Rei Rei Posted January 14, 2009 Share Posted January 14, 2009 We I will be trying our my best to replicate the effects of the original FE4 skills. I guess Sol Hit will work like the Rune Sword. Am I right? Link to comment Share on other sites More sharing options...
Arch Posted January 17, 2009 Author Share Posted January 17, 2009 Update: A new animation was just finished. It goes to Midir and his fellow Bow Knights. Link to comment Share on other sites More sharing options...
luigi bros Posted January 17, 2009 Share Posted January 17, 2009 Do you know when the patch will be finished. Link to comment Share on other sites More sharing options...
Celice Posted January 17, 2009 Share Posted January 17, 2009 When people give them the necessary graphics, and those that would help them create maps, events, and the like more. Link to comment Share on other sites More sharing options...
Arch Posted January 17, 2009 Author Share Posted January 17, 2009 (edited) ^ What he said. Although we've pretty much got events/other hacking related stuff down and we have found a map maker willing to stick with us we need mugs and animations. Edited January 17, 2009 by Arch Link to comment Share on other sites More sharing options...
Lord Glenn Posted January 17, 2009 Share Posted January 17, 2009 (edited) If you ask me, the transitions and such between the frames could use work, despite the fact that the animation is, from what one can see in the video, identical (with only the hair edited) to the original Nomad animation. (Yes, even accounting for the arrow not being there.) I'd be willing to bet that it has to do with the script and using Zeld's editor, which I don't even really see the need of using in this instance. Given how similar the animation is to the old one, I don't see why you didn't just replace the old animation with the new one instead. (The problem I could see would be the hair breaking one of the bounds of the old animation...) Frankly, the animation, at least from the viewpoint of the video, seems extremely unprofessional looking, which doesn't help grant further appeal for your project. (Honestly, I'd only use Zeld's animation inserter for animations that are truly "custom" in the sense that they're not simply alterations to an existing animation. (Meaning that they have their own unique set of frames, regardless of whether the individual frames are alterations from existing animations or not.)) Edited January 17, 2009 by Lord Glenn Link to comment Share on other sites More sharing options...
Arch Posted January 17, 2009 Author Share Posted January 17, 2009 (edited) Well, actually it is a tad different, it doesn't have all the nomad's moving around (which I would think would make it only more difficult to shoot an arrow). I used Xeld's editor because it's easier and saves me time, the less time I spend on one animation the more time I have for more customized ones. Now, your comments are probably the best I've recieved all day, what do you suggest for the transitions? Do they need to be faster? Slower? EDIT: I've gone back and touched up the animations (namely the transitions and adding the arrow). Edited January 18, 2009 by Arch Link to comment Share on other sites More sharing options...
Lord Glenn Posted January 19, 2009 Share Posted January 19, 2009 (Sorry for not replying sooner.) It looks better than the original video. My only "complaint" with the revisions would be just the speed/timing of when the sprite pulls the bow back down after shooting the arrow. Realistically (and comparing to the majority of other bow users), a person isn't going to drop their bow down that soon. There's going to be a least a slight delay, if only because of the bow string (realistically) and because of frame changing (game-based). Also, the sprites that are default to the game wait until the HP (and bar) finishes dropping from the attack before resetting back to the still frame. Link to comment Share on other sites More sharing options...
TornZero Posted January 24, 2009 Share Posted January 24, 2009 No one posted in more than 2 days and I don't want FE4A to die. It looks great with the prologue. I can't wait for more chapters to unlock. Link to comment Share on other sites More sharing options...
The Blind Archer Posted January 24, 2009 Share Posted January 24, 2009 Believe me, it'll take a lot more than a couple days of topic inactivity for FE4A to die. Last I checked, Arch and co. have been workin' hard on this, and I've been looking over plenty of mugs for this project. While on the topic of visuals, I'm sure that Arch and Blazer won't mind if I posted , since it's relevant to this project, and I don't see it up here yet. Link to comment Share on other sites More sharing options...
Eltoshen Posted January 24, 2009 Share Posted January 24, 2009 Wow, that looks nice. I think the hair could use some more spice, though. Link to comment Share on other sites More sharing options...
