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Serenes Forest's Teehee Thread


MisterIceTeaPeach

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Just now, Saint Rubenio said:

I'll bet you're the kind who says "I watch porn for the plot" unironically

Hey, I play some games for the plot occassionally. Just... not FE lol. I'm fond of FE's stories, but they're not exactly world-class tales.

Ya got me. Xd

Not everyone enjoy deep engaging storylines, nothing wrong with that. I just so happen to be one of those that do.

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1 minute ago, lightcosmo said:

Ya got me. Xd

Hey Lightcosmo, since you enjoy plot in videogames so much, I'd like to recommend a videogame series to you.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

...Super Mario Brothers! Mwahahahahahahahahahahahahahahahahahaha...!

1 minute ago, lightcosmo said:

Not everyone enjoy deep engaging storylines, nothing wrong with that. I just so happen to be one of those that do.

Wait a minute, is this an insult? How dare you call me illiterate, I'll kill you! Omori is a better story game than any of that anime crap you've played in your life! You're the illiterate one! Grrrr urrrrr angry Ruben noises rrrrrr grrr aaaaaa Now go play Omori. You'll love it, trust me.

Hey, don't get me wrong, I enjoy FE's stories too. I never skip them the first time, or even the following times if it's been too long since the last time I read it. I'm fond of... almost all of them. Awakening's was too dumb and boring even for me, but the rest are all fine. I just don't go to FE for the story in particular. I like it when it's good, it's a nice bonus, but I mainly look for good gameplay in this series.

And heeeeeeeeey what are you implying? I enjoy deep engaging storylines too! What, you think I skip the story in every videogame? How dare you assume such a hurtful thing! I have feelings too, you know! You're going to make me cry...!

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There was definitely at least one Heavy bot yesterday, heh.

I think the highlight during my playtime today was seeing someone rant that Engineer should be removed from the game. Then someone in another game saying all Engi players be kicked out, from both sides.

Edited by Acacia Sgt
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Finally, I'm done with it. All 853 pages of Warren Treadgold's History of the Byzantine State and Society have been read. My interest in a subject about which I hitherto knew little, has been thoroughly sated. -But do not throw an emperor's name at me and ask me what they did, it's all an Eastern Roman blur, barring the greats of Diocletian, Constantine, Justinian, and Basil II.

 

5 hours ago, Shrimperor said:

Imho fates version is quite a bit better! Especially later on the enemies are really scary.

Then again, the loss of the Height mechanic does alter it, in a way I can say I don't like it.

Height shouldn't have disappeared, all it needed was gradations, that way it can be beneficial but less lopsided for person on the higher ground.

 

1 hour ago, Saint Rubenio said:

6wfeqku1 o

Blame the Nohrians for attempting a direct assault on a large fortified wall protected by a trench. That is a very foolish decision. Where are the siege towers, the rock-hurling trebuchets, the battering rams, the laborers filling in the trench with dirt and rubble, and the miners digging a tunnel under the walls so you can collapse it from beneath? Nowhere. Because, FE has no idea what siege warfare is, because sieges are intrinsically slow, and unheroic for the assailant.

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7 minutes ago, Saint Rubenio said:

And heeeeeeeeey what are you implying? I enjoy deep engaging storylines too! What, you think I skip the story in every videogame? How dare you assume such a hurtful thing! I have feelings too, you know! You're going to make me cry...!

That was actually me generalizing. Xd worded poorly though. Not trying to jab you, promise.

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Oh my God I did it.

I DID IT! YES! I AM A FUCKING BADASS GODDAMNIT!

I figured it out. Turns out the solution was... patience. I'd bought far enough time to just hold back and stall for one turn. This made the group of faceless blocking the DV move forward, leaving it wide open. Then I just had to fly Charlotte ahead, take out the stoneborn through luck with the 64% critrate, and massacre the stuck faceless. There's few enough enemies left alive now that I can actually clear the top area and defeat the boss before moving on. The pursuing enemies won't catch up in time.

Hell yeah.

Congrats !!!! That map is a toughie.

