Acacia Sgt Posted March 4, 2021 Share Posted March 4, 2021 (edited) I'm reminded of: ... dammit Sphere executives! Edited March 4, 2021 by Acacia Sgt Quote Link to comment Share on other sites More sharing options...
Sooks Posted March 4, 2021 Share Posted March 4, 2021 20 minutes ago, Lightchao42 said: Speaking of which, Lego Marvel Super Heroes 2 happens to share most of its voice cast with Xenoblade 2 (both use American actors in the UK, and both games had their voice recording done around the same time), so it's funny to hear Wasp sound exactly like Pyra (among other examples). I've been tempted to get it just for that. It’s not a very good game, I couldn’t enjoy it very much. Quote Link to comment Share on other sites More sharing options...
Lightchao42 Posted March 4, 2021 Share Posted March 4, 2021 (edited) 20 minutes ago, Armagon said: I'm gonna need fanart of this. Xenoblade 2 Avengers. Based on the voice actors... Jin would be Iron Man Wulfric would be Thor The King of Torna would be Doctor Strange Gorg would be Rocket Raccoon Perceval would be Star-Lord Dagas would be Ant-Man and Hawkeye Pandoria would be Spider-Gwen ...and probably more than that. Even the great David Menkin is in it, though I don't know who he voices. Edited March 4, 2021 by Lightchao42 Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted March 4, 2021 Share Posted March 4, 2021 9 minutes ago, Armagon said: Oof. I remember hearing Story of Seasons on 3DS had a similar problem. I absolutely ran into a lack of dialogue variety with the Friends of Mineral Town remake. However, that was a fairly faithful to a fault update of a GBA game based on a PS1 game, so there I can find room to excuse it, unlike a brand-new entry. One person who has previewed the Olive Town game said that two seasons in, the lack of varied conversation was painful. 9 minutes ago, Armagon said: You say this but Smash has Pikmin and Animal Crossing music, which is the most unfitting selection of music for a fighting game. Xenoblade X OST may be divisive and an aquired taste but a lot of it would still fit a game like Smash. I see Villager's archenemy has an axe to grind too.😛 Fair point. There is a dissonance that comes from calm music (or that environmental noises track for the Pikmin stage) and raging fighting, hurts the immersion at times. Even a few XCX non-battle themes fits Smash alright, certainly NLA Oblivia, perhaps Noctilum, CODENAMEZ. Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted March 4, 2021 Share Posted March 4, 2021 1 hour ago, Armagon said: Smh. Dungeon puzzles are a sin and the option to skip them is something everys game should have Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 4, 2021 Share Posted March 4, 2021 1 hour ago, Sooks said: No money means spending money on video games is a no no. Try a SRW game? Quote Link to comment Share on other sites More sharing options...
Sooks Posted March 4, 2021 Share Posted March 4, 2021 (edited) The only games I’ve played with dungeon puzzles are Zeldas and that’s kind of the point. Anyway, not that I’ll likely play it super soon, but how similar is Thracia 776 to Fe4? Edited March 4, 2021 by Sooks Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted March 4, 2021 Share Posted March 4, 2021 (edited) 10 minutes ago, Sooks said: Anyway, not that I’ll likely play it super soon, but how similar is Thracia 776 to Fe4? Very different. Maps are normal-sized. Only one generation. Growable weapon ranks. All stats (except HP) cap at 20. Trading and normal shops exist. You start with 0 Gold and get none for free, the Capture command is how you get the vast majority of your weapons. Fatigue forces units to sit out battles once in a while. Dismounting is forced indoors. Edited March 4, 2021 by Interdimensional Observer Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 4, 2021 Share Posted March 4, 2021 You could pretty much say Thracia plays like a more standard FE game. Quote Link to comment Share on other sites More sharing options...
