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Posts posted by SatsumaFSoysoy
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@Diovani Bressan It's quite funny that EIke just couldn't do anything about Miracle BMarth. Didn't see that one coming.
@Flying Shogi Nice clear. I remember BGullveig has +20% Spd on AoE damage so that hurts.
I first cleared this by using Veyle, and poor Ike didn't get to activate Great Aether at all. I felt bad and it made the map super easy, so I decided to do something else. SThorr is just there for Exposure mainly.
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Been a while, just wanted to show off No Quarter BEirika and my Hilda.
@Diovani Bressan Emblem Marth sure is ridiculous. Cool to see you still using Groom Marth effectively, though.
@Landmaster The more things change, the more they stay the same, I see. I'm surprised bath Elise didn't show up with Arcane Void. Was surprised to see both bosses left alive by the end, but then again I guess it was hard for your team to take any of them down quickly anyway.
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Had to do it, with all the upgrades I've made recently.
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According to someone on reddit, the dialogue for Serious Mode actually in the English version game files, but not sure if it can be activated yet.
Welcome to the arena.[.][A]
Oh! It's you again.[.][A][Clear]
I've lost a lot of gold[.]
thanks to you...[A][Clear]
If you want to continue,[A]
we're going to have to
do things differently.[A][Clear]
I'm going to prepare some[.]
more challenging foes.[A] -
The video is here, by Kuya.
In Japan, it's been a long-time rumour that the Arenas in FE7 and 8 have a "Serious Mode" that can be activated, changing the Arena organizer's dialogue (important distinction) and upping the challenge. Simply winning continuously doesn't activate it, and as there was no obvious way to make anything change, it was often dismissed as internet BS.
Well, this guy spent five whole years researching this, and finally managed to discover how to activate it. Of note, the author says he checked with someone overseas and found that this wasn't in the English versions of FE7/8.
To activate it, you have to win four Arena matches in a row, then on the fifth fight onwards, soft reset any time between your unit landing the killing blow (confirmed victory) and getting paid. If the trick is successful, you'll be taken back to your unit landing the killing blow on the enemy, except you'll notice that the enemy's HP should've changed, as well as your damage, hit rates, etc. That's how you know Serious Mode has been activated.
Once it's been activated, the Arena handler's dialogue changes when you send the same unit to the Arena again. He says:
ここは闘技場だ。おっと、またあんたかい。
This is the Arena. Oh, it's you again.あんたにゃ損をさえられてるからな…
You've made me lose a lot of money...これ以上やるなら、こっちも考えがあるぜ。
If you're gonna keep going, then I have an idea.それなりの相手を用意させてもらう。
I'll prepare some worthy foes.Once Serious Mode is activated for a unit, it's permanently active on that map, even if you concede, which is how it's different from the regular Arena grinding power ups. It's possible to triggger Serious Mode on multiple units per map, but using the author's method, further units may take more than 5 wins to trigger it, so you have to keep performing the trick on wins until it works.
The enemies themselves aren't particularly stronger than just winning Arena consecutively normally, though it does up the baseline strength of the enemies even if you lose your streak. On Sacred Stones Hard, which has harder Arena enemies than FE7, the author's Joshua fought a Wyvern Lord with 98 HP/27 Str/29 Skl/27 Spd/0 Lck/11 Def, which as far as I know is possible to encounter with just regular grinding.
If you're attempting this trick on your own, note that the stat shifting when triggering Serious Mode can actually cause the outcome of the fight to change because of the differing hit rates etc.
Based on the fact that this feature isn't in the overseas versions when localized FE7 had made changes such as restoring Lyn's Sol Katti animations, the author thinks this is simply unused content that can be accessed through unconventional means, and not a bugged feature. Since FE8 reused a lot of things from FE7, it probably got ported into that as well.
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@BoaFerox Damn, nice flame Tana. Doubling Shez on this map is no small feat of course. That Feud certainly helped. I didn't quite expect Summer Tana to kill the blue dragon like that either.
I'm jealous of your +9 Lyn. Mine is +2, and not really for lack of trying. Hoping I can get to +7 or so at least with Engage AHR.
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On 12/30/2022 at 5:09 AM, Diovani Bressan said:
@SatsumaFSoysoy That a a very impressive first turn. Using the combination of Odd Tempest and Future Vision II to increase Celica's range, with the guaranteed follow-up and brave effects plus Future Vision II's snag debuff to make Celica deal exactly 80 damage against a 80 HP Shez was amazing to watch! After their leader, the generic minions just started to fall to your team one by one. Bonus points for the great choice for thumbnail.
I managed it without killing Shez turn 1 before with a different team but couldn't replicate it somehow.
