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Hilda

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Everything posted by Hilda

  1. Distant Ward is a very good Distant Counter skill for melee units with high Def that dont give a F*** about dagger or bow units. As in they have lower Res. Zephiel for example can benefit from this Skill very good with his personal weapon! His downfall is res.
  2. I said this a couple times: GHB Maker for FEH with rewards you can choose from your stock barracks (if you want to put a reward on it): Its easy: Edit/creat the map, with walls and everything. Place your units: You can place any unit you want and built them as you want like in Hall of Forms. You can even bloat their stats if you want. Define reinforcements by Turn or by defeated unit X Set a clear condition/rules: You can set/pick a rule like: no Dance/Sing skill allowed, or "All Infantry units only" etc. Set an optional reward from your inventory: this can be Feathers, or Coins, or a unit from your barracks you name it. There is a limit to it tough! Now to upload the map you need to clear it first yourself!! After you uploaded the map other people can take on the GHB. Ranking is done by REVERSED Arena point ranking: The less combined skill/points your Team needs the higher your score! For each first unique player (as in not the same user/player) that attempts the map you get rewarded with 50 feathers (as in the player pays a access fee). There is a cap of 3000 Feathers you can get max as the creator. After 2 weeks the GHB will end its ranking and the rewards will be given out. The GHB will remain in the pool to be played but will not give any rewards out. You can search for GHBs by Conditions: With active ranking/reward With gone ranking/reward Friendlist GHBs only Recently added Most played By Type of Reward. Fucking make it happen IS!
  3. i think they could accelerate weapon refines in general. Not everyone wants to refine all the weapons. 12 Weapon refines on every major update is a good number and refining the old seasonal unit weapons would be nice too for the 2017 seasonal units going on forward.
  4. dont worry they'll make you want to score hight because of the new currency the mode gives out.
  5. by this rate in 2 years that should be reality!
  6. Just as i predicted: Sothis with 185 BST. Next time: Tier 4 Duell skills that act as if the unit had 180 BST! The cycle keeps repeating itself. I dont know, since Book 4 started i am playing less and less and it feels like i am done with FEH as a game, i think? The cycle just keeps repeating itself, instead of introducing some form like Class upgrade/Master classes to further your favourite units it feels like a stagnation in customization. The competitiv modes arent fun, the PVE modes can be cleared easy. Real co-op gameplay still hasnt made its way in and the Friendlist has limited uses.
  7. Funny a +10 +10 Gragonflowers with Bonus doubler destroyed my AA Testcrun of some units lol like he obliterated everyone with Lazura in his back pocket!
  8. so Marth has 41 speed and prolly also a superboon in it a +10 Marth might reach 51-52 spd with his prf weapon (no buffs) higher with dragonflowers Guess we have a winner in the speed department Luckily he ist the only armorer who can use that B skill effectivly. Well maybe Zelgius and Amelia too but they are too slow imho, and Ephraim and Myrrh since his weapon grants im an Extra Attack allready The age of desperation Armorers has started!!! with built in special cooldown charge!!! Its not so bad. Armor movement sucks anyway
  9. Sadly yes The first gave us Tharja, Chrom, his sister and Robinmale The second gave us Ephraim, his sister, Fea aaaand Cecila as A TT unit (dont think this was 4 person banner but not sure) So yeah christams is filled with Armorers
  10. nice choice of characters! Bad choice of Classes ._. all Armored like allways
  11. please not another Ike. We have allready enough of those.
  12. it also sets up an interesting point. I am inclined to believe that Special heroes are being pulled off of the Legendary/Mythic heroes banners are being run seperately with Duo-Heroes in this new format of banners. I think this banner is just IS testing grounds. They are essentially running out of Space on Legendary/Mythic banners to put the Seasonals in. Considering Lukas is the only one missing form Picnic banner and Helbindi Lyn and Wolt are missing from the Summer banner Lukas will prolly end up in the upcoming LHB banner Lyn was skipped and will probably apear in January MHB banner Wolt will prolly apear in this December LHB and thats why he was skipped on this banner (its so obvious because they used 2 old green seasonal units from last year!) Helbindi will also apear in January like Lyn. Considering how stacked February is with Legendaries and Mythics i think the next banner of this type will apear on February with the Dancer seasonals, maybe mixed in with the Halloween seasonals. I dont know i am just guessing.
  13. Imho an interesting skill, but i would go so far and make it -2 cooldown for the risk it imposes. It would synergyze well with skills like Vengeance/Reprisal etc. and it would give units with builit in Desperation (Lyn) or Vantage (Kronya) in weapons a very nice niche. Since its during combat Galeforce users cant abuse this skill either. Cant abuse this skill easy because its on the B-Slot, so i would be intrigued to see such a skill release it opens up interesting unit builds.
  14. no just no This A-skill only benefits Firesweep users. no Armorer or Infantry user (with some few exeption) will benefit from it, because they get nothing out of it. A player phase unit wants as much firepower as possible and i would rather choose Life and Death 4/3 then this and an Enemy phase unit will want usually Distant Counter, because otherwise they are sitting there like a Duck . all it does is strengthen Firesweep users absurdly because they get the best out of both phases. They hit harder during player phase and will be harder to kill during enemy phase. Because they cant attack during enemy phase the -atk/-spd doesnt matter that much (ecxept for the speed) and because they cant get countered during player phase (only if the oponnent is running Null C) the -Def/Res doesnt matter. There is a reason why Firesweeps dont have a refine and why even new released Firesweep weapons dont have a refine. The same reason why Razzle Dazzle was a dumb concept to begin with (instead of strengthening Healers in another form).
  15. dont worry this time instead of Armours they all will be Duo-Heroes! 1. heals all allies within two spaces up for 20 HP 2. gives all allies wings of mercy and escape route within 2 spaces 3. reduces the special cooldown by 1 within 2 spaces for all allies 4. gives everyone effectiv against armor and cavalry to allies within 2 spaces.
  16. I think that train has passed, as much as i wanted original Bruno
  17. I am not sure if Peony will be the only Mythic added to the spot. There is a Legendary Hero comeing which could take any spot, but i am guessing it will be green. Probably Xander?
  18. Kempf could be a very decent Defense unit during Anima season. He just needs to attack and could be every supertanks nigghtmare. Weaken the Enemy and put them in a state of not being able to counter
  19. it makes sense in a PVE contest for the players to control them. In AR/PVP it makes sense that they go off by turn number, because the defendend doesnt have control over his defense structures either.
  20. I am speechless. This Information is all I needed for my life.
  21. i would like for Original Bruno and Veronica to finally arive -_- We have gotten fallen version of Alfonse and Veronica. And a fallen Sharena wouldnt really fit her character. Anna has so many alts from other games, that i'd rather see one of them, then an FEH Anna alt. Muspell and Nifl have gotten allready alot of alts. I would find a villains on a good path/alternate dimension Banner quite interesting. Like a older Lyon that wasnt posses and actually fended off the Demon or a rather young (not too young)Zephiel that actually Believes in Human strength through tragedy Something along those lines
  22. So this books theme is gonna be in combat debuffs/long range in combat buffs and dancers (as in fairies). Book 3 was all about fliers, flier mobility skills and fliers with exclusiv skills/weapons (also infantry)
  23. Dragons cant use it, which is a bummer, but i am kinda glad they cant.
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