Eltosian Kadath Posted March 4, 2021 Share Posted March 4, 2021 8 minutes ago, Sooks said: Anyway, not that I’ll likely play it super soon, but how similar is Thracia 776 to Fe4? Very, very different, and feel free to lookup information about this game, as it is aggressively unfriendly to blind player. A great game that I love, but it does not hold its punches. Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted March 4, 2021 Share Posted March 4, 2021 On 9/16/2020 at 12:29 AM, Shrimperor said: @twilitfalchion if you every play Thracia, this might help It's a bit outdated as it is done with the old TL in mind, so you can completely ignore the menu section because modern TL is kino, but it has some really useful tips, as Thracia as some mechanics that were never seen again in FE also https://www.fireemblemwod.com/ENG_fe5.htm thracia_776_guide.docx 459.49 kB · 0 downloads @Sooks If you ever decide to try Thracia, here's a spoiler free guide. Although it's based on the very old tl patch, the information is still applicable. There are also Mekka's youtube guides! Quote Link to comment Share on other sites More sharing options...
Armagon Posted March 4, 2021 Share Posted March 4, 2021 1 hour ago, Shrimperor said: Dungeon puzzles are a sin and the option to skip them is something everys game should have What every game should have is a puzzle speed slider like in CrossCode to help you solve puzzles easier if you get stuck. But the option to skip them entirely suggests to me that the devs didn't have confidence that people could solve them. That said, i'm fine with Origami King doing it because they likely didn't want Little Timmy to get stuck on the puzzles even if the hardest Origami King puzzles are still easier than the easiest Zelda puzzles, at least in the dungeons. Anyways only the Water Temple has option to skip. 1 hour ago, Sooks said: Anyway, not that I’ll likely play it super soon, but how similar is Thracia 776 to Fe4? To add to what Observer said Staffs can miss and double Hit-rates are 1-99. There are no guaranteed dodges or hits. Introduction of Fog of War, everything you can't see is pitch black. Quote Link to comment Share on other sites More sharing options...
Armagon Posted March 4, 2021 Share Posted March 4, 2021 Time to resume Batman Kaitos. Quote Link to comment Share on other sites More sharing options...
Armagon Posted March 4, 2021 Share Posted March 4, 2021 (edited) Was not expecting Savyna to have those types of wings. I was caught off guard. Edited March 4, 2021 by Armagon Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted March 4, 2021 Share Posted March 4, 2021 @Armagon I was looking at some discussion on the Story of Seasons fansite Fogu, wanted to see what some diehard fans had to say about Olive Town's writing disaster. Yoshifumi Hashimoto was the producer for all four 3DS SoS games, which longtime fans say were totally fine in the writing department. However, Hashimoto stepped down and took a bunch of "like-minded individuals" with him. The new SoS head hancho is fairly inexperienced and has possibly lost some talented writers and other employees with Hashimoto's departure. Now, Hashimoto didn't leave Marvelous entirely, it seems he settled for an independent development team within the company. What does he do now? He got a job as a director. For what you ask? Spoiler Developer(s) Neverland Publisher(s) JP: Marvelous Interactive NA: Natsume EU: Rising Star Games Producer(s) Yoshifumi Hashimoto Artist(s) Minako Iwasaki Composer(s) Tomoko Morita