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My highest merge is V!Hector, at +4. Phenomenal luck that I don't think I will ever experience again, and which led me to spend more because I kept getting extra copies. Settled on +HP -Spd over +Atk -Def. If I had known Nephenee was the only source of Wrath to be able to do a double Wrath set...

Among regularly available units, Brave Lyn is at +3 (the recent Hero Fest was Colorless Heaven), and L'Arachel, Sothe, and Genny are all at +2. Sothe made me use up feathers to upgrade a 4-star copy because that had better IVs.

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9 hours ago, SilvertheShadow said:

HMMMMMMMMMMMMMMMM

Okay in all seriousness, I’m aware you like Matthew and he’s probably not utterly useless, but do you really think Matthew is not only better than the likes of Sakura/Felicia/Kagero, but the best dagger unit from the original launch?! 

Then again, in PvE everyone is on an equal playing field in terms of effectiveness. 

ToD!Sakura is pretty great and Felicia is as well. I probably would lower him now that I've gotten some sleep. But as of post refinery I'd argue he's better than Saizo or Kagero. His mixed bulk is superior to Saizo, he can tank both magic and physical under the right conditions, something Saizo can never do at any point, that and he can deal with units that trivialize Kagero. Kagero can run a Silver Dagger+ instead, but the problem is she doesn't like being countered. Her kills go through the roof with Poison+, but then she's worthless against anything that's not infantry, Matthew can fight literally everything except Blade+ mages, Raven mages, dragons and of course, Rein. And half of those he can kill under the right conditions.

tl;dr Felicia is probably a better launch dagger unit now (post-Felicia's platebefore that I'd argue he was superior post refinery. Same for Kagero who was a one trick pony.

I'm gonna make a topic soon dipping into dagger units as a whole. I don't want to be biased here. But in my personal opinion Matthew is superior to Saizo and Kagero. It could be purely based on your perspective though. Most dagger units are specialists in some fashion, whereas Matthew is more of a generalist. He does essentially what it seems like Jakob is supposed to do but much better.

Edited by Zeo
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With the one year having come and gone, and nothing having been done about the 3* pool, it makes me think they'll never do anything about it, but I wish they'd drop some of the 4*s down to 3*, if nothing else, to make it easier to get copies for merging and help spread out the 3* pool that hasn't been touched since launch.

Part of the reason I was lucky enough to get enough copies for my +10 Titania was that since she's Green, you're more likely to pull her, just because there's so few greens.  Since I +10'd her, I've gotten 3 Titanias who are just sort of taking up room on my bench.  With Guard 3 not unlocking until 5* and Armored Blow 3 being a bit useless she's not exactly great for fodder.  I should probably send the extra ones home for feathers come to think of it.

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I could really use another 100+ roster spots in my barracks. Between all of my 5*s, and all of the characters I am saving 11 copies for future projects, and all of the good skill fodder units, and all of the stupid GHB copies I am saving for whatever reason, I have trouble getting below 1000 units when I send them home for more room.

I need 2 million feathers so I can clear another 100 spots.

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7 minutes ago, Hawk King said:

I could really use another 100+ roster spots in my barracks. Between all of my 5*s, and all of the characters I am saving 11 copies for future projects, and all of the good skill fodder units, and all of the stupid GHB copies I am saving for whatever reason, I have trouble getting below 1000 units when I send them home for more room.

I need 2 million feathers so I can clear another 100 spots.

I think the max is 1100 now, since they gave the free 100 spaces a while back.  I'm surprised they haven't raised the cap again, to be honest.  I'm not there yet, but I tend to hoard units, too, so I would appreciate a bump up, so I don't have to worry about space down the line.

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1 minute ago, Rezzy said:

I think the max is 1100 now, since they gave the free 100 spaces a while back.  I'm surprised they haven't raised the cap again, to be honest.  I'm not there yet, but I tend to hoard units, too, so I would appreciate a bump up, so I don't have to worry about space down the line.

I'm currently at 311/420 in my barracks. I don't really need space, at the moment.  Every-time I'm near the 20k mark, I send a couple heroes home to get a merge faster.

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3 minutes ago, Rezzy said:

I think the max is 1100 now, since they gave the free 100 spaces a while back.  I'm surprised they haven't raised the cap again, to be honest.  I'm not there yet, but I tend to hoard units, too, so I would appreciate a bump up, so I don't have to worry about space down the line.

Yeah it's 1100 right now. 100 free spots and 300 more buyable with orbs would be nice. 1500 total would work for a while.

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2 minutes ago, Jingle Jangle said:

I'm currently at 311/420 in my barracks. I don't really need space, at the moment.  Every-time I'm near the 20k mark, I send a couple heroes home to get a merge faster.