 

7 hours ago, Saint Rubenio said:

All right. As it turns out, the answer to escape my cycle of shittery was to have Edsel and Asuka swap sides. With a magician on the west side, Hana's goons fell much easier.

If you go for both sides, picking who goes where is the most important part, which prompt many to use pairup to stick to one side for that one.

 

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Somehow I defeated Hinata and his group. Didn't even need to use save states or anything. It makes me feel better to have them, but so far it's gone without a hitch. I expect it will change before long, however. And I did require a freeze charge. That guy would've turned anyone into toast.

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Somehow I defeated Rallyman and his group. He's now in my prison. Or he'll be, if I make it out of here alive.

Looks like things are going well so far...

 

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Though I think it's over. Reinforcements have appeared, leaving me not even one turn to think things over. I must storm into the Fun Castle without a second to lose, so half my army is injured. There's also two dickheads with lunge that I cannot reach without entering Oboro's group's range. So either I leave them alive, they lunge me closer and I die, or I kill them and die to Oboro's group.

Honestly, looking at it from here it looks straight up impossible. Any ideas?

Oof... I guess I can add another excerpt from the same writeup as before, not sure if it will help, but it might give you some ideas

Spoiler

Chapter 23 Shelter Shenanigans - Lets start with the key preps, we start with a +2 defense +2 speed meal (i forget what random stat was added), Niles gets a defense, luck and skill tonic for survival and accuracy reasons; Elise gets a magic and skill tonic for staff accuracy; and Ophelia gets a skill tonic for higher accuracy & crit. I start by tempting the enemies furthest east across the gap into a range battle, which gets 2 pairs and a solo master-of-arms to spawn and start approaching, and the enemies on the other side of the gap to start charging. I use Beruka to troll the ai's path-finding by having her fly across the gap every now and then to draw some of those enemies back her direction, and kill as many of the physical enemies as can be drawn in this way. Corrin can tank and cripple the master-of-arms, which are then easily dealt with on player phase. Those enemies from across the gap that weren't killed by Beruka are charging towards their own easily arranged player phase deaths. Onve dealt with I have Beruka cart Ophelia across to kill the reachable ballista, as that needs to be gone to survive the next phase. After that first phase is dealt with I prepare to bait in the Lunging archers. With every possible defense boost I can give him (defense rally, supportive, lily poise, demoiselle) as well as the dance stat boosts for good measure, Niles will survive and kill the two archers (with their attack stance, and after a strength rally of their own) that can be drawn in at the edge of their collective range (with 3 hp if everything hits him). This trigger the next round of reinforcements from the forts, and with two of the southern group having headed north to rally the archers, and the others heading south around the lake, I carefully kill the other two archers from outside other enemy ranges, heal up Niles, and prepare the rest of my army to deal with the two heading around the lake next turn. For the next two turn I use similar strategies of ambushing isolated groups outside of other enemy ranges until all of them are gone. I consider ignoring Hinata's crew, but there is one of the Lv 35 skills that will make surviving the climbing of the walls far more manageable, and the xp from Hinata's crew will make the difference. With their reluctance to attack people they cannot overpower, and being far too numerous to alpha strike with only 10, I have to get creative with some shelter shenanigans. I start by noting these 5 spaces that are outside of ballista and Hinata's group's range on the other side of the gap, and I have Beruka ferry Niles, Silas, Peri, Azura and Elise across. With a strength rally Nile's crecent bow will exactly kill the sniper on the end if everything hits and the enemy doesn't crit (hence the skill and luck tonics), then Silas shelters him, Azura dances Silas, Peri shelters Azura, the Elise transfer and switches to Azura to dance Peri, which allows everyone to pull out of enemy ranges safely and separate them. If Niles does have a miss but survives that is still all right as we have pulled back enough that their reluctance to charge kicks in and Elise can finish him next turn. That clears enough space to ferry the rest of the troops over. The strats for dealing with the paired-up spearmen are very similar, but ending it off with a transfer to isolate Azura again to allow Peri to shelter her a second time and a second person to separate her so that everyone can return to the same position to repeat the maneuver next turn to keep the enemy's healing or debuff recovery from further delaying the kills I need, note that while one ally will be at the edge of their attack range they do not charge him. The first one is dealt with by Elise with Calamity gate to finish it in two turns. For the second I use Ophelia having gotten the calamity gate back. Similar sort of idea with Hinata, but I start by having Corrin debuffing him from range. The following turn I use a skill rallied Ophelia with Lightning as my best bet to finish him. Either one needs to crit or both need to hit to finish him. This could take a few passes as even with the tonic the odds overall come out to roughly 25%, and if she has a single hit without crit she will need healing. After Ophelia kills Hinata the rest are willing to charge if anyone enters their range so dragon tanking draws them, and I feed the xp I need to give Ophelia bow breaker. For breaching the walls safely my strategy is to first entrap the enemy blocking the furthest staircase, with the tonics on Elise plus skill rally, dance bonus, Ophelia pair-up and an enfeeble use she can just reach a 91%, and with it entrapped it is easily killed (and I use an attack stance to clear Nile's debuff). The next step is to lure the archers into killing themselves on Ophelia, while staying out of the spearmen's range to give an attack stance, and get as many people that can avoid enemy range onto the wall. I did have one restart here where the dancing speed boost got Ophelia's avoidance high enough that the snipers wouldn't attack her, but as long as she can thin them out that should  leave the Basara that was guarding the other stair (thankfully his dual weapon keeps him using magic), the sniper on the ballista, and three of the lunging spearmen that need to dealt with next turn, unfortunately twp of those cannot be hit without entering Oboro's group's range. Once again shelter and dancing lets me pull this off without having to take a hit from Oboro's squad, and I have just enough power in my army to take her group out next turn (with Oboro easily dying to magic at range). Now the approach to Takumi, I first use Corrin dragon tanking to survive the lunging combo with a defense rally and Elises auras to protect him (on the first hit at least), and on the following I start by having Beruka lunge the lunger down to the lower section with a handaxe, and with the one in defense stance more easily reached, and plenty of cavalry to swarm Takumi's tower, they easily fall. I take the safe route for Takumi and use Ophelia's bow breaker to deal with him.

