Lucinas is reliable about 110% iirc. Of course thats without Rage. Edited September 6, 2015 by Jedi Quote Link to comment Share on other sites More sharing options...
euklyd Posted September 7, 2015 Share Posted September 7, 2015 On Mario, at center of FD / starting point in training, respectively:Marth tipper fsmash: 77 / 56Lucina fsmash: 113 / 88 note that this is without rage or freshness bonus, obviously Quote Link to comment Share on other sites More sharing options...
Jedi Posted September 7, 2015 Author Share Posted September 7, 2015 I was close! Also is everyone ready for the next vote? Quote Link to comment Share on other sites More sharing options...
Tsunami922 Posted September 7, 2015 Share Posted September 7, 2015 I was close! Also is everyone ready for the next vote? I am. Quote Link to comment Share on other sites More sharing options...
Jedi Posted September 7, 2015 Author Share Posted September 7, 2015 Votes for #5 will begin. Ike Fox Quote Link to comment Share on other sites More sharing options...
euklyd Posted September 7, 2015 Share Posted September 7, 2015 Fox Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted September 7, 2015 Share Posted September 7, 2015 (edited) Ikebro and Ganonbro. Guess I'll keep voting for characters I use for now. Edited September 7, 2015 by Carmine Sword Quote Link to comment Share on other sites More sharing options...
Tsunami922 Posted September 7, 2015 Share Posted September 7, 2015 (edited) Royal Fruit Goddess Edited September 7, 2015 by Tsunami922 Quote Link to comment Share on other sites More sharing options...
Knight Posted September 7, 2015 Share Posted September 7, 2015 Charizard Megaman Quote Link to comment Share on other sites More sharing options...
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