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SullyMcGully

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Everything posted by SullyMcGully

  1. Pegasus Knights have lots of weaknesses to balance their superior mobility. Lords aren't supposed to have weaknesses or it makes them mandatory liabilities. I can't really imagine having to watch out for archers wherever my Lord would go. That would take away from their versatility.
  2. Alright, so, seeing the outrage my post has inspired, I think I should clarify a few things: I did not intend to suggest that you can't have platonic relationships with people of the opposite sex who aren't related to you. I have a lot of female friends who I have no romantic feelings toward. However, I do believe that you shouldn't marry an adopted sibling because there's more to your relationship with your siblings than there is to your other friendships. If the only problem with incest was genetic deformities, then would that suddenly make incest OK if somebody invented a drug that resolved that problem? Not in my opinion. And just because somebody doesn't share your DNA doesn't mean that they're up for grabs as a waifu. A good brother/sister relationship should have no romantic aspects whatsoever. There's a lot of things someone can only see from sharing your home and parents, but those experiences belong outside of a romantic relationship. I understand that a lot of people (myself included) have had poor relationships with some of their siblings, but in most cases, even if we don't like our siblings, we still love them, and it's a kind of love that's different from what exists in a romantic relationship. Those are my two cents. I could be wrong. If I've accidentally offended anyone, please refer to my signature.
  3. Sacred Stones allows infinite grinding. If you can't beat the enemy with your current levels, earn some more. Use Joshua, Gerik, Cormag, Tana, and Lute. Avoid Moulder and Syrene. Don't waste supports on units you don't use. The AI prioritizes attacking those who can't counterattack, those who are weakest, and those who will take the most damage. You can disarm a tough unit like Seth or Duessel and have them draw out enemies for your other units to attack. The AI doesn't care much about AVO, so put a low DEF/high SPD character like your peg knights or myrmidons in their range and they'll all come after you.
  4. Alright, allow me to get quasi-spiritual here: I would be completely against marrying someone who is your adopted sibling, especially if you grew up together. The reason for this is that siblings, both biological and non-biological, serve an important purpose as non-romantic friends. I can talk to my sisters about things I wouldn't dare talk to another female about, because of the mutual understanding that there is not and never will be a romantic aspect of our relationship. If we, as a society, cross the incest line in any manner at all, then we are basically destroying the bond that makes brothers and sisters different from other friends and destroying that friendship "niche". You could bring up childhood friends who you grew up with, but when I think about people who are "like a sister" to me, I would actually greatly prefer to keep those relationships platonic. Nintendo/IS did a really bad job with Corrin's relationship with his families. The way it turned out is extremely weird and controversial. However, it is a game, so don't make too big of a deal out of it. Just remember if you did that in real life, a lot of people would give you strange looks.
  5. You know, it doesn't look like Echoes is going to be that different from Gaiden. Just some overall rebalancing and of course, the improved visuals. So they could do the same with FE7, which would look really cool in 3D. It could also use a slightly better translation, and I would like to see them expand upon the 3 modes concept and make gaiden chapters a little more sensible. I don't see why people think it needs more supports. If anything, the Tellius games need that.
  6. Now listen here: Everyone knows the hottest gal in Fire Emblem is Vaida. The scars say it all. Just kidding. I'm more of a Nephenee person, but isn't Azura kinda like Nephenee with less armor and more fanservice?
  7. Thanks for the advice everyone! After looking at prices, I went ahead with Radiant Historia, so... that should be interesting. I'm actually not sure what it is, but it got really good reviews, both here and elsewhere. I'll probably be looking into some of the other games here when I finish it , though. So thanks again!
  8. I don't know about 7 or 8, but Chocolate Kitty has had a lot of success with fe6xna, which is Binding Blade in XNA.
  9. You know, you can make a poll in SF, right? It's actually kinda easy, if it's just a short one like yours. I think Fates has better gameplay, but Awakening has a better plot. However, the plot (and some aspects of the gameplay) pale in comparison to some of the older games.
  10. Blazing Sword. Not as much because it's a prequel, but because it's just a better game for someone who doesn't have a ton of experience with the GBA games. While Binding Blade is great, its gameplay can be off-putting unless you've played FE7 already.
  11. I haven't played either of those, but I'll check them out. I'm also thinking about getting one of the DS Dragon Quest games. Are those any good?
  12. I'm going to be going on a long road trip soon, and I figured it would be a great time to start on an RPG. I have a 2DS, however, due to limited funds, I'm thinking of going with one of the cheaper normal DS games out there. I like RPGs and strategy games. Anybody got some inexpensive recommendations?