Series Rune Factory Platform(s) Nintendo DS Release JP: August 24, 2006 NA: August 14, 2007 EU: February 13, 2009 AU: March 12, 2009 Genre(s) Simulation, role-playing Mode(s) Single-player Developer(s) Neverland Co. Publisher(s) JP: Marvelous Entertainment NA: Natsume PAL: Rising Star Games Director(s) Masahide Miyata[1] Producer(s) Yoshifumi Hashimoto[1] Artist(s) Minako Iwasaki[1] Composer(s) Tomoko Morita[1] Series Rune Factory Platform(s) Nintendo DS Release JP: January 3, 2008 NA: November 18, 2008 EU: October 8, 2010 AU: November 18, 2010 Genre(s) Simulation, role-playing Mode(s) Single-player Developer(s) Neverland Publisher(s) JP: Marvelous Entertainment NA: Xseed Games EU: Rising Star Games Director(s) Masahide Miyata Fumio Shimoyama Producer(s) Yoshifumi Hashimoto Artist(s) Minako Iwasaki Writer(s) Hiroyuki Asada Composer(s) Tomoko Morita Series Rune Factory Platform(s) Wii Release JP: November 27, 2008[1] NA: March 17, 2009 EU: April 1, 2010[2] Genre(s) Simulation, action role-playing Mode(s) Single-player Developer(s) Neverland Publisher(s) JP: Marvelous Entertainment NA: Natsume EU: Rising Star Games Director(s) Masahide Miyata Kenichi Murakami Producer(s) Yoshifumi Hashimoto Shinji Motoki Artist(s) Minako Iwasaki Takitaro Masato Yamane Oyaji Composer(s) Tomoko Morita Series Rune Factory Platform(s) Nintendo DS Release JP: October 22, 2009 NA: November 9, 2010 EU: September 30, 2011 Genre(s) Simulation, role-playing Mode(s) Single-player, multiplayer Rune Factory: Tides of Destiny North American cover art Developer(s) Neverland Publisher(s) JP: Marvelous Entertainment NA: Natsume EU: Rising Star Games Director(s) Masahide Miyata Kenichi Yanagihara Producer(s) Yoshifumi Hashimoto Artist(s) Minako Iwasaki Composer(s) Tomoko Morita Series Rune Factory Platform(s) PlayStation 3, Wii Release JP: February 24, 2011[1] NA: October 7, 2011 EU: May 25, 2012 (PS3)[2] AU: June 13, 2012 (PS3) Genre(s) Simulation, role-playing Mode(s) Single-player North American 3DS cover art Developer(s) Neverland Publisher(s) JP: Marvelous AQL WW: Xseed Games Director(s) Masahide Miyata Shinichi Manabe Producer(s) Yoshifumi Hashimoto Artist(s) Minako Iwasaki Takitaro Masato Yamane Oyaji Writer(s) Yoshifumi Hashimoto Composer(s) Tomoko Morita Series Rune Factory Platform(s) Nintendo 3DS, Nintendo Switch Release Nintendo 3DS JP: July 19, 2012 NA: October 1, 2013 PAL: December 11, 2014 Nintendo Switch JP: July 25, 2019 NA: February 25, 2020 PAL: February 28, 2020 Genre(s) Role-playing game Mode(s) Single-player The one's loss looks to be the other's gain.😆 2 minutes ago, Armagon said: Those wings definitely look out of place for Savyna. I was caught off guard. The red peacock kinda matches her Fire emphasis. And it's a little neat that she uses her feathers as projectiles in the Burning Arrow finisher. Although, it's the male peacocks who have the pretty plumage, the females look like pretty plain birds, so they flubbed IRL gender on these magical wings of the heart. Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted March 4, 2021 Share Posted March 4, 2021 It's almost time! Hype! 1 hour ago, Sooks said: Anyway, not that I’ll likely play it super soon, but how similar is Thracia 776 to Fe4? To add on to what others said. Supports are internal, meaning you have to be within 3 spaces of two supporting units. MAG and RES are tied to the same stat. Some units have vigor, which can grant them another turn. PCC exists, and I very broken. Quote Link to comment Share on other sites More sharing options...
