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Speaking of, I made it to the Seabound Shrine today.

Also, I can't help but find amusing the Cantor class. Because Cantor. That's "singer" in Spanish, so I can't help but imagine them summoning terrors... by singing, pft. No wonder in actual Spanish they're Conjurers instead, from the very spell they use.

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2 minutes ago, Acacia Sgt said:

Also, I can't help but find amusing the Cantor class. Because Cantor. That's "singer" in Spanish, so I can't help but imagine them summoning terrors... by singing, pft. No wonder in actual Spanish they're Conjurers instead, from the very spell they use.

The word "cantor" itself means a guy who does religious chants, so it's not too far off.

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Nice, only 10 and a half hours until SoV is downloaded.

EDIT: 18 hours. Are there any ways to accelerate a download?

Edited by Benice
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2 minutes ago, Benice said:

Nice, only 10 and a half hours until SoV is downloaded.

Oof. Do you need a faster source?

Because I can help you out if you do. I won’t provide any games, but I can let you know where you can find them from a safe site though PM.

Edited by twilitfalchion
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3 hours ago, lightcosmo said:

How do the developers decide the names of their UM's/Tyrants? I was always curious of this, as some of their names are really neat.

Hayreddin, the Territorial was definitely intentional. The Rotbart in "Territorial Rotbart" is German for "Red Beard", which in Italian is "Barbarossa", and "Hayreddin Barbarossa" is the exonym of a famed Ottoman corsair-turned-admiral.

I noticed a few names, albeit with no relation the adjectives assigned to them, in XC1 are borrowed from Ars Goetia, a book describing the 72 notable demons of Hell. Splendid Botis, Agile Barbatos, Affluent Beleth, Aged Leraje, Fate Labolas, Glorious Buer, Mischievous Naberius, Powerful Eligos, Revolutionary Bifrons, Tranquil Morax,  Wise Gremory, Wrathful Orobas. Also, the Valak Mountains might be named after Valac- one of the Presidents of Hell, while XCX's Amdusias model of Skells is named after a Duke of Hell.

A couple names are Arthurian in origin too, Majestic Mordred, Soothed Agglovale, Sinful Lamorak, Experienced Tristan, and Faithful Lancelot an oxymoron.

 

1 hour ago, lightcosmo said:

@Interdimensional Observer

I have an odd question about Xenoblade X.

Alright, so on my main file I can still do squad tasks to get reward tickets, but on my other file, it wont let me. Is this just me or can alternate users not connect? Maybe I'm dumb or am doing something wrong. 

I've ran into the same issue. I don't have a Nintendo Network ID set up on my second user file but I do on my first, maybe thats the problem?

I wasn't interested in going for 100% again, so I didn't mind not being able to quickly Ticket grind for a Skell for the Endbringer + Augments.

 

1 hour ago, Armagon said:

Mmm yes but no. While you can't farm in the dungeons themselves, scattered throughout the world are four fields, one for each season. You can use the airship to fast travel to these too, once you've found them.

Thanks for the clarification. It does sound like a practical improvement, it isn't like I tilled the soil anywhere past the starting areas of the RF3 dungeons.

 

23 minutes ago, Benice said:

I'll give Citra a try, I suppose. Time to dust off the 'ol brain cells!

Holy makerel, this is wack.

It's doubtful until proven otherwise that RF3 would get ported to a modern system, so if DS emulation is easier and less morally questionable to you, you could go for that, it's closer to RF4 than the other prior games, if not exactly it and probably inferior overall.

 

20 minutes ago, Armagon said:

Sounds like an interesting and weird juxtaposition. But anime-ified(?) kaiju and one of the most acclaimed mecha animes sounds like a workable combination, they're both ginormous things.

Edited by Interdimensional Observer
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1 minute ago, twilitfalchion said:

Because I can help you out if you do. I won’t provide any games, but I can let you know where you can find them from a safe site though PM.

Unless it's illegal, sure

EDIT: Nevermind, I found one from YouTube that's supposed to be good.

Edited by Benice
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5 minutes ago, Benice said:

EDIT: Nevermind, I found one from YouTube that's supposed to be good.

Never trust YouTube for anything related to what you’re looking for. It’s very likely to have viruses or other crap that you don’t want on your computer.

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13 minutes ago, Interdimensional Observer said:

Thanks for the clarification. It does sound like a practical improvement, it isn't like I tilled the soil anywhere past the starting areas of the RF3 dungeons

It's also a viable strategy to just not clean up those fields and use them as a reliable source of Material Stone and Lumber.

Which reminds me, @DragonFlames, don't bother immediately cleaning up your fields. In the beginning, leaving your fields as is for the most part will get you a lot of Material Stone and Lumber, as well as weeds that you can just throw into the fertilizer bin. Clean up your fields as you plant more but don't feel the need to do it right away.

