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Hilda

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Everything posted by Hilda

  1. honestly i think FEH will end probably at the end of next year or in 2022. I dont see it going any further. This is just my personal opinion based on my experience. I am spending less (actually almost none) on FEH nowadays and I am playing less and less. Personally i think they will just keep the servers up but offer no updates anymore at the end and at some point will shut down the servers later down the line.
  2. changes i would want: Allowing more then one dancer per group, more then one just dumbs the game down More support properties for Healers
  3. cleared Abyssal with almost a similiar Team, ecxept i ran regular Xander. L!Corrin, Regular Xander, Brave Camilla, L!Azura. And yes Gravity from Camilla came quite in handy.
  4. seriously yor argument for bypassing negating fang falls short again. Let me list up the ways to bypass negating fang: Witchy Wand, Flash, Dazzling Staff, Ruse debuff, Desperation, Brave Weapons with enough punching power, Pulse Smoke, Having 5 more speed then Corrin, AoE specials. There is prolly even more. Ways to bypass THE DAMAGE REDUCTION of Spurn Skills: Match your Opponents speed. I am not even gonna Talk about the sustainability Spurn Skill offers because you can run a healing based special. Thats all I am gonna say and leave it at that.
  5. Corrins Special is nothing compared like a Spurn skill. It is alot weaker. The fact alone that you compare those 2 is bogus. The introduction of Spurn skills was and is a mistake in my opinion. There are a gazillion ways to work around Corrins Special, there is only one way to work around Spurn: you outspeed your opponent. Defensiv specials need a buff, but invincibility is the laziest and dumbest way to go at it and it doesnt solve the core problem: Defensiv specials are bad because the unit gives up alot of firepower to run them. They are now even worse with all the damage reduction skills and not worth the hassle at all.
  6. No its not fine, someone like Brave Ike would become basicly invincible. Pulse Teams are hard countered by one skill, Pulse smoke. Everythign falls apart once you apply that. We dont need dumb stuff to counter something. I do agree that Defensiv skills need a buff or another layer to make them more usefull, but thats not it. What those skills need is what L!Corrin got kinda.
  7. So when do you think will we start getting Refines for some Legendary heroes? I mean they have to think about it now or plan it, because more and more of them are getting very lackluster (some were allready lackluster before).
  8. We have gotten for now as the majority kinda Lord-esque units (or very popular ones) and no TTs so my guess: I think we might see Ryoma
  9. I am not sure if giving any Askrtrio a Boon/Bane is worthwhile because they cant be merged. Sharena has no superboon and one supberbane (def). The only thing i could see is a Hp- Bane and +SPD or +Atk Boon. But again i dont see that being worth the fruit. Alfonse has a Superboon in SPD and no Superbane, but yeah 29 Spd isnt something to write home about (although it could be occasionally nice) Anna is on the worst boat because she has no Superboon and 3 Suberbanes in HP/Atk/Res The only logical Bane for the Askrtrio i see is HP but HP comes quite in handy if you use them in AR so 😕
  10. Its not exactly a Null follow up. It just lets the unit double through skills like wary fighter and Hrids weapon (if debuffed), but it wont protect from being followed up by Bold Fighter Vengefullfighter Quick Riposte and all the other autofollowup weapons. In that regard its only and best use is for playerphase units with high speed period and offers no additional bulk meanwhile Lachesis Dagger or Quans Bow are way more interesting. They are suited best for Slow units, so slow units can initiate combat without getting fucked by stuff like Quickriposte or so. Example Valentines Roy, he can innitiate combat against fast melees with it and run deflect melee on his seal slot and not worry about getting killed and prolly land in the range of wings of mercy, or Halloween Jakob can actually initiate on armor effectiv units without getting obliterated on the counter. Can also be used by faster units when up against vengefull fighter and Quickriposte or so. Winter Cecilia can be a prime candidate for the Dagger
  11. Leo was usefull at the launch of the game and the predominants of Bladetomes and cavs. I remember his personal Tome basicly rendering Armors not being able to move at all, until they fixed that (or changed the oversight)
  12. its kinda sad that D!Sigurds weapon alone basicly packs a Totally built up Leo inside lulz ._. Has the same BST with 147 (ok 1 point higher) and can Dance other allies. I mean you could just delete Leo from the game at this point lulz ._.
  13. well at least it makes Armorers easier to use in PVE content and it was high time. I dont see the harm of it.
  14. Res Feint and Armor March as a Seal from Tempest Trials oh boy. Legendary Edelgard just got permanent 2 space walking range!
  15. its a free reposition for 1-2 allies, which is fantastic for Galeforce Teams on AR Offense.
  16. Regular Micaiah is faster then Sigurd (and has color advantage) she will still blow him up to ze moon. Besides all it needs is a melee sniff at Degurd and they are gone. IS desperate attempt for money... lets release a Cav Dancer! Well i dont see a problem with Cav Dancer anymore. For PVE people can if they want run again easy Horse Emblem and for Arena a Ranged Cav Dancer is way easier to bait out then any other Dancer. For AR Offense he is pretty fantastic, for defense not so much. EDIT: I have to say the art looks very good and I am happy for Sigurd and Deirdre duo though, they deserve it!
  17. I am seeing Sigurd and Deirdre. I bet you their Duo-skill will have unconditional Wings of Mercy effect lulz.
  18. So i got 2 copys of Mila yesterday... my first copys ever... and omg do they make AR alot easier.
  19. Why are Alfonse Sharena Veronica and Bruno not considered Lords?
  20. The more important question is: will there ever be a Dancer Anna for you?
  21. her weapon is perfect for the game mode (AR) she is designed for. You can place her anywhere on the screen to block dancers/rally traps and not worry about her position to give out buffs to your main units. +2 to all (or any stat) can mean the difference between a tanks death or for a nuke to be able to kill the target. Mila was specific designed for AR. Her Weapon works perfect for her kit, I rather have +2 and no position requirement then +4 and being within 2 spaces of the tank unit and THEN NOT being able to block a Dancer. Seriously...
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