Armagon Posted March 4, 2021 Share Posted March 4, 2021 3 minutes ago, Interdimensional Observer said: Yoshifumi Hashimoto was the producer for all four 3DS SoS games, Wait, four? I thought there was only one. 4 minutes ago, Interdimensional Observer said: Now, Hashimoto didn't leave Marvelous entirely, it seems he settled for an independent development team within the company. What does he do now? He got a job as a director. For what you ask? Reveal hidden contents Developer(s) Neverland Publisher(s) JP: Marvelous Interactive NA: Natsume EU: Rising Star Games Producer(s) Yoshifumi Hashimoto Artist(s) Minako Iwasaki Composer(s) Tomoko Morita Series Rune Factory Platform(s) Nintendo DS Release JP: August 24, 2006 NA: August 14, 2007 EU: February 13, 2009 AU: March 12, 2009 Genre(s) Simulation, role-playing Mode(s) Single-player Developer(s) Neverland Co. Publisher(s) JP: Marvelous Entertainment NA: Natsume PAL: Rising Star Games Director(s) Masahide Miyata[1] Producer(s) Yoshifumi Hashimoto[1] Artist(s) Minako Iwasaki[1] Composer(s) Tomoko Morita[1] Series Rune Factory Platform(s) Nintendo DS Release JP: January 3, 2008 NA: November 18, 2008 EU: October 8, 2010 AU: November 18, 2010 Genre(s) Simulation, role-playing Mode(s) Single-player Developer(s) Neverland Publisher(s) JP: Marvelous Entertainment NA: Xseed Games EU: Rising Star Games Director(s) Masahide Miyata Fumio Shimoyama Producer(s) Yoshifumi Hashimoto Artist(s) Minako Iwasaki Writer(s) Hiroyuki Asada Composer(s) Tomoko Morita Series Rune Factory Platform(s) Wii Release JP: November 27, 2008[1] NA: March 17, 2009 EU: April 1, 2010[2] Genre(s) Simulation, action role-playing Mode(s) Single-player Developer(s) Neverland Publisher(s) JP: Marvelous Entertainment NA: Natsume EU: Rising Star Games Director(s) Masahide Miyata Kenichi Murakami Producer(s) Yoshifumi Hashimoto Shinji Motoki Artist(s) Minako Iwasaki Takitaro Masato Yamane Oyaji Composer(s) Tomoko Morita Series Rune Factory Platform(s) Nintendo DS Release JP: October 22, 2009 NA: November 9, 2010 EU: September 30, 2011 Genre(s) Simulation, role-playing Mode(s) Single-player, multiplayer Rune Factory: Tides of Destiny North American cover art Developer(s) Neverland Publisher(s) JP: Marvelous Entertainment NA: Natsume EU: Rising Star Games Director(s) Masahide Miyata Kenichi Yanagihara Producer(s) Yoshifumi Hashimoto Artist(s) Minako Iwasaki Composer(s) Tomoko Morita Series Rune Factory Platform(s) PlayStation 3, Wii Release JP: February 24, 2011[1] NA: October 7, 2011 EU: May 25, 2012 (PS3)[2] AU: June 13, 2012 (PS3) Genre(s) Simulation, role-playing Mode(s) Single-player North American 3DS cover art Developer(s) Neverland Publisher(s) JP: Marvelous AQL WW: Xseed Games Director(s) Masahide Miyata Shinichi Manabe Producer(s) Yoshifumi Hashimoto Artist(s) Minako Iwasaki Takitaro Masato Yamane Oyaji Writer(s) Yoshifumi Hashimoto Composer(s) Tomoko Morita Series Rune Factory Platform(s) Nintendo 3DS, Nintendo Switch Release Nintendo 3DS JP: July 19, 2012 NA: October 1, 2013 PAL: December 11, 2014 Nintendo Switch JP: July 25, 2019 NA: February 25, 2020 PAL: February 28, 2020 Genre(s) Role-playing game Mode(s) Single-player The one's loss looks to be the other's gain.😆 Law of equivalent exchange. 4 minutes ago, Interdimensional Observer said: And it's a little neat that she uses her feathers as projectiles in the Burning Arrow finisher. Yeah, i noticed that. Pretty neat. I initially said it looked out of place but thinking more about it now, i like the contrast. Wouldn't expect the cool, loner woman to have such bright feathers. Also she's probably my favorite combat-wise. Lots of heavy multi-hits. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 4, 2021 Share Posted March 4, 2021 (edited) 2 minutes ago, Armagon said: Wait, four? I thought there was only one. The Tale of Two Towns' 3DS rerelease, A New Beginning, the first under the Story of Seasons name, and Trio of Towns Edited March 4, 2021 by Acacia Sgt Quote Link to comment Share on other sites More sharing options...
Armagon Posted March 4, 2021 Share Posted March 4, 2021 Well, having to fight Savyna as a boss shortly after recruiting her was.....interesting. At least on paper. In practice, it was the rest of the party losing IQ points and deciding to attack her on sight simply because she might be with the Empire (even though they already have someone who was with the Empire on their side). I mean, Kalas going "shoot first, ask questions later" makes sense given his personality but Xelha, Gibari and Lyude all could've stopped and thinked for about a minute and realized things don't add up. Anyways, Savyna calls them out on it Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 4, 2021 Share Posted March 4, 2021 I had no idea there was a Samurai Warriors 5 already... and OMG, they actually made a young version of Ieyasu! XD No longer being 17 at Okehazama and looking like in his 50's already. lol But it was funny him going from looking too old to looking too young by Osaka when he was in his 70's... Quote Link to comment Share on other sites More sharing options...