On 12/31/2022 at 1:37 AM, Sasori said:@SatsumaFSoysoy Oh hey I feel like I haven't seen your Celica in a while. She's still invincible. Hana holding two hell scythes is also a funny sight
She will only become more invincible.
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On 12/26/2022 at 11:46 AM, Landmaster said:
@SatsumaFSoysoy - First turn Shez kill was really cool and a good way to make the whole rest of the map a lot less intimidating. Love the Dual Scythe wielding Hana. As usual, everyone chipped in here, but Celica was running rampage on her own most of the time. Good job!
Dual-wielding Hana was honestly a big reason for why I even went to pull for Ganglot.
The thing that impresses me the most about your clears is how much HP you often end up trading away on your units early on, yet still make it out just fine.
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@Xenomata I actually can't believe that clean one-shot on Shez by Yune. What the hell.
@Diovani Bressan Lol, Armorslayer BMarth. Doubling Shez is impressive.
@Sasori Showing off a few Arcane upgrades, huh? The way Caspar holds the scythe is amusing. Forrest was very clutch on turn 5.
I actually had a different strat at first but I somehow forgot how to do it.
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The Switch doesn't really have good graphical capabilities, just a lot of the popular games tend to have good art direction that masks this problem.
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On 12/11/2022 at 3:44 AM, BoaFerox said:
@SatsumaFSoysoy Remixed L!Eliwood is so stupid, but definitely a great way to deal with this map since it's not something Embla can shut down. Good showcase of some incredibly strong units, nice clear!
I hope to merge fire Lyn to +10 someday.
Oh right, there's a new Tana now. Her dance button is pretty useful for these.
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Excited for elementary school next year?
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@Some Jerk That was quite the scare on turn 4, but it turned out okay. This team is surprisingly tanky.
@Diovani Bressan Hmm yes, blue Marth helped out quite a lot. Interesting YMarth build.
@Landmaster Wow, Elise managed to double Veronica. That's quite something. Seemed like a rough time but made it through. Congrats on the Elise resp, by the way.
Haven't been around lately because I had to deal with moving and then starting a new job. Things have just started to settle down a bit more for me.
Since I haven't been making videos, I haven't shown off this stupid shit much, but this is what I've been using a lot lately.
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It's hard to say if this will be another "pick your country" game or not but I sure hope it isn't and is just one big group together. That one cutscene with everyone fighting a giant horde gives me hope that we're done with the consistently botched choice thing.
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Wild how even Marth feels the need to lie to Alear lol. Wonder what kinda fucked up shit happened in the past.
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Chloe actually likes fairy tales, not scary stories. Misread the hiragana earlier. Slipping lately.
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4 minutes ago, Crubat said:
I'm not sure if the translator is messing up but is her 2nd weapon called... Pistol?? Can @SatsumaFSoysoy confirm? lmao
It's just a Javelin lol. 銃 and 槍 can both mean "gun", and 手銃 is one way to say pistol in Japanese, so I guess that's why the translator messed up.
Then again, depending on which FE you play, a Javelin may as well be a blicky.
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I misread, Break actually prevents enemies from counterattacking until the end of the next combat, which means after you get a Break you get another free combat on that enemy I think.
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Just now, Crubat said:
Celine's sword at the top of her inventory seems like it's a bronze version? It seems to be similar to the body art that Framme uses.
It is a Slim Sword.
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14 minutes ago, Crubat said:
It honestly doesn't seem very organized and they probably schedule these tweets an hour prior
I'll just set an alarm for this time every day now since I can't tell if they have a real pattern or not.
Anyway, I made a mistake, it should be eudaemonism, not hedonism.
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Why are they so fucking inconsistent lol
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@Diovani Bressan RIP Askr, destroyed by double Ruptured Sky. Points for the budget Petrine build.
@Sasori Not the Roy I'm used to seeing from you, but this one is definitely strong. Panic Smoke made a fool out of LMarth. I tried to fit that into my clear at first but didn't quite get it.
@Some Jerk I expected the Lethality, but I thought I was going to see AAzura for the firepower. Ninian definitely needs some more merges quick, but her dance effect is quite handy at least.
I wanted to use ACelica, and then ended up running a "Goddess' Voice" kinda team.
Emblem Hero Battle: Ike
in Heroes War Room
Posted
She dies in this Abyssal without a healer, and loses to Ike in Arena sometimes too. I'm going to try to get another Ike to feed her Laguz Friend 4 in May, however, and that might significantly improve her matchup.
It was funny seeing regular Elise just trying to keep Ike in place all the time. His NCD definitely made this harder than otherwise. Bath Elise definitely needs that Arcane Void ASAP, not sure what B would be great on her though at the moment. And then Flare for Summer Elise?