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PKL

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  1. I was so confused by your chapter 8, then i realized youre referring to paralogue 1. Chapter 11 Paralogue 4 Paralogue 2 Chapter 12
  2. Chapter 9 is completed in 9 turns At first, i thought a 10 turn was as fast as i could go in this chapter, but later realized it might be possible for my team to 9 turn the map. Saizo is once again the bulk of my offense. Taking out a ton of enemies with help from jakob. 1-2 range is key here so shurikens are godlike in this map. Hinoka headed straight for Zola. Even in gameplay hinoka seems to want to kill Zola. Also npc oboro so good. Hinata fails. Chapter 10 is completed in 7 turns This chapter wasnt too bad because hinoka takumi and saizo kinda trivialize it, but i wanted to get the rescue staff. Getting that staff without costing me a turn was a chore but i managed to get super creative and get it. Every character was crucial to 7 turning with rescue. I love this clear for that and because i spent quite a bit of time scratching my head until it finally came to me.
  3. A very straightforward map really. Here i get mozu, whom i drafted solely for her early pairup bonuses as archer. Archers give str skl spd when paired up and thats very useful. I also drafted her so she could marry takumi by chapter 16. I want kiragi before then just to replace takumi when he leaves in that chapter. I wish i didnt need to split up jakob and corrin in order to 6 turn because that slows down their marriage. Paralogue 1 is completed in 6 turns This map was not straightforward at all. I had to recruit hinoka as early as possible without going too far out of the way. The mvp is definetely saizo here. His powerful 1-2 range and decent bulk allowed him to get to the boss area quickly. He also managed to beat fuga fairly quickly thanks to his personal skill, pyrotechnics. That skill combined with the recently learned poison strike meant he dealt 17 damage everytime he attacked fuga, even if he missed. Everybody else helped take out stragglers and shrine maidens. Even mozu and orochi had an important role for this clear. Chapter 8 is completed in 6 turns
  4. Chapter 7 is completed in 10 turns This chapter wasnt too bad. Required a bunch of tonics to keep everyone healthy and for some offensive power. Its a shame the cavaliers dont move before turn 10 at all or it would be over sooner. I think 10 turn is the minimum for this team and im satisfied with how it all went. This is also the last video with terrible quality. In the vid i laughed at silas' demise. Yes, its because i dont like him. He tends to get awful levels when i use him and ive tried him in many different runs. I enjoyed that dragon fang. Corrin the best. Also that 97% miss into a 3% crit from jakob was so hax. Thats the last vid with terrible quality. Should i do more commentary while playing? Or would you all rather i dont speak at all? My english can be a bit shaky i think because its not my main language. Anyway, thats chapter 7 completed in 10 turns. Hope you enjoyed!
  5. [spoiler=Chapter 5] [spoiler=Chapter 6]
  6. Prologue 2/2 Chapter 1 4/6 Those 2 chapters are so straightforward that I didnt even bother recording them. +HP -Lck Corrin whacked Xander's horse a few times. Chapter 2 Chapter 3 Is it watchable? This is all I have at the moment to record my 3ds. Would you all rather watch without the animations on? because im used to them at this point (I tend to never turn them off in FE13 and FE14 but speed them up).
  7. Youre comparing stats conveniently though. The reality is that fielding a unit as bad as wil or rebecca and feeding them exp is detrimental to the team. Louise doesnt need investment. In the case of sain and kent vs marcus, you forget that marcus will remain better than or equal to both for a long time even with lhm factored in. Theyre not gonna be 20/1 coming out of lhm. Theyll probably be 10-13/1 and thats concentrating on one of them.
