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kingddd

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Posts posted by kingddd

  1. As much as everyone keeps blaming Miyamoto and I admit I didn't like his suggestion, I don't think that is sending the right message to Nintendo. You have to tell them and offer them gameplay feedbacks. Tell them about why you love the original Paper Marios, tell them why you love the original battle gameplay formulas and why you love those world building features, explicitly tell them you want some great RPG elements return back to the formula and maybe then you'll be sending a proper message to them instead of spouting it's all Miyamotos fault. It's going to be a challenge and I agree Nintendo is out of touch in that department but you gotta send them that message.

    Do you think it would be better recieved if it wasn't under the Paper Mario label?

    Not really, I still think it's a terrible game overall.

  2. Sticker Star actually seems to have done reasonably well critically (75 on metacritic) and commercially; I see no reason why they wouldn't want to reciprocate that because a distinct minority have vocally disowned it due to certain features (or lack of them).

    People who have never played a Paper Mario game generally thought of Sticker Star as a good game. Comments like "This generation will never get to experience a real Paper Mario game" are kind of sickening to me. It's evolved. You don't have to like it. Being all melodramatic about it isn't going to win you guys any fans.

    The thing is, as elitist as it may seem, the reasoning behind the older Paper Mario fans makes sense because they took a fantastic formula and completely change it into a system that is not fun or it's very poorly designed. It is not as vocal minority as you may think. If the entire fanbase cries this much foul you know something went really wrong. Heck look at their official Nintendo Youtube channel. Where's the upload of the new Paper Mario Trailer? You know they really screwed themselves if they still haven't uploaded the new trailer on their own channel whereas other gaming channels have already released the trailer.

    Think of it like taking the Legend of Zelda formula and remove the dungeons, remove the need for combat, remove the 90% of the NPCs in the game, remove any writing, story and make the puzzle solving backtracking 10 times worse. This was how bad Sticker Stars was and it reeks of lazy designs. It did well commercially because it was on an affordable handheld and tons of fans were expecting a nice throwback to the RPG classic formula and instead they pretty much got the above that I stated. The situation is 1000 times worse than what Awakening got considering it still was the same 2D grid style tactics gameplay. Paper Mario went from a traditional RPG, to a RPGesque Platformer to an Item Based battle system with no RPG writings and now it's considered an "action/adventure." If I wanted an action adventure I would have gotten a different game.

    Derrick from Gamexplain got a chance to play the older Paper Marios and now he fully understands why fans and even Andre are so upset with stickerstars.

    Evolution can come in different ways but this was the evolution that is going in the wrong direction. Not to mention Paper Mario doesn't come out as frequent as other Mario games in the series.

    Well maybe if Sticker Star hadn't been hijacked by Miyamoto it would have had interesting worlds, characters, partners and a combat system.

    But as it stands, Sticker Star is pretty much the most barebones "RPG" I've ever seen/played in my entire life, its a complete disappointment in every single aspect, I'm not one to say the melodramatic statements, but hey people of this generation can experience the older ones via the virtual console and other means. I'd recommend all of them over Sticker Star which has barely anything to offer anyone in my honest opinion, even the OST is weaker than the other games.

    I wouldn't blame Miyamoto this much since he just made a suggestion.

  3. Yes. That, and the art style are both from Sticker Star. It seems the only way to make Paper Mario great again is to remove it from Nintendo's rigid grasp, so it can flourish with creativity as it once did.

    To be fair, SMRPG had a world map and it was a good game. So the world map in and of itself isn't necessarily that damning. However, when compiled with the rest of the trailer, this game does look frighteningly Sticker-Star-esque.

    Edit: Although, SMRPG had a world map probably in part because it had to deal with the limitations of the SNES, while the Wii U is powerful enough to make worlds far larger than any Mario RPG would ever need (see: Xenoblade Chronicles X). So, the continued use of the world map has less justification than it did in 1996 when SMRPG came out.

    The issue isn't because of the world map system nor the art style. Those are fine. The issue is the gameplay design and the unique character designs and worlds they built are no longer the traditional RPG that many Paper Mario fans knew and love.

