Peppy Posted October 8, 2013 Share Posted October 8, 2013 Most FOW Chapters put me in a bad mood. For each game, here are my worst maps.FE6: Chapter 14FE7: Four-Fang Offense Lloyd Version FE8: Chapter 11 Ephraim RouteFE9: Chapter 26 FE10: Chapter 3-9 FE11: Chapter 11FE12: Chapter 19FE13: Chapter 12 Link to comment Share on other sites More sharing options...
PKL Posted October 8, 2013 Author Share Posted October 8, 2013 I've noticed quite a few FE10 3-9s. That map is so easy though ;_;. Do you guys mean the one where Elincia puts herself in front of enemies without a sword as an NPC? That's 3-10 Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 8, 2013 Share Posted October 8, 2013 (edited) I've noticed quite a few FE10 3-9s. That map is so easy though ;_;. Do you guys mean the one where Elincia puts herself in front of enemies without a sword as an NPC? That's 3-10 I don't get it either. At least it's not another map with dumbass NPCs that try to make your life hard. (read: 3-10) Edited October 8, 2013 by Levant Fortner Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted October 8, 2013 Share Posted October 8, 2013 Battle Before Dawn and Hector Living Legend. The former made me want to throw my DS on the ground, and failing to get 700 exp on H!LL because of Pent cost me a couple good hours of my life. Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 8, 2013 Share Posted October 8, 2013 Living Legend exp requirement is surprisingly easy to achieve >_> Anyway to reinforce my points Chapter 1 - 4 of FE4. Fuck those chapter Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted October 8, 2013 Share Posted October 8, 2013 Living Legend exp requirement is surprisingly easy to achieve >_> Anyway to reinforce my points Chapter 1 - 4 of FE4. Fuck those chapter Pent kept killing everyone. I couldn't get to him in time while avoiding archers. Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 8, 2013 Share Posted October 8, 2013 You don't need to get to Pent In fact I manage to get the exp requirements with 2 character Link to comment Share on other sites More sharing options...
BBM Posted October 8, 2013 Share Posted October 8, 2013 BBD simply because on HHM, there is literally nothing you can do but pray that Jaffar doesn't die before you get there. FE6 C14/16 are annoying but not extremely difficult if you're not going full LTC. With BBD, no matter how fast you go, there is a good chance you'll have to restart if you care about Jaffar living. Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 8, 2013 Share Posted October 8, 2013 BBD simply because on HHM, there is literally nothing you can do but pray that Jaffar doesn't die before you get there. FE6 C14/16 are annoying but not extremely difficult if you're not going full LTC. With BBD, no matter how fast you go, there is a good chance you'll have to restart if you care about Jaffar living. You gotta worry about Zephiel too. Link to comment Share on other sites More sharing options...
X-Naut Posted October 8, 2013 Share Posted October 8, 2013 FE6 Chapter 16x I mean, I like how the gaidens in this game have unique map features, but the streaks of light + the bishop boss with 24 magic and berserk is annoying. Chapter 14x in Sword of Seals. Getting stuck in water tiles is no fun. Finally some people with sense. The desert is annoying, yes, but at least the mages weren't spamming Bolting from places you can't easily reach without Warp. *twitch* Also I'd like to second FFO Lloyd and add FE8 Eph Ch11 (it's a clusterfuck) and FE4 Ch2 (Damnit Lachesis let me Warp to your castle). Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 8, 2013 Share Posted October 8, 2013 Finally some people with sense. The desert is annoying, yes, but at least the mages weren't spamming Bolting from places you can't easily reach without Warp. *twitch* Also I'd like to second FFO Lloyd and add FE8 Eph Ch11 (it's a clusterfuck) and FE4 Ch2 (Damnit Lachesis let me Warp to your castle). I figured that the desert has a combination of pretty much every Scrappy Mechanic in the franchise, which is why I said it. I'd also mention Sacae chapter 20 (and maybe Sacae in general). Link to comment Share on other sites More sharing options...
Florete Posted October 8, 2013 Share Posted October 8, 2013 FE9 Chapter 21 is probably the one that has caused me the most rage. FE10 2-1 is also never good. I actually like BBD in FE7, though. Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 8, 2013 Share Posted October 8, 2013 FE9 Chapter 21 is probably the one that has caused me the most rage. FE10 2-1 is also never good. Was it the sleep staves that got you there? I agree - miss once, and your strategy goes to hell. Link to comment Share on other sites More sharing options...
King Marth Posted October 8, 2013 Share Posted October 8, 2013 Hahaha, all the rage from the rout draft led to making a topic about how god awful 2-1 is :P I really don't like 4-5 in FE 10, stupid rewarping Izuka is such a pain. Also, every single map on the Sacae route in FE6. Link to comment Share on other sites More sharing options...
Irysa Posted October 8, 2013 Share Posted October 8, 2013 (edited) Yeah, fuck Sacae. Ugh. FE6 is a weird game, when I actually just play it I have fun but whenever I look back on it and all the stupid misses, resets, annoying enemies and shit I get mad. Love hate relationship. Don't fear FE11's desert map. It's among the easiest desert maps in FE. But everything gets 2/1HKO'd by supermages and the boss has a siege tome... Ugh I'll get around to it eventually but I'm still not looking forward to it. Maybe tomorrow. Edited October 8, 2013 by Irysa Link to comment Share on other sites More sharing options...
