Emperor Hardin Posted September 5, 2017 Share Posted September 5, 2017 1 minute ago, Light Strategist said: Player 2 usually gets a free pass on everything. I know in DW Gundam 3, History Missions were locked to single-player but that's the only time (to my knowledge) that it was done. Warrior gameplay seemed to work best with co-op, so I don't mind if there are story flubs in co-op. Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted September 5, 2017 Share Posted September 5, 2017 1 minute ago, Emperor Hardin said: Warrior gameplay seemed to work best with co-op, so I don't mind if there are story flubs in co-op. Same here. It's much easier if you're struggling to use a character but your friend can use anyone they're good at to cover you or swoop in to help if you're stuck in a jam. Personally, I find story flubs as a result of 2-player way more fun. Especially when playing with opposite factions. Quote Link to comment Share on other sites More sharing options...
NeonZ Posted September 5, 2017 Share Posted September 5, 2017 1 hour ago, Light Strategist said: In the Gundam spin-offs, they simply disallowed characters that weren't actually present or otherwise available for the specific event. Chances are it'll be the same. This isn't the main story mode though. In the Gundam games, the story recreations are part of the main story mode itself, which is why I think there's a chance they won't be that strict here. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted September 5, 2017 Share Posted September 5, 2017 1 hour ago, Light Strategist said: Same here. It's much easier if you're struggling to use a character but your friend can use anyone they're good at to cover you or swoop in to help if you're stuck in a jam. Personally, I find story flubs as a result of 2-player way more fun. Especially when playing with opposite factions. Warriors game aren't known for their stories and beat em ups are all about co-op, so it makes sense. Though a scenario in which the second player took control of another one of the allied commanders at the battle could be interesting. Quote Link to comment Share on other sites More sharing options...
Mox Posted September 5, 2017 Share Posted September 5, 2017 Fuckkkk, I really wanted to see Gangrel. Fuck knows I'm not going to see Iago so ... Quote Link to comment Share on other sites More sharing options...
Anomalocaris Posted September 5, 2017 Share Posted September 5, 2017 11 minutes ago, Mox said: Fuckkkk, I really wanted to see Gangrel. Fuck knows I'm not going to see Iago so ... I wouldn't count Gangrel out just yet. Awakening could very well have more than one villain (though if I had my way, Walhart would be top priority), or Validar might just be a non-playable reskin of another dark mage (such as Gharnef). Regarding Iago, I'm afraid that's not possible. Quote Link to comment Share on other sites More sharing options...
HK Motendra Posted September 5, 2017 Share Posted September 5, 2017 Actually, this begs the question for how many events will occur in History mode. If so, it could be possible to include many different characters, without them actually being playable necessarily, or even just playable within that mode. With that in mind, that somewhat leads me to believe that Camus might receive the same treatment as Validar here, which honestly, isn't that much of a bad thing. Considering Camus's character and role in Shadow Dragon's plot, it'd make sense if he wasn't recruit able. Whether DLC changes that is the question, however, as many have pointed out via HW's precedent. 'Course, this is just my own ramblings Quote Link to comment Share on other sites More sharing options...
Sentinel07 Posted September 5, 2017 Share Posted September 5, 2017 (edited) 9 hours ago, Anacybele said: I sure hope not. I mean, I don't expect it to be as awesome as HW's adventure mode was, since it's hard to top that, but I'd like it to at least be decent enough to keep players busy awhile. Ugh, anything is better than Adventure mode. That alone made me stop playing Hyrule Warriors. That mode was the very definition of a slog, not to mention extremely picky win conditions. The further History mode is from that, the better. Oh, and as for my take on Validar....don't particularly care. All of Awakening's villains are crap in my opinion. Edited September 6, 2017 by Sentinel07 Quote Link to comment Share on other sites More sharing options...