16 minutes ago, Interdimensional Observer said:

Sounds like an interesting and weird juxtaposition. But anime-ified(?) kaiju and one of the most acclaimed mecha animes sounds like a workable combination, they're both ginormous things.

They also specifically used Shin Godzilla for this, which makes perfect sense as that movie was directed by Hideaki Anno a.k.a Mr. Evangelion.

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1 hour ago, Interdimensional Observer said:

Hayreddin, the Territorial was definitely intentional. The Rotbart in "Territorial Rotbart" is German for "Red Beard", which in Italian is "Barbarossa", and "Hayreddin Barbarossa" is the exonym of a famed Ottoman corsair-turned-admiral.

I noticed a few names, albeit with no relation the adjectives assigned to them, in XC1 are borrowed from Ars Goetia, a book describing the 72 notable demons of Hell. Splendid Botis, Agile Barbatos, Affluent Beleth, Aged Leraje, Fate Labolas, Glorious Buer, Mischievous Naberius, Powerful Eligos, Revolutionary Bifrons, Tranquil Morax,  Wise Gremory, Wrathful Orobas. Also, the Valak Mountains might be named after Valac- one of the Presidents of Hell, while XCX's Amdusias model of Skells is named after a Duke of Hell.

A couple names are Arthurian in origin too, Majestic Mordred, Soothed Agglovale, Sinful Lamorak, Experienced Tristan, and Faithful Lancelot an oxymoron.

 

I've ran into the same issue. I don't have a Nintendo Network ID set up on my second user file but I do on my first, maybe thats the problem?

I wasn't interested in going for 100% again, so I didn't mind not being able to quickly Ticket grind for a Skell for the Endbringer + Augments.

Okay, cool! Thank you for the info on those names! I always thought there was more to them than it seemed, maybe I'm just over analyzing it?

Yeah I dont have my second user linked to a Nintendo account either. I was just concerned if it was just me doing something wrong. 

Also, I finished leveling up, at chapter 6, like i said I would! 

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The most logical choice won for me, excellent!

Since today and tomorrow will be very hot, I planned to go to the lake anyways instead of hanging around on the screen.

Maybe the last time in this year > 30 °C, so I should take this opportunity.

Well, after that I will continue P5R apparently.

I might the beach suits to current weather, but not that I'm movitated to play this part at all...

Edited by Julian Teehee
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2 hours ago, Interdimensional Observer said:

Hayreddin, the Territorial was definitely intentional. The Rotbart in "Territorial Rotbart" is German for "Red Beard", which in Italian is "Barbarossa", and "Hayreddin Barbarossa" is the exonym of a famed Ottoman corsair-turned-admiral.

I noticed a few names, albeit with no relation the adjectives assigned to them, in XC1 are borrowed from Ars Goetia, a book describing the 72 notable demons of Hell. Splendid Botis, Agile Barbatos, Affluent Beleth, Aged Leraje, Fate Labolas, Glorious Buer, Mischievous Naberius, Powerful Eligos, Revolutionary Bifrons, Tranquil Morax,  Wise Gremory, Wrathful Orobas. Also, the Valak Mountains might be named after Valac- one of the Presidents of Hell, while XCX's Amdusias model of Skells is named after a Duke of Hell.

A couple names are Arthurian in origin too, Majestic Mordred, Soothed Agglovale, Sinful Lamorak, Experienced Tristan, and Faithful Lancelot an oxymoron.

... and then you have one named Alfombra.

Like, I don't care if you're using another language to sound exotic, though using Spanish gets you a pass, you're just literally naming it "Rug"!

And others sound like they were named by whoever designed them...

Edited by Acacia Sgt
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26 minutes ago, lightcosmo said:

Okay, cool! Thank you for the info on those names! I always thought there was more to them than it seemed, maybe I'm just over analyzing it?

I would think you are. Checking XC2, I saw no Ars Goetia or Arthurian names among them, the above listing was purely XC1, and the only name I recognize as anything specific is Mesmer Tlaloc, Tlaloc being the name of an Aztecan deity. Most UM names in XC2 seem more normal compared to XC1's, as if you could find someone with that name IRL, and XCX seems overall slightly closer to 2 than 1, but is somewhere in-between.

I only recognize a bunch of those names because most demons of the Goetia have wound up in SMT at some point. It's a venerable demon compendium from Medieval Europe, borrowing cool names from it isn't unusual.

...Huh, apparently an alternative spelling for Amon is "Nahum" which is the name of the female Prone who is a superboss you can't kill and doesn't appear in the Enemy Index because they board their Almandal Nardaycon, the Shadowless. Oh, and "Almandal" itself might be a corruption of "Ars Almadel", which is a companion text to Ars Goetia, which makes sense, because the besides Nahum, the only other Almandal in XCX belongs to... Goetia😆.