RJWalker Posted October 8, 2013 Share Posted October 8, 2013 FE12 Chapter 11 Anri's Way. FREAKING WYVERNS! Link to comment Share on other sites More sharing options...
RavenEyry Posted October 8, 2013 Share Posted October 8, 2013 I forget the chapter name and number, but the one in Thracia where you need to reunite generic villagers with their generic enemy soldiers, with no way of knowing which goes with which. Unless I'm doing it horribly wrong that one is VERY awkward and frustrating. Link to comment Share on other sites More sharing options...
dondon151 Posted October 8, 2013 Share Posted October 8, 2013 there is actually a very easy way to do that chapter. Link to comment Share on other sites More sharing options...
eclipse Posted October 8, 2013 Share Posted October 8, 2013 Hello FE12 Chapter 3, why do you take so damn long? Dishonorable mention to the unfun Chapter 16x of FE6, and HHM BBD. Link to comment Share on other sites More sharing options...
TheBigDipper Posted October 8, 2013 Share Posted October 8, 2013 Every desert/forest-filled/maze maps. And maps with tiny passages. Link to comment Share on other sites More sharing options...
Rainbow Skittles Posted October 8, 2013 Share Posted October 8, 2013 a dishonorable mention goes to all late/endgame chapters of fe6 with druids with CAPPED MAGIC asdf Link to comment Share on other sites More sharing options...
BrightBow Posted October 8, 2013 Share Posted October 8, 2013 (edited) TearRing Saga. "Mermel Cave" (I don't think that forced map got it's own chapter name) A cave filled with tons of multiplying Eyeballs and a boss that spawns even more of them. The map is so big that there is not much one can do to stop them. And this counts as an indoor map, so no mounts. Even going straight for the boss is tedious because of the lava sea slowing down anyone to 1 or 2 move. And once you finish it off, you find out that you have to open all the chests in ever corner of the map before the map ends. And for good measure, there is one chest right in the center of the lava sea that will reduce the movement of Holmes and Yuni to 1. What makes all of this worse is that the Eyeballs are a massive pain anyway. They are hard to double attack and tend to avoid the hits of weapons powerful enough to kill them in one shot. They also deal magic damage, which will allow them to kill any target in a few hits. And because of their multiplying skill, there are always tons of them at one spot. There hit is complete awful but that invites situations where you loose an ally by bad luck. Especially since you will try to act fast to stop them from multiplying. Edited October 8, 2013 by BrightBow Link to comment Share on other sites More sharing options...
Jedi Posted October 8, 2013 Share Posted October 8, 2013 TearRing Saga. "Mermel Cave" (I don't think that forced map got it's own chapter name) A cave filled with tons of multiplying Eyeballs and a boss that spawns even more of them. The map is so big that there is not much one can do to stop them. And this counts as an indoor map, so no mounts. Even going straight for the boss is tedious because of the lava sea slowing down anyone to 1 or 2 move. And once you finish it off, you find out that you have to open all the chests in ever corner of the map before the map ends. And for good measure, one chest right in the center of the lava sea that will reduce the movement of Holmes and Yuni to 1. What makes all of this worse is that the Eyeballs are a massive pain anyway. They are extremely speedy and then to avoid the hits of weapons powerful enough to kill them in one shot. They also deal magic damage, which will allow them to kill any target in a few hits. And because of their multiplying skill, there are always tons of them at one spot. There hit is complete awful but that invites situations where you loose an ally by bad luck. Especially since you will try to act fast to stop them from multiplying. Uuuuuuuuugh I remember this map so much when I played TRS, sooo painful. Glad I had some really high skl people on Holmes team when I did it. Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 8, 2013 Share Posted October 8, 2013 TearRing Saga. "Mermel Cave" (I don't think that forced map got it's own chapter name) A cave filled with tons of multiplying Eyeballs and a boss that spawns even more of them. The map is so big that there is not much one can do to stop them. And this counts as an indoor map, so no mounts. Even going straight for the boss is tedious because of the lava sea slowing down anyone to 1 or 2 move. And once you finish it off, you find out that you have to open all the chests in ever corner of the map before the map ends. And for good measure, one chest right in the center of the lava sea that will reduce the movement of Holmes and Yuni to 1. What makes all of this worse is that the Eyeballs are a massive pain anyway. They are hard to double attack and tend to avoid the hits of weapons powerful enough to kill them in one shot. They also deal magic damage, which will allow them to kill any target in a few hits. And because of their multiplying skill, there are always tons of them at one spot. There hit is complete awful but that invites situations where you loose an ally by bad luck. Especially since you will try to act fast to stop them from multiplying. Uuuuuuuuugh I remember this map so much when I played TRS, sooo painful. Glad I had some really high skl people on Holmes team when I did it. Does the lava sea do damage? Link to comment Share on other sites More sharing options...
BrightBow Posted October 8, 2013 Share Posted October 8, 2013 (edited) Does the lava sea do damage? Yup. The damage is random like with poison. I would guess it's 1 to 4 HP per turn. I think Holmes and Yuni need at least four turns to get to the chest. Maybe more. And naturally, Thieves and Healers are usually very low on HP. Edited October 8, 2013 by BrightBow Link to comment Share on other sites More sharing options...
Recommended Posts