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zahlman

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Everything posted by zahlman

  1. No, that's Astohl's joining chapter so he can take care of it. Wait, derrrrrrp, you're talking about Sue. Well, I guess you could wait for Cath to get there but that seems pretty silly.
  2. IIRC the funds requirements are kinda hax near the end like the exp requirements are (though not nearly as bad).
  3. Karla taught him how to be fast and hit stuff, obviously.
  4. I think I had meant to require Sue to be recruited and killed explicitly, but actually, letting her rot in a prison cell seems quite satisfying. Lalum getting arrow'd by Klein is nice, if obvious. I don't understand what sacrificing Barth is for. And yeah, DAT RES on Roy, like wtf.
  5. Nononono. She has 7 movement, but can only turn clockwise.
  6. 7. Eliwood gave her the Boots as an anniversary present.
  7. The characters also refer to each other by name in cutscenes and support conversations, in addition to just having those names as labels on maps and stat screens and whatever. You probably want to search and replace. Again, look at the labels on the group of buttons at the bottom. You should be able to figure it out by now.
  8. It wouldn't be impossible to implement a VN with the FE cutscene engine, for that matter.
  9. Cute banner, but Artur, not Athur. Is he proposing with a Guiding Ring or something? o_O
  10. > I am weird sometimes. Sometimes?!
  11. What does the process look like for the actual ripping? Because I could make something do the editing in Python, and maybe the ripping too. Assuming there's anything else to rip that's in the same format >_>
  12. I heard this at a party like a week ago and thought it was pretty awesome
  13. That way isn't nearly as effective at getting people to talk about you after you leave.
  14. Honestly, I can't fault the IS programmers too much for the text compression inefficiency. Granted, they massively mis-allocated thinking time to the whole problem of compression, probably because they had too many other things to think about anyway and just said "screw it, just apply the most obvious standard forms of compression to everything". The exact scheme used for text isn't "standard" in the sense of being implemented by an SWI, but I guess they had it lying around from the last several dozen projects. My scheme is actually fairly complicated: I have variable-length Huffman "symbols" (to pack the "dictionary" efficiently while making things as simple as possible to decode, I store all the one-character symbols consecutively, then all the 2-character symbols, etc., and have a count of the number of symbols of each length), and the symbol dictionary itself is further compressed by using DTE (a fairly simple technique - but not necessarily an obvious one - that (S)NES hackers should be familiar with). The IS scheme uses symbols of a fixed length of 2 bytes - I'm guessing because that's what makes sense for Japanese encoded in something like SJIS where nearly all characters are 2 bytes. But it actually seems to work better for English text than 1-byte symbols - which surprised me, and also gave me a lot of the inspiration for playing around with it. Most of my symbols are complete words, but some heuristics are used to break up long words, look for common prefixes and suffixes, stuff like that. It turns out that splitting punctuation away from words is not always the right thing to do for optimizing this part. And then when I threw in the DTE, it actually meant I had to re-adjust some parameters to get the best results again. It's... not an exact science. :) I'm hoping it won't be too long until NM3 is at the point where it can be used to edit text and have it automatically compressed with the original scheme. After that, I can start thinking about how to make it automatically use the new scheme ;) Also, +1 to Kam being a pretty cool guy who edits OPs and doesn't afraid of technical stuff.
