BrightBow Posted November 10, 2020 Share Posted November 10, 2020 10 minutes ago, Saint Rubenio said: Yeah, but the cliffs have their own brand of problems, don't they? I don't see what those would be. That way you neither have to face the armor, nor the ballista. There are crossbow guys hidden in the forest.to the southeast, but they can be easily taken out with 2 range attacks. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted November 10, 2020 Share Posted November 10, 2020 (edited) 2 hours ago, Shrimperor said: You could cast insta death magic on the whole of Zemuria and no one would die Well, that's because instant death magic (and instant death in general, really) tends to be useless. Unless you're on the receiving end, that is. Edited November 10, 2020 by Shadow Mir Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted November 10, 2020 Share Posted November 10, 2020 1 hour ago, Armagon said: You guys want to see Elmo from Sesame Street sing Cruel Angel's Thesis? No? Well too bad, you're listening to it anyway. Well, at least it wasn't Komm Süsser Tod... Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted November 10, 2020 Share Posted November 10, 2020 Also, obligatory... Â Quote Link to comment Share on other sites More sharing options...
Shrimpica Posted November 10, 2020 Share Posted November 10, 2020 Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted November 10, 2020 Share Posted November 10, 2020 (edited) Maybe I should just see if I can still import working copies of Alpha 2 and Alpha 3. And mod my PS2 already. Dammit, I'll finish the Alpha tetralogy one day! Edited November 10, 2020 by Acacia Sgt Quote Link to comment Share on other sites More sharing options...
Benice Posted November 10, 2020 Share Posted November 10, 2020 2 hours ago, lightcosmo said: He does, but i want him eliminated, as much as I did Derrick my first run. He's going to die, one way or another. Ruby's your best bet for this due to Axebane, if she's been trained a fair bit. She may do a little if she uses a Mithril spear or Fauchard. Otherwise, Lv. 20+ Esteban can very easily dispatch his shield, and I think Wind Magic can as well? Quote Link to comment Share on other sites More sharing options...
Armagon Posted November 10, 2020 Share Posted November 10, 2020 The best game of all time sold so much they ran out of copies. Jokes aside @Shrimperor I know this was on your holiday list so I'd recommend picking it up digital now when the time comes. 2 hours ago, Saint Rubenio said: If you didn't know, an update has been released to Project Ember. Virtually no gameplay changes, just a shiny new animation for fighters, a new portrait and combat palette for Marcus and changes to weapon descriptions and whatnot. Nothing too big, but if you want to install it, saves are compatible. Good to know. Any news if that big Ch.23 bug got fixed? Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted November 10, 2020 Share Posted November 10, 2020 3 minutes ago, Armagon said: Any news if that big Ch.23 bug got fixed? None that I've heard of. You're better off using save states from that point on. Quote Link to comment Share on other sites More sharing options...
Shrimpica Posted November 10, 2020 Share Posted November 10, 2020 (edited) 30 Plugins and i didn't even add weapon rank plugin in yet xD But i think my base system is now in an acceptable state to create first map (still missing arrow up/down on traingle advantage/disadvantage though) Now just weapon rank and village events and time to recreate Thracia ch5 then THE MAP Then maybe my own thing xD 10 minutes ago, Armagon said: I know this was on your holiday list so I'd recommend picking it up digital now when the time comes. Thanks for the notice! I just checked with my local media mark though and it's still there ^^ btw @Saint Rubenio for the borrowed art assets you just edited them using gimp or something to get 64x64? Gotta do the same thing if i am gonna recreate a Thracia chapter... Edited November 10, 2020 by Shrimperor Quote Link to comment Share on other sites More sharing options...
Sidereal Wraith Posted November 10, 2020 Share Posted November 10, 2020 ...Titus Andronicus is a strange play. Quote Link to comment Share on other sites More sharing options...
Benice Posted November 10, 2020 Share Posted November 10, 2020 3 minutes ago, Wraith said: ...Titus Andronicus is a strange play. Best scene is the pie scene. Quote Link to comment Share on other sites More sharing options...
null Posted November 10, 2020 Share Posted November 10, 2020 13 minutes ago, Wraith said: ...Titus Andronicus is a strange play. Banned. Quote Link to comment Share on other sites More sharing options...
Shrimpica Posted November 10, 2020 Share Posted November 10, 2020 @Benice @Saint Rubenio http://srpg-studio-study.blog.jp/ found this today. Although in japanese, it has alot of useful tutorials, and google translate seems sufficient Quote Link to comment Share on other sites More sharing options...
Benice Posted November 10, 2020 Share Posted November 10, 2020 13 minutes ago, Shrimperor said: @Benice @Saint Rubenio http://srpg-studio-study.blog.jp/ found this today. Although in japanese, it has alot of useful tutorials, and google translate seems sufficient Thanks!   FINAL-HECKING-LY! I FINALLY BEAT CHAPTER 19! That was awful... Quote Link to comment Share on other sites More sharing options...