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11 hours ago, twilitfalchion said:

Dying can come at a hefty price (which raises every time you die) if Jones revives you, which is pretty often in my experience. Nancy, however, revives you for free.

I see, I see!
Then I'll pay close attention to not die.

11 hours ago, twilitfalchion said:

If you find a character you know you want to marry early on, start giving gifts to them as soon as possible. At a minimum you have to have them at level 7 of their love/friendship points to confess and it be accepted, usually higher. Although I've been lucky before as Dolce accepted immediately at level 7. It takes a while for that level to raise unless you specifically focus on grinding for that like I did with Dolce and the dozens of flan, baked apples, and hot chocolate I made and gave to her.

That's dedication, my friend!
Thank you! I will keep this in mind!
On that note, I accidentally gave Forte the bread she gives you. I didn't mean to do that, I accidentally left town, she appeared, gave me some bread and left again, so I went back into town with the bread still in my hand and talked to her, which ended up giving her the thing.
She liked it, though. XD

11 hours ago, twilitfalchion said:

Talk to each NPC every day. You will go multiple in-game years without hearing reused dialogue, actually, and it's an easy way to raise their friendship/love levels.

Will do!

11 hours ago, twilitfalchion said:

Most of all, RF4 is something best enjoyed at your own pace. So have fun!

Thank you! ^^

11 hours ago, twilitfalchion said:

yup

I seriously wonder if Saber was the inspiration for her design.

Probably.
I don't mind, though! She seems cool.

10 hours ago, Armagon said:

Shop hours aren't absolute. A shop can say "opens at 9" for instance but sometimes the shop owners will be in the room before then. If they are, you can buy from them.

I see. That's helpful!

10 hours ago, Armagon said:

Use the baths every day. There's like no reason not to. 

Will do!

10 hours ago, Armagon said:

When you farm, as a general rule of thumb, always ship half of each crop you harvest. For example, if you plant eight turnips, ship four of those. Keep the other half and do with them as you wish: store then away for future use or use a sickle to turn them back into a seed and plant them again, to get a higher level crop. By the way, that's how you win the Seasonal Festivals. Plant a crop that's in season (as in, a crop that grows best during the season that you're currently in), use a sickle on it once it's grown to turn it into a seed, plant that exact crop and then repeat the process until the day of the Seasonal Festival. Also make sure to look at how long it takes to grow it, don't wanna miss the Festival.

I'll keep this in mind!

10 hours ago, Armagon said:

Eventually you'll be able to grow giant crops. You can have four giant crops in each square. They eventually merge into one enormous crop. Yes, this works with dungeon crops as well.

Neat! I'll definitely reserve one space on the field for that!

10 hours ago, Acacia Sgt said:

One important thing to keep in mind of is the soil. It has stats, which are important for things like getting higher leveled crops, how much survives if hit by a typhoon/blizzard, those sort of things.

At first it won't be that important, but later on do mind the soil stats. Specially things like its HP and Defense.

Will do!

10 hours ago, twilitfalchion said:

Another thing I forgot to mention are town events. When you check your diary, every once in a while you'll see an option called "Town Events." Those are specific events that happen either through RNG or by certain story events being triggered. Some are optional, for the sake of having more interactions with the characters, and others are required to accomplish certain objectives, like the marriage events. To progress through each event, you'll need to talk to each of the characters listed below the event title. The cutscenes should happen on their own from there.

So that's how it works. Alright, thanks!

10 hours ago, Acacia Sgt said:

On the subject of town events, there's a way to game the system.

TE's are more or less set when they happen. However, which event will it be is still random. So, the trick is to save every night, or save then speed through the days until you find one with a TE, then reload. Once you're on the day before, save before heading to bed. That way you can reload if it's not the event you want. Another trick is that once you can get the villagers to stay partnered with you for more than one day (I think you need around 5 F/L P for that), events that involve them will force them out of the party. That's also a way to check for any specific event you may want to trigger.

This is, basically, the fastest way to trigger the pre-marriage events.

I see, I see! I'll keep this in mind also!

9 hours ago, Armagon said:

Oh, speaking of characters @DragonFlames don't bother trying level everyone up and giving them good equipment. It ain't worth it. As far as inviting people into your party, just stick to whoever you plan on romancing tbh.

I will do that!
But in the beginning, I'm thinking of bringing at least one or two people even if I'm not planning on romancing 'em. Just for safety, you know? XD

9 hours ago, Acacia Sgt said:

Speaking of gifting stuff, there's a character that for every five or so things you gift him (has to be things he likes, I think), he'll give you something in return. You can luck out and receive some powerful item... or one you can sell for a big profit. You can use cheap things like iron ores, if you want to exploit that.

