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Rate the DLC Unit Day #11: Celica


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6+1 bias = 7/10

Kinda cool rescuer with the extra move, but her combat is really a joke without Levin Swords, and Lanceheavy Valm makes her really squishy.

This, only keep it at a 6/10.

She also has THIEF UTILITY, so she can nab some crap in random chests if she's not busy.

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Arguably best staffbot. I'll take her over Libra. If you're not using Gaius, probably your best option for a lockpick. If you can spare a Second Seal, she makes a really good Sage. Lucky Seven is a useful and underrated skill.

7.5/10

+Bias for being one of my favorite characters in the game and a great support for Tiki, my favorite character, although you might be better off with Say'ri or Lucina.

8.5/10

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Pretty good all-purpose unit. In Hard at least, her combat is good for a while until falling off without Levin Swords, she has Locktouch, can give good Spd and Mov with Pair Up, has Staves, Lucky Seven, supports Tiki, and is just fucking Anna!

7.5/10 and the only bias points I will give to anyone, +1 for 8.5/10.

Edited by Red Fox of Fire
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Anna has several pros and many cons.

Her pros are mainly her ability to open chests and heal. In most FEs that would be like top tier imo but in Awakening the chests are normally rather lackluster and healing is kind of unnecessary. So I don't find either of these to be that major... having them both is still nice though.

Her cons; No supports is chief among them, it pretty much kills her dodge-tanking since supports do so much for that (in most circumstances), he durability is fail (8 defense and 10 resistance as a lvl 1 promoted unit? No thanks.) which makes her not good at taking hits at all. She has trouble getting any good growths for me as well, the only time she did turn out well she was still pretty lamesauce.

4/10. -1 bias because I hate pre-promotes in general for 3/10.

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8/10

Again, my understanding is that I'm allowed to take into account spotpass shops, which means that Anna has all the Levin Swords she could ever want. That makes her a solid staffbot (although not having Physic to start is unfortunate), your best thief, and a solid combatant. Lucky 7 and Acrobat are both pretty nice skills for the main game, too. Her lack of support partners does lead to her falling off at times, but the game gives you an odd number of deployment slots often enough that you'll have someone unpaired, anyways, and she is actually a good choice for Tiki since Tiki's potential partners are going to either not be in play or already be paired up outside of Anna. +1 MOV for Tiki is also nice, so Anna comes back pretty well lategame. Her deployment is questionable at times midgame, but Anna can actually afford that since pair up/thief/staff utility is always there for her to fall back on, even if she does fall behind on the offensive end of things, and her durability is always pretty meh.

Add +1 bias onto that, because Anna entertains me. Cut a point out if we aren't counting spotpass shops.

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This thing is not a character, it's a caricature.

Joins in the latter part of Plegia, where she's great, but her combat utility instantly plummets when you reach Valm, unless you've got an abundance of levin swords. Her reclass options don't really help here either, so she's pretty much relegated to staffbot with occasional combat, but awful durability due to swordlock and practically no supports. At least she's better than like, Lissa or Maribelle.

6/10 -1 bias because this thing isn't human, 5/10

Edited by Constable Reggie
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Anna

+ Staff and thief utility while being able to survive pretty reliably more reliably than your typical healer or thief should she venture into enemy range

+ Good speed

+ Fairly quick Lucky 7 (which I really like)

- Severely limited support options

- Swords only in combat as a Trickster puts her at a disadvantage

- Low defense, resistance, strength

6.5/10 she is quite useful as a healer/thief, but staves and Locktouch have limited value and her combat is not so good. -0.5 because she's such a golddigger *stank eye* but only -0.5 because she's still Anna, after all, and how could you not love her. Biased score is 6/10.

Edited by Owain Dark
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a unit with good staff utility and little to no enemy phase is kind of a mixed blessing since staffbots don't really need combat anyway. With the limited resource that is levin swords, her combat is good enough to kill one enemy a turn, as long as she's not exposed to too much on the enemy phase. her base avoid is crazy and once she hits lucky 7, its even better. Still, her exp gain isn't fantastic due to being unable to face a ton of combat and being prepremoted, Lack of supports hurt a lot too.