Arch Posted June 19, 2009 Author Share Posted June 19, 2009 Been kinda slow lately. Well, all of the glitches with the MAG stat have been resolved. I've been working on updating the mugs for the next release. Since the project is going with FE8 colors I decided it would be easier to import the FE8 mugs for things like villagers and generic enemies. As you can see I decided to use FE8's CH2 boss for this game's generic bandit. We have a finalized Lex courtesy of The Blind Archer and Nayr. Gerrard has been given a better sprite by Nayr. Sigurd's sprite has been updated by The Blind Archer to feature armor. The man in the 4th screenshot is our Merchant character, Leslie. The Blind Archer is in the process of updating the Azel and Alvis mugs. Upon completion they will be inserted and a new demo will finally be released. I promise that this there will be no glitches to report (other than the occasional typo) and that you will be able to enjoy the game. The demo will showcase the Prologue like the original and perhaps more, depends on how I'm feeling. Link to comment Share on other sites More sharing options...
Soviet Gregor Posted June 19, 2009 Share Posted June 19, 2009 Lex looks ALOT better. No offense... Link to comment Share on other sites More sharing options...
Celice Posted June 19, 2009 Share Posted June 19, 2009 Manfroy reminds me of that smug strategist from Star Trek: The Next Generation. Link to comment Share on other sites More sharing options...
dondon151 Posted June 22, 2009 Share Posted June 22, 2009 Slight nitpick about the Axe Knight animation: the axe needs to be longer. It looks like Lex is attacking with a hand axe from a horse. Link to comment Share on other sites More sharing options...
Prince Levin Posted June 25, 2009 Share Posted June 25, 2009 Lex looks ALOT better. I agree. The Lex portrait looks amazing. Sandima looks real good, are you keeping with the gray cloak though? I thought it was a dark green. Still it looks cool, and changing some colors would be nice for the portrait swap enemies (dark mage bosses). I know I'm in no position, but I'll ask anyways. FE4 is somewhat notorious for having a fair share of palette swaps, would it be possible for FE4 advance to not have them? Like make a different portrait for Mohammad (for instance) so he looks different than Shaghall? I'm looking forward to the new demo! Link to comment Share on other sites More sharing options...
Nintenlord Posted June 25, 2009 Share Posted June 25, 2009 We are planning to have less palette swaps than the original, none if people contribute enough mugs. Link to comment Share on other sites More sharing options...
Squidorsky Posted June 28, 2009 Share Posted June 28, 2009 I finally found the initiative to make another file(since the rollback) and so i looked at your graphics topic and saw that you needed a voltz mug so i attempted it. if nothing else it could be a starter for someone to work from. enjoy! Link to comment Share on other sites More sharing options...
Alnox Posted June 29, 2009 Share Posted June 29, 2009 I noticed that you were making this project and i felt that i could at least attempt to provide you guys with some help so here goes! Yup it's none other than the balmunk stealing thief we all love, patty! Look out Shannan! Link to comment Share on other sites More sharing options...
Marthur Posted July 1, 2009 Share Posted July 1, 2009 (edited) Re-posting: Sheet for Yurius: Yuria: Edited July 1, 2009 by Bakeneko Link to comment Share on other sites More sharing options...
Alacalibur Posted July 1, 2009 Share Posted July 1, 2009 It looks awesome here. I wish I could hack this good, But I fail at it. Meh. <_<. Link to comment Share on other sites More sharing options...
Ewan101 Posted July 1, 2009 Share Posted July 1, 2009 It says user bandwith exceeded, just in case you didn't know. If you get done with this, could you make one for FE5? I've been DYING to play it, but can't find a good translation. -_- Link to comment Share on other sites More sharing options...
Drifloon Posted July 2, 2009 Share Posted July 2, 2009 There's a perfectly good translation already on this very site. Link to comment Share on other sites More sharing options...
Alacalibur Posted July 2, 2009 Share Posted July 2, 2009 Actually, It should be noted that it only works with a certain version of the ZSNES. Link to comment Share on other sites More sharing options...
Agro Posted July 2, 2009 Share Posted July 2, 2009 (edited) Actually, It should be noted that it only works with a certain version of the ZSNES. Correctipn: versions. On top of that, those versions are very easy to obtain. Edited July 2, 2009 by Angelix Link to comment Share on other sites More sharing options...
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