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Lord Raven

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Everything posted by Lord Raven

  1. Nope... Fox isn't awesome at all.
  2. Well... I just want to get my license and hopefully a girlfriend and a job and stuff. And getting into the highest level of band at school (but there is stuff that's going to get in the way of this - best solution is to try harder, which I will do). But New Years this year? Sleepover with five of my really good friends, with yesterday (one after New Years) spent with good friends I not only grew up with, but haven't seen in a year and a half. : D
  3. This happened to be one of mine... cept it was 17 Speed.Also, Sain and Raven maxed Strength and Speed before promotion. So did Cain on my first Shadow Dragons run. That's pretty... bad luck. Your chance of getting 20 or less is like 5% or something.
  4. Personally I don't think Volug should be below Zihark or Nolan myself so... around the same proximity but still above is fine to me. Red Fox: Laura doesn't have the capacity to get Paragon. She has 15, five being wasted on Shove. Paragon is 15. Micaiah is the only first tier off the top of my head that can actually use Paragon. I think we're all relatively calm here... there's worser tier list topics.And yeah, "winter break boredom" or just boredom in general. It's a time killer.
  5. I should say this applies to the rest of the Dawn Brigade except they're doing shakily in Part III. Volug's not. Volug is secure. Four other units are far more efficient than two other units. Volug can defend better than all those other units can, though. After transforming, with resolve (well, everyone is entitled to Resolve, but Volug can use it to make up for his main shortcoming). Same with the rest of the Dawn Brigade! Volug just needs less help! Average implies that you are on par with the mean stat total of the rest of your used units. Volug is beyond that. You're not putting anyone (aside from Volug) in Micaiah's team because of the desert chapter. Nolan, Zihark, and etc will all do poor because of terrible move; in fact, Volug even shines here because his move transformed is so much better than their move in general. It's probably the BEXP I'm referring to. I do recall Micaiah getting like 15 EXP in the prologue chapter from a kill as opposed to about 25 or 30. Proof? I'd have to be an idiot to deny that. This is true in Castlevania. An action game that requires reflexes and such to play. Not true in turn based luck/tactic games like FE. (It's like half luck, half tactics, who knew?) Or Volug/Nolan or Zihark will be dodging them, and the other will be taking hits like a punching bag. "Only one more" still makes a difference considering that not many enemies have to gang up on you to kill them. You don't "have" to rush. I never rushed with Volug and I always got max BEXP. And even then, Volug can afford to stay behind with your average foot units (he can't afford to rush in mindlessly by himself) anyway.By not personal experience, the turn limit is relatively high for many of the chapters anyway. You don't have to rush to fulfill them. Volug barely needs the support to be good. Zihark does, Nolan doesn't really either. Volug should be above Zihark if he's awful without a support that all three of them are entitled to. This is because Zihark has access to it. It does not mean he is automatically entitled to it over others. Nolan is _not_ more useful in Part IV because Volug's stats are still better and he's underleveled/powered. He gains plenty in Part III. He gains plenty in Part IV. He gets +2 per stat up in non-HP/Luck stats. Using anyone in the Dawn Brigade is a hindrance in all reality, but using Volug is less of one because he comes stronger. You have plenty Laguz Stones to spare too; Skrimir only needs one because his bar decreases somewhat slowly, from there he only needs Olivi Grass. Earlier in the game, this is not the case. You can always decrease the number of people in your team though. You don't have to rush. Nothing better in the Dawn Brigade. Laguz are pretty accurate. Where have you been?On top of that, Nolan/Volug is likely to have an A by 3-6 anyway... In this game, they're even more about favoritism because anyone can support anyone. Same applies to EVERY NON NAILAH AND BURGER KING AND MUARIM UNIT IN THE DAWN BRIGADE EXCEPT HE TAKES IT A LITTLE BETTER.
  6. Oh right. Five was the one with the Door to the west and the enemies/village way up north.
  7. That doesn't matter. For about 60 or 70 percent of Nolan/Zihark's availability, he's doing better than them without training or EXP. Using him is more efficient than using units that require help to use. Average implies that he's just as good as everyone else. This is false. What? Have you forgotten how much EXP there is in HM? You gain like half as much as you do in NM with the more enemies not even making up for it fully. 20/10 is seems right for the first chapter, and at best 20/20/1 seems right after the fifth chapter of Part IV. If not a LITTLE higher, but Volug's bound to still be on par with the units at this point. No, they're still doing fine. Not as good as Laguz Royals, but more or less on par with the other dawn brigade units and a bit below the Crimean Army/Greil Mercs. Seeing the AI yourself only applies to FE5 where the AI actually has some degree of common sense and unpredictability. Playthrough videos serve the AI bit just fine. Volug can take a lot more hits than Zihark and Nolan? I have yet to see why. Volug with Nolan (or Zihark) support's enemy phase >>>>>>>> Nolan and Zihark's A support overall. Okay, since Volug has more move he clears chapters faster. More efficiency. Hardly a bad thing.Volug has more move overall. He doesn't have to use all of it but is there when you need it; Nolan and Zihark don't have access to this. Of course, he can stay behind and support Nolan and Zihark. Support range is 1-3 anyway, so his high move shouldn't be too much of an issue; he still can't be by himself the entire game. If we're judging tiers, it's irrelevant who is in a higher tier position because we're determining just that; who is in a higher tier list and who is not. And it's always subject to change, so judging a character on a tier list based upon who is high really ruins the point, especially since said unit even has a chance to go higher than the units that are supposedly higher. With saying this, I can easily counter with "Nolan and Zihark are ditched after Part III because they're underleveled in relativity to your other units."