  8. No. Ill add that to the rules. However corrin can pass whatever talent you pick to someone. Hi quint :)
  9. I'm back on SF after a long? time not checking the forums. I'm back because I missed drating and desperately wanted to draft FE14. The draft will consist of both Birthright and Conquest. Birthright will be in Lunatic Classic and Conquest will be in Hard Classic. First, we will pick for Birthright and then reverse the drafting order and pick the Conquest units. Let's see how this goes: ~Birthright~ Drafting: 1. This draft is for 4 players 2. Corrin, Gunter, Felicia/Jakob*, and Azura are free for all 3. The game will played on Lunatic Classic mode 4. Children units come with their fathers. (ex: Midori comes together with Kaze) Exceptions: 1. Only the servant that joins you in chapter 2 is a free unit. The other is a draftable unit that joins in Chapter 15. The first servant may not reclass to a mounted class until the second one is obtained. 2. All units are free until Chapter 7. Rules: 1. Undrafted units may: pair up with undrafted units and trade with undrafted/drafted units (but must not be in range of a drafted unit when battling) 2. Undrafted units may not do anything not listed above, including but not limited to: pairing up with drafted units, entering batte, meatshielding, providing auras, activating dragon veins, healing and supporting with drafted units. 3. NPC units may do as they please without penalty. 4. Paralogues excluding 1 are optional and are free up to 20 turns. Paralogue 1 must be completed immediately after Chapter 7. 5. Challenge battles are banned, as are any invasion battles. 6. Use of DLC and Spotpass (including Free Content) is strictly prohibited. 7. Corrin and the Chapter 2 Servant may not use the Heart Seal, Partner Seal or Friendship Seal items. My Castle Rules: 1. You may build, upgrade, and use any of the following: Armoury, Rod Store, Lilith's Temple, and Hot Springs. Using any other building is prohibited. This means you cannot use the capture command with Orochi, since a Prison should not exist. 2. You may build and upgrade any puppet for the purpose of recruiting Yukimura. 3. You may not use weapons given to you by allies in my castle. 4. You may only spend one Dragon Vein point per chapter (and paralogue). The exception is when you first gain access to My Castle, you can visit other castles to gain an extra dragon vein point to build both an armory and rod store in case you want to heart seal someone immediately. Penalties: 1. Use of an undrafted unit is a 10 turn penalty. ~Conquest~ Drafting: 1. This draft is for 4 players 2. Corrin, Gunter*, Felicia/Jakob**, Rinkah, Sakura, Camilla***, and Azura are free for all 3. The game will played on Hard Classic mode 4. The remaining two units after the 6th round of drafting will be free for all. Exceptions: 1. Only the servant that joins you in chapter 2 is a free unit. The other is a draftable unit that joins in Chapter 15. 2. Gunter is only free for Chapter 2-3. He is not free in chapter 15! 3. Rinkah and Sakura are free in chapters 4-6. Kaze is not free! There is a reason for this, i'll explain below. 4. All units are free in chapter 6. 5. Two undrafted units may be used in Chapter 10 without penalty. 6. Camilla is only free for Chapter 10 and banned from drafting afterwards. Rules: 1. Undrafted units may: pair up with undrafted units and trade with undrafted/drafted units (but must not be in range of a drafted unit when battling) 2. Undrafted units may not do anything not listed above, including but not limited to: pairing up with drafted units, entering batte, meatshielding, healing and supporting with drafted units. 3. NPC units may do as they please without penalty. 4. Paralogues excluding 1x are optional and are free up to 20 turns 5. Challenge battles are banned, as are any invasion battles. 6. Use of DLC and Spotpass (including Free Content) is strictly prohibited. 7. Corrin and the Chapter 2 Servant may not use the Heart Seal, Partner Seal or Friendship Seal items. 8. Mozu's Paralogue must be completed before Chapter 9. My Castle Rules 1. You may build, upgrade, and use any of the following: Armoury, Rod Store, Lilith's Temple, and Hot Springs. Using any other building is prohibited. This means forging is banned! 