BBM Posted June 18, 2013 Share Posted June 18, 2013 Has anyone here read the Night Watch series by Sergei Lukyanenko? I had a really cool idea about mechanics for a game based around it, but it'd be pretty experimental, so I feel like I'd need someone to plan stuff out with. Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 18, 2013 Share Posted June 18, 2013 Planning a 10p Duelist Kingdom Mafia. Was gonna roll it with Helios but if he's not here then Rollin it solo. Also, ITTD mafia can kick the curb, I'm not able to balance that game Quote Link to comment Share on other sites More sharing options...
Shinori Posted June 19, 2013 Share Posted June 19, 2013 So balc hasn't posted his sign-ups yet. Did someone tell him he's up for mini's or shoulda that just be moved along? Or are we not running a mini while Touhou is going on? Quote Link to comment Share on other sites More sharing options...
BBM Posted June 19, 2013 Share Posted June 19, 2013 I'm not sure why Balc hasn't put up sign ups yet, but I kind of think we should let Touhou get down to at least under 15p before we start another game. Quote Link to comment Share on other sites More sharing options...
Paperblade Posted June 19, 2013 Share Posted June 19, 2013 Yeah, when I talked about it the consensus was "Spellcard is really large we'll wait a bit" Quote Link to comment Share on other sites More sharing options...
eclipse Posted June 19, 2013 Share Posted June 19, 2013 I have a horrible idea for a game. Spectral Force Genesis Mafia, 12 players, on the idea queue. Should be ready for the regular queue in a bit. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted June 21, 2013 Share Posted June 21, 2013 mom oh god why Quote Link to comment Share on other sites More sharing options...
eclipse Posted June 22, 2013 Share Posted June 22, 2013 mom oh god why IF YOU WANT TO FIND OUT, THEN FIND SOME FREE TIME AND PLAY THE GAME, SON! Quote Link to comment Share on other sites More sharing options...
Jaybee Posted June 22, 2013 Share Posted June 22, 2013 i have played the game a little hence the comment Quote Link to comment Share on other sites More sharing options...
Grace Posted July 6, 2013 Share Posted July 6, 2013 (edited) [18:51] <@Manix> actually i might just release the previous mystery 2 setup in hq [18:51] <@Manix> y/n? [18:51] <SB> might as well [spoiler=setup notes]daystart modified hammer game mylo/lylo not announced Town: 6 vanilla town tracker vengeful 1-shot RB/1-shot BG SG Mafia: Watcher Oracle 3rd parties: Heretic: Self-aligned, can kill each night. Kill outprioritizes maf kill. Once they have killed one person, they automatically become a cult leader. This role PM flips (but doesn't indicate the rolechange) when they become CL (Laura). They will be aware of the flip. Laura: Actress Cult Leader, aligned with The Following. Culted lose their roles and become cultists. Culting protects the target from being killed that night. Cannot self target with culting ability. Actress ability targets another person (can be the same as the culting action), learns their role, and scans to investigations as the last target of this ability. Stavis (Travis): Initially townsided. Has a BPV. If the heretic role PM flips, he gains a nightkill and becomes an inquistor (ala the first mystery mafia)(The Secretive). Cannot be protected from nightkills. Will be aware as town that he may gain a killing ability depending on circumstances. Kill can be roleblocked. Recruit the target if kill fails for any reason. Recruited people lose abilities. all antitown factions win when they achieve parity/etc, town wins when they're all eliminated honestly don't expect town or mafia to win by the nature of the setup, but mafia probably have a better chance than town because of a nightkill scrapping this setup, because while in flavor it would have been awesome, the setup itself would swing too hard because of cult + at least 1 nightkill, maybe two. edit: added more clarity because there were things i thought of and forgot to add to the notepad file Edited July 6, 2013 by Manix Quote Link to comment Share on other sites More sharing options...
BBM Posted July 6, 2013 Share Posted July 6, 2013 So there would have been... three cults? Also TRAVIS FTW Quote Link to comment Share on other sites More sharing options...