  8. It's the chapter after you get Rutger if I recall correctly. 6 was it?
  9. Oh yeah, he has 26 base speed (19 or 20 with Wildheart in Part I, in which case only Zihark and Sothe are beating him here)) and your dawn brigade units don't even hit that attack speed until Part IV anyway. Unless it's Zihark.
  10. The fact that her Resistance growth is really shouldn't make that a surprise. On average her Resistance beats her defense after promotion, and catches up at like Level 16ish.
  11. He's perfectly able to get that whether or not that is the case. Laguz give a lot of EXP. He's not what? I don't get it. Probabilities :3 Nolan and Zihark are third tier by the very end of Part IV. Volug will be getting SS way before they get third tier. I guess knowing what FE is like and seeing the game in action (maps and such) is a way to get gaming experience in Fire Emblem. Especially since you have the stats in a click.And whether or not he's played the game is wrong; refute his points if they're wrong regardless of who the person is. It's a bit contradictory to be saying this but Mekkah is pretty unlikely to bullshit around regardless. HP is underrated, IMO. Why are Nolan and Zihark entitled to one another's supports over Volug again? Maybe then Volug can survive given the same circumstances as Nolan and Zihark. And a lot better because he's prepared for hits when he needs to take them and can survive untransformed (and get a lot of EXP even without kills). I find that Resolve can be better on him because it lets him get more EXP from striking enemies when they attack him... and he makes better use of it because of superior transformed stats.Volug's enemy phase >>> Zihark and Nolan's at any rate. Even if his player phase is inferior.
  12. Not on base level. But his stats are already high. Lets look at the real averages instead of the simple averages.http://www.feplanet.net/games-10-characters-averages/10 I must brag though, I taught BaS how to do this... and my excel sheets almost became HTMLized to become these. :3 Anyways, note how when you click a stat, you see a % chance of getting each stat. :3 Which get stronger. SS Strike is as strong as a Silver Heavy (Poleaxe/Blade/Greatlance) weapon whereas S strike is as strong as a Steel heavy weapon. Your units are incredibly likely to use Steel Heavy weapons (a lot lower price for still a lot of power, more hit [which God knows the some members of the Brigade need], especially considering you do have an army to support) so he's still around their power.This merely makes him less flexible since everyone else can use ranged stuff. Of course he has stuff like Howl and Quickclaw, but I do admit that it's incredibly situational. He has every right to comment. There are many playthrough videos on youtube so he knows the general idea of what's going on, as well as the statistics behind the game. And even regardless, he's really damn smart; you have to be if you're an admin at smogon. Then from the next couple turns he's beating the rest of your units on the enemy phase and occasionally on the player phase. Your units can handle at best two attacks on the enemy phase (being lenient here, by the way!) whereas Volug can handle many, many more. They do have problems. Zihark gets easily 2 or 3HKO'd by Tigers and Nolan can't take that many hits from Tigers without healing. The Tigers are cunts, and Volug can handle them better than Nolan can. Not when they're really underleveled in Part IV, like Volug is likely to be anyway.
  13. And he can kill and take hits a lot better than your early units.
  14. Thief and protector guy. He's your best unit until Volug joins.
  15. Leveling up slow as hell and "taking" EXP. Which is what the point concerns.
  16. PROTIP: Seth and Titania are getting very little EXP too. Where?
  17. Giving EXP to units who gain less isn't valid, but it provides an opportunity cost. Obviously you're not dumping all your EXP into Volug because TOO MUCH makes your units suffer... but we're not even insinuating that you should give Volug a lot of kills (he can't really kill anyway, but he at least doubles consistently) so yeah. I wouldn't quit dub this a fail topic, but oh well. The one being blocked by the Archer? Literally blocked. Three of them increase every turn (on average) while on the other hand, every single non HP or Luck counts for two in his true offensive state.
  18. You never know exact stats with FE anyway. You still have to take its random nature into account even with fixed averages.
  19. Because it's easier Iunno.
  20. Statistics are more accurate than averages. I look at the average and if it's 12.5 or above I check to see the % chance of having a stat or the stat above. He has a 42.something% chance of having base strength by level 18 and 58.some percent of getting a strength up. Yes, and on average he gets 3.25 stats per level. (I meant level instead of turn).
  21. In normal mode they don't double him when he has Resolve. In Hard mode I assume they'd barely double him. He can't above Easy mode. He still gets good EXP from the laguz in 3-6/13, transformed or not.
  22. They're not the only ones entitled to a level or two between each chapter then. So pretty much everyone's on equal grounds as a result. I hate how the self-made ranking project on FE8 got nowhere on FESS. I calculated like 530K Gold was necessary for a hypothetical S rank so you had like 150K to spend more or less.
  23. So huge HP growth is trivial now?He gets HP and Luck every turn hypothetically, so another stat is also likely to increase. Strength, Skill, Speed, Defense, Resistance are the candidates. And whichever of these does increase ends up increasing by two in real battle terms.
  24. But on average you're gaining 3 stats per level. He has like a 40% chance of not gaining Str by Level 18 and 40% chance of not gaining Spd by Level 17 so... he's fine in the stat department. Not like it matters, his bases destroy your other unts' stats. And every single strength up he gets counts for two. Resolve on his untransformed state helps too in 3-6; he'll gain levels fast and prevent from getting doubled and have the ability to survive better, especially transformed. Besides, who doesn't want Earth support? lol Lack of Canto shouldn't even be a point with him. Canto is a point for the mounted units which have it, not a point against if you lack it because then it's a point against 70% of the cast. Not like it matters, because if it's a point against your units and a neutral (not praise, not hurt) point for mounts then it's about equal either way. This depends heavily on the player especially considering the amount of variety you have to choose from in Part IV.
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