5.5-1 bias for 4.5/10, her personality is pretty irritating

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6/10.

Anna is another healer, trading some healer duty for some slightly better offense. Anna is one of the few units that actually use Levin Swords well and has passable offense, despite maining swords. She also has Movement+1 and Locktouch, both good utility skills for her that allow her unique roles. Supports however, hurt her in the long run, as Avatar is highly competed for by many other units and Tiki can only join after 18 the latest. Nevertheless, she is an alright support unit when there's an extra slot for her and has some offense prowess.

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She'd outclass Libra, if she wasn't locked to swords, glassier than him, the upcoming enemies weren't so bulky, or had fail offense outside of Levin Sword/maybe slayer sword. Her staff rank does her no favors, and her support pool is pretty thin. She needs to dodge, or she dies, and I'd rather not have her fate dictated by 40% hits. She'll deal more damage in a magical class, but Second Seals aren't sold for a while.

5/10 (-1 bias included because her support with Tiki made her look like an ass)

EDIT: Yes, Lucky Seven is nice. The FUN part is getting her those levels.

Edited by eclipse
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Anna... A character that has appeared in many FE games, but is only now playable. Here's what I have to say.

Pros

•She can wreck the opposition when she has a Levin Sword.

•Her avoid is quite high, esspecially with Lucky Seven and a support.

•She has access to staves, so she can use physic a bit later on.

•Her magic is higher than her strength, so she'd probably be better as a Dark Knight.

And, the cons.

•Very low defence and resistance.

•Limited support pool. Literally just Tiki, the Avatar, and Morgan if she's her child.

•Low strength, so its best to use Levin Swords, which are rare without using spotpass shops.

•She even says that she loves the Avatar more than money in her confession CG, but she contradicts it in a later conversation on an event tile.

Overall, 7/10 without bias, but and 8/10 with bias because she's my waifu.

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Anna !

Good Points :

++ Best Utility of every character.(Opens chest, Staff Bot)

+ Awesome bases

+ Good/Great Growth

+ Great Class

Bad Points

- Reclass option are limited (Mage is decent, Archer is... so so)

- Limited support option

Anna is really good, and if you train her she will never disappoint. I pretty much used her as an optionnal party member, in their chest filled chapter, and in Gangrel's chapter, so she started to become pretty frail after a while...

Final Note : 9/10 + 1 Bias, as a Birthday Gift, which makes 10/10 with Bias.

Happy Birthay Anna !

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Anna's pretty amazing if you know what you're doing. First off, Rescue is a big deal; she's getting tons of free experience just for warping units over to the boss, and is practically home free once she hits Lv. 5 for Lucky Seven. She reaps massive benefits from a class change into Mage -> Sage, since her naturally high offensive stats are kept mostly intact, nay, improved, and she's still facing only 3HKOs from anything that could ever hit her (outside of those lucky damned Warriors in the latter half of the game).

Even as a Trickster, she's bullying enemies pretty easily with the Levin Sword she gets from Gangrel, and can OHKO on Ch. 10 with Avatar support if you happened to get one from Renown. I actually felt a bit dirty grinding out an Avatar support with Anna, since the two happen to compliment each other perfectly, Avatar giving her a nice +2 Str/Mag/Spd minimum, while Anna provides Mag/Spd/Mov. Avatar's bonuses also help with Anna's training into Sage, where she'll mostly be on her own for staffing purposes.

Thankfully, she keeps Locktouch and Move +1 as a Sage, which can really come in handy if you stop manhandling the game long enough to even open any chests. Even if you take the long way from Trickster -> Sage, a massive Rescue range from recruitment is more than worth the price of admission, and you won't even notice her lacking offense without Levin Swords because like Libra, if you're using her correctly, she'll barely have to fight unless she needs to.

In a nutshell, Anna's utility is second to none. 10/10, including +1 bias for being the unofficial Fire Emblem mascot and a really charming lady who never seems to take anything very seriously.