Punished Dayni Posted November 10, 2020 Share Posted November 10, 2020 12 minutes ago, Benice said: FINAL-HECKING-LY! I FINALLY BEAT CHAPTER 19! That was awful... That first set of reinforcements forced me to change my entire approach, I feel your pain. I ended up warping on the second boss, I'd taken long enough. Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted November 10, 2020 Share Posted November 10, 2020 (edited) 56 minutes ago, Shrimperor said: for the borrowed art assets you just edited them using gimp or something to get 64x64? Gotta do the same thing if i am gonna recreate a Thracia chapter... I used paint.net, and SRPG Studio portraits are 96x96. Other than that, yes. I trust you've already figured out how to insert assets? 29 minutes ago, Shrimperor said: http://srpg-studio-study.blog.jp/ found this today. Although in japanese, it has alot of useful tutorials, and google translate seems sufficient I like how FE1's first map is chilling on the front page. Man, the worst part about inserting custom music into SRPG Studio is making it loop properly. Edited November 10, 2020 by Saint Rubenio Quote Link to comment Share on other sites More sharing options...
Shrimpica Posted November 10, 2020 Share Posted November 10, 2020 4 minutes ago, Saint Rubenio said: I trust you've already figured out how to insert assets? yup yup! 4 minutes ago, Saint Rubenio said: Man, the worst part about inserting custom music into SRPG Studio is making it loop properly. That's why i use f2u music (like wingless seraph) that come looped Quote Link to comment Share on other sites More sharing options...
null Posted November 10, 2020 Share Posted November 10, 2020 (edited) 25 minutes ago, Benice said: FINAL-HECKING-LY! I FINALLY BEAT CHAPTER 19! That was awful... Three Houses? Congrats! Edited November 10, 2020 by twilitfalchion Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted November 10, 2020 Share Posted November 10, 2020 6 minutes ago, Shrimperor said: That's why i use f2u music (like wingless seraph) that come looped I mean, heck, SRPG Studio's own music does the job, but it thrills me too much to give myself Sorrow's Distortion as a boss theme Quote Link to comment Share on other sites More sharing options...
Punished Dayni Posted November 10, 2020 Share Posted November 10, 2020 Looks like most of my Christmas presents were lost in dispatch. Yay. I have to go and get everything again, thankfully I can get a refund, but I'm giving it until tomorrow before I do so. And I said most because two items did show up. Odd. Quote Link to comment Share on other sites More sharing options...
Shrimpica Posted November 10, 2020 Share Posted November 10, 2020 3 minutes ago, Saint Rubenio said: I mean, heck, SRPG Studio's own music does the job, but it thrills me too much to give myself Sorrow's Distortion as a boss theme I got sick of SRPG studio music after testing so many times xD Quote Link to comment Share on other sites More sharing options...
Shrimpica Posted November 10, 2020 Share Posted November 10, 2020 (edited) Spoiler Red Enemy status screen, Max durability, Supports and Stat increases/decreases shown Spoiler When checking weapons you can compare stats to equipped weapon Spoiler You can see the skills of everyone and even check their description on battle preps Yup yup, i am finally happy with the UI now xD Stuff i need to do: Find script for arrow Up/Down on Triangle Dis-/Advantage Villages Change calculations. Already have an idea on how to do that. Namely want to make Hit = Whit + Skl, Avo = AS, Mag Avo= 1/2Lck+1/2AS (and terrain ignoring), and Skl/3 as weight compensation Edited November 10, 2020 by Shrimperor Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted November 10, 2020 Share Posted November 10, 2020 Alright, Sixth Crusade time in CK2. This time for Abyssinia. At this point getting over the crusading targets is becoming more and more time costly. But I still got the largest contributor share, ha! As I thought, the Byzantine Empire is expanding across the Persian coast. Though they've just about taken all the one possible through Holy Wars. Meanwhile, the Mongols have decided to compensate the loss of the Tibetan plateau by annexing... woah! They now have the Indus river region and half of India itself! Talk about compensating, alright... they also annexed Nenetsia. Oh well... Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted November 11, 2020 Share Posted November 11, 2020 (edited) 34 minutes ago, Shrimperor said: Villages Villages are easy enough. You go into event mode and double-click where you want to place the village. On the window that pops up, if you check the village option, you can set the rewards, the text and whatnot, and even change the village tile through the "change map chip" option. Basic village graphics can be found at "ornaments", if you haven't found them already. 34 minutes ago, Shrimperor said: Change calculations. Already have an idea on how to do that. Namely want to make Hit = Whit + Skl, Avo = AS, Mag Avo= 1/2Lck+1/2AS (and terrain ignoring), and Skl/3 as weight compensation You can find a file called singleton-calculation.js over at SRPGStudioFolder\Studio\english\Script\singleton\, and copy it to the plugin folder of your project. There you can make the appropriate changes. They will be applied to the project automatically. I don't think there's a separate option for magic avoid, though. Edited November 11, 2020 by Saint Rubenio Quote Link to comment Share on other sites More sharing options...
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