Jump to content

Hilda

Member
  • Posts

    3,336
  • Joined

  • Last visited

Everything posted by Hilda

  1. It just hit me: This mode would have been so much more fun if they would end the climb with a Rerun of an Infernal Grand Hero Battle that rewards a 3 Star unit. They could have done Infernal Berkut for a 3 Star Berkut reward. Of course you can check the GHB maplayout before hand so you can built your units acorrdingly from the get go. They wouldnt even need to limit it to GHB. I would also welcome a LHB or MHB battle on Infernal that rewards the 3 Star unit. They could have picked Duma or L!Alm in this case too (but uuu this definitly wouldnt happen).
  2. I really dont think it is possible to reach floor 20 in one go (you dont even have enough stamina to do so). The level difference gets too big at some point
  3. This looks like a Training tower in disguise My units so far on floor 14: Alm: Dracofalchion - Glimmer Scendscale - Res Opening - Celica: Refine Ragnarök Reposition Ruptured Sky Bonus Doubler - Rouse Atk/Def - Mae+1 Juicy Wave Ardent Sacrifice - Mirror Impact - Joint Hone Spd Spur Def Boey: Rexcalibur+ Rally Atk/Def + - Boost Atk/Spd 4 Atk SPD Ruse - - Boey is a nice support unit but i need to work more on his lvl and his combat performance. Celica/Mae and Alm can destroy almost anything with his buffs/debuffs.
  4. I was thinking about Norne... A +SPD Norne with Shining Blade+ and Flashing Blade 4 and darting Blow 3 Seal can work like a mini Alm with 12 true damage per hit. But then again why built something to work like an allready existing unit ¬.¬, Especially since she lacks his Attack stat. She has quite nice mixed bulk so i could see her work with Guard Bow + Close Counter omni Tank for AR in Light season. But uh yeah Gen 1 archers are definitly out of the equation. Without any exclusiv good refine they cant catch up, 20 BST difference is quite alot
  5. Oversaturating is never good. This way Heroes can actually promote 3 Houses later on when its sales start to dwindle so both can benefit. Also the Holiday season is comeing so its best to keep your big guns for then, Three Houses sales will still be good and Heroes can benefit from it and vice versa.
  6. I find this very disturbing, the 8 Elements is allready a clusterfuck and now we have Duo Heroes on top of that. Waiting for when Duo Nils/Ninian release and they can Duo-Skill redance the whole group within 3 Spaces around the unit. Its blatantly another cashgrab for exclusivity and i really dont like it, especially considering how strong those skills can be I would have rather liked it if they introduced different Duo-Skills as a reward for matching up Unit Support. For example: The current Duo-Support could have been made so that any Lilina or Hector fielded that have S-Rank Support together can use Duo-Support once they are adjacent to each other on the map. In other words if you had any of the following units: Regular Hector Legendary Hector Brave Hector Valentine Hector & Regular Lilina Valentine Lilina Beach Lilina you can use the skill (with unit S-Support). This woudl actually add some deeper Strategic thinking and thought to Team composition building. They could then even run some specific Duo-Support Banners! Other Duo-Skills could have been added for several games/units, tied to quests or some way to actually unlock them: Fates: Azura any form & Corrin M/F any form: Redance units within 2 Spaces and grant +4 visible buff to all stats Heroes: Fjorm any form & Alfonse any form: The first attack of Enemy will deal only 50% damage (and thus enhance Fjorms Ice Mirror even more) Mistery of the Emblem: Marth & Tiki: Nullifies Dragon effectivness Damage and heals units for 20 HP within 2 Spaces Shadows of Valentia: Alm & Celica: Grants both of those units a Brave effect Genealogy: Sigurd or Arvis & Deirdra, Seliph or Julius & Julia: Nullifies Magical Damage for that 1 turn for units within 2 Spaces etc etc etc. You get the Idea
  7. I have done the same sometimes when i had 11400 lift and didnt have time to play AR. Just enter a battle and surrender for the daily rewards.
  8. Considering Thrasir and the units on this banner and a select few previously then yes. Melee Armorers(without Dragons) will have 180 BST and Dragonarmors will push to 185. Also Infantry got a push. Cav ivthink still remains the same for now (ecxept for melee cav i believe). Which means by this rate the gap between fully enhanced units with dragonflowers and new released unit will be the same or higher then pre flowers
  9. 20 Aoe Damage at will is very strong. Combine this with a Bolt Tower and Kronya and you are pretty much set because the enemy Team will be near Death. I have seen plenty of defense plays where the bolt tower was key for the supertank surviving because it allowed them to kill units who would get redanced otherwise. You can also use this to mess with infantry pulse Teams so their charges wont go off by targeting specific units (Although pulse smoke is better). However in either case you give up a support unit for duo heroes, which is a big price to pay.