Armagon Posted March 4, 2021 Share Posted March 4, 2021 (edited) @Interdimensional Observer I was talking with a friend about how hilariously mean Kalas can be at times and he said "ha, i get it. His name is Kalas because he's callous" and that just made too much sense. I don't know if that was intentional but i'm gonna believe it is. Edited March 4, 2021 by Armagon Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted March 4, 2021 Share Posted March 4, 2021 (edited) 55 minutes ago, Armagon said: Well, having to fight Savyna as a boss shortly after recruiting her was.....interesting. At least on paper. In practice, it was the rest of the party losing IQ points and deciding to attack her on sight simply because she might be with the Empire (even though they already have someone who was with the Empire on their side). I mean, Kalas going "shoot first, ask questions later" makes sense given his personality but Xelha, Gibari and Lyude all could've stopped and thinked for about a minute and realized things don't add up. Anyways, Savyna calls them out on it It used to -wrongly- be said online that you could skip the Sayvna fight, would've been nice if that were a real option. Considering Kalas is a jerk and that Lyude pointed the accusation at Sayvna in the first place, while Gibari is jovial and Xelha kind, they could've set the two trusting characters against the two untrusting ones. The fact you have to fight her right after a prior boss is a little unfair, although she isn't a difficult opponent at least. As a little reminder, technically it is possible to become softlocked due to a lack of access to a Blue Flower after you depart for the next island, although it's very doubtful that it would happen. A separate save might be useful on principle. 20 minutes ago, Armagon said: @Interdimensional Observer I was talking with a friend about how hilariously mean Kalas can be at times and he said "ha, i get it. His name is Kalas because he's callous" and that just made too much sense. I don't know if that was intentional but i'm gonna believe it is. Kalas's name actually has a meaning stated in-game, albeit not a homonym. You'll eventually learn it (be very patient). It's "King Almightily unLikeable Adorned in CrocS". Or not.😛 Edited March 4, 2021 by Interdimensional Observer Quote Link to comment Share on other sites More sharing options...
Armagon Posted March 4, 2021 Share Posted March 4, 2021 2 minutes ago, Interdimensional Observer said: It used to -wrongly- be said online that you could skip the Sayvna fight, would've been nice if it were real. Yeah, I thought that choosing "don't fight her" would allowed you to not fight her but Kalas says "lmao, imma still throw hands". 2 minutes ago, Interdimensional Observer said: As a little reminder, technically it is possible to become softlocked due to a lack of access to a Blue Flower after you depart for the next island, although it's very doubtful that it would happen. A separate save might be useful on principle. Oh is the soft-lock dungeon coming up? I ended my play session after I got back to Komo Mai, before meeting with the queen again. Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted March 4, 2021 Share Posted March 4, 2021 (edited) 28 minutes ago, Armagon said: Oh is the soft-lock dungeon coming up? I ended my play session after I got back to Komo Mai, before meeting with the queen again. No this is a separate instance that nobody ever complains about, despite not having access to a Blue Flower to level up, presumably because they don't get stuck on the next boss the way the actual softlock boss is. This is soft-lock in principle, not in practice. It's only dawned on me in recent retrospect that it could happen here. The real soft-lock dungeon is two islands from now. The game was actually nice enough to tell Kalas to explicitly warn you.: And after this text box you can choose to head on into the dungeon, or not. But as a ~11-12 year-old child, I absolutely positively with all my heart did not read this carefully. And I paid the price.😅 Edited March 4, 2021 by Interdimensional Observer Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted March 4, 2021 Share Posted March 4, 2021 9 hours ago, Armagon said: But the option to skip them entirely suggests to me that the devs didn't have confidence that people could solve them. Or that they want to make people who don't enjoy puzzles much enjoy the rest of the game Quote Link to comment Share on other sites More sharing options...
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