Prims Posted July 9, 2013 Share Posted July 9, 2013 Changing the upper cap on Small games to 15p because nobody objected. This means that 15p games have been moved to the other queue. Quote Link to comment Share on other sites More sharing options...
eclipse Posted July 9, 2013 Share Posted July 9, 2013 TERRIBLE IDEA DONE. Semi-Precious Mafia, 11 players, semi-experimental, can be hosted now if necessary. Quote Link to comment Share on other sites More sharing options...
Grace Posted July 9, 2013 Share Posted July 9, 2013 i have a strange urge to make a bastard mod/trainwreck game with completely stupid mechanics/roles someone stop me Quote Link to comment Share on other sites More sharing options...
SB. Posted July 9, 2013 Share Posted July 9, 2013 everyone is secretly a fool best game Quote Link to comment Share on other sites More sharing options...
Grace Posted July 9, 2013 Share Posted July 9, 2013 (edited) so i'm throwing this game on the ideas list Multifaction Shitfest - Manix, SB (16)(bastard mod game) [spoiler=relevant logs][23:34] <@Manix> bastard game idea: 8 2 man scumteams that share a meeting with another scumteam. not aware of who their actual partner is. [23:34] <@Manix> +bastard roles [23:36] <@Manix> doesn't it sound bastardy though? [23:36] <SB> so bastard [23:36] <SB> you should put in one vanilla town [23:36] <SB> ff [23:36] <SB> *gg [23:37] <@Manix> caught in the crossfire [23:37] <SB> would there be any townies [23:37] <@Manix> clearly they must be... town compulsivejanitorvig [23:37] <@Kuroz> it should be a survivor [23:37] <SB> *town compulsivesacrificaljanitorvig [23:37] <@Manix> no wait [23:38] <@Manix> town compulsivejanitorweakvig death miller [23:38] <@Manix> perfect [23:38] <SB> but he self jans [23:38] <SB> SCANS AS MAFIA TO CORONER [23:38] <@Manix> no reveal actually [23:38] <@Manix> even better [23:39] <@Manix> that would be downright cruelty [23:39] <@Manix> also parity ties between paired scumteams result in a draw [23:40] <@Manix> unless one can block the other or something [23:40] <@Manix> yolo i'm gonna make a setup around this [23:41] <SB> i'll comod :p [23:41] <@Manix> this would be a total shitfest [23:42] <@Manix> it's basically multifaction noc with bastard elements [23:42] <@Manix> a recipe for disaster (note: there will be no third parties or townies) edit: this is going to be horrible. hold onto your hats Edited July 9, 2013 by Manix Quote Link to comment Share on other sites More sharing options...
Baldrick Posted July 9, 2013 Share Posted July 9, 2013 8-bit theatre would be best flavour Quote Link to comment Share on other sites More sharing options...
BBM Posted July 11, 2013 Share Posted July 11, 2013 Looking for a checker for FE7 Mafia. 15p, slightly bastard. Quote Link to comment Share on other sites More sharing options...
BBM Posted July 14, 2013 Share Posted July 14, 2013 Elie, are you and Helios going to be hosting Toonami? Quote Link to comment Share on other sites More sharing options...
Elieson Posted July 15, 2013 Share Posted July 15, 2013 Oh shit it's up now. When I get home from work I'll post signups Quote Link to comment Share on other sites More sharing options...
