I'd liked to have seen knives come back in this game in a way that isn't cumbersome like they kinda were in Tellius. Perhaps as thief/assassin-exclusive swords, kind of like the myrmidon/swordmaster swords we've had since forever. Slightly lower might, higher crit and 1-2 range would at least make thieves a unique combat class. Maybe make Lethality only proc off knives? Thieves are clearly not designed like modern dancers, because one class was given swords as a joke while the other is at least somewhat capable of fighting if you really want it to be. The latter doesn't have to be good, just interesting, or at least not just shitty myrmidons. I want a reason to use a thief regularly beyond not having to bench someone else whenever there's a chest to open.