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8/10

Again, my understanding is that I'm allowed to take into account spotpass shops, which means that Anna has all the Levin Swords she could ever want. That makes her a solid staffbot (although not having Physic to start is unfortunate), your best thief, and a solid combatant. Lucky 7 and Acrobat are both pretty nice skills for the main game, too. Her lack of support partners does lead to her falling off at times, but the game gives you an odd number of deployment slots often enough that you'll have someone unpaired, anyways, and she is actually a good choice for Tiki since Tiki's potential partners are going to either not be in play or already be paired up outside of Anna. +1 MOV for Tiki is also nice, so Anna comes back pretty well lategame. Her deployment is questionable at times midgame, but Anna can actually afford that since pair up/thief/staff utility is always there for her to fall back on, even if she does fall behind on the offensive end of things, and her durability is always pretty meh.

Add +1 bias onto that, because Anna entertains me. Cut a point out if we aren't counting spotpass shops.

Going with this, with the +1 bias because Anna is awesome (red hair bias ftw)

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Following Anna's jointime, IMHO Thief utility basically don't exist(Pheros takes too much time, Yen'fail is..... Yen'fail) and Staff utility wise, she can Rescue and thats it.

Comparable to Libra, in a sense that she started out pretty awesome in her jointime span, and stayed that way untl Valm Arc, mostly because Levin Swords usage runs out, she does not have suppports, or both. The way I see it, Anna largely depends on what kind of resource that you are willing to give her, and there are.... only 2 of them that she needs, which is MU and Levin Swords. The first is extremely contested, but has a rather nice two sided relationship, the later of which she has practically a dominance of.

There are only 2 Levin Swords IIRC, Gangrel, and Severa. This is still better than Bolt Axe though

A Shaky unit to say the least, since her usefulness depends on having or not having supports(Tiki is IMO better off with Say'ri).

6/10

Edited by I have a Dragon Boner
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Anna

Pros:

* Starting with thieving and Staff utility at the same time allows her to do two roles that could have required two slots of your team.

* Can use the most common 1-2R Sword, Levin Sword, better than many others, thanks to her workable Magic stat.

* Joins relatively early.

* Lucky Seven is a fantastic skill.

* Pair-Up bonuses are nice.

* Access to Rescue.

* Movement +1 makes her able to keep up a bit with most units. Even more so if you manage to get Acrobatics on her.

* Sage and Dark Knight are among her reclass options, allowing her to make more use out of her Magic stat if you Second Seal her.

* Supports with Avatar or Tiki can help her out, non-utility wise.

* Good Skill allows her to be decent with a Killing Edge.

* S-Rank with Male Avatar gives a Morgan who will be a mobile, offensive powerhouse for the rest of the game, as well as being able to do thievery as well, for the times where you will want two units with Locktouch.

Cons:

* Levin Sword is still pretty rare without Spotpass, and her offense is mediocre to relatively bad without Levin Sword. Her other option, the Killing Edge, is also limited until lategame, and her Strength is still low (so she appreciates Strength Tonics and Energy Rings).

* Her Staff Rank starts at D, which bars her from long-distance healing staff Psychic for a while.

* Supports are none-the-less limited, and Avatar may not be awailable at the time where you get her.

* Frail defenses.

* In the end, Anna may be best suited to the Trickster class, since you will probably not have enough Second Seals at the start to justify reclassing her.

* She has to get Lucky Seven the conventional way: Levelling up.

Anna comes early, prepromoted, and with relatively low stats. However, in her case, this is a boon, as Anna's double-dip utility will quickly make her your go-to unit for thieving (unlocking doors and chests) and staves, roles which is quite doable without combat. Once Gangrel gives her the Levin Sword, her offense when using it will be quite good as well. Still, her main forte is being able to thieve and heal (and Rescue) without needing much training, and her Defenses will be frail either way.

She's also a good choice for a bride for Male Avatar in a no-grind run.

Rating: 7/10 (8/10 with +1 bias, because it's Anna, and she's hilarious.)