 

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Yeah, I take those four guys out, and then the four pairs of masters of arms arrive and slaughter my entire army. Good idea.

One thing that comes to mind is that I am fairly certain you can trigger the four pairs early using a flier, it doesn't help now, but if you need to reset, triggering them early with all the time in the world to heal up after might help.

 

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Ahhh, so you use entrap to free one of the stairs. How unfortunate that entrap costs an eye and a liver and so I don't have one.

This was a strat from @starburst for dealing with them without entrap, but it will cost you some rescue uses, which will make endgame harder...

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When I was about to take on the roof, I faced a difficult dilemma: Taking the western stairs was suicidal even to my bulkiest front-liner, and removing a Basara from an eastern stair would leave me with less Entrap charges for Ch 25 (and I had planned my budget and strategy around it.)
In the end, my fear of Ch 25 prevailed [1] and I decided to find a way to assault the roof through the western stairs.

I did not have many options: it was either Noble Cornflakes or Hero Silas. The former had an edge because she was faster, had reliable 1-2 attacks and would de-buff all enemies. The numbers told me that she would not survive an Enemy Phase, and even if she did, the Lunge Lancers would block the stairs. Now, I had been saving a Rescue staff for Endgame, I was not sure what my strategy would be, but just in case. I decided to use it here and focus on the Lunge Lancers. I would go in, try to kill one Lunge Lancer at a time and let Elise Rescue Cornflakes. There would still be one Lunge Lancer alive and all the fucking Basaras and Snipers, but I had to take my chances.
After the Rescue Infiltration, I separated all my units and prepared for a full-on charge to kill as many enemies as possible on a single phase. I was not easy with only two mounted units, and I must say it was more about faith than maths, but the party survived and got ready for Oboro's team.

 

 

6 hours ago, Shrimperor said:

while that's true, i also want the chests

No Entrap

No Freezee

No Shurikenbreaker

No Shelter (Although i could get Sophie just for that)

I atleast really need the money

If all else fails i will just cheese, but i really really need the money

Yikes... that sounds awful...

