Garlyle Posted January 23, 2019 Share Posted January 23, 2019 (edited) According to this, Surtr while still summonable, he cannot be encountered on PvE maps like Training Tower and such. I feel like this is a sign that IntSys also realized how much damage was Surtr doing to this game. I can imagine him causing difficulties to some low level players, but how are you guys feeling about this? Edited January 23, 2019 by Garlyle Quote Link to comment Share on other sites More sharing options...
Thane Posted January 23, 2019 Share Posted January 23, 2019 Big if true. Kind of annoying to run into him when you're using a less optimized team or even just doing auto battle. Quote Link to comment Share on other sites More sharing options...
Fabulously Olivier Posted January 23, 2019 Share Posted January 23, 2019 (edited) Best quality of life game update yet. He ruined rival domains/grand conquest for anyone who auto-battled them, myself included. He was easier to deal with in other game modes, but always required extra adaptation and just slowed the game's pace to a crawl. Edited January 23, 2019 by Etheus Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted January 23, 2019 Share Posted January 23, 2019 (edited) When I read the Topic's title, I thought that Surtr was removed from the Summoning Pool. I opened the game to check if we still was summonable. Now I understood. Well... Not having Surtr on Tempest Trials is great! I am happy for the players that auto-battle theses modes, which isn't my case. Edited January 23, 2019 by Diovani Bressan Quote Link to comment Share on other sites More sharing options...
Anacybele Posted January 23, 2019 Share Posted January 23, 2019 (edited) This is awesome. I agree with those saying Surtr was annoying to encounter in things like the training tower. I still don't know why IS thought super high stats + a skill that automatically deals 20 damage was a good idea. Edited January 23, 2019 by Anacybele Quote Link to comment Share on other sites More sharing options...
Nym Posted January 23, 2019 Share Posted January 23, 2019 About time that they fix their dumb mistake. Quote Link to comment Share on other sites More sharing options...
mampfoid Posted January 23, 2019 Share Posted January 23, 2019 I'm a little sad. I always took him like an entertaining random boss fight, TTs are easy enough. Quote Link to comment Share on other sites More sharing options...
Jingle Jangle Posted January 23, 2019 Share Posted January 23, 2019 Rival Domains got easier for me. Most of the time my entire team get roadblocked because this guy is a pain to deal with. Quote Link to comment Share on other sites More sharing options...
Byliyth Posted January 23, 2019 Share Posted January 23, 2019 I.S. have taken 100 steps backward in the past, but finally they've taken one forward. Glad they've done this. Quote Link to comment Share on other sites More sharing options...
Fabulously Olivier Posted January 23, 2019 Share Posted January 23, 2019 20 minutes ago, Jingle Jangle said: Rival Domains got easier for me. Most of the time my entire team get roadblocked because this guy is a pain to deal with. Whenever he would spawn on the enemy's main fort tile, it was basically just one big middle finger to the player. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 23, 2019 Share Posted January 23, 2019 12 minutes ago, Etheus said: Whenever he would spawn on the enemy's main fort tile, it was basically just one big middle finger to the player. yeah that was the most annoying thing in the world i'm happy Quote Link to comment Share on other sites More sharing options...
Nowi's Husband Posted January 23, 2019 Share Posted January 23, 2019 Good, he was an instant loss in my Nowi TT solos. Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted January 23, 2019 Share Posted January 23, 2019 Only bumped into the inferior fire king a few times in the Tower. The first was pretty manageable, subsequent ones weren't so much. He certainly doesn't look intimidating on the map, a little too young and sweet for this guy who I hear is supposed to be menacing. Quote Link to comment Share on other sites More sharing options...
Landmaster Posted January 23, 2019 Share Posted January 23, 2019 Thank Naga Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted January 23, 2019 Share Posted January 23, 2019 (edited) Meh. I didn't really mind him being there, but that's just me having things that completely wreck him in most of my teams. I think the main problem with him being in the random encounter pool is the fact that his base kit, which units in the random encounter pool use, is far too optimized. Honestly, I'd prefer that they made it so that tier 4 skills aren't available in the random encounter pool and remove Wary Fighter from his random encounter skill list, though just seeing Surtr appear on random maps is a bit silly-looking if nothing else. @Garlyle Maybe change the title to "random encounter pool" instead of "random units pool"? It seems to be causing some confusion. Edited January 23, 2019 by Ice Dragon Quote Link to comment Share on other sites More sharing options...
redlight Posted January 23, 2019 Share Posted January 23, 2019 Now if only he could be removed from the game? Quote Link to comment Share on other sites More sharing options...
