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Dayni

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Everything posted by Dayni

  1. Not sure what to give you in terms of challenge idea, sorry. (Also, yeah Chapter 7 is probably the biggest challenge unless you trigger everything in Chapter 21). Maybe use a couple of tier lists and exclude units consistently high up? For supports, it's just horizontal and vertical tiles, sorry (it also doesn't help that FE6 only gives 120 support points total each map..... Which just makes it more irritating)
  2. Guys, I think I managed to get an Erk who hit his averages pretty well (of course, he's still going to have lower magic than Pent) last playthough. 20/15: 42 HP, 18 Mag, 20 Skl, 24 Spd, 10 Lk, 12 Def, 22 Res That playthrough also convinced me that he's kind of a disappointment stat wise, but he's still able to do the job fine once he has enough speed.
  3. The enemy can capture her while she's equipped as well (the berserker can anyway), but I don't recall what happens if she's caught (Besides Nanna being screwed).
  4. Well, there's no way to revive Grima (Well, without the emblem as well), so Validar would just scream and send everything at Ylisse. The final war between Plegia and Ylisse would begin. What if Chrom and the avatar's roles were switched around?
  5. Ask how long the fireworks have been going on for. I must be tired if they've been going for a while.
  6. Took me long enough, but I managed to get the Lunatic version! Felt really good to beat it down. Team of 5* Eirika and Hector and 4* Lissa and Est. Est distracted the healer while Hector did the first round (of combat) tanking on the left side, taking out an axe cav and hurting Camus enough to finish on player phase. Then had Eirika sit in front of him while proccing Miracle on the healer, Lissa healed Hector and Est was placed to distract the mage, who attacked Eirika on EP, while the healer got finished by Hector. Eirika proceeded to 1-round the mage and could then take out the second axe cav on enemy phase. I think 5 turns total counting moving Est into position. Eirika had fury, but might have not needed it. Hector's Vantage was irrelevant for this map, Lissa's inherited skills were irrelevant and Est's were unused. (Now to figure out the hard mode map with a bunch of subpar units..... Not going to be fun. Could easily outlevel it but I like to do these with even units.)
  7. 960 was a monkey that took its time waking up, slowly rising from where it slept and walking out to get breakfast groggily. Of course, it didn't realise that the tree it called home had broken in half, and it fell down the new gap that was in the middle. At least it didn't feel it.
  8. ...15 I think? Sal's Realm (Runescape fansite) for sure. Still get emails letting me know they still exist.
  9. ........... Everything after the joke about Big Al is terrible to be honest. The whole "fight" is dumb. Maybe that's the point of it being a gag show that the combat's not important, but still. And I haven't seen Teen Titans, so it's not like I have nostalgia for it.
  10. Eh, you'd be surprised how much of an impact that can have. That helps slow down any of the emulators on my laptop (including VBA) What browser is it? That could be an issue too (especially Chrome) I honestly think that's unlikely, though if a game has atrocious frame rates/slowdown as is, that could be torturous with the emulator showing down as well Also, are there other emulators that have issues?
  11. Finally finished Fates story DLC (get round to the class ones eventually). Think I'll be good with Fates for a bit now. Might discuss the game at last and my thoughts (though I wonder where)

    HoF for best story? Maybe. 

  12. OK, this map has me utterly lost. I mean, I still barely manage to kill anything before game over. (stupid goad/ward combos, stupid 3/5 units with grani's shield, stupid double rallying Camus if he even bothers to go for it, stupid him doubling mist units and having distant counter) This map is just so frustrating to me that I can't even see an appropriate approach to it. I'll just leave a roster here to see if anything adds up and keep raging at the game in the meantime. The worst part is that it'll likely be frustrating how easy it was once I actually beat it.
  13. Ask myself why there's food sitting in the bed. Probably bin it, it's been out for hours at this point and I had to be really sleepy to leave it there.
  14. Were you looking for something to blow up? I brought something for that.
  15. ..... Likely end up fighting for my life against a crazy psycho Peri. But I already pulled a 5* one (ON THE SoV BANNER FUUUUUUUUUUUUUUUUUUUUUUUUUU), I already live that nightmare
  16. Question why Oboro is now in NES graphics, likely find something to wash eyes.
  17. Alright, so I want to ask what's better on Lon'qu: +Att/-Def or +Spd/-HP? I've got both knocking about but using one of them for Vantage 3 is just so tempting. (Also, while I'm here, what are good B skills for Alfonse and Sharena and good A skills for Anna? Just wanting to ask so I can keep an eye out)
  18. You need best to spell beast (i.e. Batta best brigand) Either way, I think you forgot Tanya (much as I had a great one when I played (10 move guys! 10 MOVE Holy crap), I get her issues), Miranda, Marty, Eda and Shanam (the Thracia 776 ones off the top of my head), Yuno, Dorothy (again, like her but still), Douglas, Hugh (Family disgrace) and OJ out of Binding Blade, the gaiden units from SD, Hannibal, Wallace, Karla, Donnel (Let's get 'er done? Shame it's more like let's till until he's grown because the guy needs to grind hard) and especially GUNTER (Useful when recruited, but not after). Also Wolf and Sedgar are amazing in SD. And I'd argue some of the others but it's late
  19. Question what that thing is, as I certainly never met one before. (I do know what it is, but it's also small to see, but then again that's me talking)
  20. Well, the info on who's being picked is disappointingly as expected. It says a lot that MotE is still such a huge influence on the decisions for these spinoffs (even getting as many non-Archanea units in Heros as we have is somewhat unexpected), alongside the Awakening/Fates popularity. It's a shame that there's not much demand for other parts of the series in these games, but what can be done?
  21. -Cormag is now Glen, but keeps Cormag's class and bases. -Poison weapons gain 4 Weight, 3 Might and have 4 WExp. -Dark tomes lose a quarter of their weight -Light gains either 5 crit or a quarter of their total crit, whichever's larger. -Bonewalkers and Wights are now classified as Pirates for terrain purposes, while Gargoyles and Deathgoyles gain 1 move.
  22. 966 had managed to escape death, however it had the misfortune of meeting the new serial killer monkey (who had off'd 967) while meeting Monkey 963. The two were thrown off a height, and found dead. The new serial killer is still missing.
  23. ....Well, I am now down to tier 14, just because the last bonus units were no good for me (Well, I couldn't use what I had very well either). Likely leaving the Askr trio in the leftmost team and training them up (from 5*, maybe with Olivia who's at the same level) Least I gave plenty of defence wins to people?
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