LucarioGamer812 Posted September 6, 2017 Share Posted September 6, 2017 Pretty good news, hope shadow dragon gets some love soon and since Validar is an npc, maybe other FE cameos will be in. Quote Link to comment Share on other sites More sharing options...
donkeykhang Posted September 6, 2017 Share Posted September 6, 2017 Seeing Gharnef's battle in the magazine I wonder how faithful developers will make this. Will Starlight be implemented as a weapon and required to even scratch him? Quote Link to comment Share on other sites More sharing options...
Arthur97 Posted September 6, 2017 Share Posted September 6, 2017 17 minutes ago, donkeykhang said: Seeing Gharnef's battle in the magazine I wonder how faithful developers will make this. Will Starlight be implemented as a weapon and required to even scratch him? Doubt it. Honestly, it seemed kind of lame that Marth couldn't even kill him. Quote Link to comment Share on other sites More sharing options...
Mox Posted September 6, 2017 Share Posted September 6, 2017 3 hours ago, Anomalocaris said: I wouldn't count Gangrel out just yet. Awakening could very well have more than one villain (though if I had my way, Walhart would be top priority), or Validar might just be a non-playable reskin of another dark mage (such as Gharnef). Regarding Iago, I'm afraid that's not possible. Hahaha, I see what you did there. That was beautiful. ;) Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted September 6, 2017 Share Posted September 6, 2017 5 hours ago, NeonZ said: This isn't the main story mode though. In the Gundam games, the story recreations are part of the main story mode itself, which is why I think there's a chance they won't be that strict here. Not in the third game. The History Missions in DW Gundam 3 have no real bearing on the main story of it. It's treated as brushing up on historical events to learn from the mistakes of the past. 5 hours ago, Emperor Hardin said: Warriors game aren't known for their stories and beat em ups are all about co-op, so it makes sense. Though a scenario in which the second player took control of another one of the allied commanders at the battle could be interesting. The more you respond, the more I see similarities in our perspectives, I agree on this part as well. On one hand it keeps the battle's events canonical, though on the other, it does allow Player 2 to play as the character your side absolutely can't afford to lose and keep them out of trouble. It reminds me of when my friend and I first started playing Dynasty Warriors. He asked me to be whoever and I just kept playing as the commander to keep them out of trouble so he didn't need to worry about his battle strategy. Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted September 6, 2017 Share Posted September 6, 2017 In my personal written musings of an FE Warriors at least a year before it was also announced, I actually did include a mode for classic FE battles Musou-ized, hypotheticals like Marth being badly injured in battle and Hardin picking up the mantle too (wonder if they'd try that). I'm hoping they make a mini battle out of FE1 C1- the very first battle in FE history. It's no 1-1 from SMB in terms of design, but as the first map it still is memorable. 6 hours ago, Emperor Hardin said: Though in Hyrule Warriors and a few other Koei games, there are no rules for the second player in Co-op. In HW, though I never did it, if you could drop off Player 1 in a safe spot or have anyone random person keep P1 out of harm's way, you could use P2 to invalidate the difficulty on missions where you were forced to play as a certain character. Agitha's 3 Tier Weapon a problem? Just hide her in some remote keep or the hookshot corner of the map, and let P2 Master Sword!Link destroy everything for her. 3 hours ago, donkeykhang said: Seeing Gharnef's battle in the magazine I wonder how faithful developers will make this. Will Starlight be implemented as a weapon and required to even scratch him? They could make a map gimmick where you have to escort someone to a magic circle or something before Gharnef is capable of being injured- though I doubt they'll Starlight a necessary actual weapon to defeat him. (Also, I very much apologize @eclipse for my earlier indiscretions in this topic- I let my anti-Validarism go a bit too far. Having raised the axe of righteousness over my metaphorical neck, that will not happen again I assure you.) Quote Link to comment Share on other sites More sharing options...
