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LordFrigid

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Posts posted by LordFrigid

  1. And so, operation catch-up begins.

    On 2/20/2020 at 2:11 AM, SatsumaFSoysoy said:

    @LordFrigid LLeif is the play, huh. And then the twins of evil.

    The...twins of evil?

    What did Caeda ever do to you 😧 .

    @Diovani Bressan

    Nice one-turn clear, yourself! Nowi really tore the place up.

    @Zeo

    Constant Dagger is pretty impressive, and swapping in Spy’s Dagger afterward is just mean. I find it funny that one of Leila’s special quotes is “You’re a slippery one”, considering that she’s probably one of the game’s most slippery units.

    @Landmaster

    That was a neat little interaction with the AI near the end, taking full advantage of the fact that it doesn’t factor dog-piling a single unit into its calculations. Nice clear!

  2. Light Season is always nice. No deaths on battles that counted (I did lose one early this morning, immediately after waking up, because I played like someone who had just woken up), and one -36 on defense left me in T27 (13,160 Lift). I ran into a pretty monstrous Legendary Roy with Repel. High merges + bonus unit + 2x Yune during Fire/Dark season was kind of terrifying. He didn't have Null C-Disrupt, though, so Brave Lyn was able to gradually take him down. I'm not looking forward to Water/Earth/Anima with Legendary Alm and Thrasir as bonus units. That's just all sorts of trouble waiting to happen.

  3. 1 hour ago, Benice said:

    Just wondering, is my  AR defense map toxic? I've had quite a lot of success with it so far. (4/5 victories in tier 16 this season)

    I wouldn't call it toxic, no. Is that what you were going for?

    I guess it also depends on how you define toxic. "Toxic" maps usually have one or more of the following:

    • Space oppression: Placing your units & buildings in a way that makes it difficult for the enemy to approach, and makes their life painful when they do.
    • Rally/Restore trap: Using a unit to Rally, and then get Refreshed, to extend their threat range beyond where it was originally. Particularly with Legendary Azura, and more so Rally traps than Restore traps.
    • Warp Chains: Guidance, "Orders" effects (Air/Ground Orders, or Gentle Dream), and even Wings of Mercy, to an extent.
    • Infantry Pulse: Pretty self-explanatory.
    • Excessive amounts of Firesweep: Also pretty self-explanatory.

    Those are the ones I can think of off the top of my head.

  4. 6 hours ago, Stahlwart said:

    Hey all, I'm just going to slide into this discussion and ask: has anyone found a way to accurately calculate the arena score of teams including a pair up Legendary and/or Duo Hero?  They have boosted BSTs, 175-185.  The calculator at arcticsilverfox (ex. http://tinyurl.com/teazk6d) has been my bread and butter, and it does let you manually alter a BST, but it doesn't affect the final arena score even when it should.  And there's this older equation (https://www.reddit.com/r/FireEmblemHeroes/comments/6dun7r/arena_score_calculations/) but it doesn't seem accurate that a 10 BST boost would only equal 1 more point in your arena score.

    Has anybody found another way?

    I'm happy where I'm at oscillating between t20-21 (one more congratulations @Othin! it took me a long time to get to t21 and it's a great feeling) but with my OG units I know it's only a matter of months before they don't score high enough to stay where I'm at.  Therefore I'm looking into what current gen Legendaries and/or Duo Heroes I can invest into most accessibly to stay where I'm at.  And until I can accurately see what they will score, it's hard to do so.

    This community seems to be noticeably more upbeat (gamefaqs is a bear pit) and I hope to stay awhile.  Thanks in advance for any help!

     

    As far as I can tell, the reason BST adjustment doesn't work is that it's accounting for the legendary/duo BST already. If you bring in a normal Alfonse and a New Year's Alfonse, and hit "Load Max Score" for both, everything is the same except the New Year's Alfonse scores 6 points higher.

    That said, this:

    https://docs.google.com/spreadsheets/d/1XF8AtQPzAIhyyW_fHHsbBd-Z2jWZM2rBwSkhWy8YeWk/edit#gid=816884480

    looks like a spreadsheet utility that you can copy to your own Google Drive and play around with (sourced from this Reddit post). Notably, the first worksheet of that Google sheet references the arcticsilverfox calculator as the website version of the spreadsheet utility, so it's probably the same formulas (I didn't try digging into the arcticsilverfox code, though it does look like it's readily available through the browser console if you're into that). This is probably the closest thing to what you were originally looking for, but I kept poking around out of curiosity.

    Another link on that sheet got me this: https://imgur.com/NycQzxt, which is an image that describes the formula.

    Hope that helps (and welcome!).

  5. Well...I passed up on Forseti because I saw Null Follow-Up in the same roll, and figured it would be more likely for Forseti to show up again.

    It hasn’t shown up again. And of course, he’s got almost every other component of a good Forseti build, too (Glimmer, Flashing Blade 4, Null Follow-Up, Atk/Spd Oath).

    I’m annoyed.

  6. @Landmaster

    *Sigh* ... even being the boss of a hero battle can’t save Lyn from hitting like a wet noodle. Seriously, though. Lyn, with Brazen Atk/Spd active: 9 dmg/hit. Axe Cav: 11 dmg/hit. I admittedly didn’t look too hard at the stats, but really? Nice job!

    Nice Lyn theme team, as well! Perfect battle to bring that out. Florina really seems to like that corner spot where she can get sniped from over the wall.

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