Grace Posted July 17, 2013 Share Posted July 17, 2013 (edited) potentially good/bad idea i thought of over yesterday[spoiler=game idea]Modular Open/Semi-Open setup, for 4 or more players (up to wherever). All players start as town/mafia vanilla. During N0, mafia may pick roles from a list (provided below), or choose to remain as vanilla mafia. If they pick a power role, town will be given some predetermined power roles based on the mafia's decisions, plus up to one additional power role per mafia power role, at a 50/50 chance, randomly chosen from a given list. Mafia cannot pick the same power role twice. Mafia will always comprise of one quarter of the playerlist, rounded to the nearest divisor of four. When the case occurs that a number is a factor of 4 + 2 (4x+2), it rounds up. (eg: 10 players (4*2 +2), would round up to 3 mafia from two and a half.) After mafia makes their role choices, random town vanillas will be assigned power roles. Any town vanilla that isn't assigned a power role remains as a vanilla. At least one town vanilla will exist after mafia role choices, regardless of all other setup creation rules. If any non-limited town power role is rolled twice by mafia choices, a backup version of the rolled power role will be generated instead of the same power role. The backup will be aware they are a backup. N0 is only for mafia to make their role choices. No other actions are performed on N0, however game thread talk will be enabled that night. Mafia cannot use their factional kill N1 if D1 starts as a standard MYLO (to guarantee town has a mislynch) Any killing role cannot get kills while it is LYLO or a variant thereof. The only roles in the game are listed in the spoiler. Any role outside of that is guaranteed not to be in the game. No role will have a potential modifier outside of 1-shot. The format in the spoiler is {Mafia PR: Town PR's}. If Mafia PR is picked, the respective Town PR's assigned to that particular role are added to the Town PR pool. Every Mafia PR also randomly gives a 50/50 chance that one additional PR from the "Randomized Roles" section in the spoiler is rolled. If a Mafia PR is picked, there will be a minimum of one role selected from the "Randomized Roles", unless the guaranteed "one vanilla town" rule is violated. [spoiler=Role Choices](Track/watchninjas are not seen on the respective tracker/watcher reports, and strongman/janitor must take the factional kill in order to activate their abilities. Strongman is unlimited. Janitor is non-consecutive nights.) Godfather: Cop, 1-shot doc Trackninja: Tracker, 1-shot watcher Watchninja: Watcher, 1-shot cop Strongman: Doc, 1-shot tracker Janitor: Cop, 1-shot tracker Hooker: Doc, 1-shot watcher Interceptor: Tracker, 1-shot cop Witch: Watcher, 1-shot doc All vanilla mafia: One 1-shot cop/doc/tracker/watcher per mafia, chosen at random. Duplicates are possible. [spoiler=Randomized Roles]One-shot: Cop/Doc/Tracker/Watcher/Vig/Roleblocker/Bulletproof Unlimited: Roleblocker/Decoy/Bodyguard/Bomb/Sidekick All one-shot roles except bulletproof may be duplicated. Unlimited use roles cannot be duplicated, nor will backups be created. If roles cannot be duplicated are rolled more than once, ignore all rolls past the first. [spoiler=initial context]basically my original idea was "well i want mafia to pick and choose their power, and town's power directly correlated to their choices." i initially just had godfather, trackerninja, watchninja and strongman, but decided to expand it. when mafia picked a certain role, it meant that it would be a guaranteed counter to one of the town PR's rolled. the premise was that mafia could choose whether it was a scumhunt with roles, and the night game was important, or scumhunt with very limited night actions, making it a more skillbased day game. the expansion started with janitor. now, since the other four roles have the potential to be much stronger then the initial four, they received more counters to them. the risk would be ever-present if mafia chose the stronger roles. then another thought came up: what if mafia chose pairs of roles that produce the same fulltime PR? obviously it would potentially confuse town and possibly have town lynching in cc's, when they should be working together. if town figured that out, certain duplicate pairs (watcher pair, doc pair) would work far too well together should the counterrole be lynched early. hence, i chose to make the second role a backup instead. sure, backup would probably claim straight away to establish which mafia roles were rolled, but that choice is on the mafia. so yeah. if anyone has suggestions/comments/whatevs, would be appreciated. this could potentially be run as a filler game repeatedly, just capping signups at 9 players. edit: slowly changing based around comments, will keep editing this until it reaches the final iteration suggestions on how2remove rng could also be nice Edited July 17, 2013 by Manix Quote Link to comment Share on other sites More sharing options...
Paperblade Posted July 17, 2013 Share Posted July 17, 2013 rng is dumb Quote Link to comment Share on other sites More sharing options...
eclipse Posted July 17, 2013 Share Posted July 17, 2013 1. Someone add Semi-Precious Mafia to the Small queue (11). 2. Healer Mafia modification - eclipse's dad added to hosting (he's technically not hosting, but he did add a nice little modification to the game, so I feel he deserves some credit for it) Quote Link to comment Share on other sites More sharing options...
Prims Posted July 17, 2013 Share Posted July 17, 2013 eclipse do you talk about mafia at family dinners or something Quote Link to comment Share on other sites More sharing options...
Paperblade Posted July 17, 2013 Share Posted July 17, 2013 I imagine they play mafia at family dinners Quote Link to comment Share on other sites More sharing options...
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