bethany81707 Posted September 6, 2017 Share Posted September 6, 2017 Oh god, badges are back... So what modes will I be farming Chroms, hm? (Actually, make those Camillae). Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted September 6, 2017 Share Posted September 6, 2017 6 hours ago, phineas81707 said: Oh god, badges are back... So what modes will I be farming Chroms, hm? (Actually, make those Camillae). I have an excess of Lucina's Masks, got any Ryoma's Headpieces? I'm short on them and could use the trade. Yeah, I'm not looking forward to the material grind either. But just prioritize the essentials and don't sweat the rest. In HW I found the essentials to be the cheap to unlock combo unlockers, the Stamina Fruit (the WPS booster) and Farore's Wind (the Keep taking booster), but the rest you don't really need so badly. The Focus Spirit extender is nice for YL, and characters with good Specials plus YL want Fierce Deity's Mask upgrades for more Special bars, but that is about it for the must haves. Hopefully FEW will be the same. Quote Link to comment Share on other sites More sharing options...
Anomalocaris Posted September 6, 2017 Share Posted September 6, 2017 1 hour ago, Interdimensional Observer said: I have an excess of Lucina's Masks, got any Ryoma's Headpieces? I'm short on them and could use the trade. Yeah, I'm not looking forward to the material grind either. But just prioritize the essentials and don't sweat the rest. In HW I found the essentials to be the cheap to unlock combo unlockers, the Stamina Fruit (the WPS booster) and Farore's Wind (the Keep taking booster), but the rest you don't really need so badly. The Focus Spirit extender is nice for YL, and characters with good Specials plus YL want Fierce Deity's Mask upgrades for more Special bars, but that is about it for the must haves. Hopefully FEW will be the same. Honestly, I'm not too worried. The biggest issue in Hyrule Warriors was grinding gold drops from giant bosses. Normal enemy commanders were pretty easy to acquire an excess of materials from, especially from maps that had you fighting like 12 Dark versions of them. Unless this game has giant bosses with rare drops too, it'll probably go faster or at least be less tiring. Quote Link to comment Share on other sites More sharing options...
Deva Ashera Posted September 6, 2017 Share Posted September 6, 2017 23 hours ago, Emperor Hardin said: I might be alone in this, but I'd love it if a lot of characters were playable in the skin manner. It'd expand the roster a bit too. I've wanted that since the beginning. It could help DLC too, like Florina as a skin-clone of Hinoka or Cordelia with her own unique animations in some cases. I wonder if it'll be History Mode expanded on by DLC like Adventure Mode..like adding Maps and Scenarios from the likes of Binding Blade, Blazing Blade, and Path of Radiance. Quote Link to comment Share on other sites More sharing options...
Anomalocaris Posted September 6, 2017 Share Posted September 6, 2017 4 minutes ago, Deva Ashera said: I wonder if it'll be History Mode expanded on by DLC like Adventure Mode..like adding Maps and Scenarios from the likes of Binding Blade, Blazing Blade, and Path of Radiance. Man, I would love that. Like, say, we get a Gaiden/SoV pack and in addition to new characters, it adds some History Mode maps based on things like the Emperor Rudolf fight, Berkut's battle at the border, or the final battle with Duma. Quote Link to comment Share on other sites More sharing options...
Deva Ashera Posted September 6, 2017 Share Posted September 6, 2017 Just now, Anomalocaris said: Man, I would love that. Like, say, we get a Gaiden/SoV pack and in addition to new characters, it adds some History Mode maps based on things like the Emperor Rudolf fight, Berkut's battle at the border, or the final battle with Duma. It'd definitely blow Hyrule Warriors' Adventure Maps out of the water. I only hope they don't start including more level caps unless there's another exploitable glitch like in Wii U Hyrule Warriors. Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted September 6, 2017 Share Posted September 6, 2017 42 minutes ago, Deva Ashera said: I only hope they don't start including more level caps unless there's another exploitable glitch like in Wii U Hyrule Warriors. I don't get why Warriors has leveling at all. All it does is unnecessarily pad out the game and make progressing through things and 100%-ing the games more tedious. We already have weapon grinding, and a separate measure of skill grinding too in some games. What would be lost if leveling were suddenly gone? Shouldn't difficulty settings be enough for adjusting the extent of the challenge? Quote Link to comment Share on other sites More sharing options...