  10. my +HP +10 Karel would kill for something like this ¬.¬
  11. His higher HP pools helps for tanking Alm in general. But his HP is still too low to really consider it. And then there is the issue of killing Alm in the same combat, because he aint gonna survive a redanced Alm. Alm demands either a Raventome tank or a high bloated HP tank, which we dont have yet, or Ice Mirror which is exclusiv. Fjorm is the only unit that can tank Alm consistently with Shield Pulse and Ice Mirror and Breath buff or Skill. Brave Ike too, but if its a Hardy Bearing Alm uuuuuhhh.
  12. cardinal direction is fine, Three colums for Ploys begs for a shitload of fuckery. Especially in AR. A good invested Yune together with a Bride Fjorm with Sudden Panic or Aversa with Panicploy in CSkill can be positioned in such a way that you almost have no way or possibility or little space to Avoid any kind of Debuffs. 2 Yunes can cover the entire map. Boost skills 4 could be very good, considering how excellent Push tier 4 skills turned out to be.
  13. This is exactly what i thought, His combat performance is so tied to Quick Riposte. I am also hoping for Bracing Stance 3 with built in Guard, but i dont think this will be a thing IS will release. He has the stat distribution of an Armorer (not the BST) but no access to the Fighter skills to enhance his combat performance drasticly. I was also thinking of Mystic boost for healing together with Noontime, but lets be real, without any form of Guard from a Skill or Ruse debuff he aint gonna survive long. His mixed bulk is a blessing and curse at the same time >.<
  14. QoL changes i want: - 3 Additional Sets for each unit that are categorized as Arena, Arena Assault and Aether Raids and get automaticly equiped once you enter those modes to battle - lower upgrade cost for garbage seals (boost skills, seal skills anyone?), like they really should cost only 10% of the normal upgrade cost. - Equipping of skills and seals.... Why do i have to exit the whole stuff to equip a seal - The ability to filter out blow tier 3 skills (with ecxept of skills that only have 1 tier like DC and CC) Not QoL but something i would like to see: - The ability to use units from your friendlist to clear heroic ordeals! I seriously cant be arsed to level up all units to 40 ._. especially the olde ones - Abyssal Book 2 GHB - Abyssal BHB - Lowered Heroic grail cost for TT units, because we have so few copies of them (+10 them is really really really steep) - Ability to turn in 3 5Star copies/manuals for 1 5 Star unit that is older then 6 months of your choosing from the regular summoning pool (Cant be a TT or GHB or Legendary/Mythic unit) - More option for rewards when sending units home... Seriously Feathers... give us the option for Sacred Coins, Dew or Dargonflowers to pick from. - Reduction of the Dragon Flower cost for Infantry units that can have 10 Dragonflower boosts... Gen 1 units are allready so far behind in BST
  15. i wonder do the in combat debuffs from Lull skills stack? because a double Atk/Def Lull Hawkeye could be very nice. He is basicly getting 6 more bulk on both side and 6 more Atk If they stack, which they should considering they are in combat debuffs. Thinking of building up my +10 Hawkeye (he was my first 5 Star i got back then at the launch of the game). Refined personal weapon (Lull atk/def) Noon Time (or any 2 turn cooldown special that turns into a 1- turn cooldown special) Fortress Def/Res 3 Lull Atk/def C : Flexible Seal: QR Since he is so slow he is guaranteed to get doubled by anything. Its basicly a 44 Def/45 Res Hawkey with 58 Atk (i have Neutral IVs on him). No distant counter or guard might hurt a bit ._. he has 96/97 bulk on both ends which is pretty good mixed bulk, not excellent but good @Ice DragonCare to elaborate on Hawkeyes bulk and optimal builds for a mixed bulk unit? He seems okeish, but it seems like he is one important not released yet Tier 4 skill away from being good.
  16. Thats not the main issue. It just takes extra time. The main issue is 7 battles in a row, without a break. Tbh i rather have 3-4 battles (not in a row) where i gace different enemies/types
  17. This banner is kinda meh for me. I dont use Armorers much and skill wise it offers nothing substantial. Odd Fighter is in every way inferior without the Special charged applied to it, especially when you consider its active only every 2. Turn.
  18. I am personally hopeing for Xander as a green cav (there arent that many) or the first ever Legendary Stave user... I do believe it will be Xander. Tough i could also see Claude as a colorless Bow wyvern user.