Anna is the quintessential support unit, able to unlock doors and chests, heal, and rescue allies. If you're in need of utility on a map, Anna will always be an answer for it. And while her combat isn't good without Levin Swords, Spotpass makes this a non-issue. Of course, you may not use Spotpass for various reasons (which is wholly acceptable), but that doesn't take away Anna's utility. All in all, she's a good choice for a filler unit, and also a good choice for a bride in a no-grind run.

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Combat-wise, she starts off good but she drops off pretty damn fast. Levin Swords can fix her offense later, but they're too few in number. Reclassing won't help her much since it will cripple her exp growth, and she has the dreadful Archer in her class set. She has staves, which are nice but as you guys made clear in previous days, staff utility is only so-so in this game. Having that on top of thief utility is kinda cool however.

Unbiased: 6/10

Biased: 5/10 because the Anna = RNG Goddess meme got out of control

Edited by Orange Crush
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Pros:

* Good staff-bot.

* Thieving utility.

Cons:

* Poor combat due to poor offensive and defensive stats.

* Bad reclasses.

* Lack of supports.

Anna is probably one of the best staff-users due to her high movement, thieving utility and decent combat in mid-game. However, she quickly falls out of grace due to her poor strength and defense. Her reclasses are pretty bad, although Lucky Seven makes her a pretty good dodge-tank. Her lack of supports hurt her, as she can only support the Avatar and Tiki.

6/10 - 1 bias = 5/10. Stop talking about money all the damn time. You're a greedy Jew bitch, we get it already.

Edited by Frosty Fire Mage
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Okay, why would anyone use Gaius again? Anna joins with high stats and staff utility. That's all kinds of neat.

And it's definitely nice to have a staff user who doesn't get double attacked to death with a forged silver by reinforcements spawning out of nowhere.

Her staff rank isn't so hot but from the get-go it's enough for Rescue and Mend, so whatever.

And she can dish out a lot of pain with the Thunder Sword. And while her supports options are limited, a speed boasting pair-up boast is always nice in a pinch anyway.

So yeah, tons of rare utility, best durability of anyone in both areas, needs no work put into her. Yeah, she is pretty damn good.

7.5/10

But she gets -1 bias to 6.5

Because while complaining about the annoying personality imitations of the Awakening cast is like shooting fish in a barrel, Anna's case weights heavier because she supposedly isn't even a new character.

So, speaking only in trading related puns is in which way consistent with all her past appearances in the series?

Just because she is always running the secret shop? ...really?

Edited by BrightBow
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* Poor combat due to poor offensive and defensive stats.

* Bad reclasses.

This is hilarious. Has no one tried using Anna as a Sage? Utterly outclasses any Magic user besides Avatar with bases alone. She's not locked into Trickster, guys, and neither are her abilities. She can be a 7-move, lockpicking, tomeslinger of doom in no time. Don't forget her massive Rescue range, which leads to an easy clear of boss-killing chapters. There's a reason she's at the top of A on the tier list.

Alongside Libra she's probably the only unit in this game who doesn't really need supports to do her job.

Edited by Inference
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I've been been intently comparing Libra and Anna.. and I'd say they're about equal.

But this is on Anna, so first, her combat capability. In her starting class, she is sword locked, and her strength is meh-ish at her join time. Her magic is excellent, thankfully, so if you stumble upon a Levin Sword or too, she'll be a monster. Unfortunately, that's her only source of good damage that makes use of her high speed... unless you second seal her into a mage, where her magic becomes outright humongous and she can access tomes to use it repeatedly. She also has Lucky Seven, which makes her dodge anything that isn't a bow or lance. Unfortunately, she's more frail than Libra, with her lower HP and the natural low defenses of a trickster/mage, so if she does get hit, it's gonna hit.

Thankfully, her staff power beats Libra's, due to the slightly higher magic, and the fact that she has the +1 Movement skill. Unfortunately. there's... the matter of having only two/three possible supports...

7.5/10, though 7/10 if it's with bias, because her money obsession bothers me in supposedly more... heartfelt moments.