2. You may build and upgrade any Siege weapon for the purpose of recruiting Flora. 3. You may not trigger any conversations in my castle. 4. You may only spend one Dragon Vein point per chapter (and paralogue). The exception is when you first gain access to My Castle, you can visit other castles to gain an extra dragon vein point to build both an armory and rod store in case you want to heart seal someone immediately. Penalties: 1. Use of an undrafted unit is a 10 turn penalty. Unit List: [spoiler=Birthright] [spoiler=Conquest] Players/Teams: 1. Carmine sword- Kaze+Midori, Reina, Rinkah, Kana, Dwyer, Hayato+Rhajat, Shura/Silas+Sophie, Niles+Nina, Kana, Gunter, Mozu, Flora, Shigure 2. Jedi- Silas+Sophie, Azama+Mitama, Sakura, Kagero, Hinata+Hisame, Izana, Kaden/Effie, Xander+Siegbert, Peri, Laslow+Soleil, Charlotte, Izana, Keaton+Velouria 3. Gradivus- Ryoma+Shiro, Subaki+Caeldori, Oboro, Hana, Setsuna, Felicia/Jakob, Shigure/Beruka, Kaze+Midori, Odin+Ophelia, Elise, Dwyer, Shura, Keaton+Velouria 4. Pkl- Hinoka, Saizo+Asugi, Scarlet, Takumi+Kiragi, Orochi, Mozu, Yukimura/Arthur+Percy, Selena, Leo+Forrest, Nyx, Felicia, Benny+Ignatius, Shigure
  10. In my first rev playthrough i paired sakura and hayato and when hayato was an onmyoji he got miracle for some reason. Now i know the cause of that strange ocurrence. I thought it was glitched.
  11. I banned ryoma in my 2nd playthrough. Hes that godlike lol. Hinoka carried me pretty hard too though since it was ltc. Ch24 is an easy 1 turn with rescue so i didnt miss ryoma. Only chapter i was screaming ryoma save me was in ch23...oh and ch27 with those berserkers.
  12. A berserker once hit forest tile corrin with 5% hit and also got the crit which was more than 5 to be fair. Dual club percy once got hit by an 8% hit tome that was lethal after getting rend heavened twice by hana in chapter 22. Only way he couldve died and it happened. I missed a crucial 98% hit once and ended up needing to reset after watching my azura die helplessly in ep to said enemy. In the arena i recently got someone with 80 hit and the enemy with 80 hit i think it was camilla. They both missed like 5 rounds of hits, both the enemy and her. The enemy started hitting and camilla never did. The enemy ended up winning it was dumb.
  13. Oh i forgot shigures. Such an easy 1 turn. Its a free rally speed bot basically. The enemies were already promoted yeah. Idk it really trivial bait and kill strats. Corrin hinoka felicia and setsuna could all orko enemies. But i can see how i might be wrong. To me it was very easy.
  14. Yeah there really is no reliable way to do this without rescue uses. In my first run i had spent all of the uses elsewhere and i had an op team. Tried to do it for ages testing out different strats to no avail. I ended up giving up and going for a 5 turn letting them kill off some of my units as a distraction so pally corrin could reach takumi because it was just too dumb. At least from my actual team only camilla died and i resurrected her anyway. Rip sophie silas kana though.
  15. All of revelation was ridiculously easy. Shoutouts to ch18 and the first floatimg bridge chapter for being the only chapters to make me reset. The latter one because a berserker hit corrin on a avo tile with only 5 hit and also crit him (so dumb stuff). Birthright opera house is definetely very easy and ch26 is lol, especially with pally corrin with beastkiller. Shoutouts to c19 for being hilarious and super fun for me. Those 30 res generals xd. I find conquest chapter 14 to 16 very easy. As for paralogues, kana midori selkie rhajat are very easy.
  16. I was lucky i had a bow knight severa which cheesed ninjas with shurikenbreaker. And also had camilla and percy which were really op and could ko them with brave axe which made them avoid getting their stats lowered. The right side is very easy but the left with all those lunge enemies can be very tricky. I get the left side out of the way first then focus on the right side. In this current run i have a badass paladin corrin in c18 so i think i can low turn it by killing ryoma. Hopefully i can get the silence staff in time.
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