Neat!

9 hours ago, Interdimensional Observer said:

Only in this RF4 though, the prior games didn't have that. For a little history lesson on the franchise...

  • Instead, barring Tides of Destiny, you could grow crops in dungeons, something I'm told RF4 removed.
    • Considering your normal farmland was subject to crop death and replacing them new ones with the changing of the seasons, you could use the dungeons as your greenhouses to grow whatever you wanted year-round.
    • Nothing was really creatively done with the concept though, a few dungeons forced you to grow some stuff in RF1, 2, and maybe Frontier, but there was no reason to seriously cultivate land in the depths of a dungeon that took a lot of time to get to past several enemy spawn points.
    • The best thing was for every nine crops that are fully mature in a plot in a dungeon (and in the normal fields prior to RF3), one bluish-white sphere called a Rune will appear over the crops. A Rune when walked over replenishes 25% of your RP, and considering crops can't rot on the vine and that Runes regenerate the next day as long as the ready-to-be-picked crops stay that way, you're incentivized to leave crops unpicked in dungeons for a constant source of additional stamina. This becomes unnecessary if you have plenty of RP-restoring food. 
      • But, it was basically mandatory in the very first game that you slowly grow a lot of plants deeper and deeper into at least the first few dungeons. This is because your mere 100 RP maximum, which you had no means of increasing, was crippling on how much you could fight. And yet you had to destroy every enemy-generating machine in each dungeon to unseal the boss room at its end.
      • Although it has never been officially stated, I would think the reason behind the franchise's name is precisely because of these otherwise insignificant Runes. Because growing crops generates them, you can think of your farm as a "factory" for the runes. And because they're a fantastical concept, I assume they were thrown in the name of the series to indicate it is fantasy and not a more ordinary and realistic farming sim.

Interesting stuff!
This "grow your own dungeon" thing is definitely something I'll play around with.

7 hours ago, Armagon said:

Which reminds me, @DragonFlames, don't bother immediately cleaning up your fields. In the beginning, leaving your fields as is for the most part will get you a lot of Material Stone and Lumber, as well as weeds that you can just throw into the fertilizer bin. Clean up your fields as you plant more but don't feel the need to do it right away.

Good! I'll pay attention to this!
I did pick up the green herbs I could, though, since those regenerate health and can cure poison. I couldn't move the rocks and stuff though, so those are still there.

Thanks for all the help, guys! I really appreciate it! 😊

---

11 hours ago, lightcosmo said:

I would never do that to you, I'd feel awful! But I appreciate it, honestly and truly, it means alot to hear that, even if your just joking.

You're welcome! And thank you!
I mean, 99 hour downloads sound excrutiating, so I wouldn't want anyone to have to experience something like that.

9 hours ago, Benice said:

(I mean, it gives me something to talk about since I'm the only one here who doesn't play Dragonquest, Neptunia or Trails. Or Three Houses.)

Can only echo the sentiment of "don't feel pressured into trying a game". Only get it if you really want to.
I mean... people talk about games only few people play all the time, just take me or Acacia Sgt for example.

For example, regardless of who else plays it or not, I shill/talk about Nights of Azure all the time, especially since I'm currently doing a playthrough of it (unless people really want me to stop doing so, in which case I'd oblige).

9 hours ago, Acacia Sgt said:

Just wait until I get in full force talking about Age of Mythologies...

The title sounds interesting, certainly.

Edited by DragonFlames
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30 minutes ago, DragonFlames said:

They are tough costumers, yeah.
I avoided them whenever I could. XD

they deal so much damage with one attack lol. Taking more than one of them at once = game over

All the while Rorona battle theme is playing in the background because i just got her haha

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18 minutes ago, Shrimperor said:

they deal so much damage with one attack lol. Taking more than one of them at once = game over

And they're tanky as hell to top it all off.
Better avoid them until you have better items and equipment for your characters. And even then, I'd say approach with caution.

18 minutes ago, Shrimperor said:

All the while Rorona battle theme is playing in the background because i just got her haha

Nice!
I like Rorona. She's great. And quite OP later on, too!

---

Meanwhile, I'm playing Rune Factory 4 like
ihave.jpg

I have no money to spend, no ingredients to cook with for the upcoming cooking contest, no gifts to give, no tools to break rocks and such to get rid of them/get materials...
I have a bunch of twigs, rocks, and herbs though! Maybe I should just sell all of that. But since I know this game has crafting (which I can't do yet - or I can, and I just missed it for some reason), I assume all of that stuff is better off in my storage box for those purposes.

And I think that time passing stuff is throwing me off. I think Atelier games, particularly the Arland ones, have conditioned me that an in-game clock means panic mode. Three in-game days in and I'm already panicking. I think that's a new record. XD

Edited by DragonFlames
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