Garlyle Posted January 23, 2019 Author Share Posted January 23, 2019 @Ice Dragon Really? I only spotted one confusion by it, but I tried to make it obvious from my post. I can change if you guys really want it. Also if you need to have things that specifically destroys one unit, that already tells that it could be problematic for people who don't have those tools. Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted January 23, 2019 Share Posted January 23, 2019 1 minute ago, Garlyle said: Really? I only spotted one confusion by it, but I tried to make it obvious from my post. I can change if you guys really want it. It took me a few seconds of confusion before I realized what was meant when I was reading it from the list of threads. 2 minutes ago, Garlyle said: Also if you need to have things that specifically destroys one unit, that already tells that it could be problematic for people who don't have those tools. I don't have things that specifically destroy him, though. Most of my teams already had someone on it that made him not matter. Myrrh, Zelgius, and Zephiel have no trouble dealing with him on my armor teams, and my infantry training tower team has vanilla Lyn, who trivializes him with Sol Katti and Wrath. My cavalry and flier teams can just kite him to death. Quote Link to comment Share on other sites More sharing options...
XRay Posted January 23, 2019 Share Posted January 23, 2019 It does not affect me. He was not that bad. I run a dragon team for Rival Domains/Grand Conquest, so Surtr is pretty pathetic against them like most melee armor units. Similarly on Forging Bonds, my armor team with Zephiel can usually take on Surtr no problem, if not, then it is just 10 Stamina lost so it is not a huge deal. For doing quests in Training Tower, Surtur is pretty pathetic too, but even if I lose, it is only like 9 Stamina at most. On Tempest Trials, I play manually and I Firesweep him to death with archers or nuke him with Blade tomes. Quote Link to comment Share on other sites More sharing options...
Fire Emblem Fan Posted January 23, 2019 Share Posted January 23, 2019 I am 100% okay with this. Quote Link to comment Share on other sites More sharing options...
Humanoid Posted January 23, 2019 Share Posted January 23, 2019 I imagine it's mainly because of auto-battle, where he'll just take out your entire brigade who march into him like lemmings unless your intervene manually. Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted January 23, 2019 Share Posted January 23, 2019 1 minute ago, Humanoid said: I imagine it's mainly because of auto-battle, where he'll just take out your entire brigade who march into him like lemmings unless your intervene manually. All the better reason to leave him in, then. Quote Link to comment Share on other sites More sharing options...
Othin Posted January 23, 2019 Share Posted January 23, 2019 Makes sense with all the complaints. And I agree about the title being confusing. Quote Link to comment Share on other sites More sharing options...
Yexin Posted January 23, 2019 Share Posted January 23, 2019 (edited) 2 hours ago, Garlyle said: how are you guys feeling about this? doesn't fix anything imo, we have many ways to counter surtr while playing PvE the problem is arena: they can't nerf nor ban him, and that's what i call a "serious problem" god i'd love to take a flight to japan and ask them what the hell they were thinking when they decided to make surtr playable i'd feel so filthy inside if i used him still a nice thing i guess Edited January 23, 2019 by Yexin Quote Link to comment Share on other sites More sharing options...
Hilda Posted January 23, 2019 Share Posted January 23, 2019 10 minutes ago, Yexin said: doesn't fix anything imo, we have many ways to counter surtr while playing PvE the problem is arena: they can't nerf nor ban him, and that's what i call a "serious problem" god i'd love to take a flight to japan and ask them what the hell they were thinking when they decided to make surtr playable i'd feel so filthy inside if i used him still a nice thing i guess the problem is his stat allocation and his A + C Slot skill. The weapon itself is only so bad because because of his extreme min max stat allocation coupled with a very strong A and C Slot. which is further enhanced with double or triple Eirs in Aether Raids. If he only had 175 BST instead of 180 and more SPD and much much much less RES he would be easier to deal with instead of haveing to use Armor Smasher or a Triangle Adept + Axe Breaker... Quote Link to comment Share on other sites More sharing options...
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