    The NPC designs are generic toads with no unique looks to them and they have very little to no personality. The enemy designs are also generic as we already seen from the trailer of a regular shy guy, a generic koopa troopa and goomba that Paper Mario is battling. It reeks of lazy character design. The new bucket NPC maybe original but it really holds no grounds compared to the rest of the designs that are shown. Not to mention the house of 1000 generic Toadscoming out of the house is the same crummy fetch quest that Mario and Luigi Paper Jam and Sticker Stars did. The worlds are no longer unique and there was very little discoveries to be found.

    The gameplay is item card based which requires a lot of touch screen inputs and attacks are based on the quantity of the items you hold which is not the system that people liked in Sticker Stars. Fans much prefer the qte button input based system over the item system that sticker stars used as it felt more like puzzle solving than actually engaging in actual combat and creating some unique strategies. Not to mention there was no point of battling any enemies since you were given so many of these items that you couldn't fit them all into the system and you earn coins that buys more of those stickers/item but you could only hold a set of items in your inventory. The fact that you had to avoid battles was against anything a RPG system should do since it made no consequences of avoiding battles.

    To make matters worse Bill Trinen said this is an action/adventure that we all know and love. But that's not why we love Paper Mario. We love Paper Mario because of its simplistic traditional RPG style of gameplay. Not as an action/adventure.

  4. I guess I just need to hope that Squeenix and Nintendo get together again to make a true Super Mario RPG 2.

    Alphadream were the same people/team who did the original Super Mario RPG before they left Square and now they're the ones making the Mario and Luigi series. So I don't see that happening anytime soon.

  5. I play for both, so would you still recommend it?

    If you're going to be playing for both, I recommend skipping it. It's the best in terms of the combat system and gameplay since it's one of the more challenging M&L games in the series but you're definitely not going to find any fun writing in this title other than the usual no one notices Luigi or his usual notice me sempais. Bowser as great as he was in the game was still kind of eh.

  6. I admittedly didn't mind PiT combat, but I mostly liked it because piggyback was so fun. I didn't really use the items much, but I can see why they could be very broken (especially mix flower)

    But hm, is that so... well, if that's the case, I guess I'll just wait for M&L6

    ...I will now resume the patient wait for DQVII 3DS. Because that is one of few games I have any hype for right now.

    I would say if you like the usual M&L gameplay style go for it. But if you want some unique dialogues, nifty plots or cool unique characters along the journey you definitely won't find it in M&L Paper Jam.

  7. We'll have to agree to disagree then, since I think Dream Team was amazing in all those aspects. Dunno about Paper Jam since I have yet to play it.

    Maybe so. I'm just pretty miffed by this since I want TTYD style PM back so badly.

    Paper Jam was more of a play it safe game. The gameplay is fine, the story, the characters and writing though I feel is the worst of the 5 M&L games.

    And it hurts. I was going in not expecting Paper Mario and we got something just as bad.

    It looks like it's the same old gathering and saving paper toads fetch quests with card based style item battle system again. With very little plot at all. So it's likely the same problem I had with sticker stars. Item based combat system just doesn't work in Mario RPGs and they learned that with M&L 2.

  8. Probably the most realistic option.

    Except majority of the Nintendo GCN titles took full advantage of the analog triggers ranging from

    Luigi's Mansion

    Super Mario Sunshine

    F-Zero GX

    Smash Bros Melee

    etc.

    It would be weird to not even have a Mario game appear on the GCN VC system.

  9. "The upcoming Roy Amiibo is unconfirmed so far, but likely compatible."

    Highly doubt it. Development of FE fates have pretty much ended and it's not worth it for the developers to go back to the game just to add a compatibility for a single amiibo use.

  10. I just don't understand what you want from NCL. They're not going to steal attention away from Pokemon in its big month, that's just common sense. Really I don't expect anything until E3 so that they can blow the doors open on Zelda U and possibly the Zelda amiibo line.

    Not to mention the Zelda Concert is still continuing to this day. We having a showing in my area again for the 4th time sometime this fall.

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