Jump to content

Rate the Unit Day 4: Othin


Psych

Recommended Posts

Dat Rules (stolen/borrowed from Integrity, which where then copied from the FE10 ratings)

- Ratings are assumed to be on Normal Mode.

- Votes need some explanation regarding their gameplay performance to be counted. If somebody else said what you want to already, quote them explicitly.

+/- ≤1 point extra regarding personality/appearance is encouraged, but no more. If you exercise your bias privileges, please do so explicitly.

- Numerical votes out of 10, or something proportional to it. Make it easy to calculate for my sake.

- Every ranking phase ends whenever I get home from school, between 1500 and 1600 EST.

- I will insist you do not use the "Not X" reason on any character, where X is another unit. If you do, your vote will be thrown out.

- "Recruits X" or "takes you to X chapter" arguments are explicitly banned. C'mon, people, this shouldn't need to be a rule. That's not gameplay performance.

- Assume that the character in question is being recruited.

- Similar to the "Recruits X" rule, do not use "she brings a warp staff" or any other justification as an argument.

- Rating a unit too low because you think its overrated will make me throw away your vote without mercy.

- I withhold the privilege to tell you your rating is bogus and demand you revise it if it breaks any of the above. I will not throw out votes anonymously, you will be informed and given a chance to revise.

- Scrolls have no impact on a unit's rating. Just because Marty can become awesome with scrolls does not mean his score should go up.

- Warp skipping has an impact on scores in so far as "Safy has an high base staff rank". Nanna would score lower than Safy because of her lower rank, but no chapter is explicitly said to be skipped. You can't get Warp and then suddenly say every character after doesn't exist or requires turns to recruit. Something could be said of Xavier, or Conomore/Amalda who are in an escape chapter where Leaf starts next to the escape point.

Evayl: 5.02

Leaf: 8.18

Fin: 9.06

Pretty good dude with his own Prf weapon. Wrath is always nice, and he gets swords instead of lame bows like a fighter would normally get. The 3 PCC don't hurt either. Only bad thing is probably weapon rank, but he joins in the first chapter and is one of the first ones back, so you have plenty of time. His support partners aren't likely to be in play though.

7/10

Link to comment
Share on other sites

3 PCC, innate Wrath, a personnal throwing axes with 30 critical, this guy is the epitome of how critfriendly FE5 is.

Despite joining at base level, he has little issues killing enemies that dare to enter in combat with him and it's made even easier with the Pugi for the rather common archers. After a great first four chapters where he's still overshadowed by Fin, Dagda and Eyvel, he's forced to take a break and now competition pops up for the few spots on the battlefield, especially on the many outdoors maps where his permanent 6 movement can leave him behind, especially lategame as promoted mounties have 8-9 and a few footsies have 7.

Still, with a great HP stat, he doesn't get fatigued as often as many other units. His offense is great, but it's actually fairly easy to get in this game. Add above average durability and substract some for subpar movement.

8.25 out of 10.

Link to comment
Share on other sites

Probably one of the greatest indoor units, and Pugi is just like DAYUM. 8.5/10, loses for availability or something

Link to comment
Share on other sites

Othin kills practically anything not on a throne (and even then, he only requires a critical which isn't hard with wrath and 3 PCC). Indoors, he's a complete beast, outdoors, your mounts will leave him behind. Of course, he's still killing most of what he touches. 8.5/10 with a negative bias for having a bloody mullet, so 7.5/10.

Link to comment
Share on other sites

3 PCC, innate Wrath, a personnal throwing axes with 30 critical, this guy is the epitome of how critfriendly FE5 is.

Despite joining at base level, he has little issues killing enemies that dare to enter in combat with him and it's made even easier with the Pugi for the rather common archers. After a great first four chapters where he's still overshadowed by Fin, Dagda and Eyvel, he's forced to take a break and now competition pops up for the few spots on the battlefield, especially on the many outdoors maps where his permanent 6 movement can leave him behind, especially lategame as promoted mounties have 8-9 and a few footsies have 7.

Still, with a great HP stat, he doesn't get fatigued as often as many other units. His offense is great, but it's actually fairly easy to get in this game. Add above average durability and substract some for subpar movement.

8.25 out of 10.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...