  19. i used to place top 5000 or higher, but i stoped doing AA. I only do 1 battle for basic reward. AA is just too long and tedious and not fun for 7 straight plays, especially when you consider that at the 750 range you encounter allways the same Teams every... fucking time... (meaning Armorers/Dragons to no end). I wish they would shorten it to 3-4 consucetiv battles. If you could do a break in between i would prolly do AA again, but not in one sitting. Its just tedious. I still do Arena because i can take a break after every battle if i wish to and it doesnt take much time because you are running the same team you started with and not assembling a new one after every battle.
  20. Both of them are hard countered by allready 2 existing things. Brave Ike gets eaten up by Hardy Bearing: I have had this week 3 attempts at my defense with a Brave Ike supertank, all of them got eaten up by Hardy Bearing Sothis. Urvan is nice, but you can work around that. I am sure other Dragons or Red mages can kill him too with a Hardy Bearing seal. Heck it doesnt even need that, an AoE mage can deal with him. Seliph as a supertank is only viable on Defense Teams currently. On offense Teams he gets eaten up by Ophelia or any Mage with a precharged Aoe, Seliph sucks in multiple combat round tankings once his HP goes below 50%. Seliph is only viable as a Tank on Defense Teams as a classic Vantage Tank and that can be worked around with Bolt Tower, Color Advantage Splash damage or just plain Enemy phasing him. In my experience Infantry units are more likely to die to AoE precharged Teams then Armor units. Armorers have a clear advantage here due to their higher BST and stat allocation (excluding Gen 1 Armor units). Even combat wise Armorers have a better performance due to Fighter skills, because they can be allocated with min/max stats neglecting SPD. The only issue arises when someone runs Null-Follow up in any form, thats when their performance drops because they suddenly have to win a SPD check. And this is where Infantry SPD tanks come in handy. Sounds fairly balanced to me.
  21. Eir frequency as a bonus unit goes down with every Released Mythic, so that point is getting less and less valid. Sharena is a frequent bonus unit i give you that. Not haveing all 5 Teams maximize scoreing again means you arent playing competitv, especially when one has 4 Ladder uses and the ability to double score.
  22. In other words your are not playing competitiv (achieving highest score) which makes all your arguments moot. Of course its easier to kill things with 2-3 Dancers. Thats like running Reinhardt or Lyn or any strong nuke in an Abyssal/Infernal map. Its easy mode, because you dont have to worry about positioning much with additional Dancers. You cant argue about competitiv play when you are not compeating yourself by trying to achieve the highest score with the proper setup: 2x mythic + main unit + dancer/support + bonus unit. That doesnt leave much room for your so called Firesweep unit to handle armorers easy lol. This also means you cant run double corrin for support. Unless your main unit, your support or the Mythic is a bonus unit.
  23. We have to also consider which combat performance we are talking about enemy or player phase. Bold fighter is nuts, and nothing comes even close to a Bold Fighter Slaying Edge Zelgius with Black Luna. A special fighter Amelia is nuts too with buffs, Offensiv and defensiv especial when stacked up with Bonus Doubler Ephraim. Enemy phase wise the best infantry supertanks are Fallen Corrin and Brave Ike, Surtr can easily match them. While Surtr cant match them during combat performance, he outmatches them by far in outside combat performance due to his C-Skill and Weapon. It all depends on the point of view, again all those mentioned units need a specific counter. and no Poison strike Fire Sweep is not a specific counter and doesnt count, it works on anything that isnt running Null-C Disrupt as does Razzle/Dazzle Pain + Savage Blow. Regular units need a specific built/support to counter those units, so no i dont think Armorers are in a bad spot combat wise. Especially when you consider that the next BST bump to 185 is comeing for sure. Sure Effie Sheena Gwen are in a bad spot, but so are most of the Gen 1 Infantry units without a special Refine (and even most WITH a refine). We also need to factor in that Armorers/Horses/Fliers all have access to Goad and Wards, which is HUGE!!! Infantry does not, it took them 2 years to get on an equal footing with the other units combat wise and we are prolly gonna see Tier 4 Wards and Goads. You dont need refined Poison daggers for Ophelia or Alm, they die to a fart. Besides Ophelia is easy enemy phased by those mentioned supertanks, and Pulse smoke counters all precharged Infantry units, its just not very common at the moment. Your concerned because of Alm, because stacking enormous amount of Def can actually hurt you. Thats 1 unit. use a Raven Tome or Ice Mirror period or a bloated high HP pool. And Brave Ike wouldnt die to a Refined Poison Dagger anyway, so the only units hurt from this Idea are the ones that are allready suffering or not at the Top End.
  24. not only can but will. The skills from the chest are random according to the channel.
×
×
  • Create New...