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Fire Emblem Heroes General Discussion and Links


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5 hours ago, mcsilas said:

Swords rhyme with lords.

It also rhymes with hordes. So hordes of sword lords.

 

More seriously, if we turned every Thief/Rogue/Assassin/Trickster into a Dagger user we have:

  1. Julian
  2. Rickard
  3. Dew Dew
  4. Pattycakes
  5. Princess Daisy
  6. Lifis
  7. Lara
  8. Perne
  9. The Sub-Saharan African country of Chad
  10. Astolfo
  11. Cath
  12. Legault Le'Awesome
  13. Colm
  14. Rennac
  15. The only Fireman who can't actually put out a fire Volke.
  16. PoR Child Sothe
  17. Heather co-proprietor of the Calill-Micaiah fashion boutique.
  18. Trickster Anna of Awakening- possibly but maybe Staff instead.
  19. Gangrel the- aw shucks he's going to get the Levin Sword, or maybe they could Wing Sword him and turn them into Levin Daggers.
  20. And just to throw them on, from Fates we have Flora (if not Staffed),
  21. Kaze,
  22. Asugi,
  23. and Yukimura Mori if he isn't Bowed.
  24. A chance of Dwyer?

So maybe 24 more Daggers? Compared to Swords, Axes, Lances, Bows, and even Magic, this seems pretty low for the entire series- but I haven't counted those weapon types.

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1 hour ago, immatx said:

Are those good now? I thought the consensus was that seals sucked.

Atk/Spd Seal in particular is the best one for dagger units since they drop Def/Res with their weapon. Now you drop all stats. 

But yeah, seal skills suck in general. Smoke skills are more meta-sensitive since they're competing with C skills. They don't debuff your target, but debuffing nearby enemies synergizes with the fact how just about every unit is built for the ORKO. 

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Speaking of Summer Freddy!

YLBjHVe.png

My updated one! I pulled a new Summer Freddy that wasn't -Atk or -Spd (instead he's -Def, but this is still definitely workable)! ^^ I also gave him the earth blessing so I could use him with RD Ike and have it mean something. ^^

@Arcanite @Rezzy

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4 hours ago, Hawk King said:

TA 3 Minerva - 0 damage.

If Hauteclere is refined with the unique refine, it's dealing 10 damage with its special skill activation.

I prefer Guard as the B skill and Quick Riposte as the S skill because I can't guarantee that there will be a fortification tile for him to stand on.

 

3 hours ago, Vaximillian said:

“Marisa. It’s… a name. …My name”.

Heroes did so good with her. Exactly what I would have imagined for her to sound.

Japanese lets her be even more terse and awkward:

"Marisa... name... mine..."

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I’ve been listening to Myrrh’s status screen quotes and the most notable are, “For some reason, whenever I see you talking with people, my chest feels...funny.” This quote makes me think she has a crush on you, which is interesting 

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8 minutes ago, Poimagic said:

I’ve been listening to Myrrh’s status screen quotes and the most notable are, “For some reason, whenever I see you talking with people, my chest feels...funny.” This quote makes me think she has a crush on you, which is interesting 

It does sound like that......Hopefully its just her being a little jealous because she doesn't have many friends. Like how in SS she was always at Ephraim's side (besides the one chapter)

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9 minutes ago, Poimagic said:

I’ve been listening to Myrrh’s status screen quotes and the most notable are, “For some reason, whenever I see you talking with people, my chest feels...funny.” This quote makes me think she has a crush on you, which is interesting 

I think she most definitely has a crush on the summoner. Her line, "Can you tell me how I'll know...if I'm in love?" in Japanese explicitly has a "with you" in it.

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1 minute ago, Ice Dragon said:

I think she most definitely has a crush on the summoner. Her line, "Can you tell me how I'll know...if I'm in love?" in Japanese explicitly has a "with you" in it.

I thought it was referencing her crush on Ephraim :( Poor naïve me.

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I'm just kinda getting back into Heroes, the last 6 months or so I've been playing pretty passively, mostly just collecting logins and summoning every once in a while. Is there anything big that's changed? Or anything new to consider when putting team comps together?