Edited by The Fush
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10/10 No questions asked

Anna has a str base of 12, which is iffy for a swordlocked prepromote and she has 8 base def and 10 base res, which is offset by that 36 HP base somewhat. However, she has a whopping speed base of 22 and a luck base of 26(!) and is a few levels from Lucky Seven, so her ridiculous evasion will help with her lowish durability. Her growths are kinda meh except for that luck stat, so don't expect her to pump out too much damage with swords. With her base 17 magic, she can use the very limited Levin Sword to get some good 1-2 range action going on and her D rank staves means that she cant use physic yet, but she has 8 staff range and 7 mov at base, so shes up and ready to abuse rescue staves and, unless you trained other staff users, she will be the best rescue staffer in the group. On top of this, she has Locktouch for some thief utility. Acrobat helps her with the whole rescue abusing thing in certain chapters. Her supports are very limited unless you want to use Avatar, who may be busy with other people.

Reclassing into Sage lets her use her decent magic stat for offense without needing a Levin Sword and she keeps her staff utility. The other classes aren't really worth mentioning because they don't have staves or are bow/swordlocked.

8/10, super dodgy utility unit with mediocre combat until she reclasses and has limited support options

+1 bias because puns galore and I love utility units 9/10

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Anna is pretty damn good. She makes Gaius and the healer of your choice expendable. A 7 Mov staff-bot who can open doors and chests? Giddy-up. Dodge-tank who doubles everything with average - great combat? Giddy-up. And she can give good pair-up bonuses to anyone? I want in her... uh purse? Yeah, purse.

Her only negative is that she only supports 2 units unless she becomes a mommy. With Levin swords and effective weaponry she will ORKO most enemies and gain exp fairly quickly because of high exp gain from rescues, physics, and wards.

7.5/10 - My list of units better than her is short.

Bias - 8.5/10

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Pretty much covers your entire team's utility needs. She can heal, rescue and work on doors and chests. She's not far from Lucky Seven, which makes her pretty dang hard to touch. She gains exp at a much faster rate than any of the other healers (except arguably Libra, but having over 20 more avo definitely tips it in her favor) so she gets to it pretty quickly, and Acrobatics is just icing on the cake. I also can't help but laugh at the time she rushed the second Walhart chapter and came out almost unscathed. Her lack of supports aren't really an issue to be quite honest. She's meant to be a utility unit, so she's not really reliant on supports to help her combat. It's not really bad though, since she can wreck anything with a Levin Sword (even though they're pretty limited, she makes damn good use of them) and she's fine with Killing Edges in my experience. Besides, if you really want to use her for combat, she has Avatar, Tiki, or can just take someone to use as a statstick. She's not the best unit, but she's damn good at what she does. She's also pretty crazy as a Sage since her magic is massive, and Lucky Seven helps her to overcome her squishiness.

8+1 bias = 9/10

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Pretty much covers your entire team's utility needs. She can heal, rescue and work on doors and chests. She's not far from Lucky Seven, which makes her pretty dang hard to touch. She gains exp at a much faster rate than any of the other healers (except arguably Libra, but having over 20 more avo definitely tips it in her favor) so she gets to it pretty quickly, and Acrobatics is just icing on the cake. I also can't help but laugh at the time she rushed the second Walhart chapter and came out almost unscathed. Her lack of supports aren't really an issue to be quite honest. She's meant to be a utility unit, so she's not really reliant on supports to help her combat. It's not really bad though, since she can wreck anything with a Levin Sword (even though they're pretty limited, she makes damn good use of them) and she's fine with Killing Edges in my experience. Besides, if you really want to use her for combat, she has Avatar, Tiki, or can just take someone to use as a statstick. She's not the best unit, but she's damn good at what she does. She's also pretty crazy as a Sage since her magic is massive, and Lucky Seven helps her to overcome her squishiness.

8+1 bias = 9/10

Going with this. All this smash hype had made me forget about tharja's rating. I'll tally both her and Anna when its time for Anna.

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