 

6 hours ago, Shrimperor said:

...And Spy's Yumi costs 8K

Money which i don't have lol

Even if i sell items i don't use, max i can get is like 4k

Shame you don't have the money for it, as that would give you and interesting edge, which you really need for parts of that map...

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1 minute ago, Eltosian Kadath said:

Shame you don't have the money for it, as that would give you and interesting edge, which you really need for parts of that map...

I sold some of my stat boosters i was planning to use on a kid i get last just to get it. And did Sophie's paralogue so i can get Shelter and get Takumeme to A-rank Bows. Hopefully that helps, i am about to start it now

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21 minutes ago, Acacia Sgt said:

There was definitely at least one Heavy bot yesterday, heh.

They're pesky little pricks, though not nearly as much as the sniper bots. At least these don't instakill you, so you can dive for cover if you're fast enough.

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I think the highlight during my playtime today was seeing someone rant that Engineer should be removed from the game. Then someone in another game saying all Engi players be kicked out, from both sides.

That's odd. Usually Pyro and Sniper are the target of such attacks.

18 minutes ago, Interdimensional Observer said:

Then again, the loss of the Height mechanic does alter it, in a way I can say I don't like it.

Height shouldn't have disappeared, all it needed was gradations, that way it can be beneficial but less lopsided for person on the higher ground.

I know a way to balance the height mechanic. You can make it so that the person in the lower ground can perform a move to jump over the unit with the high ground in order to themselves obtain the high ground.

However, you shouldn't try it.

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Blame the Nohrians for attempting a direct assault on a large fortified wall protected by a trench. That is a very foolish decision. Where are the siege towers, the rock-hurling trebuchets, the battering rams, the laborers filling in the trench with dirt and rubble, and the miners digging a tunnel under the walls so you can collapse it from beneath? Nowhere. Because, FE has no idea what siege warfare is, because sieges are intrinsically slow, and unheroic for the assailant.

Nohr being idiots. What else is new?

13 minutes ago, lightcosmo said:

That was actually me generalizing. Xd worded poorly though. Not trying to jab you, promise.

I am crying, Cosmo. My feelings were already hurt from Takumi's Fun Torture, and now you've gone and broken them entirely. That was just too cruel. I must now retaliate by reminding you that one game said you're like shit. What are you gonna do about it?

7 minutes ago, Eltosian Kadath said:

Congrats !!!! That map is a toughie.

Thanks!

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If you go for both sides, picking who goes where is the most important part, which prompt many to use pairup to stick to one side for that one.

Yeah, that's definitely true. It only took a couple of tries after I tweaked the initial formation to have one of my shining archers on the west side. Prior to that they had no magicians at all lol.

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Looks like things are going well so far...

Hah. Yeah, until they didn't anymore.

Quote

Oof... I guess I can add another excerpt from the same writeup as before, not sure if it will help, but it might give you some ideas

All right, let's see it.

Quote

Chapter 23 Shelter Shenanigans -

Aaaaand I already can't reproduce it. I only have Siegbert for Shelter shenanigans, and he's useless otherwise.

Well, it's fine. I figured something out for the stairwell. No reason I can't do the same for Takumi's About As Fun As Dragging Your Balls Through Broken Glass Castle. And then I get to brag that I beat Takumi's Horseshit Castle in lunatic and only considered suicide a couple of times.

Quote

One thing that comes to mind is that I am fairly certain you can trigger the four pairs early using a flier, it doesn't help now, but if you need to reset, triggering them early with all the time in the world to heal up after might help.

I definitely will need to reset, I'm kinda stuck trying to save state abuse Oboro's group. I watched Edsel miss an 80% and make me load the save like 12 times. I had to stop before it finished driving me insane.

Quote

Yikes... that sounds awful...

Haha it's exactly my team even though I'm playing in regular Conquest

Edited by Saint Rubenio
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18 minutes ago, Interdimensional Observer said:

Blame the Nohrians for attempting a direct assault on a large fortified wall protected by a trench. That is a very foolish decision. Where are the siege towers, the rock-hurling trebuchets, the battering rams, the laborers filling in the trench with dirt and rubble, and the miners digging a tunnel under the walls so you can collapse it from beneath? Nowhere. Because, FE has no idea what siege warfare is, because sieges are intrinsically slow, and unheroic for the assailant.