 I'm really bad about sending units home, unless they have zero fodder value.  I have 41 Fredericks right now.  @Anacybele

1 minute ago, Hawk King said:

Yeah it's 1100 right now. 100 free spots and 300 more buyable with orbs would be nice. 1500 total would work for a while.

1100 seems like an odd number to stop at.  It's not a nice round number like 500, 1000, or 1500.

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4 minutes ago, Rezzy said:

 I'm really bad about sending units home, unless they have zero fodder value.  I have 41 Fredericks right now.  @Anacybele

1100 seems like an odd number to stop at.  It's not a nice round number like 500, 1000, or 1500.

Well they went to 1000 and then with one of the updates they gave us all 100 free spots which brought us to 1100. The 100 free spots was unique because before that you had to spend orbs for any additional spots.

dang 41 Freddies? That is bad.His skills aren't that good. I keep about 6-7 for potential Luna fodder. You should send 30 home for 9k feathers.

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4 minutes ago, Hawk King said:

Well they went to 1000 and then with one of the updates they gave us all 100 free spots which brought us to 1100. The 100 free spots was unique because before that you had to spend orbs for any additional spots.

dang 41 Freddies? That is bad.His skills aren't that good. I keep about 6-7 for potential Luna fodder. You should send 30 home for 9k feathers.

Most are 3*, so it would only be worth 4.5K feathers.  If I run out of room, I'll start sending some home, but after I got like a billion of him a few banners ago, I've been holding onto all of him, just as sort of a running joke to see how many I could get.

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31 minutes ago, Rezzy said:

 I'm really bad about sending units home, unless they have zero fodder value.  I have 41 Fredericks right now.  @Anacybele

And here I am begging the game for just three more of him! And for one to be +Def, -Res. >_< I really wish you could give me a few!

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1 hour ago, Anacybele said:

And here I am begging the game for just three more of him! And for one to be +Def, -Res. >_< I really wish you could give me a few!

I'd give you one if I could.

40 minutes ago, silverserpent said:

...just when I got 400 dew to upgrade both Lucina and Sanaki/Hinoka, this comes out. Now Leo is a contender for dew...

I wonder if it's going to be the AoE Gravity effect like Gravity+ has.

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20 minutes ago, Rezzy said:

I'd give you one if I could.

I wonder if it's going to be the AoE Gravity effect like Gravity+ has.

I think he'll get that upgrade for all his refinement options. I'm curious as to what his unique Refinement option will be though. If they want to imitate how the tome worked in Fates, they could give it a magic damage mitigation effect like Divine Tyrfing's or Deflect Magic. 

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9 minutes ago, LuxSpes said:

I think he'll get that upgrade for all his refinement options. I'm curious as to what his unique Refinement option will be though. If they want to imitate how the tome worked in Fates, they could give it a magic damage mitigation effect like Divine Tyrfing's or Deflect Magic. 

I wonder if what they give him will be worth running over Rawrblade.

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4 minutes ago, Rezzy said:

I wonder if what they give him will be worth running over Rawrblade.

Well just the AoE gravity effect could be more useful to some team comp than Rauðrblade because of the utility it provides.

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1 minute ago, LuxSpes said:

Well just the AoE gravity effect could be more useful to some team comp than Rauðrblade because of the utility it provides.

With the new large maps coming up, I wonder what fielding 20 Cavalry units will look like.  I've got enough for 5 Horse Emblem teams currently.

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32 minutes ago, Rezzy said:

With the new large maps coming up, I wonder what fielding 20 Cavalry units will look like.  I've got enough for 5 Horse Emblem teams currently.

I am all for larger maps, although is that what the new mode means? I figured it would be more like arena assault against regular AI units, with the ability of using your buds units. 

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18 minutes ago, silverserpent said:

Run 5 goad, 5 ward, 5 fort and 5 hone? That'd be insane.

Maybe just stack Ward on everybody.  You could theoretically get 11 stacks of it for +44 to both defensive stats and pretty much be invincible.

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15 hours ago, Zeo said:

In the scheme of things most people say he's far superior to Matthew/Saizo spread wise and was second to Kagero at one point. I never really agreed with that, but with that boon you can do a couple of things.

Gaius was second to Kagero and had a better stat spread than Saizo, Matthew, Jaffar, Jakob, and Felicia, but only offensively. Keywords: was and had. Post-skill inheritance, Gaius had an actual claim when his 29/36 offenses were objectively better than Felicia's 23/37, Jaffar's 26/33, Jakob's 29/31, Matthew's 25/34, and Saizo's 31/34, but worse than Kagero's 35/33. That made him the second best user of Poison and Silver Dagger which in the grand scheme of things is about as useful as being the best user of Pass and Obstruct. Two reasons: weapon refinery and new units.

