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Serenes Forest's Teehee Thread


MisterIceTeaPeach

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1 minute ago, Armagon said:

Savescumming in that Majora's Mask is under a timelimit and while you could keep trying again in the original, that would also end up taking time.

Granted, the timelimit isn't a big deal but the more time left, the better, right?

You get like 2+ hours of retries out of a cycle.

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19 minutes ago, Saint Rubenio said:

The whole area before Armstrong feels so tacked on. Just... straight corridor through a hangar and boom, you're there. It's the like the devs knew nobody would want to waste too much time on generics before getting to the Meme Man himself.

Btw, as for the DLC, there is one for Jetstream Sam and one for Blade Wolf.

Jetstream Sam is more of the good stuff. However Blade Wolf's DLC is more focused on stealth and even platforming, if I recall. So that one is rather eh.

Edited by BrightBow
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Sadly, there is no bench on the final map.

Except for Athol, who I have to assume is spending this map on a literal bench. Dammit Zade.

Although it's actually possible to move her, if you get some of Tasha's movement food from chapter 18. Though with 1 movement and the bridge being broken, she is still not getting anywhere anytime soon.

Edited by BrightBow
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7 minutes ago, BrightBow said:

Btw, as for the DLC, there is one for Jetstream Sam and one for Blade Wolf.

Jetstream Sam is more of the good stuff. However Blade Wolf's DLC is more focused on stealth and even platforming, if I recall. So that one is rather eh.

I know Sam ends with another Armstrong fight, so that already makes it amazing. Wolf doesn't have an Armstrong fight, so it's automatically awful.

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2 minutes ago, Saint Rubenio said:

I know Sam ends with another Armstrong fight, so that already makes it amazing. Wolf doesn't have an Armstrong fight, so it's automatically awful.

Yeah, but his final boss has an all new vocal them. The Hot Wind Blowing.


Armstrong just reuses Collective Consciousness.

Edited by BrightBow
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2 minutes ago, BrightBow said:

Yeah, but his final boss has an all new vocal them. The Hot Wind Blowing.

Okay, it's big awesome too. Then again, no big surprise. All of this game is big awesome.

2 minutes ago, BrightBow said:

Armstrong just reuses Collective Consciousness.

Booooo at least reuse the Anthem of the United States of America!

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4 minutes ago, Saint Rubenio said:

Booooo at least reuse the Anthem of the United States of America!

Red Sun?

...
Only love is with us now
Something warm and pure
Violence breeds within ourselves
No need for a cure

...

Edited by BrightBow
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1 minute ago, Sooks said:

The YouTube algorithm never fails to impress. How utterly random.

This is the best kind of teacher.

Just now, Shrimperor said:

C13MZYG.png

It just doesn't wanna end lol

Warned ya, man. Warned ya.

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7iIWuFR.png

Burden Protection squad

2 minutes ago, Saint Rubenio said:

Warned ya, man. Warned ya.

If only 60% of the time wasn't spent searching for levers and smashing doors, and 20% of the time fighting the unending reinforcements...

And I am sorrounding the boss with some footies now (and already killed all those around him), but i didn't get the sword (still searching for it) and Zade has to go the long way around because horses respect carpets or something

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1 minute ago, Acacia Sgt said:

That actually sounds like a fun final map, in my opinion.

It's big, it's convoluted, it feels like an actual siege. I do find it to be pretty great, though they could've cut down on the amount of time spent just walking.

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As it is, one of the most thrilling final maps in SRPGs I've played has been SRW A's.

Since you have a limit of ten turns to beat the final boss, while having to fight your way across the enemy forces. And in some cases, you'd have to in order to use your strongest weapons against him.

Not to mention, what a soundtrack!

Edited by Acacia Sgt
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Eric Andre Let Me GIF - EricAndre LetMe Wahh - Discover & Share GIFs | Eric  andre, Cool gifs, Let it be

2 minutes ago, Saint Rubenio said:

though they could've cut down on the amount of time spent just walking.

yeah, like 75% of it.

The first 20 turns were literally wait simulator. And im ean that literally.

The others have quite a bit of just walking as well.

Not a fan

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3 minutes ago, Saint Rubenio said:

It's big, it's convoluted, it feels like an actual siege. I do find it to be pretty great, though they could've cut down on the amount of time spent just walking.

FE4 2.0?

No really, that just sounds like every fe4 map.

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1 minute ago, Sooks said:

FE4 2.0?

No really, that just sounds like every fe4 map.

Well, not really. There's a lot more going on than just "kill these squads of people and seize."

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