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Armchair General

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Everything posted by Armchair General

  1. Yeah, that's essentially the main problem with this game. I just use mines with Lucina to protect my frontline or for disarming the occasional axe unit. And one thing that I've noticed is that the avatar growth rates are essentially scaled for being an little bit on the evasive side as opposed to being another powerhouse like Byleth.
  2. How far are you in with your playthrough? I'm nearly halfway through on Hard and the most obnoxious thing that I've seen so far is dealing with fliers popping out of the woodwork in this fog of war map. I haven't really seen any major chain attack spam outside of what an certain boss tried to pulled, but I noticed that the AI did take an 0% swing at Zelkov just to get some free chip damage in
  3. Apparently, this is the absolutely the last thing that you should be worried about because this game knows how to deal with camping I really hope that they keep the chain attacks around for the next mainline game
  4. Going by the max stats thieves are slightly better in an physical fight, but they'll probably be untouchable if they're standing on favorable terrain
  5. Outside of the extra mobility and having an secondary weapon?
  6. Around 10 or 11. It's after the cathedral and it feels like shit has hit the fan, but our protagonist was standing there, in shock. But to be fair, most of the stuff that was going on was pretty good; sure, it's cliche, at this point (especially if you played through Conquest)
  7. It's still kind of forced, as far as I can tell. Granted, the writing for Alear is an little bit better than Fates, 3 Houses, or Hopes; but it feels like Alear is essentially an background character in the chapter that I'm currently on.
  8. Yeah, you're supposed to kill the mage with Chloe and use Louis to distract (and eventually kill) the archer as the rest of your army fights their way towards them. With the exception of gold and certain materials, nearly everything that you earn is easily renewable. Hard kinda offers an fair challenge if you don't grind, but you'll be getting some pretty great units once you get to Chapter 6. As for optimal strategies goes, you really need to pay attention to your army composition and how you arrange them
  9. He's an armor knight, it kind of comes with the territory. And the fact that nearly everyone starts off with 4 movement also means that his (lack of) mobility is something that you don't need to plan for
  10. Most of the bonuses that they provide are kind of interesting, but I'd rather have the battalions or an skill tree. With Engage, the ghosts kind of fell out of focus after the intro and when Morion was killed.
  11. They do and it's fucking annoying Honestly, that's essentially an waste of an turn in the early game. I would rather just eat the hit or rush them with Louis. Conversely, this also applies to them, as well. Considering how I was initially trying to farm these for money, this kind of defeats the point of doing them. And I kind of disagree about using Sigurd because Overide while does kill stuff, it usually leaves me out of position. Plus, the only thing that I get out of it is an free Ridersbane, which isn't as useful as Seraphim, in my opinion
  12. I thought the insane amount of customization in 3H fixed that problem? There's nothing stopping you from turning your axe-wielding armor knight into an cheap archer just by giving them an bow.
  13. I won't be surprised if the DLC does an better job of explaining the backstory than the actual game, lmao
  14. In an way, it's kind of realistic to have an dedicated convoy unit on the field. With the way things are, nowadays, you'd have to pull either your lord or someone else out of formation to rearrange some items
  15. It's kind of good when it comes to farm experience; but it also leaves Framme and Jean in an bit of an bind when it comes to disarming people with their low strength rating
  16. At least Brodia and Solm have the local terrain working for them. As for Firene, it's kind of ironic that most of the characters from the peace-loving kingdom are obsessed with hitting the gym. And I would mention that an three-way peace agreement would have eliminated the need for maintaining an army, but that kind of depends on what Elusia was doing in the past 1,000 years to justify that.
  17. Basically, any one of them would do. Just be sure to hold off on spending them because the cost of the higher tier abilities doesn't scale with the price of the first few that you get.
  18. I'm up to the siege map in Brodia, and while Louis has been absolutely perfect; it's kind of tricky getting everyone to catch up to him. The closest that I have is Etie, Alfred ( who is already underperforming), and Boucheron but it really says an lot when most of your initial frontline can barely win an fight on their own. Frame is essentially trash outside of being an healer
  19. Hit percentage is attacker's hit rate (which is an combination of their skill stat and weapons accuracy + whatever skills are activated) subtracted by the target's evasion ration. So with your example, your hero has an 33% of being hit. As for how it's rolled,I'm not exactly sure. Usually, it's takes an random number from an certain range and if it's equal or less than the given hit rate, the attack should connect.
  20. Forts give you 30 Avo, provides Unbreakable, and restores 10 health per turn. In fact, most of the terrain that I seen, so far,.gives either 30 Avoid or heals you 10 points
  21. Yeah, terrain is more or less the same, with the added bonus of being immune to getting disarmed if you're on an fort or an certain type of heal tile. And I didn't catch the restorative bonus those types of terrain provides.
  22. As it is, it's probably this formula Strength + (Weapon's Might x Effective damage bonus) + any applicable skills and buffs - your opponents defense= the amount damage that you're dealing. I'm not exactly sure if there are any magical weapons in this game. I won't be surprised if they are any; but an rule of thumb is that it's basically anything that isn't an spellbook causes physical damage
  23. The worst that usually happens is them deleting your account after an few warnings
  24. You'll get an warning or something if there's actually an copyright claim; but that'll be an bridge that you'll cross when you get there
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