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Lord Raven

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Everything posted by Lord Raven

  1. Hence why it's not listed? I'm talking about FE1 vs FE DS, not the history of changes in FE. Though, I was pretty vague on a second read so..
  2. Correct me if I'm wrong but don't they have 40 uses in FE9?
  3. "Not enough to heal?" Everytime you attack, you're guaranteed to take damage unless you critical. There's actually hit rate in this game, remember? http://yaymarsha.blogspot.com/2008_11_01_archive.htmlThat covers as fast as possible. Efficiency is not defined, however, seeing as we have no ranks to judge by. Only 22 EXP or less? That's a guaranteed level up every five turns, two level ups every 9 turns, etc. Which is a lot considering how much EXP everyone else might get. It might slow down to a level up every 8 turns in the latter levels, but it's still quite a good rate.Heals give 17 EXP at base, which is still a lot.
  4. It sort of allows you to progress faster because Marth and your other units don't have to worry about chests. More on that when it's not 4:30 AM.
  5. Shadow Dragon is a shitload more modernized than FE1 was. Reclassing/Level 30/skipping random stuff are the "new features"; higher stat caps upon promoting, the new HP cap (as opposed to 52), forging, lord being the convoy, being able to conveniently change unit formation, buying weapons at base, and God knows what else are the ways stuff has changed from FE1 to DS. I'm sure there's more.
  6. ... doesn't Elincia have the defense and evade to not care? I imagine it'd be 50% (SM hit rates) on neutral biorhythm (it was around 30%ish with neutral biorhythm on my most recent NM playthrough, Elincia being around Level 3 BECAUSE OF FIXED PHYSIC EXP FROM PART 2) and I also imagine Amiti dealing a lot of damage. With her rate for activating Stun once in that time, at least, being around 40ish percent... so she can essentially one round once every 2 or 3 enemies.Or you can, you know, have her be a flying heal and run person. Because that's always nice to have. Mist is the only other "heal and run" you're going to have, and she's in another team. Rhys and Laura are the others... it's up in the air which team they'll go to, but they don't have as much mobility as Elincia anyway. If you're going to care about Elincia's magic, just buy a recover staff; you have enough money by this point anyway.
  7. I'd say Briggid and Dew/Holyn/physical weapon using father!Faval, simply for Ichival.
  8. What is Tauroneo doing so high? And why Nailah > Haar?
  9. Isn't Lloyd like RIGHT near the Arena anyway?
  10. A bit? I don't see much past 20/20/8. I myself would only do it when it's most convenient. Leo/Nolan won't even have access to it until Part IV. Which leaves the remaining part III chapter up to Rolf/Shinon... both get equal might, but Shinon has a level lead so he gets more durability and speed to use it with. Boyd has better things to use than Aqqar.Btw, +6 might from Crossbow = +12 total damage so it can do a potential 16 damage to the likes of Armors and even more to Fighters. To Swordmasters maybe around the same because he won't double them that often.
  11. 20/3 Raven's Strength on HHM is only like one point lower than 20/8 Harken's...
  12. 58 uses sounds more right (Hammerne x3 for max potential). 19 levels off 29 kills could make sense.
  13. All five of the endgame chapters are short lol... I take like three or four turns to beat the first three and like two to beat the last two. But everyone else is 20/20 by the final chapter? In hard mode? Shinon's like six levels away from promoting! (Though, HM experience is a BITCH, but Titania's the only one closer.) Crossbows can be decent if you manage to figure out how to use them. If you can, switching around his equipment before the end of the player phase could allow him that 1-2 range that people wished Archers could have, on top of how they're doing enough damage to get enemies to 1/2-2/3 health. Early on at least... Aqqar can serve this role later on, but Arbalest is worthless because Double Bow comes right when it sees use. (Blizzard/Meteor/Bolting/Purge the Archer then switch out the equipment). Leo is > Muarim and Stefan? That's kinda stupid... Stefan has potential to be good, Leo will always drag. And Muarim is actually useful somewhere as well... but Leo is not doing well enough ever.
  14. Actually I had Xane transform into Wolf once and he still gained EXP. Wolf was at Level 20.
  15. FE10 was a LOT better, are you kidding? Seriously though.Units can change class now. They can basically change their stats and growths this way, although their base growths and stats are still a factor. So you can make basically anyone a healer, mage, cavalier, or mercenary (of course, depending on which of the two cycles they're in). You also have to factor in how the gaiden units, while quite decent in performance, only allow you 14 characters. So you have to basically kill off half your units in order to get Horace, about a quarter of your army for Athena, and like 2/3 of your army for Ymir. The variability in each unit on top of the massive opportunity costs make it worse than a game that jumps around a lot. FE4 Generation 2 Tier List is probably a better comparison than FE10.
  16. I'm actually not sure at all what my thoughts are. I didn't think of the Ymir thing for a while, but my main thought FOR Ymir is; there are enough units at that point for you to kill enough so that you can still keep your team intact and get rid of the trash. Yet, this is still taking away from units you're able to use so that's where the logic becomes double standard/self contradictory.I'd actually penalize all of the Gaiden goers and Norne, as a result. He doesn't take much damage, you can easily unequip him, and you can make him a Swordmaster and he will potentially help baby your other units for the sake of utility. But he fails past... well, basically throughout the entire game, but he's still more useful than Norne.Gordin is just as much taking a slot away from Norne as Frey, Cain, Abel, and Jagen are. You could easily penalize the six characters for taking a slot away from two others... but Frey, Cain, and Abel's high spot won't even be affected that much for it. Jagen, Gordin, and Norne have the potential to go lower, but not that much either... I would place Norne with Gordin myself, at any rate. :/ (I believe Harken and Karel should have a mutual penalty for taking away slots from each other).
  17. I'm talking Path of Radiance... in RD she's pitiful.
  18. Norne requires two chars dead by the time you finish the prologue, not necessarily Gordin/Jagen both sacrificed. At any rate, she should be penalized for requiring two characters to be dead on top of her poor performance... which is definitely Bottom tier. I'd place her around Est's level >_> Bord's being below her really does irk me. Bord's status at the worst of the worst irks me as a whole.
  19. Considering my argument earlier, I can't disagree. Same applying to many other characters like Etzel, Ymir, and Horace (and someone else). Not even the fact that they're higher in the tier list, it's the fact that you have to have most of your team killed to get Athena in the first place. But the argument for stuff like Etzel and Ymir and Horace could consist of the fact that units that are guaranteed to be unused (not listing names, considering how the average chapter requires 10-15 characters and you could kill off enough characters you aren't using while reaching the limit per chapter) could end up killing off anyway... and Athena requires you kill off many units that you have on your team at that moment. If you understand what I'm saying? ... it bothers me so much to see Bord below stuff like Norn, Arran, Lorenz, Samson, Gordin, and Astram.
  20. Except, not really because her bases suck ass considering the atmosphere she's around. Also, Harold, she's getting 32 EXP per hit, and a full level up per kill are really quick EXP gains. After promotion she gets access to Axes while still having the skill that doubles EXP gain. Nobody gives a damn about the fact that she uses Bows because of how fast she grows on top of how this disability is rectified after promotion. On top of how she's mounted, can hit and run, doesn't really have to suffer through counter attacks, and has decent stats everywhere (not just Speed!)? And you're calling her an average unit? Titania isn't even raping enemies in the second half of the game. Her level lead diminishes greatly (a level up every three or four chapters early on, yay? Everyone else is getting a level up per chapter) and her lead in every other stat does as well. At best she'll be around 20/15 when everyone else is 20/10.
  21. And that has nothing to do with the tiers.
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