Oh, it has. It just happens offscreen for the most part.

2 minutes ago, Saint Rubenio said:

They're pesky little pricks, though not nearly as much as the sniper bots. At least these don't instakill you, so you can dive for cover if you're fast enough.

That's odd. Usually Pyro and Sniper are the target of such attacks.

That one was on our side before being kicked at least, haha.

I guess I just happened in places with people hating on Engies. It helps the first one was in a Badwater map where I managed to get a couple kills with my first sentry thanks to positioning. I think they even said that Sentries should only be placed in select parts of the maps, haha.

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4 minutes ago, Saint Rubenio said:

I am crying, Cosmo. My feelings were already hurt from Takumi's Fun Torture, and now you've gone and broken them entirely. That was just too cruel. I must now retaliate by reminding you that one game said you're like shit. What are you gonna do about it?

why would I do anything? I already won this battle, lmao. 

...feels shitty, doesnt it?

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4 minutes ago, Sooks said:

The shaders mod does weird stuff to invaders, huh?

Yeah, I did mention that at one point, I believe. Still, it improves performance slightly and everything looks better otherwise, so I took it. And in your case, well, I'd say slightly wonky reflections on the Vallites beats being unable to see, haha.

3 minutes ago, lightcosmo said:

why would I do anything? I already won this battle, lmao. 

...damn you, Cosmo! I'll get you next time!

Quote

...feels shitty, doesnt it?

Takes one to know one, Mr. Shit.

5 minutes ago, Acacia Sgt said:

 guess I just happened in places with people hating on Engies. It helps the first one was in a Badwater map where I managed to get a couple kills with my first sentry thanks to positioning. I think they even said that Sentries should only be placed in select parts of the maps, haha.

Pffft. Ignore the haters. They always find a way to hate eveything. Be it engies, snipers, pyros, vacc medics, spies, heavies... Honestly, if you listened to the goons you straight up couldn't play the game!

Edited by Saint Rubenio
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3 minutes ago, Shrimperor said:

Since i hate the feely music on Ryoma's map (mainly because i can't connect with the plot at all above all else), time to play something else

You ARE running mods, why not change the map theme that plays?

2 minutes ago, Saint Rubenio said:

damn you, Cosmo! I'll get you next time!

We'll see.

2 minutes ago, Saint Rubenio said:

Takes one to know one, Mr. Shit.

😪

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4 minutes ago, Saint Rubenio said:

Pffft. Ignore the haters. They always find a way to hate eveything. Be it engies, snipers, pyros, vacc medics, spies, heavies... Honestly, if you listened to the goons you straight up couldn't play the game!

Yeah. I just got a laugh at it and continued playing.

Edited by Acacia Sgt
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12 minutes ago, Saint Rubenio said:

Well, it's fine. I figured something out for the stairwell. No reason I can't do the same for Takumi's About As Fun As Dragging Your Balls Through Broken Glass Castle. And then I get to brag that I beat Takumi's Horseshit Castle in lunatic and only considered suicide a couple of times.

Now imagine this kind of mindset when you're already not enjoying the game because of characters and story you don't like, as well as the gameplay not being enough to salvage that kinda garbage, and you're already frustrated because of it, and you have me way back when I played this on Hard Mode. Your feelings on Takumi's About As Fun As Dragging Your Balls Through Broken Glass Castle match my feelings on the entirety of Conquest starting from Chapter 17 all the way until the endgame of it perfectly. It legit made me want to die sometimes.

I did not have save states, so I had to replay everything every time I made even the slightest mistake.

I did it for the questionable bragging rights of being able to say "I beat Conquest on Hard". It was not worth it.

And yes, Draggy rants about Conquest again, what else is new?
Just want people to understand where I'm coming from, I guess.
And Ruben's comments made me feel oddly relieved that I am not the only one this game instills such feelings into, though I do feel bad for Ruben for having those experiences in the first place. But yeah, I guess that is why I brought it up again. Sorry.