  15. Actually, I did it with Joshua, and it wasn't too hard... turn 1: Tana waits behind Joshua who takes care of the Ocean Seal!Pirate on EP, while Vanessa takes Seth over. Turn 2: Vanessa drops Seth on the north shore and backs off 1 space, so that she's 2 spaces north of the village entrance. Tana picks up Joshua and flies as far south as is safe. Turn 3: Seth moves southwest of the shaman and takes him out. Vanessa visits the village and retreats. Tana drops Killing Edge!Joshua (a Steel Sword would have worked too, but Iron is not enough Mt) near the corner of the wall, such that the two mercenaries can't reach him (and will go for Seth instead) but some pirates and an archer go after him. She retreats so that the archer can't hurt her. Turn 4: Seth has just enough movement to put javelins into Binks, Tana takes out the archer, and Joshua goes southwest to aggro the bandit reinforcements and drinks a Vulnerary just in case. But since I hadn't promoted Franz he couldn't get to the west village this way, and Vanessa can't reach both villages either. Even if I had promoted Franz and rushed him (I guess he would have to take out the Myrmidon or whatever on the way), I'm not sure that this approach would leave enough combat for the soldiers and mages... ... That's kinda why I was using Myrrh >_> The first one is a Secret Book I think, so not exactly critical. The second I think is some kind of staff, not sure there's any way to get to it in 5 turns anyway. The last one, um, lol. Edit: Secret Book, confirmed. The SF item list doesn't even mention the other two chests though >_< Ah, makes sense. I was somehow totally ignoring that Heroes get +1 move anyway >_> I could be mis-remembering that. Wish I had a savestate to check. My main concern was making sure Amelia didn't suicide while moving forward as quickly as possible. That sounds kind of stupid now that I write it down :P
  16. I was going to watch that video, but then I got high.
  17. 9: Yeah, I messed up by not having Franz promoted already - seems to be necessary to get both villages. Other than that I went about it quite differently though. Your maneuvering with the Seth drop seems to work a lot better than what I was doing, and lets you get a little more exp for Tana too... 10: So, pretty straightforward then. Tana gets the Angelic Robe (is the choice between Tana and Vanessa as arbitrary as I think it is here? I went with Tana too though...), and needs to dodge 1 of 2 the first time, and then one shot needs to be dodged on EP 2 as well (since if Tana doesn't get hit on round 1 I assume it'll target Vanessa instead). Wish I knew why they didn't target Tana when I 4-turned it. :/ 11: Any chance that Ranger!Gerik's movement would help in this chapter or later ones? Or is Garm just that important? I wouldn't have thought sending that many units down the left side would be optimal. I do think the enemy stats must be slightly higher than on Easy, because I was sure Innes ORKOd everything in the tower. (Not that it really makes a difference :/) Same thing with Artur having so much difficulty with the Hand Axe!Pirate in 9, actually. Why not use the recently acquired Chest Key, open the one chest at least, and let the Mauthe Doog suicide on EP? 12: Had fun? :) I see Tana got a fair bit of exp already. But no stat boosters besides the one Angelic Robe? Lololol Hatchet!Dozla, too bad he doesn't use it. (Sigh, this is the one chapter where he has a natural advantage and I didn't field him ) Interesting idea on Turn 1-2 (I rescue-dropped Seth with both fliers, and used Tethys to help speed everyone else around the long way; then let Vanessa take out Mogalls and Tana bee-line for the north Bael, instead of dropping another unit). Neat how the whole exercise with Saleh is basically so he can start Barrier spamming ASAP, and his combat isn't even needed for the south units. Lol Forde fail :/ I was using Innes to deal with those Gargoyles but I guess it isn't really necessary, and it's nice to have better EP instead... Eirika cherry-tap ftw :) I didn't realize the north Bael could actually be lured south that easily rather than east o_O Killer Lance!Vanessa has to crit both times, yeah? What if you let Tana do it instead? 13: Zzz. I guess fielding Innes just to say "lol I actually used a ballista" is bad because he "steals exp". ;P Going around the long way to meet Amelia is neat, and frees up Tethys to help with staff-spamming, nice. (I did it by taking out the soldier to Amelia's north, using Tethys to help Franz get there, walking Amelia back and having someone else rescue her.) Really, so much of what goes on in this chapter is irrelevant to the chapter goal, it's neat to see how you take the opportunity to keep thinking long-term. That includes how Gerik does so much of the work here rather than Seth, I guess.
  18. Not to mention that if they did have to try, I've already demonstrated that they could have made the compressed data for the text like 200kb shorter.
  19. Sounds like a bit got corrupted on your HD o_O 'v' is 4 away from 'r', and 'CreateEventA' makes much more sense as a name for what it's looking for.
  20. Fiora is so sexy I would want to videotape her and Florina going at it for blackmail purposes. Because fuck being classy.
  21. Spoiler: the butterfly is actually an alien that's burrowing through her skull into her brain, which explains the facial expression.
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