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11 minutes ago, immatx said:

I'm just kinda getting back into Heroes, the last 6 months or so I've been playing pretty passively, mostly just collecting logins and summoning every once in a while. Is there anything big that's changed? Or anything new to consider when putting team comps together?

Healers have gotten + variants of their weapons and are more viable with weapon refinement (dazzling or wrathful). Weapon refinement allows stat boosts for a majority of inheritable weapons. Weapons like Durandal, Tyrfing, Excalibur can be upgraded into superior variants. Certain legendary weapons can get a buffed effect with a possible additional effect. Always try to get all the seals in a TT since they've started giving out better seals and that it'll take a while for TT seals to be forgable. Trenches are in the game. They're basically forests for cavalry except infantry can walk over them.

I'd recommend checking out Feh channels on the Nintendo Mobile channel on Youtube for more info. 

Edited by silveraura25
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While I am always happy for new seals. I find the whole naming thing unnecessarily confusing. For example we now have attack seal, initiate attack seal, Squad ace E (Attack). IS said that they would not permit the player to have duplicate seals, I presume so that some players would not get an increased advantage by having more seals. Maybe if the game is hardcoded not to permit a seal with the same name. IS could have given the seals a more simple name. 

While they are at it, the can include the option to organize the seals by effect.

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1 hour ago, Rezanator said:

IS could have given the seals a more simple name.

You can blame English (and just about every other alphabet-based language) for its words requiring too much horizontal space.

The seals in Japanese are called "鍛錬の証・攻撃1", which translates as "Emblem of Forging: Attack +1" or in fewer characters "Forge Crest: Attack +1" if I borrow the same naming scheme as Hero Crest and Knight Crest.

 

1 hour ago, Rezanator said:

Maybe if the game is hardcoded not to permit a seal with the same name.

From a technical perspective, you're not allowed to have duplicate seals with the same skill tree. Attack Plus, Initiate Seal Attack Plus, and Squad Ace E are all different skill trees with the same effect, not the same skill tree with different names.

 

Edited by Ice Dragon
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@VaximillianNo wonder I never liked cats. Misnaming or not, the damage has already been done. As for Reinhardt, making more reds a little bit more resistant to Reinhardt would be a nice start due to how incredibly common he is. Anyway, only time will tell.

@BaldrickCelica would do that. Her father wasn’t really a good person anyway. Maybe it runs in the family...

Xavier? Far too obscure but he could work. 

There’s more thieves that could be turned into dagger users but it’s up to the developers if they truly want to bring more obscure characters over dagger variants of popular characters. 

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30 minutes ago, Ice Dragon said:

You can blame English (and just about every other alphabet-based language) for its words requiring too much horizontal space.

"Shakes fist"

SA (Squad Assault) Attack or Attack A/Attack AA would have been fine. 

I remember you mentioning wanting to buy barracks space in bulk. I guess that is still not a priority at the moment.

Edited by Rezanator
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Anyways, after the SS banner ends, what is next? Binding Blade (Only got 2 units since the start), Awakening (No units since the start), and Tharcia 776 (Has the least amount of units in the game) seem to be the most likely 

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38 minutes ago, Poimagic said:

Anyways, after the SS banner ends, what is next? Binding Blade (Only got 2 units since the start), Awakening (No units since the start), and Tharcia 776 (Has the least amount of units in the game) seem to be the most likely 

It looks like we’re getting another month-long seasonal banner in a few days. We could get Thracia later this month. 

Edited by Lord-Zero
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5 hours ago, immatx said:

Are those good now? I thought the consensus was that seals sucked.

Seashell is one of the better daggers because of the Fury 2 effect

Kagami Mochi is better though because slaying dagger effect but NY Takumi is gone for now.

kitty paddle and Poison dagger are more specialised daggers if you want specific counters

but if you like team support, forged Rogue and Smoke daggers are good now

Edited by mcsilas
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2 hours ago, silveraura25 said:

Healers have gotten + variants of their weapons and are more viable with weapon refinement (dazzling or wrathful). Weapon refinement allows stat boosts for a majority of inheritable weapons. Weapons like Durandal, Tyrfing, Excalibur can be upgraded into superior variants. Certain legendary weapons can get a buffed effect with a possible additional effect. Always try to get all the seals in a TT since they've started giving out better seals and that it'll take a while for TT seals to be forgable. Trenches are in the game. They're basically forests for cavalry except infantry can walk over them.