  13. Here's my idea: When a unit's HP reaches 0, they are not killed, but wounded heavily. This forces them to leave the battle, but they still remain on your roster. However, instead of recovering in time to be available for the next battle, it takes them several chapters to become usable again. In the interim, they spend their time at the "Infirmary", which you can access at the barracks or MyCastle or whatever it is for your game. Here you can see how long it will be before they are ready to fight again, potentially using special items to hasten their recovery. They gain menial EXP while they are abed, so they will be slightly disadvantaged upon rejoining the army. This all switches around in the final battle, though. In the epilogue chapter, all deaths are permanent. The map can be designed in such a way that sacrificing some units may be necessary. Afterwards, characters that died in the final battle can get a special ending noting their courageous actions and how their loved ones have reacted to their death. This maintains the life-or-death mentality of Fire Emblem, but only in the endgame. Players wouldn't feel like having to restart the game anytime a unit was defeated because the unit would not be lost forever, but just for a few chapters. You wouldn't be forced to waste time defending units you didn't care about anyway (like FE6 Cecilia) because if they were overwhelmed, they wouldn't die and leave a black mark on your game record. However, unlike in Casual mode, character defeat would still be a big deal due to the disadvantages of lower levels and utility, making it something you would want to avoid in the long run.
  14. Remember all of those blank support conversations they found in the Path of Radiance unused data? I wish they existed. That would be cool. Also, in Awakening, some more same-sex supports would be great. Not really romantic, but most characters should be able to support with just as many characters of their own gender as they can with others.
  15. I personally prefer Blazing Sword's story. While it suffers from some linearity and the writing falls flat at some tense moments (I'm thinking about the Ninian death scene here), I enjoy the character interactions, especially those between the three protagonists. I also like the "secret mission" feel of the plot. Other Fire Emblem games usually focus on a conflict that catches the attention of an entire continent, but in Blazing Sword, you carry out an entire war in secret, and your enemies are shadowy assassins rather than a large, formal army. While Nergal doesn't get fully fleshed out without playing through all of the gaiden chapters and jumping to a lot of conclusions, the better-written Black Fang members make up for the villain deficit. Finally, Elibe is one of the best worlds in series history, with a lot of different elements that fit together quite nicely in the long run.
  16. I liked Sacred Stones' system the best. 7 was way late in letting you have them, but while 6 gave them to you in time to be useful, the gaiden chapters were too much trouble to unlock.
  17. Maybe another Fire Emblem continent where dragons are appreciated! Like Tellius' Goldoa or Ancient Archanea. Or a time loop that takes them back to an older, more dragon-friendly version of Elibe. I can see plot holes though...
  18. I remember playing the LEGO Rock Raiders game when I was a kid. Of course, that isn't as much hated as it is completely unheard of. The PC version was really fun!
  19. Athos/Karel archetype! (I don't know what its real name is.) I wanna be the character that comes in at the end being amazing at everything, but having come a little too late to be useful. I get to bring some amazing weapons for others to use, though!
  20. I love Final Fantasy! True, VIII isn't the best in the series, but it isn't really as bad as a lot of people make it out to be. Plus, it's got some of the best music! *Spontaneously starts singing "Eyes on Me"*
  21. I tried Rebecca once. All of her stats were stellar, except for one: speed. She didn't get into double digits until after promoting at level 20. I couldn't get her to double anything in the endgame. Now, as I understand it, Rebecca is actually one of the FE7's faster characters, so I guess that was just RNG being really weird to me. But her failure was what compelled me to use Rath instead, which is something I've continued to do ever since.
  22. My older brothers picked up Blazing Sword way back in the day because they really liked Marth and Roy in Melee. Eventually, they grew out of gaming, but then, a decade later, one of them came up and saw me playing Bloons Tower Defense on the computer. He laughed and said: "This game sucks. Wanna play a real strategy game? I know one you would enjoy." It was Sacred Stones. I was hooked. The fact that every character had a distinct personality was so interesting to me. I remember making so many mistakes that first time through... not resetting when my characters died, promoting at level 10, using Moulder, and facing the final boss severely underleveled. I remember thinking to myself, "next time I'll do better." Next time it was FE7, and I thought that I was supposed to train all of my characters equally. I was unprepared for the limited-EXP challenges, and I had to depend on Athos and Pent to slay the final boss. Eventually, though, I found my way here, and now I'm teaching my older bros how to play like pros. Fire Emblem is my favorite game series, which is funny, because I typically focus more on a game's story than its actual gameplay, and Fire Emblem doesn't typically have the best plots. However, the strategic elements have managed to win my mathematically-oriented mind over, so who am I to complain?
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