Weapon refinery made daggers actually good for debuffing and buffing for Rogue Dagger users and Sothes who keep their Peshkatz, so they didn't need to rely on Poison Dagger's effective damage against infantry or Silver Dagger's not so great Mt compared to other ranged weapons to be useful, but only offensively anymore. So, along with debuffing, the units with bulk ended up becoming even better at their defensive, support roles like how Felicia became an even better mage tank or how Matthew's access to improved daggers made him an even better overall tank. Gaius never had bulk in the first place as all he has is high HP and speed with average attack and low defense and resistance. Even then, his HP is lacking compared to someone like Henry and Virion and his bulk is arguably worse than Jakob's despite Jakob being significantly slower than him. If you wanted, you could run a +Spd, -Atk Jakob with Fury, Renewal build and just have him be annoying to kill when he'd sport 39/28/27 bulk with 37 speed. 67 total or 48x2 physical bulk and 66 total or 47x2 magical bulk. A +Res, -Atk Gaius would have 42/25/25 bulk in comparison where he'd have 67 total and 46x2 mixed bulk where Gaius would avoid more doubles, but in the long run, his raw defenses will lose to Jakob's where Jakob could even get decent damage from Bonfire and Ignis and you'd be killing Gaius's "decent" job at damaging things. Anyway, I digress. Essentially, everyone benefited from the weapon refinery, but Gaius's jump in improvement was less than the others.

Inevitably, new units will be stronger than older units which doesn't help with new units all having increased BST except for ranged cavalry units at the moment. Gaius's issue is that 29/36 offenses was shaky to begin with for a dagger unit. He's colorless so he doesn't have WTA and if anything, both loses to the WTD because of -raven tomes along with gets wrecked by mages in general because of his low resistance. As a dagger unit, he also doesn't have innate effective damage like archers against fliers and he's targeting defense which is usually higher than resistance. Gaius would have needed high overall offenses, so him trailing Kagero as the second-best offensive dagger unit prior to the introduction Halloween Sakura (32/34), New Year's Takumi (34/34), and Sothe (36/33) set him up for failure. Both Kagero and Sothe being 4* to 5* summonable do not help Gaius's cause especially with +Spd, -Atk Sothe being +Atk and +Res, -HP Gaius with a personal Rogue-Smoke Dagger hybrid and default access to L&D3.

At this point, Gaius's real claim is as you noted, having the second-highest base speed allowing him to run Watersweep and Windsweep well, but Felicia and Jaffar exist. Felicia in particular would be able to tank certain types of units, Felicia's Plate would probably give her high damage output than Gaius let alone her Iceberg and Glacies explosions, and she has the same rarity as him. Jaffar with his unique refined Deathly Dagger can attack mages without fear and while he can't prevent dragons and healers from counterattacking, he could combine it with Windsweep to prevent anyone, but them from counterattacking. Jaffar, however, is 5*-only.

It should be noted that I'm not trying to say Gaius is hot garbage, but compared to all the other dagger units in the game, I think he's possibly the worst in terms of overall versatility since he mainly does the basic function of dagger units at this point: debuffing, and nothing spectacularly else. Gaius can't really tank anything well and for offense, he went from being second-best to probably being average. And another thing is that I don't think Gaius will ever gain a new weapon since he isn't associated with any weapon as far as I know, so they would have to make up something for him and that would probably piss off people if he gets a weapon before Jakob, Saizo, and even Kagero who have weapons named after them along with Kaze. I'm all for Gaius throwing candy or pastries at people and possibly having a Gravity affect to reference them being sticky, but I think other units should get weapons before him if they do. The idea of Saizo getting Saizo's Star and it being a stronger version of Smoke Dagger is both frightening and intriguing.

15 hours ago, Zeo said:

The tiers'll tell you different. But as far as I'm concerned the Dagger Hierarchy goes like this.

PA!Olivia > Sothe  > NY!Takumi > Matthew => ToD!Sakura >= Felicia > Saizo > Kagero > Jaffar > S!Frederick = Gaius > Jakob

What I wanted to say about this is that it feels like they're being lumped together when they all have their own niches and excel at different things. PA Olivia is a dancer, but she's not that great at anything else. Dividing it between offense and defensive (general, physical, magical) might work better, but even then that might not be enough to paint the whole picture.

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I hope they release the trailer for the next legendary heroes banner soon. Need to scratch my summoning itch since I've been skipping banners.

I'm glad Soren is getting his unique tome. On one hand, I'm glad they're giving older characters new weapons but it's also making me hesitant to build other units with generic weapons because they might get new weapons down the line and I might have invested divine dew for their weapons by that point.

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