I'd recommend checking out Feh channels for more info. 

So healers are useful now! That's good. Yeah the weapon refinement has been a little confusing to dive into, I'll have to look into it in more detail. Ahh I've missed a bunch of the seals, I usually would just auto twice for the double points and then stop after getting the 4 star version of the unit, good to know tho for the rest of them. I'll definitely check out Feh, seems like more changed than I'd realized.

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15 minutes ago, immatx said:

So healers are useful now! That's good. Yeah the weapon refinement has been a little confusing to dive into, I'll have to look into it in more detail. Ahh I've missed a bunch of the seals, I usually would just auto twice for the double points and then stop after getting the 4 star version of the unit, good to know tho for the rest of them. I'll definitely check out Feh, seems like more changed than I'd realized.

Missed seals are no big deal, since most of them (or all of them?) become available in the forge section to create a new seal. 

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27 minutes ago, immatx said:

So healers are useful now! That's good. Yeah the weapon refinement has been a little confusing to dive into, I'll have to look into it in more detail. Ahh I've missed a bunch of the seals, I usually would just auto twice for the double points and then stop after getting the 4 star version of the unit, good to know tho for the rest of them. I'll definitely check out Feh, seems like more changed than I'd realized.

There's also the update next week where Caeda, Felicia, Hinoka, and Raven are getting new weapons. Caeda getting the Wing Sword, Felicia getting her plate, Hinoka getting her hinokopter naginata spear, and Raven getting Basilikos. Those new weapons along with Falchion and Zephiel's Eckesachs can be refined as well when the update goes live. Alm and Marth have different unique refinements for their Falchion while Chrom, Lucina, and masked Marth will share one. So, if you're planning on refining any of those characters' weapons or wanting to give them a different weapon and refining that, you might want to wait.

Anyway, how in the blue blazes does Shield Pulse actually work? Other than the 5 less damage part, I feel like whoever wrote the English description fucked up hard -- no surprise there. Shield Pulse 1's description is "If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1", and Shield Pulse 2 and 3 include the 5 less damage part with this being Shield Pulse 3's description: "If unit's Special triggers based on a foe's attack, Special cooldown count-2 at start of turn 1. Unit takes 5 less damage when Special triggers."

I think the comma between "If unit's Special triggers based on a foe's attack...", and "... Special cooldown count-1 at start of turn 1" is supposed to be a period because a comma and what the sentence is saying makes no sense for Shield Pulse 1 or 2 and 3.

I was wondering why Fjorm's Ice Mirror was always charged at the beginning of the map and I figured it was just Fjorm things until I stopped to think about it now by looking at what Shield Pulse's description actual freaking says after noticing that Fjorm's Ice Mirror wasn't charged when it activated after combat with some ranged units. So, ones she took out in one hit and didn't get to fully charge Ice Mirror again or whatever similar situation. This is not mentioning that Fjorm has nothing else, as far as I know, that would cause her Ice Mirror to be charged fully. Legendary hero status doesn't give that, Leiptr has no other effects than Distant Counter, and Ice Mirror itself doesn't have anything to do with it and even if it did, it would require combat to happen according to its "Resets at the end of combat."

In that case, "If unit's Special triggers based on a foe's attack", is completely unnecessary and meaningless for Shield Pulse 1. Shield Pulse 1's description should just be "(Defensive) Special cooldown count-1 at start of turn 1", and Shield Pulse 2 and 3 should be "If unit's Special triggers based on a foe's attack, unit takes 5 less damage. (Defensive) Special cooldown count-1 at start of turn 1," or "(Defensive) Special cooldown count-1 at start of turn 1. If unit's Special..."

Edited by Kaden
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