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Everything posted by Armchair General
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Wolf Knight, what's the point?
Armchair General replied to BloodRonin's topic in Fire Emblem: Engage
Yeah, that's essentially the main problem with this game. I just use mines with Lucina to protect my frontline or for disarming the occasional axe unit. And one thing that I've noticed is that the avatar growth rates are essentially scaled for being an little bit on the evasive side as opposed to being another powerhouse like Byleth. -
Wolf Knight, what's the point?
Armchair General replied to BloodRonin's topic in Fire Emblem: Engage
How far are you in with your playthrough? I'm nearly halfway through on Hard and the most obnoxious thing that I've seen so far is dealing with fliers popping out of the woodwork in this fog of war map. I haven't really seen any major chain attack spam outside of what an certain boss tried to pulled, but I noticed that the AI did take an 0% swing at Zelkov just to get some free chip damage in -
Wolf Knight, what's the point?
Armchair General replied to BloodRonin's topic in Fire Emblem: Engage
Apparently, this is the absolutely the last thing that you should be worried about because this game knows how to deal with camping I really hope that they keep the chain attacks around for the next mainline game -
Wolf Knight, what's the point?
Armchair General replied to BloodRonin's topic in Fire Emblem: Engage
Going by the max stats thieves are slightly better in an physical fight, but they'll probably be untouchable if they're standing on favorable terrain -
Wolf Knight, what's the point?
Armchair General replied to BloodRonin's topic in Fire Emblem: Engage
Outside of the extra mobility and having an secondary weapon? -
Yeah, you're supposed to kill the mage with Chloe and use Louis to distract (and eventually kill) the archer as the rest of your army fights their way towards them. With the exception of gold and certain materials, nearly everything that you earn is easily renewable. Hard kinda offers an fair challenge if you don't grind, but you'll be getting some pretty great units once you get to Chapter 6. As for optimal strategies goes, you really need to pay attention to your army composition and how you arrange them
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Thought of the day : Just why is Louis so tough!
Armchair General replied to renegadeandy's topic in Fire Emblem: Engage
I did that as soon as I could, lmao -
Thought of the day : Just why is Louis so tough!
Armchair General replied to renegadeandy's topic in Fire Emblem: Engage
He's an armor knight, it kind of comes with the territory. And the fact that nearly everyone starts off with 4 movement also means that his (lack of) mobility is something that you don't need to plan for -
They do and it's fucking annoying Honestly, that's essentially an waste of an turn in the early game. I would rather just eat the hit or rush them with Louis. Conversely, this also applies to them, as well. Considering how I was initially trying to farm these for money, this kind of defeats the point of doing them. And I kind of disagree about using Sigurd because Overide while does kill stuff, it usually leaves me out of position. Plus, the only thing that I get out of it is an free Ridersbane, which isn't as useful as Seraphim, in my opinion
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Missing Class Combinations revisited
Armchair General replied to Jotari's topic in General Fire Emblem
I thought the insane amount of customization in 3H fixed that problem? There's nothing stopping you from turning your axe-wielding armor knight into an cheap archer just by giving them an bow. -
Opinion About The New Weapon Triangle
Armchair General replied to MisterIceTeaPeach's topic in Fire Emblem: Engage
It's kind of good when it comes to farm experience; but it also leaves Framme and Jean in an bit of an bind when it comes to disarming people with their low strength rating -
At least Brodia and Solm have the local terrain working for them. As for Firene, it's kind of ironic that most of the characters from the peace-loving kingdom are obsessed with hitting the gym. And I would mention that an three-way peace agreement would have eliminated the need for maintaining an army, but that kind of depends on what Elusia was doing in the past 1,000 years to justify that.
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Your best, worst and most disappointing unit.
Armchair General replied to ciphertul's topic in Fire Emblem: Engage
I'm up to the siege map in Brodia, and while Louis has been absolutely perfect; it's kind of tricky getting everyone to catch up to him. The closest that I have is Etie, Alfred ( who is already underperforming), and Boucheron but it really says an lot when most of your initial frontline can barely win an fight on their own. Frame is essentially trash outside of being an healer -
Delightfully detailed question of the day : Mt
Armchair General replied to renegadeandy's topic in Fire Emblem: Engage
Hit percentage is attacker's hit rate (which is an combination of their skill stat and weapons accuracy + whatever skills are activated) subtracted by the target's evasion ration. So with your example, your hero has an 33% of being hit. As for how it's rolled,I'm not exactly sure. Usually, it's takes an random number from an certain range and if it's equal or less than the given hit rate, the attack should connect. -
This evening's question : Str and Physical attacks
Armchair General replied to renegadeandy's topic in Fire Emblem: Engage
Forts give you 30 Avo, provides Unbreakable, and restores 10 health per turn. In fact, most of the terrain that I seen, so far,.gives either 30 Avoid or heals you 10 points -
This evening's question : Str and Physical attacks
Armchair General replied to renegadeandy's topic in Fire Emblem: Engage
Yeah, terrain is more or less the same, with the added bonus of being immune to getting disarmed if you're on an fort or an certain type of heal tile. And I didn't catch the restorative bonus those types of terrain provides. -
This evening's question : Str and Physical attacks
Armchair General replied to renegadeandy's topic in Fire Emblem: Engage
As it is, it's probably this formula Strength + (Weapon's Might x Effective damage bonus) + any applicable skills and buffs - your opponents defense= the amount damage that you're dealing. I'm not exactly sure if there are any magical weapons in this game. I won't be surprised if they are any; but an rule of thumb is that it's basically anything that isn't an spellbook causes physical damage -
The worst that usually happens is them deleting your account after an few warnings
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You'll get an warning or something if there's actually an copyright claim; but that'll be an bridge that you'll cross when you get there