Anomalocaris Posted September 6, 2017 Share Posted September 6, 2017 (edited) 28 minutes ago, Interdimensional Observer said: I don't get why Warriors has leveling at all. All it does is unnecessarily pad out the game and make progressing through things and 100%-ing the games more tedious. We already have weapon grinding, and a separate measure of skill grinding too in some games. What would be lost if leveling were suddenly gone? Shouldn't difficulty settings be enough for adjusting the extent of the challenge? I generally agree, and believe that level-ups (at least in the sense of boosting your stats to face tougher opponents) should stick to RPGs where they belong; it's silly when you see them in fighting games like Pokken Tournament, Injustice 2, or Dragon Ball Xenoverse. I think some degree of stat-based levelling can work here in Warriors games, since it can help give you a sense of progression between the first and final levels of a campaign, but ideally it's a low enough cap that you can max yourself out just from standard gameplay and don't need to level-grind for hours or exploit bugs. Hopefully they follow Fire Emblem's design philosophy here and keep the level cap low (40, maybe), and focus more on strategy-based difficulty and the skill/badge trees. If we get a small sidemode like Ganon's Fury, though, where we play as a special character exclusive to the mode, there should absolutely be no level-ups there at all. That ruined what could have been a very fun and fair-challenged mode. Edited September 6, 2017 by Anomalocaris Quote Link to comment Share on other sites More sharing options...
Torii Posted September 8, 2017 Share Posted September 8, 2017 Here's some high-quality pics from Famitsu. Kinda shows off the History Maps a bit better and also gives you a better look at how Rowan looks promoted. Also we now know how Luna works in this game: attacks ignore some of the enemies' defense, the higher your luck stat, the greater the effect it has (and needing 5 of Chrom's Leather Belt to unlock it). Also it looks like some History Mode Maps limit you to certain characters and how many you can deploy. Also there is another feature called "Anna's Memories." Not sure what it does, but maybe it would be something like the Skulltula in Hyrule Warriors. Quote Link to comment Share on other sites More sharing options...
DIO Posted September 8, 2017 Share Posted September 8, 2017 On 9/6/2017 at 4:03 PM, Anomalocaris said: Man, I would love that. Like, say, we get a Gaiden/SoV pack and in addition to new characters, it adds some History Mode maps based on things like the Emperor Rudolf fight, Berkut's battle at the border, or the final battle with Duma. I'd place further hope on new maps from those games with new musical choices (Imagine a Warriors cover of Lord of a Dead Empire, Praise This Despair, and Twilight of the Gods), at least to keep things fresh than just adding in new characters. Also, I wonder if they'll do anything like the 4+ elemental weapons or the pixel weapons from Hyrule Warriors. Quote Link to comment Share on other sites More sharing options...
Folt Posted September 8, 2017 Share Posted September 8, 2017 2 hours ago, Torii said: Here's some high-quality pics from Famitsu. Kinda shows off the History Maps a bit better and also gives you a better look at how Rowan looks promoted. Also we now know how Luna works in this game: attacks ignore some of the enemies' defense, the higher your luck stat, the greater the effect it has (and needing 5 of Chrom's Leather Belt to unlock it). Also it looks like some History Mode Maps limit you to certain characters and how many you can deploy. Also there is another feature called "Anna's Memories." Not sure what it does, but maybe it would be something like the Skulltula in Hyrule Warriors. If it's like that, I hope filling out the picture will unlock a battle scenario based on the picture, like in Hyrule Warriors. Quote Link to comment Share on other sites More sharing options...
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