Shin Posted December 25, 2015 Share Posted December 25, 2015 Zelda can have some fun with her Phantom, but most of her options are either too slow or too predictable to be any use. Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 25, 2015 Author Share Posted December 25, 2015 Like I can't help but think if she had more momentum, less lag and more combo possibilities that would at least be a start. But alas I doubt she'll get any of that in the next patch. Is there anything more to say other than Farore Kills stupidly early if it lands? Can you ledge cancel it? Like I know Palutena can warp to the edge and go into another warp. I dno if Zelda can do that though. Quote Link to comment Share on other sites More sharing options...
Comet Posted December 25, 2015 Share Posted December 25, 2015 remember that f smash is a projectile kappa captain falcon and marth Quote Link to comment Share on other sites More sharing options...
Zera Posted December 25, 2015 Share Posted December 25, 2015 A lot of Zelda's moves are just really meh, or way too risky. Maybe if they just put 5% more damage on her entire moveset... Quote Link to comment Share on other sites More sharing options...
Refa Posted December 25, 2015 Share Posted December 25, 2015 That wouldn't fix her fundamental problems. Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 25, 2015 Author Share Posted December 25, 2015 Even if she did more damage, she still would lack an approach option and the speed to take advantage of it. Like she does fine damage as is to be honest, thats not an issue she has. Quote Link to comment Share on other sites More sharing options...
Zera Posted December 26, 2015 Share Posted December 26, 2015 (edited) I'm sure damage buffs alone would eventually fix Zelda. She'd be a risk vs reward character, only with the risks actually being worthwhile. The only question is, how many damage buffs would it take? By the way, who has the better approach, Zelda or Ganondorf? Edited December 26, 2015 by Zera Quote Link to comment Share on other sites More sharing options...
Comet Posted December 26, 2015 Share Posted December 26, 2015 (edited) they wouldn't help since zelda has to hit the other player to do anything. that requires hitting someone with zelda's awful moves. and fighting games at their core have risk/reward factors so that doesn't mean anything. Edited December 26, 2015 by Comet Quote Link to comment Share on other sites More sharing options...
Zera Posted December 26, 2015 Share Posted December 26, 2015 You seem to be under the impression that Zelda is so broken she literally can't hit with any of her moves, which is simply untrue. If all her moves did 100% damage, she'd get plenty of use in tourneys. Either that, or she'd be banned from tourneys, which would have no negative effect since almost no one uses her anyways. Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 27, 2015 Author Share Posted December 27, 2015 (edited) In high level play, only the best of Zeldas would actually even land a hit. It would take someone like Nairo, you seem to be missing the fact that she cannot approach confidently at all and has absolutely no shield pressure, also her grab also has bad frames so she has even weaker pressure. Combine these 3 things and you have someone difficult to use period. Sure make her damage 100%, watch as people STILL outrange her, out prioritize her moves with their less start up frames, and make it totally hard for her to approach still. She'd also have even less combos than she has now if you just increased her damage too. That's actually part of her problem, her moves do TOO MUCH DAMAGE which scales knockback so she has a hard time comboing. She works in Doubles somewhat though. Edited December 27, 2015 by Jedi Quote Link to comment Share on other sites More sharing options...
Zera Posted December 27, 2015 Share Posted December 27, 2015 Sure make her damage 100%, watch as people STILL outrange her, out prioritize her moves with their less start up frames, and make it totally hard for her to approach still. She'd also have even less combos than she has now if you just increased her damage too. My idea was that combos would be unnecessary since all her moves would instantly KO the opponent. Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 27, 2015 Author Share Posted December 27, 2015 My idea was that combos would be unnecessary since all her moves would instantly KO the opponent. Which is pretty silly design overall. Quote Link to comment Share on other sites More sharing options...
Knife Posted December 28, 2015 Share Posted December 28, 2015 If she instakilled on every hit, obviously she'd be the best. But we know that's not happening Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 28, 2015 Author Share Posted December 28, 2015 So I think we've run out of things to say. Voting period starts again now. Ends on the 29th. People may still discuss her if they want during the voting phase, if Zera has more to say that is. Sonic Quote Link to comment Share on other sites More sharing options...
Comet Posted December 28, 2015 Share Posted December 28, 2015 (edited) captain falcon Edited December 28, 2015 by Comet Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted December 28, 2015 Share Posted December 28, 2015 Mewtwo and Palutena Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted December 28, 2015 Share Posted December 28, 2015 Captain Falcon and Falco. Quote Link to comment Share on other sites More sharing options...
Jave Posted December 28, 2015 Share Posted December 28, 2015 Now it's a good time to talk about Pac-Man And I guess Mario Quote Link to comment Share on other sites More sharing options...
Great Geargia Gateway Posted December 28, 2015 Share Posted December 28, 2015 SamusBlue Bomber Quote Link to comment Share on other sites More sharing options...
Tsunami922 Posted December 28, 2015 Share Posted December 28, 2015 Palutena Quote Link to comment Share on other sites More sharing options...
euklyd Posted December 28, 2015 Share Posted December 28, 2015 Sonic so that Horace can be around to discuss Falcon Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 28, 2015 Author Share Posted December 28, 2015 2 Votes Sonic C.Falcon Palutena 1 Vote Mewtwo Falco Mario Pac-Man Samus Megaman Quote Link to comment Share on other sites More sharing options...
Zera Posted December 29, 2015 Share Posted December 29, 2015 Palutena. Be sure to mention the special property of her shield attacks.\ Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 29, 2015 Author Share Posted December 29, 2015 Yea, I'll note it of course. Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 29, 2015 Author Share Posted December 29, 2015 (edited) The Goddess Of Light is now up for Discussion "This coral is sooo beautiful!" "True, but don't forget the old saying that every coral has its thorn." "I'm pretty sure you're thinking of roses" "And I'M pretty sure I'm thinking of coral." Origin: Kid Icarus on the NES Year: 1986 Developer: Nintendo English VA: Brandy KoppJapanese VA: Aya HisakawaFrame Data RSATD: All of Palutena's special moves, including her customs are various powers she could grant Pit in Kid Icarus Uprising, in the heat of battle, all proving pretty useful overall. Palutena is quite the strange character, she has probably one of the best jabs in the game, with some of the most laggy tilts as well, a fairly ok aerial game, but has a difficult time KOing. Any move that utilizes her shield, actually blocks attacks, that would usually be trades (if I recall). With customs she has access to some of the best specials in the game those being super speed and light weight, giving her the mobility and absolute aerial domination she'd desire, especially with her fairly good throws that lead into a number of attacks. However customs are not allowed, so she has to work with possibly her worst set, reflect can be used in goofy ways, auto reticle, which is a delayed multi projectile that isn't super great, warp which can be ledge canceled into some funny spike situations and mobility, however warp has a few frames on both the start and end which allow her to be hit. Also a counter like that of the FE fighters, but its not particularly strong. Palutena can do a fair bit of damage, but her attacks tend to leave her open if used improperly or wiffed, her general KO power is also pretty lacking, her best options being uair and Usmash, although fsmash can get the job done decently, her smash attacks that use her wings also have wind boxes that allow for some weird possibilities. Current Meta suggests without customs she's dropped quite hard, low tier abouts, mostly due to the issues I have described, but theres more strengths, weaknesses and various things to discuss so HAVE AT IT. Edited December 29, 2015 by Jedi Quote Link to comment Share on other sites More sharing options...
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