Have a cool song instead:

*sigh*

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2 minutes ago, DragonFlames said:

I did not have save states, so I had to replay everything every time I made even the slightest mistake.

Yeah, this certainly doesn't help with my being bad with Fates's system apparently.

I have not really felt like getting round to finishing those Fates hard playthroughs in a while, is what I'm saying.

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I fucking hate Wobbuffet

Edited by Ghost_06_
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1 minute ago, Dayni said:

I have not really felt like getting round to finishing those Fates hard playthroughs in a while, is what I'm saying.

I also have my second attempt at Conquest Hard still unfinished.
I'm currently mainly playing Samurai Warriors 5, I have gotten Death End Re;Quest and Ys Origin on sale recently, both of which I'm planning on playing fairly soon, and I have gone back to messing around in Digimon Story Cyber Sleuth and Megadimension Neptunia VII periodically.

That should tell you how motivated I am to go back to it.
As in, the farther it stays away from me, the better.

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13 minutes ago, Shrimperor said:

i hate the feely music on Ryoma's map (mainly because i can't connect with the plot at all above all else)

Yeh, it doesn't really work.

... I wish it played in Garon's maps instead. Killing Garon is always a heartbreaking experience. The world doesn't deserve to lose such a funny man.

10 minutes ago, lightcosmo said:

We'll see

My vengeance shall be all-consuming! My wrath shall be unstoppable! My rage shall be... Very rageable!

9 minutes ago, Acacia Sgt said:

Yeah. I just got a laugh at it and continued playing.

That's the right mindset.

7 minutes ago, DragonFlames said:

Now imagine this kind of mindset when you're already not enjoying the game because of characters and story you don't like, as well as the gameplay not being enough to salvage that kinda garbage, and you're already frustrated because of it, and you have me way back when I played this on Hard Mode. Your feelings on Takumi's About As Fun As Dragging Your Balls Through Broken Glass Castle match my feelings on the entirety of Conquest starting from Chapter 17 all the way until the endgame of it perfectly. It legit made me want to die sometimes.

I just wanted to say I love how you adopted my new name for Takumi's Fun Castle. It was a nice detail.

8 minutes ago, DragonFlames said:

And yes, Draggy rants about Conquest again, what else is new?
Just want people to understand where I'm coming from, I guess.
And Ruben's comments made me feel oddly relieved that I am not the only one this game instills such feelings into, though I do feel bad for Ruben for having those experiences in the first place. But yeah, I guess that is why I brought it up again. Sorry.

Hey, I get it. This type of high challenge ain't for everyone. It is fine not to enjoy such things.

Hey it's been a while since I last shilled Berwick, you should play Berwick Saga Draggy, it's less punishing, it has saves every five turns, it has a great story and characters unlike Fates and an excellent take on the "shithead king" concept that puts Garon to shame! It was so good I unironically despised him as opposed to ironically loving him!

4 minutes ago, Dayni said:

Yeah, this certainly doesn't help with my being bad with Fates's system apparently.

I have not really felt like getting round to finishing those Fates hard playthroughs in a while, is what I'm saying.

If you had Haitaka, you would. Haitaka makes everything better.

2 minutes ago, Ghost_06_ said:

I fucking hate Wobbuffet

I might hate Wobbuffet too, if I knew wht that is.

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Just now, Saint Rubenio said:

I just wanted to say I love how you adopted my new name for Takumi's Fun Castle. It was a nice detail.

I love that name for it.

Just now, Saint Rubenio said:

Hey it's been a while since I last shilled Berwick, you should play Berwick Saga Draggy, it's less punishing, it has saves every five turns, it has a great story and characters unlike Fates and an excellent take on the "shithead king" concept that puts Garon to shame! It was so good I unironically despised him as opposed to ironically loving him!

I would, if PS2 emulation wasn't more fickle than the current weather (as in, it's warm one half of the day, the other half it almost feels like it's freezing).

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4 minutes ago, DragonFlames said:

and Megadimension Neptunia VII periodically.

Draggy, with good taste as always! Xd

15 minutes ago, Shrimperor said:

too much work

Huh? It takes about 10 seconds though...

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